It's that time of the year again: Reboot Day - when all of cyberspace celebrates a fresh start and all the bots make Reboot resolutions! It's Delete's favorite holiday, but Hacker is having none of it; he's in a foul mood because he's low on energy. Fortunately for him, the little windy town of Bottowa has a powerful energy source that'll put new pep in his step. Unfortunately for the Bottowans, this power source is what raises the big ball at the stroke of midnight on Reboot Eve (like dropping the big ball in Times Square, but in reverse), and their celebration is being broadcast live across Cyberspace! When Hacker steals the energy source, Delete is so upset that he decides to stay behind and join forces with the CyberSquad, who have come to help the poor little town from Virtual World-wide humiliation. To do this, they'll try to harness the natural power of the wind and build a giant windmill. But will they be able to finish it all by the stroke of midnight? And will Delete decide to stay in Bottawa forever?
Frustrated that she can't find Mr. Perfect, The Wicked Witch sets out to design him, by turning a frog into her Prince Charming. Unknowingly, however, Wicked captures and transforms Digit instead of a frog. Her sympathetic wand, Wanda (Danica McKellar), secretly alerts the CyberSquad who jump into action. Their problems multiply when a jealous Hacker kidnaps their cyboid pal. The kids must design an invention that can do two things: navigate a perilous swamp AND get to the top of a tall cliff. Can they pull off the rescue before it's too late? EDUCATIONAL OBJECTIVE: Make a design - a plan for your invention - before you start building so you can make sure that it will function the way that you want it to.
Frustrated that she can't find Mr. Perfect, The Wicked Witch sets out to design him, by turning a frog into her Prince Charming. Unknowingly, however, Wicked captures and transforms Digit instead of a frog. Her sympathetic wand, Wanda (Danica McKellar), secretly alerts the CyberSquad who jump into action. Their problems multiply when a jealous Hacker kidnaps their cyboid pal. The kids must design an invention that can do two things: navigate a perilous swamp AND get to the top of a tall cliff. Can they pull off the rescue before it's too late? EDUCATIONAL OBJECTIVE: Make a design - a plan for your invention - before you start building so you can make sure that it will function the way that you want it to.
Digit's cousin, Brigit, is in a prickly bind. Although her garden is overflowing with flowering cactus plants, they're not bearing any apple cactus fruit. And no cactus apple fruit means no cactus apple juice--everyone's favorite drink in all of Cyberspace! Brigit thinks she knows what's going on, thanks to a chart she's kept of how many bats--or in this case, how few--have come to pollinate the cactus flowers so far. Where have all the bats gone? Could it have something to do with Hacker's new secret hideout? With a map to guide the way, Digit, Matt, Jackie, and Inez set out into the desert to find out.
Digit's cousin, Brigit, is in a prickly bind. Although her garden is overflowing with flowering cactus plants, they're not bearing any apple cactus fruit. And no cactus apple fruit means no cactus apple juice--everyone's favorite drink in all of Cyberspace! Brigit thinks she knows what's going on, thanks to a chart she's kept of how many bats--or in this case, how few--have come to pollinate the cactus flowers so far. Where have all the bats gone? Could it have something to do with Hacker's new secret hideout? With a map to guide the way, Digit, Matt, Jackie, and Inez set out into the desert to find out.
Hacker has a new dastardly mission - to glow in the dark! To do this, he steals all the mushrooms from the Southern Frontier. Except, this harms the cybersite's meeting tree! Can the CyberSquad get the fungi back and save the day?
Hacker has a new dastardly mission - to glow in the dark! To do this, he steals all the mushrooms from the Southern Frontier. Except, this harms the cybersite's meeting tree! Can the CyberSquad get the fungi back and save the day?
A quiet day at Jackie's house is ruined by a noisy snowblower. Meanwhile, loud music in Botsberg is ruining two cyberkids' dream of setting a new domino record. The CyberSquad investigates what's causing all that racket.
A quiet day at Jackie's house is ruined by a noisy snowblower. Meanwhile, loud music in Botsberg is ruining two cyberkids' dream of setting a new domino record. The CyberSquad investigates what's causing all that racket.
Digit's friend Ren is excited to plan a very special Valentine's Day party at his favorite spot--the beautiful Botlyn Botanic Garden. It's the only garden in all of bustling Botlyn, and he can't imagine having his celebration any place else. But when Ren and the CyberSquad discover the garden isn't available, it's time to improvise. They get their hands dirty and use their math skills to plot out and plant a beautiful garden in an unlikely space. Will everything come up roses? Meanwhile, Hacker receives an unexpected valentine of his own. From whom could it possibly be?
