Has Hacker finally found a way to take down Motherboard forever? All bets are off when Hacker stumbles upon the secret location of the "Program Proliferator" - a piece of hardware capable of reprogramming Motherboard's operating system. It's buried right under Dingerville Park, home of The Dingerball Series, a once-in-every-four-year championship game less than a week away. While retrieving the device, Hacker suctions up all the ballfield's dirt, leaving a giant crater in the ground-and in the hearts of all Cybercitizens. No one is more distraught than Lefty, the local seven-year-old pitcher Matt's been mentoring. The CyberSquad must figure out how to refill the missing dirt before the big game! Could composting lead to a home run?
Has Hacker finally found a way to take down Motherboard forever? All bets are off when Hacker stumbles upon the secret location of the "Program Proliferator" - a piece of hardware capable of reprogramming Motherboard's operating system. It's buried right under Dingerville Park, home of The Dingerball Series, a once-in-every-four-year championship game less than a week away. While retrieving the device, Hacker suctions up all the ballfield's dirt, leaving a giant crater in the ground-and in the hearts of all Cybercitizens. No one is more distraught than Lefty, the local seven-year-old pitcher Matt's been mentoring. The CyberSquad must figure out how to refill the missing dirt before the big game! Could composting lead to a home run?
Why does glamorous Gollywood go ga-ga when a nobody like Mister Z skips town? It's a fiendish Hacker scheme, of course. Because of a poison pen campaign devised by Hacker, Mister Z feels worthless and unwanted. He decides to leave Gollywood, taking his zeroes with him. The sudden disappearance of the number zero causes confusion and chaos, exactly as Hacker planned. As Hacker becomes the biggest star in Gollywood, the kids and Digit must show Mister Z he does indeed have a value by demonstrating the importance of the number zero.
Why does glamorous Gollywood go ga-ga when a nobody like Mister Z skips town? It's a fiendish Hacker scheme, of course. Because of a poison pen campaign devised by Hacker, Mister Z feels worthless and unwanted. He decides to leave Gollywood, taking his zeroes with him. The sudden disappearance of the number zero causes confusion and chaos, exactly as Hacker planned. As Hacker becomes the biggest star in Gollywood, the kids and Digit must show Mister Z he does indeed have a value by demonstrating the importance of the number zero.
In the shadows of the night, something is making a mess of the Dingerville ballfield. Can the CyberSquad help to stop it? On earth, Inez is forced to start sharing her room with younger sister, Camila.
In the shadows of the night, something is making a mess of the Dingerville ballfield. Can the CyberSquad help to stop it? On earth, Inez is forced to start sharing her room with younger sister, Camila.
In the shadows of the night, something is making a mess of the Dingerville ballfield. Can the CyberSquad help to stop it? On earth, Inez is forced to start sharing her room with younger sister, Camila.
Has Hacker finally found a way to take down Motherboard forever? All bets are off when Hacker stumbles upon the secret location of the "Program Proliferator" - a piece of hardware capable of reprogramming Motherboard's operating system. It's buried right under Dingerville Park, home of The Dingerball Series, a once-in-every-four-year championship game less than a week away. While retrieving the device, Hacker suctions up all the ballfield's dirt, leaving a giant crater in the ground-and in the hearts of all Cybercitizens. No one is more distraught than Lefty, the local seven-year-old pitcher Matt's been mentoring. The CyberSquad must figure out how to refill the missing dirt before the big game! Could composting lead to a home run?
In the shadows of the night, something is making a mess of the Dingerville ballfield. Can the CyberSquad help to stop it? On earth, Inez is forced to start sharing her room with younger sister, Camila.
