The CyberSquad must "divide and conquer" in order to rescue the Mayor from Hacker's clutches and save Castleblanca's big Halloween Howl party, which all the little monsters are looking forward to.
The CyberSquad must "divide and conquer" in order to rescue the Mayor from Hacker's clutches and save Castleblanca's big Halloween Howl party, which all the little monsters are looking forward to.
Matt is setting up the farm for his family's annual Halloween Pumpkin Patch Party and he is so excited! All his relatives come for the celebration, and even Grammy will be there this year! Inez and Jackie urge Matt to take a quick break and go into Cyberspace for Haunt-O-Rama at R-Fair City - an amusement park cybersite lit up to the nines for the Halloween holiday. The girls assure Matt he will be back home in plenty of time, and he agrees to go. But all their plans change when Hacker traps the kids on R-Fair City, hacking the portal system so they can't get back to Earth! (He thought he was keeping them out of Cyberspace for good, but alas, Buzz and Delete botched their task yet again.) Upset that he came to R-Fair City in the first place, Matt is worried about missing his family's party. The kids must find enough energy on R-Fair City to power Digit's old Portal Rebooter and fix the system. With the Halloween celebration in full swing, can they find enough big and small ways to save energy amid the bright lights? And will Matt make it back in time to see Grammy?
The CyberSquad must "divide and conquer" in order to rescue the Mayor from Hacker's clutches and save Castleblanca's big Halloween Howl party, which all the little monsters are looking forward to.
Matt is setting up the farm for his family's annual Halloween Pumpkin Patch Party and he is so excited! All his relatives come for the celebration, and even Grammy will be there this year! Inez and Jackie urge Matt to take a quick break and go into Cyberspace for Haunt-O-Rama at R-Fair City - an amusement park cybersite lit up to the nines for the Halloween holiday. The girls assure Matt he will be back home in plenty of time, and he agrees to go. But all their plans change when Hacker traps the kids on R-Fair City, hacking the portal system so they can't get back to Earth! (He thought he was keeping them out of Cyberspace for good, but alas, Buzz and Delete botched their task yet again.) Upset that he came to R-Fair City in the first place, Matt is worried about missing his family's party. The kids must find enough energy on R-Fair City to power Digit's old Portal Rebooter and fix the system. With the Halloween celebration in full swing, can they find enough big and small ways to save energy amid the bright lights? And will Matt make it back in time to see Grammy?
(topic: Finding Meaning from Data) - Dr. Marbles is captured by Hacker and taken to Castleblanca, a cyberspace version of Transylvania. Hacker's goal: transfer Marbles' brainpower into his newly-built robot named Megabyte! Summoned by Motherboard, the kids and Digit arrive with the knowledge that Hacker has taken Marbles to a castle - but which one? There are hundreds and hundreds of castles. To find Marbles, the kids must master the art of properly collecting data, organizing it and graphing the results - which are sometimes surprising! The Big Idea: Data is a lot more than a collection of numbers. When you gather it, organize and analyze it, you can discover useful information hidden in the numbers.
Hacker becomes a good guy! Can this possibly be true? A new, reformed Hacker runs for election against Motherboard, claiming to have done five good deeds, and promising to turn over a new leaf. Can the kids find a counter example that proves Hacker is lying -- or will he be elected the new ruler of cyberspace? Guest voice: Al Roker as "Sam Vander Rom." The Big Idea: When people use words like always, never, all, or none to claim something is true, be suspicious! Such claims are often false, and you need only a single counter example to disprove them. Math Topic: Counter Examples NCTM Link: Reasoning & Proof.
Hacker becomes a good guy! Can this possibly be true? A new, reformed Hacker runs for election against Motherboard, claiming to have done five good deeds, and promising to turn over a new leaf. Can the kids find a counter example that proves Hacker is lying -- or will he be elected the new ruler of cyberspace? Guest voice: Al Roker as "Sam Vander Rom." The Big Idea: When people use words like always, never, all, or none to claim something is true, be suspicious! Such claims are often false, and you need only a single counter example to disprove them. Math Topic: Counter Examples NCTM Link: Reasoning & Proof.
The Belly Bowl is coming up and the penguins must choose a team captain! Will it be Mimi or Gabe Gibson The Squad introduces voting as a fair way to decide.
The Belly Bowl is coming up and the penguins must choose a team captain! Will it be Mimi or Gabe Gibson The Squad introduces voting as a fair way to decide.
Castleblanca's most famous food critic, Bone Appetit, is coming to Digit's restaurant, and Digit must make a meal that's out-of-this-world! Digit knows the critic's favorite food is cherries. So, what's the piece de resistance? His famous Cherry Supreme dessert, of course! But when Ghoul Foods' cherries are out of stock, Jackie and Inez set out on a dizzying mission to find the elusive ingredient. To what lengths will they go? Let's just say planes, trains, and automobiles don't cover the half of it. By tracking how far food travels to make it to diners' plates, the CyberSquad discovers why shopping local is better for the environment. Meanwhile, Hacker can't stand Digit being the center of attention, so he sets out to prove a few culinary abilities of his own.
Castleblanca's most famous food critic, Bone Appetit, is coming to Digit's restaurant, and Digit must make a meal that's out-of-this-world! Digit knows the critic's favorite food is cherries. So, what's the piece de resistance? His famous Cherry Supreme dessert, of course! But when Ghoul Foods' cherries are out of stock, Jackie and Inez set out on a dizzying mission to find the elusive ingredient. To what lengths will they go? Let's just say planes, trains, and automobiles don't cover the half of it. By tracking how far food travels to make it to diners' plates, the CyberSquad discovers why shopping local is better for the environment. Meanwhile, Hacker can't stand Digit being the center of attention, so he sets out to prove a few culinary abilities of his own.
The Lilting Loons of Botsberg beloved for their soothing songs have gone missing, and the pond they call home has been replaced by trash. Thanks to Digit's shrink ray, the CyberSquad shrink down, travel through the water pipes and discover that the source of the pollution is coming from different places miles apart! Will their little actions lead to big solutions? Topics: Non-point Source Water Pollution; Mapping; Ratios; Measuring Distances Big Idea: When pollution comes from many different places, make choices that keep as much of it from reaching the water as possible to help improve the waterway's health.
The Lilting Loons of Botsberg beloved for their soothing songs have gone missing, and the pond they call home has been replaced by trash. Thanks to Digit's shrink ray, the CyberSquad shrink down, travel through the water pipes and discover that the source of the pollution is coming from different places miles apart! Will their little actions lead to big solutions? Topics: Non-point Source Water Pollution; Mapping; Ratios; Measuring Distances Big Idea: When pollution comes from many different places, make choices that keep as much of it from reaching the water as possible to help improve the waterway's health.
All is not well in Perfectamundo, a dome-enclosed cybersite, when orange spots are discovered building up on the dome's interior surface, blocking the site's precious sunlight. What source could be responsible for the spots multiplying so fast? Is it Hacker's new factory that pours out orange clouds through smoky stacks? It can't be that new Digifizz toy, with its tiny burst of colorful sparkles shooting into the air each time it gets used. With time running out, the CyberSquad must come to grips with the power of multiplication and use it to undo the site's pollution problem.
All is not well in Perfectamundo, a dome-enclosed cybersite, when orange spots are discovered building up on the dome's interior surface, blocking the site's precious sunlight. What source could be responsible for the spots multiplying so fast? Is it Hacker's new factory that pours out orange clouds through smoky stacks? It can't be that new Digifizz toy, with its tiny burst of colorful sparkles shooting into the air each time it gets used. With time running out, the CyberSquad must come to grips with the power of multiplication and use it to undo the site's pollution problem.