Digit's friend Ren is excited to plan a very special Valentine's Day party at his favorite spot--the beautiful Botlyn Botanic Garden. It's the only garden in all of bustling Botlyn, and he can't imagine having his celebration any place else. But when Ren and the CyberSquad discover the garden isn't available, it's time to improvise. They get their hands dirty and use their math skills to plot out and plant a beautiful garden in an unlikely space. Will everything come up roses? Meanwhile, Hacker receives an unexpected valentine of his own. From whom could it possibly be?
It's Valentine's Day, and Hacker captures Doctor Marbles and Lady Ada Lovelace (Jane Curtin), placing them inside a time machine invented by the mathematically-minded Lovelace. The kids and Digit must decipher a series of poems left behind by Lady L, and free them from the time machine before it time travels to the nether world of cyberspace - never to return! Will the kids get there in time, or will Valentine's Day bring nothing but broken hearts?
It's Valentine's Day, and Hacker captures Doctor Marbles and Lady Ada Lovelace (Jane Curtin), placing them inside a time machine invented by the mathematically-minded Lovelace. The kids and Digit must decipher a series of poems left behind by Lady L, and free them from the time machine before it time travels to the nether world of cyberspace - never to return! Will the kids get there in time, or will Valentine's Day bring nothing but broken hearts?
It's not easy being the most notorious villain in all of Cyberspace, and Hacker is really stressed out. Buzz and Delete surprise their mess-of-a-stress boss with a blissful day at Mount Bear Fresh Water Spa, full of relaxing treatments sourced from the beautiful Mount Bear River! But, when the water supply suddenly stops flowing, Hacker and the other patrons are left out to dry. With spa manager, Jules, in over his head, Buzz and Delete go to extreme measures and ask the CyberSquad for help. Using a map and spatial reasoning skills, Digit and the kids turn upstream for clues about why the spa's water has been reduced to a mere trickle. Can the CyberSquad save the day? Or will it all just go down the drain?
It's not easy being the most notorious villain in all of Cyberspace, and Hacker is really stressed out. Buzz and Delete surprise their mess-of-a-stress boss with a blissful day at Mount Bear Fresh Water Spa, full of relaxing treatments sourced from the beautiful Mount Bear River! But, when the water supply suddenly stops flowing, Hacker and the other patrons are left out to dry. With spa manager, Jules, in over his head, Buzz and Delete go to extreme measures and ask the CyberSquad for help. Using a map and spatial reasoning skills, Digit and the kids turn upstream for clues about why the spa's water has been reduced to a mere trickle. Can the CyberSquad save the day? Or will it all just go down the drain?
A quiet day at Jackie's house is ruined by a noisy snowblower. Meanwhile, loud music in Botsberg is ruining two cyberkids' dream of setting a new domino record. The CyberSquad investigates what's causing all that racket.
A quiet day at Jackie's house is ruined by a noisy snowblower. Meanwhile, loud music in Botsberg is ruining two cyberkids' dream of setting a new domino record. The CyberSquad investigates what's causing all that racket.
The balance and harmony of the Mount Olympus cybersite is controlled and protected by the Music of the Spheres. When Hacker disrupts this balance and throws the site into utter chaos, the kids and Digit have until sunset to make the sound of the music right! For the beat to go on, the kids must recreate the music and find the missing element in the musical pattern. The Big Idea: You can use mathematical patterns to create and understand memorable musical rhythms. Math Topic: Patterns in Music NCTM Links: Algebra, Connections.
The balance and harmony of the Mount Olympus cybersite is controlled and protected by the Music of the Spheres. When Hacker disrupts this balance and throws the site into utter chaos, the kids and Digit have until sunset to make the sound of the music right! For the beat to go on, the kids must recreate the music and find the missing element in the musical pattern. The Big Idea: You can use mathematical patterns to create and understand memorable musical rhythms. Math Topic: Patterns in Music NCTM Links: Algebra, Connections.
It's Valentine's Day, and Hacker captures Doctor Marbles and Lady Ada Lovelace (Jane Curtin), placing them inside a time machine invented by the mathematically-minded Lovelace. The kids and Digit must decipher a series of poems left behind by Lady L, and free them from the time machine before it time travels to the nether world of cyberspace - never to return! Will the kids get there in time, or will Valentine's Day bring nothing but broken hearts?