Has Hacker finally found a way to take down Motherboard forever? All bets are off when Hacker stumbles upon the secret location of the "Program Proliferator" - a piece of hardware capable of reprogramming Motherboard's operating system. It's buried right under Dingerville Park, home of The Dingerball Series, a once-in-every-four-year championship game less than a week away. While retrieving the device, Hacker suctions up all the ballfield's dirt, leaving a giant crater in the ground-and in the hearts of all Cybercitizens. No one is more distraught than Lefty, the local seven-year-old pitcher Matt's been mentoring. The CyberSquad must figure out how to refill the missing dirt before the big game! Could composting lead to a home run?
Buzz, Delete and Digit take a wild ride on the wreaker. On Earth, we meet Inez's family for the first time. Their courtyard is being revamped and Inez wants to plant trees. Sister Camila? A skatepark. Who will win this sibling rivalry?
Buzz, Delete and Digit take a wild ride on the wreaker. On Earth, we meet Inez's family for the first time. Their courtyard is being revamped and Inez wants to plant trees. Sister Camila? A skatepark. Who will win this sibling rivalry?
In the shadows of the night, something is making a mess of the Dingerville ballfield. Can the CyberSquad help to stop it? On earth, Inez is forced to start sharing her room with younger sister, Camila.
In the shadows of the night, something is making a mess of the Dingerville ballfield. Can the CyberSquad help to stop it? On earth, Inez is forced to start sharing her room with younger sister, Camila.
When Digit heads off alone to dispose of the powerful Network Interface Card (NIC), calamity strikes. A sinister cyvulture steals the NIC right out from under Digit's beak and gives it to Hacker! At a secret location on the Northern Frontier, Hacker uses the NIC to power up his dastardly Transformatron and transforms himself so he can slip into Control Central and replace Motherboard. To find the Transformatron and reverse its power, the CyberSquad must discover how an object can be pinpointed using two straight lines - before Hacker takes over Cyberspace forever!
When Digit heads off alone to dispose of the powerful Network Interface Card (NIC), calamity strikes. A sinister cyvulture steals the NIC right out from under Digit's beak and gives it to Hacker! At a secret location on the Northern Frontier, Hacker uses the NIC to power up his dastardly Transformatron and transforms himself so he can slip into Control Central and replace Motherboard. To find the Transformatron and reverse its power, the CyberSquad must discover how an object can be pinpointed using two straight lines - before Hacker takes over Cyberspace forever!
The citizens of Factoria have been put back to work at a toy factory where they get free meals. The problem? The benefactor is none other than Hacker, and the meals all come from vending machines. The CyberSquad and their new friend--a little Factorian girl named Zoreen--suspect Hacker is up to no good, and they discover he's not making toys, but spy planes! To get the Factorians out of Hacker's clutches, the CyberSquad must show them how to grow their own food. Can they put Hacker out of business for good? Big idea: Delicious, healthful vegetables don't just come from the store. They grow from seeds - and you can grow (and eat) them yourself! Math concept: Area.
The citizens of Factoria have been put back to work at a toy factory where they get free meals. The problem? The benefactor is none other than Hacker, and the meals all come from vending machines. The CyberSquad and their new friend--a little Factorian girl named Zoreen--suspect Hacker is up to no good, and they discover he's not making toys, but spy planes! To get the Factorians out of Hacker's clutches, the CyberSquad must show them how to grow their own food. Can they put Hacker out of business for good? Big idea: Delicious, healthful vegetables don't just come from the store. They grow from seeds - and you can grow (and eat) them yourself! Math concept: Area.
In the world of Cyberchase, Motherboard has summoned three adventurous Earth kids Jackie, Matt, Inez and their bird pal Digit as the "CyberSquad." Using brain power, perseverance and math problem solving skills, the CyberSquad has the awesome task of saving "Cyberspace" from the dastardly Hacker and his partners in chaos, Buzz and Delete. Each episode also includes a comedic live-action epilogue that shows that math is everywhere and everyone can use it.
In the world of Cyberchase, Motherboard has summoned three adventurous Earth kids Jackie, Matt, Inez and their bird pal Digit as the "CyberSquad." Using brain power, perseverance and math problem solving skills, the CyberSquad has the awesome task of saving "Cyberspace" from the dastardly Hacker and his partners in chaos, Buzz and Delete. Each episode also includes a comedic live-action epilogue that shows that math is everywhere and everyone can use it.