The Belly Bowl is coming up and the penguins must choose a team captain! Will it be Mimi or Gabe Gibson The Squad introduces voting as a fair way to decide.
Castleblanca's most famous food critic, Bone Appetit, is coming to Digit's restaurant, and Digit must make a meal that's out-of-this-world! Digit knows the critic's favorite food is cherries. So, what's the piece de resistance? His famous Cherry Supreme dessert, of course! But when Ghoul Foods' cherries are out of stock, Jackie and Inez set out on a dizzying mission to find the elusive ingredient. To what lengths will they go? Let's just say planes, trains, and automobiles don't cover the half of it. By tracking how far food travels to make it to diners' plates, the CyberSquad discovers why shopping local is better for the environment. Meanwhile, Hacker can't stand Digit being the center of attention, so he sets out to prove a few culinary abilities of his own.
Castleblanca's most famous food critic, Bone Appetit, is coming to Digit's restaurant, and Digit must make a meal that's out-of-this-world! Digit knows the critic's favorite food is cherries. So, what's the piece de resistance? His famous Cherry Supreme dessert, of course! But when Ghoul Foods' cherries are out of stock, Jackie and Inez set out on a dizzying mission to find the elusive ingredient. To what lengths will they go? Let's just say planes, trains, and automobiles don't cover the half of it. By tracking how far food travels to make it to diners' plates, the CyberSquad discovers why shopping local is better for the environment. Meanwhile, Hacker can't stand Digit being the center of attention, so he sets out to prove a few culinary abilities of his own.
Hacker becomes a good guy! Can this possibly be true? A new, reformed Hacker runs for election against Motherboard, claiming to have done five good deeds, and promising to turn over a new leaf. Can the kids find a counter example that proves Hacker is lying -- or will he be elected the new ruler of cyberspace? Guest voice: Al Roker as "Sam Vander Rom." The Big Idea: When people use words like always, never, all, or none to claim something is true, be suspicious! Such claims are often false, and you need only a single counter example to disprove them. Math Topic: Counter Examples NCTM Link: Reasoning & Proof.
On the prowl for a new power source, Hacker descends on Frogsnorts School of Sorcery. His scheme? To steal Professor Stumblesnore's wand and harness its awesome magic to energize himself. Hacker's first task is to get star student Shari Spotter out of his way. He entraps Shari in Merlin's Maze by blocking her path with a series of heavy stone slabs. The CyberSquad learns of Shari's plight, but the slabs that block her escape are too heavy to move unaided. In their rescue mission, the kids experiment with levers and discover a proportional rule: Multiply the length of your lever and you will similarly multiply the weight you can lift. They free Shari, but not in time: Hacker has been successful and stolen Stumblesnore's magic! Is Shari's magic powerful enough to defeat him?
On the prowl for a new power source, Hacker descends on Frogsnorts School of Sorcery. His scheme? To steal Professor Stumblesnore's wand and harness its awesome magic to energize himself. Hacker's first task is to get star student Shari Spotter out of his way. He entraps Shari in Merlin's Maze by blocking her path with a series of heavy stone slabs. The CyberSquad learns of Shari's plight, but the slabs that block her escape are too heavy to move unaided. In their rescue mission, the kids experiment with levers and discover a proportional rule: Multiply the length of your lever and you will similarly multiply the weight you can lift. They free Shari, but not in time: Hacker has been successful and stolen Stumblesnore's magic! Is Shari's magic powerful enough to defeat him?
A compilation of three comedic shorts that feature Buzz and Delete using subtraction to catch smirbles on the loose, break a cyber world record, and help Hacker's niece with a big math problem.
A compilation of three comedic shorts that feature Buzz and Delete using subtraction to catch smirbles on the loose, break a cyber world record, and help Hacker's niece with a big math problem.
It's Giving Thanks Day in Cyberspace! The CyberSquad is excited to celebrate together with a meal featuring Jackie's famous pumpkin pie. But, there's a big problem-all the pristine produce in Cornucopia is sold out for the season! The last customer was none other than... Hacker. Hacker is busy preparing his own spectacular meal, but he refuses to share any extra fruits and vegetables. With only unwanted, dented, and bruised produce left at the farm, can the CyberSquad pull off a successful Giving Thanks Day feast? Or is there more to food than meets the eye?
It's Giving Thanks Day in Cyberspace! The CyberSquad is excited to celebrate together with a meal featuring Jackie's famous pumpkin pie. But, there's a big problem-all the pristine produce in Cornucopia is sold out for the season! The last customer was none other than... Hacker. Hacker is busy preparing his own spectacular meal, but he refuses to share any extra fruits and vegetables. With only unwanted, dented, and bruised produce left at the farm, can the CyberSquad pull off a successful Giving Thanks Day feast? Or is there more to food than meets the eye?
Why does glamorous Gollywood go ga-ga when a nobody like Mister Z skips town? It's a fiendish Hacker scheme, of course. Because of a poison pen campaign devised by Hacker, Mister Z feels worthless and unwanted. He decides to leave Gollywood, taking his zeroes with him. The sudden disappearance of the number zero causes confusion and chaos, exactly as Hacker planned. As Hacker becomes the biggest star in Gollywood, the kids and Digit must show Mister Z he does indeed have a value by demonstrating the importance of the number zero.
Why does glamorous Gollywood go ga-ga when a nobody like Mister Z skips town? It's a fiendish Hacker scheme, of course. Because of a poison pen campaign devised by Hacker, Mister Z feels worthless and unwanted. He decides to leave Gollywood, taking his zeroes with him. The sudden disappearance of the number zero causes confusion and chaos, exactly as Hacker planned. As Hacker becomes the biggest star in Gollywood, the kids and Digit must show Mister Z he does indeed have a value by demonstrating the importance of the number zero.
Hacker's adorable niece is back in the Northern Frontier and so is a new pet, Sparkletoes! While visiting another cybersite, Harmony convinces Hacker to let her bring it home. It causes chaos in no time. When Hacker sneakily releases it into the wild, it multiplies and takes over the entire local ecosystem. With help from the CyberSquad, will they round up all these rambunctious critters? Topics: Invasive Species; Comparing and Charting Data; Reading Maps; Doubling Big Idea: Introducing a living thing to a new environment can sometimes cause harm to the plants and animals that already live there.
Hacker's adorable niece is back in the Northern Frontier and so is a new pet, Sparkletoes! While visiting another cybersite, Harmony convinces Hacker to let her bring it home. It causes chaos in no time. When Hacker sneakily releases it into the wild, it multiplies and takes over the entire local ecosystem. With help from the CyberSquad, will they round up all these rambunctious critters? Topics: Invasive Species; Comparing and Charting Data; Reading Maps; Doubling Big Idea: Introducing a living thing to a new environment can sometimes cause harm to the plants and animals that already live there.
(topic: Patterns) - The diabolical Hacker wreaks havoc when he steals the power pods of Poddleville, a cybercity filled with patterns. Our heroes must use math and logic to crack the double pattern that unlocks the Poddles' cyberpower vault before Hacker and his henchmen do! The Big Idea: Patterns are sequences that repeat or change in an orderly way. You can use patterns to predict the next step in solving a problem.
(topic: Patterns) - The diabolical Hacker wreaks havoc when he steals the power pods of Poddleville, a cybercity filled with patterns. Our heroes must use math and logic to crack the double pattern that unlocks the Poddles' cyberpower vault before Hacker and his henchmen do! The Big Idea: Patterns are sequences that repeat or change in an orderly way. You can use patterns to predict the next step in solving a problem.