It's Valentine's Day, and Hacker captures Doctor Marbles and Lady Ada Lovelace (Jane Curtin), placing them inside a time machine invented by the mathematically-minded Lovelace. The kids and Digit must decipher a series of poems left behind by Lady L, and free them from the time machine before it time travels to the nether world of cyberspace - never to return! Will the kids get there in time, or will Valentine's Day bring nothing but broken hearts?
Jackie is enjoying a snowy day with her family on Earth when her house becomes mysteriously cold inside. On Stellandia, a green haze has appeared and is heating up the weather. The CyberSquad helps Bernice investigate before it gets too hot.
Jackie is enjoying a snowy day with her family on Earth when her house becomes mysteriously cold inside. On Stellandia, a green haze has appeared and is heating up the weather. The CyberSquad helps Bernice investigate before it gets too hot.
On a mission to become extra green, Hacker unintentionally causes the weather in Stellandia to become too hot. Will the tiny but mighty Bernice the Beetle help the CyberSquad stop Hacker before it's too late?
On a mission to become extra green, Hacker unintentionally causes the weather in Stellandia to become too hot. Will the tiny but mighty Bernice the Beetle help the CyberSquad stop Hacker before it's too late?
Matt, Inez, Digit, and Jackie are planning a friendship retreat: four epic days of camping in the wilderness on Camptopia. Although Jackie's going to miss her warm bed, everyone's excited to spend uninterrupted time together in nature-no distractions whatsoever. All are happy campers until Digit's Power Pal 3000--a cooking-heating-entertainment center all-in-one--suddenly shuts down! With no gadgets to heat up their campsite, cook their meals, or save their retreat, temperatures drop while tensions rise. The kids have to learn how to work through their frustrations, and perhaps look up for a solution. Through a bit of trial and error, the kids discover that they can harness the power of the sun to solve their problems. It's amazing what solar energy and a little ingenuity can do!
Matt, Inez, Digit, and Jackie are planning a friendship retreat: four epic days of camping in the wilderness on Camptopia. Although Jackie's going to miss her warm bed, everyone's excited to spend uninterrupted time together in nature-no distractions whatsoever. All are happy campers until Digit's Power Pal 3000--a cooking-heating-entertainment center all-in-one--suddenly shuts down! With no gadgets to heat up their campsite, cook their meals, or save their retreat, temperatures drop while tensions rise. The kids have to learn how to work through their frustrations, and perhaps look up for a solution. Through a bit of trial and error, the kids discover that they can harness the power of the sun to solve their problems. It's amazing what solar energy and a little ingenuity can do!
Digit's friend Ren is excited to plan a very special Valentine's Day party at his favorite spot--the beautiful Botlyn Botanic Garden. It's the only garden in all of bustling Botlyn, and he can't imagine having his celebration any place else. But when Ren and the CyberSquad discover the garden isn't available, it's time to improvise. They get their hands dirty and use their math skills to plot out and plant a beautiful garden in an unlikely space. Will everything come up roses? Meanwhile, Hacker receives an unexpected valentine of his own. From whom could it possibly be?
Digit's friend Ren is excited to plan a very special Valentine's Day party at his favorite spot--the beautiful Botlyn Botanic Garden. It's the only garden in all of bustling Botlyn, and he can't imagine having his celebration any place else. But when Ren and the CyberSquad discover the garden isn't available, it's time to improvise. They get their hands dirty and use their math skills to plot out and plant a beautiful garden in an unlikely space. Will everything come up roses? Meanwhile, Hacker receives an unexpected valentine of his own. From whom could it possibly be?
In the shadows of the night, something is making a mess of the Dingerville ballfield. Can the CyberSquad help to stop it? On earth, Inez is forced to start sharing her room with younger sister, Camila.
In the shadows of the night, something is making a mess of the Dingerville ballfield. Can the CyberSquad help to stop it? On earth, Inez is forced to start sharing her room with younger sister, Camila.
Jackie is enjoying a snowy day with her family on Earth when her house becomes mysteriously cold inside. On Stellandia, a green haze has appeared and is heating up the weather. The CyberSquad helps Bernice investigate before it gets too hot.
Jackie is enjoying a snowy day with her family on Earth when her house becomes mysteriously cold inside. On Stellandia, a green haze has appeared and is heating up the weather. The CyberSquad helps Bernice investigate before it gets too hot.
On a mission to become extra green, Hacker unintentionally causes the weather in Stellandia to become too hot. Will the tiny but mighty Bernice the Beetle help the CyberSquad stop Hacker before it's too late?