Bird lovers across Cyberspace have arrived at the Migration Celebration - a magical event where the rare teal-footed trillers flock once every five years. But when the trillers are a no-show, Professor Bobson, host of the event, knows something is amiss. After cancelling the celebration, phone calls and social media posts start reporting triller sightings all over Cyberspace! The Professor and kids recruit dozens of citizen scientists to record their observations when they see a triller. But in the chaos, they forget Digit, the biggest triller lover of all, can be a big help! When all the citizen scientists have reported back, it leads to a shocking discovery. What is the data telling them? And can Digit help crack the case?
Bird lovers across Cyberspace have arrived at the Migration Celebration - a magical event where the rare teal-footed trillers flock once every five years. But when the trillers are a no-show, Professor Bobson, host of the event, knows something is amiss. After cancelling the celebration, phone calls and social media posts start reporting triller sightings all over Cyberspace! The Professor and kids recruit dozens of citizen scientists to record their observations when they see a triller. But in the chaos, they forget Digit, the biggest triller lover of all, can be a big help! When all the citizen scientists have reported back, it leads to a shocking discovery. What is the data telling them? And can Digit help crack the case?
Who knew Hacker was a nature lover? Seems it all started many Cyber-years ago, when Motherboard banished him to the Northern Frontier. With only the trees to call his friends, Hacker developed a soft spot for the woodlands. That's why he's especially incensed when a new villain begins to zap his beloved trees into thin air. The tree-sanity must be stopped! In an unlikely pairing, the CyberSquad steps in to help Hacker. But, will they be able save the forest before it's too late?
Who knew Hacker was a nature lover? Seems it all started many Cyber-years ago, when Motherboard banished him to the Northern Frontier. With only the trees to call his friends, Hacker developed a soft spot for the woodlands. That's why he's especially incensed when a new villain begins to zap his beloved trees into thin air. The tree-sanity must be stopped! In an unlikely pairing, the CyberSquad steps in to help Hacker. But, will they be able save the forest before it's too late?
(topic: Codes) - In the watery depths of cybersite Aquari-yum, the kids and Hacker go in search of a giant cyber-slug, who feeds on pure energy. The kids and Digit travel underwater in two separate vessels, but Hacker has a listening device that taps into their communications system, allowing him to overhear their plans - and track every move they make. The kids outsmart Hacker by devising a series of codes so they can send messages back and forth in secret - even though Hacker can hear what they're saying. But unless the kids can reach the slug first, Hacker will use the slug to attack Motherboard's circuitry and disable her once and for all! The Big Idea: You can use a code (a communication system that substitutes one thing for another) to send top-secret messages as long as your code has an adjustable rule that can be reversed to read the message.
(topic: Codes) - In the watery depths of cybersite Aquari-yum, the kids and Hacker go in search of a giant cyber-slug, who feeds on pure energy. The kids and Digit travel underwater in two separate vessels, but Hacker has a listening device that taps into their communications system, allowing him to overhear their plans - and track every move they make. The kids outsmart Hacker by devising a series of codes so they can send messages back and forth in secret - even though Hacker can hear what they're saying. But unless the kids can reach the slug first, Hacker will use the slug to attack Motherboard's circuitry and disable her once and for all! The Big Idea: You can use a code (a communication system that substitutes one thing for another) to send top-secret messages as long as your code has an adjustable rule that can be reversed to read the message.
Introducing Memoryville, home to a vast storehouse of Cyberspace data, where The Slugball Open, a Cyberspace version of baseball, is in progress. In their attempt to win for a day the Key to the City, Team Motherboard has made it to the finals ... along with, you guessed it, Hacker! Unbeknownst to most (except, of course, to Hacker), this Key opens all doors to the city-including the door to the data storehouse! With surefire plans to win, Hacker can hardly wait to delete the data and create untold chaos. Undaunted by the awesome array of Hacker's bad guys, Team Motherboard discovers distinctive patterns to these nefarious sluggers' past performances. But can the hit charts they develop be enough to help the good guys win?