Why does glamorous Gollywood go ga-ga when a nobody like Mister Z skips town? It's a fiendish Hacker scheme, of course. Because of a poison pen campaign devised by Hacker, Mister Z feels worthless and unwanted. He decides to leave Gollywood, taking his zeroes with him. The sudden disappearance of the number zero causes confusion and chaos, exactly as Hacker planned. As Hacker becomes the biggest star in Gollywood, the kids and Digit must show Mister Z he does indeed have a value by demonstrating the importance of the number zero.
A compilation of three comedic shorts that feature Buzz and Delete using subtraction to catch smirbles on the loose, break a cyber world record, and help Hacker's niece with a big math problem.
A compilation of three comedic shorts that feature Buzz and Delete using subtraction to catch smirbles on the loose, break a cyber world record, and help Hacker's niece with a big math problem.
Hacker's adorable niece is back in the Northern Frontier and so is a new pet, Sparkletoes! While visiting another cybersite, Harmony convinces Hacker to let her bring it home. It causes chaos in no time. When Hacker sneakily releases it into the wild, it multiplies and takes over the entire local ecosystem. With help from the CyberSquad, will they round up all these rambunctious critters? Topics: Invasive Species; Comparing and Charting Data; Reading Maps; Doubling Big Idea: Introducing a living thing to a new environment can sometimes cause harm to the plants and animals that already live there.
It's Giving Thanks Day in Cyberspace! The CyberSquad is excited to celebrate together with a meal featuring Jackie's famous pumpkin pie. But, there's a big problem-all the pristine produce in Cornucopia is sold out for the season! The last customer was none other than... Hacker. Hacker is busy preparing his own spectacular meal, but he refuses to share any extra fruits and vegetables. With only unwanted, dented, and bruised produce left at the farm, can the CyberSquad pull off a successful Giving Thanks Day feast? Or is there more to food than meets the eye?
It's Giving Thanks Day in Cyberspace! The CyberSquad is excited to celebrate together with a meal featuring Jackie's famous pumpkin pie. But, there's a big problem-all the pristine produce in Cornucopia is sold out for the season! The last customer was none other than... Hacker. Hacker is busy preparing his own spectacular meal, but he refuses to share any extra fruits and vegetables. With only unwanted, dented, and bruised produce left at the farm, can the CyberSquad pull off a successful Giving Thanks Day feast? Or is there more to food than meets the eye?
Judge Trudy's beautiful Roadrunner Ranch is the talk of Cyberspace. Her centerpiece? A beautiful desert garden teeming with diverse wildlife, lush plants and prized "Prickly Peach Cactus." All is peachy until several cacti suddenly go missing! Meanwhile, Buzz and Delete are building their own garden in the Northern Frontier. But why do some of their plants look strangely familiar? Topics: Biodiversity; Counting; Collecting Data; Comparing Data; Pictographs Big Idea: A balanced ecosystem supports a wide variety of life "from the very big to the very tiny" with everyone playing an important role in the ecosystem's overall health.
Judge Trudy's beautiful Roadrunner Ranch is the talk of Cyberspace. Her centerpiece? A beautiful desert garden teeming with diverse wildlife, lush plants and prized "Prickly Peach Cactus." All is peachy until several cacti suddenly go missing! Meanwhile, Buzz and Delete are building their own garden in the Northern Frontier. But why do some of their plants look strangely familiar? Topics: Biodiversity; Counting; Collecting Data; Comparing Data; Pictographs Big Idea: A balanced ecosystem supports a wide variety of life "from the very big to the very tiny" with everyone playing an important role in the ecosystem's overall health.
Pack it! Stack it! Match it! Join in for three Cyberspace adventures where Buzz, Delete, Digit, Widget, and the CyberSquad use weight to save the day.
Pack it! Stack it! Match it! Join in for three Cyberspace adventures where Buzz, Delete, Digit, Widget, and the CyberSquad use weight to save the day.
(topic: Patterns) - The diabolical Hacker wreaks havoc when he steals the power pods of Poddleville, a cybercity filled with patterns. Our heroes must use math and logic to crack the double pattern that unlocks the Poddles' cyberpower vault before Hacker and his henchmen do! The Big Idea: Patterns are sequences that repeat or change in an orderly way. You can use patterns to predict the next step in solving a problem.
(topic: Patterns) - The diabolical Hacker wreaks havoc when he steals the power pods of Poddleville, a cybercity filled with patterns. Our heroes must use math and logic to crack the double pattern that unlocks the Poddles' cyberpower vault before Hacker and his henchmen do! The Big Idea: Patterns are sequences that repeat or change in an orderly way. You can use patterns to predict the next step in solving a problem.
Hacker launches his most dastardly and secretive scheme ever! He's building a device so dastardly, victory over Cyberspace is in his sights. His cunning contraption calls for an unusual power source - the Electric Eel of Aquari-Yum. To get the eel, Hacker traps its guardian, cyberslug Icky, far from home. The kids and Digit must use the concept of factoring to save the day. But can they rescue Icky and stop Hacker from stealing the Electric Eel?
Hacker launches his most dastardly and secretive scheme ever! He's building a device so dastardly, victory over Cyberspace is in his sights. His cunning contraption calls for an unusual power source - the Electric Eel of Aquari-Yum. To get the eel, Hacker traps its guardian, cyberslug Icky, far from home. The kids and Digit must use the concept of factoring to save the day. But can they rescue Icky and stop Hacker from stealing the Electric Eel?
Atop Mount Stellandia, the CyberSquad awaits the return of Kacy's Comet an event that only takes place every fifty years! Even Hacker and his bots can't wait to see it. There's just one problem a light is glaring into the sky and blocking out all the stars. The Squad investigates and along the way help several animals also struggling with the blinding light. Will they find the source in time? Topics: Light Pollution; Bortle Scale; Comparing Data; Mapping and Cardinal Directions; Counting Down Time Big Idea: When too much artificial light pollutes the night, it can be unhealthy for many kinds of living things.
Atop Mount Stellandia, the CyberSquad awaits the return of Kacy's Comet an event that only takes place every fifty years! Even Hacker and his bots can't wait to see it. There's just one problem a light is glaring into the sky and blocking out all the stars. The Squad investigates and along the way help several animals also struggling with the blinding light. Will they find the source in time? Topics: Light Pollution; Bortle Scale; Comparing Data; Mapping and Cardinal Directions; Counting Down Time Big Idea: When too much artificial light pollutes the night, it can be unhealthy for many kinds of living things.
(topic: Patterns) - The diabolical Hacker wreaks havoc when he steals the power pods of Poddleville, a cybercity filled with patterns. Our heroes must use math and logic to crack the double pattern that unlocks the Poddles' cyberpower vault before Hacker and his henchmen do! The Big Idea: Patterns are sequences that repeat or change in an orderly way. You can use patterns to predict the next step in solving a problem.
It's Giving Thanks Day in Cyberspace! The CyberSquad is excited to celebrate together with a meal featuring Jackie's famous pumpkin pie. But, there's a big problem-all the pristine produce in Cornucopia is sold out for the season! The last customer was none other than... Hacker. Hacker is busy preparing his own spectacular meal, but he refuses to share any extra fruits and vegetables. With only unwanted, dented, and bruised produce left at the farm, can the CyberSquad pull off a successful Giving Thanks Day feast? Or is there more to food than meets the eye?
It's Giving Thanks Day in Cyberspace! The CyberSquad is excited to celebrate together with a meal featuring Jackie's famous pumpkin pie. But, there's a big problem-all the pristine produce in Cornucopia is sold out for the season! The last customer was none other than... Hacker. Hacker is busy preparing his own spectacular meal, but he refuses to share any extra fruits and vegetables. With only unwanted, dented, and bruised produce left at the farm, can the CyberSquad pull off a successful Giving Thanks Day feast? Or is there more to food than meets the eye?