On a mission to become extra green, Hacker unintentionally causes the weather in Stellandia to become too hot. Will the tiny but mighty Bernice the Beetle help the CyberSquad stop Hacker before it's too late?
Has Hacker finally concocted his most perfect plan to shut down Motherboard once and for all, making him the ruler of Cyberspace? It looks that way, as Hacker has positioned giant patches of trash in Cyberspace to converge on Control Central! Hacker is giddy with delight, because the citizens of Cyberspace unknowingly helped his plan. They didn't dispose of their trash properly and created the huge trash patches to begin with. Back at Control Central, Digit is updating Motherboard's software for her birthday and accidentally causes her to shut down! He and the CyberSquad try to reboot her, to no avail. With Motherboard down, they must rely on their quick problem-solving skills and help from citizen scientists to get to the bottom of the trash trouble and protect Control Central. Can they save Motherboard - and all of Cyberspace - before it's too late?
Has Hacker finally concocted his most perfect plan to shut down Motherboard once and for all, making him the ruler of Cyberspace? It looks that way, as Hacker has positioned giant patches of trash in Cyberspace to converge on Control Central! Hacker is giddy with delight, because the citizens of Cyberspace unknowingly helped his plan. They didn't dispose of their trash properly and created the huge trash patches to begin with. Back at Control Central, Digit is updating Motherboard's software for her birthday and accidentally causes her to shut down! He and the CyberSquad try to reboot her, to no avail. With Motherboard down, they must rely on their quick problem-solving skills and help from citizen scientists to get to the bottom of the trash trouble and protect Control Central. Can they save Motherboard - and all of Cyberspace - before it's too late?
Buzz and Delete go on vacation to Dancing Water Springs to watch a super geyser erupt and bump into the CyberSquad. But, when Delete won't stop talking about the Earth kids, Buzz worries he may be losing his best bud.
Buzz and Delete go on vacation to Dancing Water Springs to watch a super geyser erupt and bump into the CyberSquad. But, when Delete won't stop talking about the Earth kids, Buzz worries he may be losing his best bud.
Buzz, Delete and Digit take a wild ride on the wreaker. On Earth, we meet Inez's family for the first time. Their courtyard is being revamped and Inez wants to plant trees. Sister Camila? A skatepark. Who will win this sibling rivalry?
Buzz, Delete and Digit take a wild ride on the wreaker. On Earth, we meet Inez's family for the first time. Their courtyard is being revamped and Inez wants to plant trees. Sister Camila? A skatepark. Who will win this sibling rivalry?
Hacker has finally captured those Earth brats on the Wreaker! Before he can decide what to do next, an alarm goes off...the Wreaker is out of fuel! He lands on the nearest cybersite, Ekardia, an eerie place with no one in sight and no way to contact anyone. He has only one choice: enlist the CyberSquad's help so they can ALL get back home. They find one Ekardian left behind - Ted. Everyone else left because Ekardia ran out of frixite, the nonrenewable resource they used to power everything. Now Ted lives off the natural resources around him. If Hacker and the kids are going to get home, they and their resourceful new friend will need to learn from Ekardia's past. Can they also help save its future?
Hacker has finally captured those Earth brats on the Wreaker! Before he can decide what to do next, an alarm goes off...the Wreaker is out of fuel! He lands on the nearest cybersite, Ekardia, an eerie place with no one in sight and no way to contact anyone. He has only one choice: enlist the CyberSquad's help so they can ALL get back home. They find one Ekardian left behind - Ted. Everyone else left because Ekardia ran out of frixite, the nonrenewable resource they used to power everything. Now Ted lives off the natural resources around him. If Hacker and the kids are going to get home, they and their resourceful new friend will need to learn from Ekardia's past. Can they also help save its future?
The CyberSquad is summoned to Tikiville to stop Hacker from winning a race that would allow him to take over the cybersite. Upon arrival, Matt and Jackie tease Inez about her big vocabulary, so she decides to say just one small word -- "Bye!" She splits from the group and teams up with a Tikiville girl named Creech. Creech considers it her destiny to rule the land her family once ruled for so many years. Hacker, of course, is out to win any way he can. The kids have to overcome their differences as well as use their knowledge of direction and distance to help Creech take a shortcut to the finish line...but will they cross it before Hacker?