Introducing Memoryville, home to a vast storehouse of Cyberspace data, where The Slugball Open, a Cyberspace version of baseball, is in progress. In their attempt to win for a day the Key to the City, Team Motherboard has made it to the finals ... along with, you guessed it, Hacker! Unbeknownst to most (except, of course, to Hacker), this Key opens all doors to the city-including the door to the data storehouse! With surefire plans to win, Hacker can hardly wait to delete the data and create untold chaos. Undaunted by the awesome array of Hacker's bad guys, Team Motherboard discovers distinctive patterns to these nefarious sluggers' past performances. But can the hit charts they develop be enough to help the good guys win?
In the world of Cyberchase, Motherboard has summoned three adventurous Earth kids Jackie, Matt, Inez and their bird pal Digit as the "CyberSquad." Using brain power, perseverance and math problem solving skills, the CyberSquad has the awesome task of saving "Cyberspace" from the dastardly Hacker and his partners in chaos, Buzz and Delete. Each episode also includes a comedic live-action epilogue that shows that math is everywhere and everyone can use it.
In the world of Cyberchase, Motherboard has summoned three adventurous Earth kids Jackie, Matt, Inez and their bird pal Digit as the "CyberSquad." Using brain power, perseverance and math problem solving skills, the CyberSquad has the awesome task of saving "Cyberspace" from the dastardly Hacker and his partners in chaos, Buzz and Delete. Each episode also includes a comedic live-action epilogue that shows that math is everywhere and everyone can use it.
Hacker has finally captured those Earth brats on the Wreaker! Before he can decide what to do next, an alarm goes off...the Wreaker is out of fuel! He lands on the nearest cybersite, Ekardia, an eerie place with no one in sight and no way to contact anyone. He has only one choice: enlist the CyberSquad's help so they can ALL get back home. They find one Ekardian left behind - Ted. Everyone else left because Ekardia ran out of frixite, the nonrenewable resource they used to power everything. Now Ted lives off the natural resources around him. If Hacker and the kids are going to get home, they and their resourceful new friend will need to learn from Ekardia's past. Can they also help save its future?
Hacker has finally captured those Earth brats on the Wreaker! Before he can decide what to do next, an alarm goes off...the Wreaker is out of fuel! He lands on the nearest cybersite, Ekardia, an eerie place with no one in sight and no way to contact anyone. He has only one choice: enlist the CyberSquad's help so they can ALL get back home. They find one Ekardian left behind - Ted. Everyone else left because Ekardia ran out of frixite, the nonrenewable resource they used to power everything. Now Ted lives off the natural resources around him. If Hacker and the kids are going to get home, they and their resourceful new friend will need to learn from Ekardia's past. Can they also help save its future?
Special Holiday Episode!" It's Mother's Day in cyberspace - and Hacker is determined to ruin it for everyone, especially Motherboard, by derailing the train that picks up the rare and colorful Madre Bonitas. This beautiful flower symbolizes Mother's Day, and it must be harvested on this one day only. It's a race against time, as the kids and Digit try to repair the breaks in the line and save Mother's Day. The Big Idea: Use a decimal point to join tenths with whole numbers and you have a decimal system you can use to easily record, compare and combine whole numbers with fractions. Math Topic: Decimals; NCTM Links: Number and Operations.
Special Holiday Episode!" It's Mother's Day in cyberspace - and Hacker is determined to ruin it for everyone, especially Motherboard, by derailing the train that picks up the rare and colorful Madre Bonitas. This beautiful flower symbolizes Mother's Day, and it must be harvested on this one day only. It's a race against time, as the kids and Digit try to repair the breaks in the line and save Mother's Day. The Big Idea: Use a decimal point to join tenths with whole numbers and you have a decimal system you can use to easily record, compare and combine whole numbers with fractions. Math Topic: Decimals; NCTM Links: Number and Operations.