Hacker launches his most dastardly and secretive scheme ever! He's building a device so dastardly, victory over Cyberspace is in his sights. His cunning contraption calls for an unusual power source - the Electric Eel of Aquari-Yum. To get the eel, Hacker traps its guardian, cyberslug Icky, far from home. The kids and Digit must use the concept of factoring to save the day. But can they rescue Icky and stop Hacker from stealing the Electric Eel?
It's Giving Thanks Day in Cyberspace! The CyberSquad is excited to celebrate together with a meal featuring Jackie's famous pumpkin pie. But, there's a big problem-all the pristine produce in Cornucopia is sold out for the season! The last customer was none other than... Hacker. Hacker is busy preparing his own spectacular meal, but he refuses to share any extra fruits and vegetables. With only unwanted, dented, and bruised produce left at the farm, can the CyberSquad pull off a successful Giving Thanks Day feast? Or is there more to food than meets the eye?
It's Giving Thanks Day in Cyberspace! The CyberSquad is excited to celebrate together with a meal featuring Jackie's famous pumpkin pie. But, there's a big problem-all the pristine produce in Cornucopia is sold out for the season! The last customer was none other than... Hacker. Hacker is busy preparing his own spectacular meal, but he refuses to share any extra fruits and vegetables. With only unwanted, dented, and bruised produce left at the farm, can the CyberSquad pull off a successful Giving Thanks Day feast? Or is there more to food than meets the eye?
Hacker steals the legendary Egg of Benedicta - and the lush landscape of Tikiville wilts and turns brown. The spirit of the Tikians is crushed and Creech is in big trouble unless the CyberSquad can help! When their attempt recover the Egg from Hacker fails, they hatch a new plan to replace the Egg. By studying patterns in nature, can they recreate the nest and restore peace and harmony to Tikiville? EDUCATIONAL OBJECTIVE: Find the rule for a pattern you observe in the natural world and you can use what you have learned to make similar patterns of your own.
Hacker steals the legendary Egg of Benedicta - and the lush landscape of Tikiville wilts and turns brown. The spirit of the Tikians is crushed and Creech is in big trouble unless the CyberSquad can help! When their attempt recover the Egg from Hacker fails, they hatch a new plan to replace the Egg. By studying patterns in nature, can they recreate the nest and restore peace and harmony to Tikiville? EDUCATIONAL OBJECTIVE: Find the rule for a pattern you observe in the natural world and you can use what you have learned to make similar patterns of your own.
A mysterious creature is trampling all over Crestwood Park, and visitors are too scared to enter. Even Digit is frightened of the unknown. The CyberSquad goes to investigate. Along the way they experience the wonders of nature firsthand and discover why they should leave nature the way they found it. Can the kids find out who or what the creature is? Will Digit overcome his fears? Topics: Appreciating Nature; Telling Time; Mapping Big Idea: Being out in nature offers many rewards, but it's important to treat the natural world with respect, in return.
A mysterious creature is trampling all over Crestwood Park, and visitors are too scared to enter. Even Digit is frightened of the unknown. The CyberSquad goes to investigate. Along the way they experience the wonders of nature firsthand and discover why they should leave nature the way they found it. Can the kids find out who or what the creature is? Will Digit overcome his fears? Topics: Appreciating Nature; Telling Time; Mapping Big Idea: Being out in nature offers many rewards, but it's important to treat the natural world with respect, in return.
To prove once and for all that he's smarter than the CyberSquad, Hacker challenges the kids and their friends to solve a series of puzzles. But this isn't just fun and games - the fate of cybersite Solaria hangs in the balance. Solve all the puzzles in under three hours, and Solaria is saved... but fail, and the favorite vacation spot will be reformatted into digital garbage!
To prove once and for all that he's smarter than the CyberSquad, Hacker challenges the kids and their friends to solve a series of puzzles. But this isn't just fun and games - the fate of cybersite Solaria hangs in the balance. Solve all the puzzles in under three hours, and Solaria is saved... but fail, and the favorite vacation spot will be reformatted into digital garbage!
It's Giving Thanks Day in Cyberspace! The CyberSquad is excited to celebrate together with a meal featuring Jackie's famous pumpkin pie. But, there's a big problem-all the pristine produce in Cornucopia is sold out for the season! The last customer was none other than... Hacker. Hacker is busy preparing his own spectacular meal, but he refuses to share any extra fruits and vegetables. With only unwanted, dented, and bruised produce left at the farm, can the CyberSquad pull off a successful Giving Thanks Day feast? Or is there more to food than meets the eye?
It's Giving Thanks Day in Cyberspace! The CyberSquad is excited to celebrate together with a meal featuring Jackie's famous pumpkin pie. But, there's a big problem-all the pristine produce in Cornucopia is sold out for the season! The last customer was none other than... Hacker. Hacker is busy preparing his own spectacular meal, but he refuses to share any extra fruits and vegetables. With only unwanted, dented, and bruised produce left at the farm, can the CyberSquad pull off a successful Giving Thanks Day feast? Or is there more to food than meets the eye?
Digit is going on his annual visit to Mermaidos, an underwater cybersite filled with merfolk, to visit one of his best friends in the whole cyber-world-Eugene. The two of them are great buddies who love to play underwater games, frolic with fish, and do other wacky water things in this idyllic underwater paradise. When Digit arrives, something is wrong. Mermaidos is murky and warm and the fish are leaving in droves. Digit feels terrible for his pal Eugene and promises to do what he can to make things right. It turns out Hacker has put a plan in motion to turn Mermaidos into his own personal hot tub! He is making the water hotter and hotter, raising the temperature to a hot 100 cyber-degrees- a temperature that would make Mermaidos uninhabitable for the Mermaidians and force them to move out. It is up to Digit and the CyberSquad to stop Hacker's plan, reverse the thermal pollution and help save Eugene's home.
Digit is going on his annual visit to Mermaidos, an underwater cybersite filled with merfolk, to visit one of his best friends in the whole cyber-world-Eugene. The two of them are great buddies who love to play underwater games, frolic with fish, and do other wacky water things in this idyllic underwater paradise. When Digit arrives, something is wrong. Mermaidos is murky and warm and the fish are leaving in droves. Digit feels terrible for his pal Eugene and promises to do what he can to make things right. It turns out Hacker has put a plan in motion to turn Mermaidos into his own personal hot tub! He is making the water hotter and hotter, raising the temperature to a hot 100 cyber-degrees- a temperature that would make Mermaidos uninhabitable for the Mermaidians and force them to move out. It is up to Digit and the CyberSquad to stop Hacker's plan, reverse the thermal pollution and help save Eugene's home.
To prove once and for all that he's smarter than the CyberSquad, Hacker challenges the kids and their friends to solve a series of puzzles. But this isn't just fun and games - the fate of cybersite Solaria hangs in the balance. Solve all the puzzles in under three hours, and Solaria is saved... but fail, and the favorite vacation spot will be reformatted into digital garbage!
Digit disappears while visiting his friends the Scritters, so Motherboard sends Matt, Jackie and Inez to investigate. They discover that Hacker has found a supply of Magnetite, and will use it to fill up a rocket capable of erasing all of Motherboard's memory disks. Can the kids stop Hacker before he collects a hundred percent of the Magnetite he needs to launch the rocket, or will Motherboard be shut down once and for all?