The CyberSquad is summoned to Tikiville to stop Hacker from winning a race that would allow him to take over the cybersite. Upon arrival, Matt and Jackie tease Inez about her big vocabulary, so she decides to say just one small word -- "Bye!" She splits from the group and teams up with a Tikiville girl named Creech. Creech considers it her destiny to rule the land her family once ruled for so many years. Hacker, of course, is out to win any way he can. The kids have to overcome their differences as well as use their knowledge of direction and distance to help Creech take a shortcut to the finish line...but will they cross it before Hacker?
Digit's friend Pearl says her town is in trouble. The water levels in Canalia, a beautiful cybersite connected by canals, keep getting lower, but Canalians don't see the problem. So Pearl built a time machine to prove she's right! She travels with the CyberSquad into the past to see how much higher the water levels were, and the kids promise to help convince Canalians to change their water-wasting ways. But when they invite everyone to travel through time and see what happens, the time machine goes missing! Hacker has stolen it! Can the kids get the time machine back before Hacker resets the course of cyberhistory?! And can Canalians be convinced to protect their future by changing the present?
Digit's friend Pearl says her town is in trouble. The water levels in Canalia, a beautiful cybersite connected by canals, keep getting lower, but Canalians don't see the problem. So Pearl built a time machine to prove she's right! She travels with the CyberSquad into the past to see how much higher the water levels were, and the kids promise to help convince Canalians to change their water-wasting ways. But when they invite everyone to travel through time and see what happens, the time machine goes missing! Hacker has stolen it! Can the kids get the time machine back before Hacker resets the course of cyberhistory?! And can Canalians be convinced to protect their future by changing the present?
Sensible Flats has been "Hackerized" - all the town folk look and act like the dastardly villain. But get this: Hacker didn't do it! While he sets out to find out who could have pulled off this fantastic feat, the CyberSquad rushes in to save the town. To do so, these novice climbers must scale a rocky cliff in less than 3 minutes. Can they improve their rock-climbing skills in time or will they be Hackerized themselves?
Sensible Flats has been "Hackerized" - all the town folk look and act like the dastardly villain. But get this: Hacker didn't do it! While he sets out to find out who could have pulled off this fantastic feat, the CyberSquad rushes in to save the town. To do so, these novice climbers must scale a rocky cliff in less than 3 minutes. Can they improve their rock-climbing skills in time or will they be Hackerized themselves?
The CyberSquad gets fashionable in Factoria! Jackie wins the chance of a lifetime to apprentice with the incomparable fashion designer Fabio DeZine. Jackie quickly learns, it takes more than just a pretty drawing to design something with real, sustaining impact. Topics: Sustainable Design; Prototyping; Geometry Big Idea: When you reuse or repurpose materials to make something new, you help make sure Earth's resources are there for the future.
The CyberSquad gets fashionable in Factoria! Jackie wins the chance of a lifetime to apprentice with the incomparable fashion designer Fabio DeZine. Jackie quickly learns, it takes more than just a pretty drawing to design something with real, sustaining impact. Topics: Sustainable Design; Prototyping; Geometry Big Idea: When you reuse or repurpose materials to make something new, you help make sure Earth's resources are there for the future.
Delete is having a bad day. Hacker yelled at him and Buzz made fun of his first-ever invention, a "Bunny-Copter." When he wishes things were better, Delete discovers he has a Fairy Borg Father named Zanko, who appears and grants him nine wishes. Chaos ensues from Delete's wacky wishes, and the CyberSquad is called in. When Zanko & Matt end up stuck on a ledge inside hazardous Statico Chasm, Inez and Jackie must 'refine & optimize' the Bunny-Copter to rescue them. Can they do it in time? EDUCATIONAL OBJECTIVE: When you have an invention that needs an improvement, identify the key feature that needs changing and vary it until the invention is as good as it can be.
Delete is having a bad day. Hacker yelled at him and Buzz made fun of his first-ever invention, a "Bunny-Copter." When he wishes things were better, Delete discovers he has a Fairy Borg Father named Zanko, who appears and grants him nine wishes. Chaos ensues from Delete's wacky wishes, and the CyberSquad is called in. When Zanko & Matt end up stuck on a ledge inside hazardous Statico Chasm, Inez and Jackie must 'refine & optimize' the Bunny-Copter to rescue them. Can they do it in time? EDUCATIONAL OBJECTIVE: When you have an invention that needs an improvement, identify the key feature that needs changing and vary it until the invention is as good as it can be.