In the shadows of the night, something is making a mess of the Dingerville ballfield. Can the CyberSquad help to stop it? On earth, Inez is forced to start sharing her room with younger sister, Camila.
In the shadows of the night, something is making a mess of the Dingerville ballfield. Can the CyberSquad help to stop it? On earth, Inez is forced to start sharing her room with younger sister, Camila.
Special Holiday Episode!" It's Mother's Day in cyberspace - and Hacker is determined to ruin it for everyone, especially Motherboard, by derailing the train that picks up the rare and colorful Madre Bonitas. This beautiful flower symbolizes Mother's Day, and it must be harvested on this one day only. It's a race against time, as the kids and Digit try to repair the breaks in the line and save Mother's Day. The Big Idea: Use a decimal point to join tenths with whole numbers and you have a decimal system you can use to easily record, compare and combine whole numbers with fractions. Math Topic: Decimals; NCTM Links: Number and Operations.
Special Holiday Episode!" It's Mother's Day in cyberspace - and Hacker is determined to ruin it for everyone, especially Motherboard, by derailing the train that picks up the rare and colorful Madre Bonitas. This beautiful flower symbolizes Mother's Day, and it must be harvested on this one day only. It's a race against time, as the kids and Digit try to repair the breaks in the line and save Mother's Day. The Big Idea: Use a decimal point to join tenths with whole numbers and you have a decimal system you can use to easily record, compare and combine whole numbers with fractions. Math Topic: Decimals; NCTM Links: Number and Operations.
Digit's friend Ren is excited to plan a very special Valentine's Day party at his favorite spot--the beautiful Botlyn Botanic Garden. It's the only garden in all of bustling Botlyn, and he can't imagine having his celebration any place else. But when Ren and the CyberSquad discover the garden isn't available, it's time to improvise. They get their hands dirty and use their math skills to plot out and plant a beautiful garden in an unlikely space. Will everything come up roses? Meanwhile, Hacker receives an unexpected valentine of his own. From whom could it possibly be?
Digit's friend Ren is excited to plan a very special Valentine's Day party at his favorite spot--the beautiful Botlyn Botanic Garden. It's the only garden in all of bustling Botlyn, and he can't imagine having his celebration any place else. But when Ren and the CyberSquad discover the garden isn't available, it's time to improvise. They get their hands dirty and use their math skills to plot out and plant a beautiful garden in an unlikely space. Will everything come up roses? Meanwhile, Hacker receives an unexpected valentine of his own. From whom could it possibly be?
Has Hacker finally concocted his most perfect plan to shut down Motherboard once and for all, making him the ruler of Cyberspace? It looks that way, as Hacker has positioned giant patches of trash in Cyberspace to converge on Control Central! Hacker is giddy with delight, because the citizens of Cyberspace unknowingly helped his plan. They didn't dispose of their trash properly and created the huge trash patches to begin with. Back at Control Central, Digit is updating Motherboard's software for her birthday and accidentally causes her to shut down! He and the CyberSquad try to reboot her, to no avail. With Motherboard down, they must rely on their quick problem-solving skills and help from citizen scientists to get to the bottom of the trash trouble and protect Control Central. Can they save Motherboard - and all of Cyberspace - before it's too late?
Has Hacker finally concocted his most perfect plan to shut down Motherboard once and for all, making him the ruler of Cyberspace? It looks that way, as Hacker has positioned giant patches of trash in Cyberspace to converge on Control Central! Hacker is giddy with delight, because the citizens of Cyberspace unknowingly helped his plan. They didn't dispose of their trash properly and created the huge trash patches to begin with. Back at Control Central, Digit is updating Motherboard's software for her birthday and accidentally causes her to shut down! He and the CyberSquad try to reboot her, to no avail. With Motherboard down, they must rely on their quick problem-solving skills and help from citizen scientists to get to the bottom of the trash trouble and protect Control Central. Can they save Motherboard - and all of Cyberspace - before it's too late?