Digit disappears while visiting his friends the Scritters, so Motherboard sends Matt, Jackie and Inez to investigate. They discover that Hacker has found a supply of Magnetite, and will use it to fill up a rocket capable of erasing all of Motherboard's memory disks. Can the kids stop Hacker before he collects a hundred percent of the Magnetite he needs to launch the rocket, or will Motherboard be shut down once and for all?
It's Giving Thanks Day in Cyberspace! The CyberSquad is excited to celebrate together with a meal featuring Jackie's famous pumpkin pie. But, there's a big problem-all the pristine produce in Cornucopia is sold out for the season! The last customer was none other than... Hacker. Hacker is busy preparing his own spectacular meal, but he refuses to share any extra fruits and vegetables. With only unwanted, dented, and bruised produce left at the farm, can the CyberSquad pull off a successful Giving Thanks Day feast? Or is there more to food than meets the eye?
Digit disappears while visiting his friends the Scritters, so Motherboard sends Matt, Jackie and Inez to investigate. They discover that Hacker has found a supply of Magnetite, and will use it to fill up a rocket capable of erasing all of Motherboard's memory disks. Can the kids stop Hacker before he collects a hundred percent of the Magnetite he needs to launch the rocket, or will Motherboard be shut down once and for all?
Digit disappears while visiting his friends the Scritters, so Motherboard sends Matt, Jackie and Inez to investigate. They discover that Hacker has found a supply of Magnetite, and will use it to fill up a rocket capable of erasing all of Motherboard's memory disks. Can the kids stop Hacker before he collects a hundred percent of the Magnetite he needs to launch the rocket, or will Motherboard be shut down once and for all?
Hacker has finally captured those Earth brats on the Wreaker! Before he can decide what to do next, an alarm goes off...the Wreaker is out of fuel! He lands on the nearest cybersite, Ekardia, an eerie place with no one in sight and no way to contact anyone. He has only one choice: enlist the CyberSquad's help so they can ALL get back home. They find one Ekardian left behind - Ted. Everyone else left because Ekardia ran out of frixite, the nonrenewable resource they used to power everything. Now Ted lives off the natural resources around him. If Hacker and the kids are going to get home, they and their resourceful new friend will need to learn from Ekardia's past. Can they also help save its future?
Hacker has finally captured those Earth brats on the Wreaker! Before he can decide what to do next, an alarm goes off...the Wreaker is out of fuel! He lands on the nearest cybersite, Ekardia, an eerie place with no one in sight and no way to contact anyone. He has only one choice: enlist the CyberSquad's help so they can ALL get back home. They find one Ekardian left behind - Ted. Everyone else left because Ekardia ran out of frixite, the nonrenewable resource they used to power everything. Now Ted lives off the natural resources around him. If Hacker and the kids are going to get home, they and their resourceful new friend will need to learn from Ekardia's past. Can they also help save its future?
The CyberSquad is summoned to Tikiville to stop Hacker from winning a race that would allow him to take over the cybersite. Upon arrival, Matt and Jackie tease Inez about her big vocabulary, so she decides to say just one small word -- "Bye!" She splits from the group and teams up with a Tikiville girl named Creech. Creech considers it her destiny to rule the land her family once ruled for so many years. Hacker, of course, is out to win any way he can. The kids have to overcome their differences as well as use their knowledge of direction and distance to help Creech take a shortcut to the finish line...but will they cross it before Hacker?
The CyberSquad is summoned to Tikiville to stop Hacker from winning a race that would allow him to take over the cybersite. Upon arrival, Matt and Jackie tease Inez about her big vocabulary, so she decides to say just one small word -- "Bye!" She splits from the group and teams up with a Tikiville girl named Creech. Creech considers it her destiny to rule the land her family once ruled for so many years. Hacker, of course, is out to win any way he can. The kids have to overcome their differences as well as use their knowledge of direction and distance to help Creech take a shortcut to the finish line...but will they cross it before Hacker?
As Hacker eyes the Cyber Square trophy, the CyberSquad helps Stellandia's beetles set up a court with fractions to defeat him. Back home, Inez uses fractions to keep peace with little brother, Len.
As Hacker eyes the Cyber Square trophy, the CyberSquad helps Stellandia's beetles set up a court with fractions to defeat him. Back home, Inez uses fractions to keep peace with little brother, Len.
Special Holiday Episode!" It's Mother's Day in cyberspace - and Hacker is determined to ruin it for everyone, especially Motherboard, by derailing the train that picks up the rare and colorful Madre Bonitas. This beautiful flower symbolizes Mother's Day, and it must be harvested on this one day only. It's a race against time, as the kids and Digit try to repair the breaks in the line and save Mother's Day. The Big Idea: Use a decimal point to join tenths with whole numbers and you have a decimal system you can use to easily record, compare and combine whole numbers with fractions. Math Topic: Decimals; NCTM Links: Number and Operations.
Special Holiday Episode!" It's Mother's Day in cyberspace - and Hacker is determined to ruin it for everyone, especially Motherboard, by derailing the train that picks up the rare and colorful Madre Bonitas. This beautiful flower symbolizes Mother's Day, and it must be harvested on this one day only. It's a race against time, as the kids and Digit try to repair the breaks in the line and save Mother's Day. The Big Idea: Use a decimal point to join tenths with whole numbers and you have a decimal system you can use to easily record, compare and combine whole numbers with fractions. Math Topic: Decimals; NCTM Links: Number and Operations.
In Coralina, the CyberSquad and Digit marvel at the cybersite's colorful coral reef. Inez hopes to bring back a piece of coral as a gift for her aunt until they learn coral is alive and the reef is under threat! Something is causing the ocean to become hot and murky, and it's bleaching the coral. With the help of an action hero crab, can the kids find the source of the heat before it's too late? Topics: Coral Reefs; Thermal Pollution; Temperature; Mapping; Collecting Data Big Idea: When you protect the health of coral reefs, you also protect the vast amount of ocean life that depend on the reefs as places to live or find food.
In Coralina, the CyberSquad and Digit marvel at the cybersite's colorful coral reef. Inez hopes to bring back a piece of coral as a gift for her aunt until they learn coral is alive and the reef is under threat! Something is causing the ocean to become hot and murky, and it's bleaching the coral. With the help of an action hero crab, can the kids find the source of the heat before it's too late? Topics: Coral Reefs; Thermal Pollution; Temperature; Mapping; Collecting Data Big Idea: When you protect the health of coral reefs, you also protect the vast amount of ocean life that depend on the reefs as places to live or find food.
As Hacker eyes the Cyber Square trophy, the CyberSquad helps Stellandia's beetles set up a court with fractions to defeat him. Back home, Inez uses fractions to keep peace with little brother, Len.
Hacker has finally captured those Earth brats on the Wreaker! Before he can decide what to do next, an alarm goes off...the Wreaker is out of fuel! He lands on the nearest cybersite, Ekardia, an eerie place with no one in sight and no way to contact anyone. He has only one choice: enlist the CyberSquad's help so they can ALL get back home. They find one Ekardian left behind - Ted. Everyone else left because Ekardia ran out of frixite, the nonrenewable resource they used to power everything. Now Ted lives off the natural resources around him. If Hacker and the kids are going to get home, they and their resourceful new friend will need to learn from Ekardia's past. Can they also help save its future?
Hacker has finally captured those Earth brats on the Wreaker! Before he can decide what to do next, an alarm goes off...the Wreaker is out of fuel! He lands on the nearest cybersite, Ekardia, an eerie place with no one in sight and no way to contact anyone. He has only one choice: enlist the CyberSquad's help so they can ALL get back home. They find one Ekardian left behind - Ted. Everyone else left because Ekardia ran out of frixite, the nonrenewable resource they used to power everything. Now Ted lives off the natural resources around him. If Hacker and the kids are going to get home, they and their resourceful new friend will need to learn from Ekardia's past. Can they also help save its future?