Hacker has stolen the Prism of Power--a vital piece of Motherboard's Operating System! Over the trees of Jungolia, the CyberSquad is in hot pursuit, when suddenly, a gust of wind sends everyone careening across the lush cybersite. Facing monsters, canyons, and cliffs, Digit and the kids must form unlikely alliances with Hacker, Buzz, and Delete as they pursue the Prism. Along the way, they notice how life on Jungolia is well suited to the surroundings--creatures blend into mud with camouflage, burrs cling to moss with hooks on their exterior, and sure-footed goats easily amble up the steepest peaks. Perhaps these features are just the creative inspiration the kids need. Can the CyberSquad adapt to the challenge? And who will be the first to reach the Prism of Power?
Hacker has stolen the Prism of Power--a vital piece of Motherboard's Operating System! Over the trees of Jungolia, the CyberSquad is in hot pursuit, when suddenly, a gust of wind sends everyone careening across the lush cybersite. Facing monsters, canyons, and cliffs, Digit and the kids must form unlikely alliances with Hacker, Buzz, and Delete as they pursue the Prism. Along the way, they notice how life on Jungolia is well suited to the surroundings--creatures blend into mud with camouflage, burrs cling to moss with hooks on their exterior, and sure-footed goats easily amble up the steepest peaks. Perhaps these features are just the creative inspiration the kids need. Can the CyberSquad adapt to the challenge? And who will be the first to reach the Prism of Power?
A televised skate-off will decide ultimate naming rights for the new Radopolis skate park. Will it be named after Slider, the ace skateboarder of Cyberspace, or The Hacker, the vainest villain in the virtual universe? When the power mysteriously goes out at the skate park, the CyberSquad and Digit must find a way to turn it back on before the nighttime skateboarding extravaganza. They decide to use solar panels to collect energy during the day that can power the park at night. But will they have enough area to install the panels, and enough time to collect energy before sundown? And if they do, can their friend out-skate the ace cheater of Cyberpsace?
A televised skate-off will decide ultimate naming rights for the new Radopolis skate park. Will it be named after Slider, the ace skateboarder of Cyberspace, or The Hacker, the vainest villain in the virtual universe? When the power mysteriously goes out at the skate park, the CyberSquad and Digit must find a way to turn it back on before the nighttime skateboarding extravaganza. They decide to use solar panels to collect energy during the day that can power the park at night. But will they have enough area to install the panels, and enough time to collect energy before sundown? And if they do, can their friend out-skate the ace cheater of Cyberpsace?
In the company of the ghostly pirate Ivanka, the elusive Doctor Marbles is back, and this time he's discovered a powerful cybermineral he can use to help Motherboard. Located deep inside a volcano on the cybersite Corsario, this "Magmalux" is strong enough to override the virus Hacker inflicted on the beloved Cyberspace ruler. Unfortunately, Hacker is on to Marbles and traps him on Skull Island so he can retrieve the Magmalux for his own evil purpose. Enter the CyberSquad: Digit tracks Hacker while the kids solve another problem: how to rescue Marbles! Hacker has destroyed the bridge to Skull Island, and the water surrounding it is infested with electric eels. Can they build a new bridge-with just an old sign to work with-and get to the volcano in time to stop Hacker?
In the company of the ghostly pirate Ivanka, the elusive Doctor Marbles is back, and this time he's discovered a powerful cybermineral he can use to help Motherboard. Located deep inside a volcano on the cybersite Corsario, this "Magmalux" is strong enough to override the virus Hacker inflicted on the beloved Cyberspace ruler. Unfortunately, Hacker is on to Marbles and traps him on Skull Island so he can retrieve the Magmalux for his own evil purpose. Enter the CyberSquad: Digit tracks Hacker while the kids solve another problem: how to rescue Marbles! Hacker has destroyed the bridge to Skull Island, and the water surrounding it is infested with electric eels. Can they build a new bridge-with just an old sign to work with-and get to the volcano in time to stop Hacker?
The CyberSquad gets fashionable in Factoria! Jackie wins the chance of a lifetime to apprentice with the incomparable fashion designer Fabio DeZine. Jackie quickly learns, it takes more than just a pretty drawing to design something with real, sustaining impact. Topics: Sustainable Design; Prototyping; Geometry Big Idea: When you reuse or repurpose materials to make something new, you help make sure Earth's resources are there for the future.
The CyberSquad gets fashionable in Factoria! Jackie wins the chance of a lifetime to apprentice with the incomparable fashion designer Fabio DeZine. Jackie quickly learns, it takes more than just a pretty drawing to design something with real, sustaining impact. Topics: Sustainable Design; Prototyping; Geometry Big Idea: When you reuse or repurpose materials to make something new, you help make sure Earth's resources are there for the future.
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