Has Hacker finally concocted his most perfect plan to shut down Motherboard once and for all, making him the ruler of Cyberspace? It looks that way, as Hacker has positioned giant patches of trash in Cyberspace to converge on Control Central! Hacker is giddy with delight, because the citizens of Cyberspace unknowingly helped his plan. They didn't dispose of their trash properly and created the huge trash patches to begin with. Back at Control Central, Digit is updating Motherboard's software for her birthday and accidentally causes her to shut down! He and the CyberSquad try to reboot her, to no avail. With Motherboard down, they must rely on their quick problem-solving skills and help from citizen scientists to get to the bottom of the trash trouble and protect Control Central. Can they save Motherboard - and all of Cyberspace - before it's too late?
Has Hacker finally concocted his most perfect plan to shut down Motherboard once and for all, making him the ruler of Cyberspace? It looks that way, as Hacker has positioned giant patches of trash in Cyberspace to converge on Control Central! Hacker is giddy with delight, because the citizens of Cyberspace unknowingly helped his plan. They didn't dispose of their trash properly and created the huge trash patches to begin with. Back at Control Central, Digit is updating Motherboard's software for her birthday and accidentally causes her to shut down! He and the CyberSquad try to reboot her, to no avail. With Motherboard down, they must rely on their quick problem-solving skills and help from citizen scientists to get to the bottom of the trash trouble and protect Control Central. Can they save Motherboard - and all of Cyberspace - before it's too late?
Hacker has stolen the Prism of Power--a vital piece of Motherboard's Operating System! Over the trees of Jungolia, the CyberSquad is in hot pursuit, when suddenly, a gust of wind sends everyone careening across the lush cybersite. Facing monsters, canyons, and cliffs, Digit and the kids must form unlikely alliances with Hacker, Buzz, and Delete as they pursue the Prism. Along the way, they notice how life on Jungolia is well suited to the surroundings--creatures blend into mud with camouflage, burrs cling to moss with hooks on their exterior, and sure-footed goats easily amble up the steepest peaks. Perhaps these features are just the creative inspiration the kids need. Can the CyberSquad adapt to the challenge? And who will be the first to reach the Prism of Power?
Hacker has stolen the Prism of Power--a vital piece of Motherboard's Operating System! Over the trees of Jungolia, the CyberSquad is in hot pursuit, when suddenly, a gust of wind sends everyone careening across the lush cybersite. Facing monsters, canyons, and cliffs, Digit and the kids must form unlikely alliances with Hacker, Buzz, and Delete as they pursue the Prism. Along the way, they notice how life on Jungolia is well suited to the surroundings--creatures blend into mud with camouflage, burrs cling to moss with hooks on their exterior, and sure-footed goats easily amble up the steepest peaks. Perhaps these features are just the creative inspiration the kids need. Can the CyberSquad adapt to the challenge? And who will be the first to reach the Prism of Power?
Digit disappears while visiting his friends the Scritters, so Motherboard sends Matt, Jackie and Inez to investigate. They discover that Hacker has found a supply of Magnetite, and will use it to fill up a rocket capable of erasing all of Motherboard's memory disks. Can the kids stop Hacker before he collects a hundred percent of the Magnetite he needs to launch the rocket, or will Motherboard be shut down once and for all?
Digit disappears while visiting his friends the Scritters, so Motherboard sends Matt, Jackie and Inez to investigate. They discover that Hacker has found a supply of Magnetite, and will use it to fill up a rocket capable of erasing all of Motherboard's memory disks. Can the kids stop Hacker before he collects a hundred percent of the Magnetite he needs to launch the rocket, or will Motherboard be shut down once and for all?