Special Holiday Episode!" It's Mother's Day in cyberspace - and Hacker is determined to ruin it for everyone, especially Motherboard, by derailing the train that picks up the rare and colorful Madre Bonitas. This beautiful flower symbolizes Mother's Day, and it must be harvested on this one day only. It's a race against time, as the kids and Digit try to repair the breaks in the line and save Mother's Day. The Big Idea: Use a decimal point to join tenths with whole numbers and you have a decimal system you can use to easily record, compare and combine whole numbers with fractions. Math Topic: Decimals; NCTM Links: Number and Operations.
The CyberSquad is summoned to Tikiville to stop Hacker from winning a race that would allow him to take over the cybersite. Upon arrival, Matt and Jackie tease Inez about her big vocabulary, so she decides to say just one small word -- "Bye!" She splits from the group and teams up with a Tikiville girl named Creech. Creech considers it her destiny to rule the land her family once ruled for so many years. Hacker, of course, is out to win any way he can. The kids have to overcome their differences as well as use their knowledge of direction and distance to help Creech take a shortcut to the finish line...but will they cross it before Hacker?
The CyberSquad is summoned to Tikiville to stop Hacker from winning a race that would allow him to take over the cybersite. Upon arrival, Matt and Jackie tease Inez about her big vocabulary, so she decides to say just one small word -- "Bye!" She splits from the group and teams up with a Tikiville girl named Creech. Creech considers it her destiny to rule the land her family once ruled for so many years. Hacker, of course, is out to win any way he can. The kids have to overcome their differences as well as use their knowledge of direction and distance to help Creech take a shortcut to the finish line...but will they cross it before Hacker?
Everyone's scooters are mysteriously breaking in Botsburg! The Squad tries to uncover the cause and launches a clinic to fix them using math and engineering skills. Back home, Jackie tests her new fixing skills on a broken family heirloom.
Everyone's scooters are mysteriously breaking in Botsburg! The Squad tries to uncover the cause and launches a clinic to fix them using math and engineering skills. Back home, Jackie tests her new fixing skills on a broken family heirloom.
(topic: Codes) - In the watery depths of cybersite Aquari-yum, the kids and Hacker go in search of a giant cyber-slug, who feeds on pure energy. The kids and Digit travel underwater in two separate vessels, but Hacker has a listening device that taps into their communications system, allowing him to overhear their plans - and track every move they make. The kids outsmart Hacker by devising a series of codes so they can send messages back and forth in secret - even though Hacker can hear what they're saying. But unless the kids can reach the slug first, Hacker will use the slug to attack Motherboard's circuitry and disable her once and for all! The Big Idea: You can use a code (a communication system that substitutes one thing for another) to send top-secret messages as long as your code has an adjustable rule that can be reversed to read the message.
(topic: Codes) - In the watery depths of cybersite Aquari-yum, the kids and Hacker go in search of a giant cyber-slug, who feeds on pure energy. The kids and Digit travel underwater in two separate vessels, but Hacker has a listening device that taps into their communications system, allowing him to overhear their plans - and track every move they make. The kids outsmart Hacker by devising a series of codes so they can send messages back and forth in secret - even though Hacker can hear what they're saying. But unless the kids can reach the slug first, Hacker will use the slug to attack Motherboard's circuitry and disable her once and for all! The Big Idea: You can use a code (a communication system that substitutes one thing for another) to send top-secret messages as long as your code has an adjustable rule that can be reversed to read the message.
When Digit's systems go wonky, Motherboard sends him to the caves that house the Synchronizer, the beautiful crystal that keeps all borgs correctly timed. But before he can be put back in sync, he gets a glitch and tosses his crystal synchrometer into a tunnel and then flies off the wrong way down into a deep, dark chasm. Called in to help, Jackie, Matt and Inez meet Jules, the cave's timid guard, who teams up with them to find the synchrometer (using the unique geometry of crystals) and to find Digit, who's hopelessly lost. To thwart their plans, Hacker steals the Synchronizer. Can the kids figure out how to replace it and save their friend?
When Digit's systems go wonky, Motherboard sends him to the caves that house the Synchronizer, the beautiful crystal that keeps all borgs correctly timed. But before he can be put back in sync, he gets a glitch and tosses his crystal synchrometer into a tunnel and then flies off the wrong way down into a deep, dark chasm. Called in to help, Jackie, Matt and Inez meet Jules, the cave's timid guard, who teams up with them to find the synchrometer (using the unique geometry of crystals) and to find Digit, who's hopelessly lost. To thwart their plans, Hacker steals the Synchronizer. Can the kids figure out how to replace it and save their friend?
Hacker has stolen the Prism of Power--a vital piece of Motherboard's Operating System! Over the trees of Jungolia, the CyberSquad is in hot pursuit, when suddenly, a gust of wind sends everyone careening across the lush cybersite. Facing monsters, canyons, and cliffs, Digit and the kids must form unlikely alliances with Hacker, Buzz, and Delete as they pursue the Prism. Along the way, they notice how life on Jungolia is well suited to the surroundings--creatures blend into mud with camouflage, burrs cling to moss with hooks on their exterior, and sure-footed goats easily amble up the steepest peaks. Perhaps these features are just the creative inspiration the kids need. Can the CyberSquad adapt to the challenge? And who will be the first to reach the Prism of Power?
Hacker has stolen the Prism of Power--a vital piece of Motherboard's Operating System! Over the trees of Jungolia, the CyberSquad is in hot pursuit, when suddenly, a gust of wind sends everyone careening across the lush cybersite. Facing monsters, canyons, and cliffs, Digit and the kids must form unlikely alliances with Hacker, Buzz, and Delete as they pursue the Prism. Along the way, they notice how life on Jungolia is well suited to the surroundings--creatures blend into mud with camouflage, burrs cling to moss with hooks on their exterior, and sure-footed goats easily amble up the steepest peaks. Perhaps these features are just the creative inspiration the kids need. Can the CyberSquad adapt to the challenge? And who will be the first to reach the Prism of Power?
When Digit's systems go wonky, Motherboard sends him to the caves that house the Synchronizer, the beautiful crystal that keeps all borgs correctly timed. But before he can be put back in sync, he gets a glitch and tosses his crystal synchrometer into a tunnel and then flies off the wrong way down into a deep, dark chasm. Called in to help, Jackie, Matt and Inez meet Jules, the cave's timid guard, who teams up with them to find the synchrometer (using the unique geometry of crystals) and to find Digit, who's hopelessly lost. To thwart their plans, Hacker steals the Synchronizer. Can the kids figure out how to replace it and save their friend?
Hacker has stolen the Prism of Power--a vital piece of Motherboard's Operating System! Over the trees of Jungolia, the CyberSquad is in hot pursuit, when suddenly, a gust of wind sends everyone careening across the lush cybersite. Facing monsters, canyons, and cliffs, Digit and the kids must form unlikely alliances with Hacker, Buzz, and Delete as they pursue the Prism. Along the way, they notice how life on Jungolia is well suited to the surroundings--creatures blend into mud with camouflage, burrs cling to moss with hooks on their exterior, and sure-footed goats easily amble up the steepest peaks. Perhaps these features are just the creative inspiration the kids need. Can the CyberSquad adapt to the challenge? And who will be the first to reach the Prism of Power?
Hacker has crowned himself Emperor of Penguia and deposited the real emperor as a frozen statue in a distant corner of the site. The CyberSquad arrives just as a crippling snowstorm makes its way across Penguia in a path that seems destined to collide with their rescue. Digit uses updates on the storm's progress from cyberweathercaster Stormy Gale (Janice Huff) to help the kids track the storm. Will the kids be able to predict where and when it will hit next - or will the storm stop them from saving the Emperor from a frozen fate?
Hacker has crowned himself Emperor of Penguia and deposited the real emperor as a frozen statue in a distant corner of the site. The CyberSquad arrives just as a crippling snowstorm makes its way across Penguia in a path that seems destined to collide with their rescue. Digit uses updates on the storm's progress from cyberweathercaster Stormy Gale (Janice Huff) to help the kids track the storm. Will the kids be able to predict where and when it will hit next - or will the storm stop them from saving the Emperor from a frozen fate?
It's that time of the year again: Reboot Day - when all of cyberspace celebrates a fresh start and all the bots make Reboot resolutions! It's Delete's favorite holiday, but Hacker is having none of it; he's in a foul mood because he's low on energy. Fortunately for him, the little windy town of Bottowa has a powerful energy source that'll put new pep in his step. Unfortunately for the Bottowans, this power source is what raises the big ball at the stroke of midnight on Reboot Eve (like dropping the big ball in Times Square, but in reverse), and their celebration is being broadcast live across Cyberspace! When Hacker steals the energy source, Delete is so upset that he decides to stay behind and join forces with the CyberSquad, who have come to help the poor little town from Virtual World-wide humiliation. To do this, they'll try to harness the natural power of the wind and build a giant windmill. But will they be able to finish it all by the stroke of midnight? And will Delete decide to stay in Bottawa forever?
It's that time of the year again: Reboot Day - when all of cyberspace celebrates a fresh start and all the bots make Reboot resolutions! It's Delete's favorite holiday, but Hacker is having none of it; he's in a foul mood because he's low on energy. Fortunately for him, the little windy town of Bottowa has a powerful energy source that'll put new pep in his step. Unfortunately for the Bottowans, this power source is what raises the big ball at the stroke of midnight on Reboot Eve (like dropping the big ball in Times Square, but in reverse), and their celebration is being broadcast live across Cyberspace! When Hacker steals the energy source, Delete is so upset that he decides to stay behind and join forces with the CyberSquad, who have come to help the poor little town from Virtual World-wide humiliation. To do this, they'll try to harness the natural power of the wind and build a giant windmill. But will they be able to finish it all by the stroke of midnight? And will Delete decide to stay in Bottawa forever?
When Hacker strands Jackie atop Mount Wayupthere, the rest of the CyberSquad has to act fast to save her. In their search for the elusive Diamond Joe - the mysterious figure who holds the secret to Jackie's release - the CyberSquad meets spunky TW, a young Parallini who agrees to help them. Can they discover the power of parallelograms in time to launch a daring rescue mission?
When Hacker strands Jackie atop Mount Wayupthere, the rest of the CyberSquad has to act fast to save her. In their search for the elusive Diamond Joe - the mysterious figure who holds the secret to Jackie's release - the CyberSquad meets spunky TW, a young Parallini who agrees to help them. Can they discover the power of parallelograms in time to launch a daring rescue mission?
The Belly Bowl is coming up and the penguins must choose a team captain! Will it be Mimi or Gabe Gibson The Squad introduces voting as a fair way to decide.
The Belly Bowl is coming up and the penguins must choose a team captain! Will it be Mimi or Gabe Gibson The Squad introduces voting as a fair way to decide.
When Hacker strands Jackie atop Mount Wayupthere, the rest of the CyberSquad has to act fast to save her. In their search for the elusive Diamond Joe - the mysterious figure who holds the secret to Jackie's release - the CyberSquad meets spunky TW, a young Parallini who agrees to help them. Can they discover the power of parallelograms in time to launch a daring rescue mission?
(topic: Estimation) - Hacker steals the powerful sunisphere from Solaria, causing the cyberworld's sunny vacation paradise to be covered in snow! In a fun-filled chase across the snowy terrain, the kids discover the power and speed of estimation in order to recover the glowing orb from Buzz and Delete before the temperature reaches zero and the site freezes over forever. The Big Idea: Sometimes using a close answer is good enough for the problem you are solving. ~
It's Starlight Night, the annual holiday when all the stars in Cyberspace are refreshed for the new year. But Hacker concocts a scheme to darken the stars forever. He sends Buzz and Delete to stop all production of new star circuits and take inventor Archimedes to the Northern Frontier. With the ceremony only hours away, the kids and Digit must find a simple way to make the complex circuits and rescue Archimedes -- all before Hacker turns out the lights in Cyberspace!
It's Starlight Night, the annual holiday when all the stars in Cyberspace are refreshed for the new year. But Hacker concocts a scheme to darken the stars forever. He sends Buzz and Delete to stop all production of new star circuits and take inventor Archimedes to the Northern Frontier. With the ceremony only hours away, the kids and Digit must find a simple way to make the complex circuits and rescue Archimedes -- all before Hacker turns out the lights in Cyberspace!
Penguins can't fly - or can they? In Cyberspace, on one special night each year, the penguins of Penguia take flight to deliver gifts to young borgs across the virtual universe. For the first time ever, the CyberSquad's friend Fluff is participating, and invites his pals Matt, Jackie, Inez and Digit to join him in the impressive Penguin March. They head to the Ice Palace, where the gifts are made and where magic snowflakes are sprinkled on the penguins so they can fly. But Hacker, up to his usual ruinous tricks, doesn't want a happy holiday (let alone happy little borgs) so he creates a giant ditch in front of the Ice Palace and traps all the penguins in its icy depths! The CyberSquad must get the penguins ice-shoes so they can climb out before midnight, but how many do they need? With too many to count, the answer lies in the kids' ability to sample the penguin population to make a close estimate. Can the CyberSquad save the penguins and their favorite holiday too??
Penguins can't fly - or can they? In Cyberspace, on one special night each year, the penguins of Penguia take flight to deliver gifts to young borgs across the virtual universe. For the first time ever, the CyberSquad's friend Fluff is participating, and invites his pals Matt, Jackie, Inez and Digit to join him in the impressive Penguin March. They head to the Ice Palace, where the gifts are made and where magic snowflakes are sprinkled on the penguins so they can fly. But Hacker, up to his usual ruinous tricks, doesn't want a happy holiday (let alone happy little borgs) so he creates a giant ditch in front of the Ice Palace and traps all the penguins in its icy depths! The CyberSquad must get the penguins ice-shoes so they can climb out before midnight, but how many do they need? With too many to count, the answer lies in the kids' ability to sample the penguin population to make a close estimate. Can the CyberSquad save the penguins and their favorite holiday too??
(topic: Timekeeping) - Dr. Marbles finds the encryptor chip (the computer chip that will enable Marbles to delete Motherboard's virus) in an ancient pyramid. But the Mummy who guards the pyramid finds Marbles. When the kids and Digit arrive, they must work their way through the chambers of the pyramid - find Dr. Marbles - and escape before a trap set by the Mummy seals them inside forever. How much time do they have? Unfortunately, they have no clock or watch to tell them how much time has gone by. Is the mission impossible? Not for our kids! The Big Idea: To measure the passage of time, choose a starting point and count up the beats of something that repeats at steady, regular intervals.
(topic: Timekeeping) - Dr. Marbles finds the encryptor chip (the computer chip that will enable Marbles to delete Motherboard's virus) in an ancient pyramid. But the Mummy who guards the pyramid finds Marbles. When the kids and Digit arrive, they must work their way through the chambers of the pyramid - find Dr. Marbles - and escape before a trap set by the Mummy seals them inside forever. How much time do they have? Unfortunately, they have no clock or watch to tell them how much time has gone by. Is the mission impossible? Not for our kids! The Big Idea: To measure the passage of time, choose a starting point and count up the beats of something that repeats at steady, regular intervals.
Digit and the kids go on a rescue mission to save Slider, searching for their friend all over a mysterious cybersite called Ticktockia. But it's all a big trick by Hacker, and Slider's not even there! And if the CyberSquad doesn't leave soon, they'll be stuck forever. Can they learn enough about gears to escape before the clock strikes 9? Only time will tell! EDUCATIONAL OBJECTIVE: Watch carefully how two gears mesh and you can discover how their size and number of teeth affects the speed at which each turns.
Digit and the kids go on a rescue mission to save Slider, searching for their friend all over a mysterious cybersite called Ticktockia. But it's all a big trick by Hacker, and Slider's not even there! And if the CyberSquad doesn't leave soon, they'll be stuck forever. Can they learn enough about gears to escape before the clock strikes 9? Only time will tell! EDUCATIONAL OBJECTIVE: Watch carefully how two gears mesh and you can discover how their size and number of teeth affects the speed at which each turns.
(topic: Timekeeping) - Dr. Marbles finds the encryptor chip (the computer chip that will enable Marbles to delete Motherboard's virus) in an ancient pyramid. But the Mummy who guards the pyramid finds Marbles. When the kids and Digit arrive, they must work their way through the chambers of the pyramid - find Dr. Marbles - and escape before a trap set by the Mummy seals them inside forever. How much time do they have? Unfortunately, they have no clock or watch to tell them how much time has gone by. Is the mission impossible? Not for our kids! The Big Idea: To measure the passage of time, choose a starting point and count up the beats of something that repeats at steady, regular intervals.
Trouble is brewing beneath Serene Greens! Hapo the earthworm needs help underground, but how can the CyberSquad possibly help their miniscule friend? With one zap of Digit's "shrinkray," the team shrinks to the size of tiny insects and portals underground. They're literally IN the soil! The diminutive Matt, Jackie, Inez, and Digit come face-to-face with all sorts of critters that make up this thriving ecosystem. The only problem is Hapo's home turf, Bug Bayou, is anything but flourishing. The roots are mushy, the ground is clumpy and dry, and food is scarce, causing creatures to flee to healthier ground. Something is damaging Hapo's soil. But what? The CyberSquad digs in to get to the root of the problem.
(topic: Symmetry) - In his passion for symmetry, Dr. Marbles has created Symmetria, a harmonious cyberplace where everything is made symmetrical by a symmetrizer. Hacker steals the machine and reprograms it so that he can undo symmetry. The kids must master the properties of symmetry before Hacker destroys beauty, balance and harmony throughout all of cyberspace! The Big Idea: Symmetries are patterns you can find hidden within many objects that create balance, order, and a pleasing regularity in the world around us.
(topic: Symmetry) - In his passion for symmetry, Dr. Marbles has created Symmetria, a harmonious cyberplace where everything is made symmetrical by a symmetrizer. Hacker steals the machine and reprograms it so that he can undo symmetry. The kids must master the properties of symmetry before Hacker destroys beauty, balance and harmony throughout all of cyberspace! The Big Idea: Symmetries are patterns you can find hidden within many objects that create balance, order, and a pleasing regularity in the world around us.
Hacker's secret quest continues, with the nefarious `borg on the hunt for the next piece of his mysterious machine. His search for the legendary Prism of Penguia takes him to snowy Cyberia. While trying to stop Hacker, Digit and the kids are trapped in an icy cave and must master the principles of bouncing in order to break out. Can they escape in time or will Hacker's plan succeed?
Hacker's secret quest continues, with the nefarious `borg on the hunt for the next piece of his mysterious machine. His search for the legendary Prism of Penguia takes him to snowy Cyberia. While trying to stop Hacker, Digit and the kids are trapped in an icy cave and must master the principles of bouncing in order to break out. Can they escape in time or will Hacker's plan succeed?
Hacker has stolen the Prism of Power--a vital piece of Motherboard's Operating System! Over the trees of Jungolia, the CyberSquad is in hot pursuit, when suddenly, a gust of wind sends everyone careening across the lush cybersite. Facing monsters, canyons, and cliffs, Digit and the kids must form unlikely alliances with Hacker, Buzz, and Delete as they pursue the Prism. Along the way, they notice how life on Jungolia is well suited to the surroundings--creatures blend into mud with camouflage, burrs cling to moss with hooks on their exterior, and sure-footed goats easily amble up the steepest peaks. Perhaps these features are just the creative inspiration the kids need. Can the CyberSquad adapt to the challenge? And who will be the first to reach the Prism of Power?
Hacker has stolen the Prism of Power--a vital piece of Motherboard's Operating System! Over the trees of Jungolia, the CyberSquad is in hot pursuit, when suddenly, a gust of wind sends everyone careening across the lush cybersite. Facing monsters, canyons, and cliffs, Digit and the kids must form unlikely alliances with Hacker, Buzz, and Delete as they pursue the Prism. Along the way, they notice how life on Jungolia is well suited to the surroundings--creatures blend into mud with camouflage, burrs cling to moss with hooks on their exterior, and sure-footed goats easily amble up the steepest peaks. Perhaps these features are just the creative inspiration the kids need. Can the CyberSquad adapt to the challenge? And who will be the first to reach the Prism of Power?
The balance and harmony of the Mount Olympus cybersite is controlled and protected by the Music of the Spheres. When Hacker disrupts this balance and throws the site into utter chaos, the kids and Digit have until sunset to make the sound of the music right! For the beat to go on, the kids must recreate the music and find the missing element in the musical pattern. The Big Idea: You can use mathematical patterns to create and understand memorable musical rhythms. Math Topic: Patterns in Music NCTM Links: Algebra, Connections.
The balance and harmony of the Mount Olympus cybersite is controlled and protected by the Music of the Spheres. When Hacker disrupts this balance and throws the site into utter chaos, the kids and Digit have until sunset to make the sound of the music right! For the beat to go on, the kids must recreate the music and find the missing element in the musical pattern. The Big Idea: You can use mathematical patterns to create and understand memorable musical rhythms. Math Topic: Patterns in Music NCTM Links: Algebra, Connections.
The CyberSquad is in Gollywood making a movie when Glittertown's top designer, hairdresser and make-up artist go missing in a dense and unexpected fog. Turns out Hacker is responsible and has spirited the stylists away to his home base. Cyberspace's favorite weathercaster Stormy Gale (Janice Huff) helps the kids discover how to make fog, but to pull off a daring rescue, the kids have to find the elusive dew point at the Northern Frontier on their own. Can they figure it out and make their own fog to get the glam-makers back home safely?
The CyberSquad is in Gollywood making a movie when Glittertown's top designer, hairdresser and make-up artist go missing in a dense and unexpected fog. Turns out Hacker is responsible and has spirited the stylists away to his home base. Cyberspace's favorite weathercaster Stormy Gale (Janice Huff) helps the kids discover how to make fog, but to pull off a daring rescue, the kids have to find the elusive dew point at the Northern Frontier on their own. Can they figure it out and make their own fog to get the glam-makers back home safely?
(topic: Symmetry) - In his passion for symmetry, Dr. Marbles has created Symmetria, a harmonious cyberplace where everything is made symmetrical by a symmetrizer. Hacker steals the machine and reprograms it so that he can undo symmetry. The kids must master the properties of symmetry before Hacker destroys beauty, balance and harmony throughout all of cyberspace! The Big Idea: Symmetries are patterns you can find hidden within many objects that create balance, order, and a pleasing regularity in the world around us.
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