In the shadows of the night, something is making a mess of the Dingerville ballfield. Can the CyberSquad help to stop it? On earth, Inez is forced to start sharing her room with younger sister, Camila.
In the shadows of the night, something is making a mess of the Dingerville ballfield. Can the CyberSquad help to stop it? On earth, Inez is forced to start sharing her room with younger sister, Camila.
Hacker finds the part he needs to fix his Magnetic Magnotube - a machine that would disable Motherboard forever - in a most unlikely place. All he has to do to get it is win a cooking contest on the hit cyberspace TV show, THE FEARLESS CHEF. Hacker's plan? To kidnap his competition. But the Cybersquad is on to him. The girls go on a rescue mission to save the Fearless Chef, while Matt and Digit take on Hacker. Digit is already a celebrity chef, so this should be a piece of cake. They must race the clock and Hacker to cook three delicious dishes in three outrageous locations. Will Digit beat Hacker? Only time will tell. Math Topic: Elapsed Time; NCTM Links: Measurement.
Hacker finds the part he needs to fix his Magnetic Magnotube - a machine that would disable Motherboard forever - in a most unlikely place. All he has to do to get it is win a cooking contest on the hit cyberspace TV show, THE FEARLESS CHEF. Hacker's plan? To kidnap his competition. But the Cybersquad is on to him. The girls go on a rescue mission to save the Fearless Chef, while Matt and Digit take on Hacker. Digit is already a celebrity chef, so this should be a piece of cake. They must race the clock and Hacker to cook three delicious dishes in three outrageous locations. Will Digit beat Hacker? Only time will tell. Math Topic: Elapsed Time; NCTM Links: Measurement.
Buzz, Delete and Digit take a wild ride on the wreaker. On Earth, we meet Inez's family for the first time. Their courtyard is being revamped and Inez wants to plant trees. Sister Camila? A skatepark. Who will win this sibling rivalry?
Buzz, Delete and Digit take a wild ride on the wreaker. On Earth, we meet Inez's family for the first time. Their courtyard is being revamped and Inez wants to plant trees. Sister Camila? A skatepark. Who will win this sibling rivalry?
In the world of Cyberchase, Motherboard has summoned three adventurous Earth kids Jackie, Matt, Inez and their bird pal Digit as the "CyberSquad." Using brain power, perseverance and math problem solving skills, the CyberSquad has the awesome task of saving "Cyberspace" from the dastardly Hacker and his partners in chaos, Buzz and Delete. Each episode also includes a comedic live-action epilogue that shows that math is everywhere and everyone can use it.
In the world of Cyberchase, Motherboard has summoned three adventurous Earth kids Jackie, Matt, Inez and their bird pal Digit as the "CyberSquad." Using brain power, perseverance and math problem solving skills, the CyberSquad has the awesome task of saving "Cyberspace" from the dastardly Hacker and his partners in chaos, Buzz and Delete. Each episode also includes a comedic live-action epilogue that shows that math is everywhere and everyone can use it.
With special guest star Al Roker. A trip to R-Fair City nearly turns into a monster mash when Hacker abducts Glowla, a beautiful cyberlady who generates pure energy. Hacker is able to snatch Glowla by reprogramming her trick whale, Snout. As a result, Snout goes on a rampage. Digit and the kids must find Glowla and stop Snout before he totally destroys R-Fair City. The Big Idea: To be confident about your solution to a problem, make sure the answer is reasonable - that it is "in the ballpark". Math Topic: Ballpark Estimation; NCTM Links: Number and Operations Science Connection: Real-world checking of conclusions.
With special guest star Al Roker. A trip to R-Fair City nearly turns into a monster mash when Hacker abducts Glowla, a beautiful cyberlady who generates pure energy. Hacker is able to snatch Glowla by reprogramming her trick whale, Snout. As a result, Snout goes on a rampage. Digit and the kids must find Glowla and stop Snout before he totally destroys R-Fair City. The Big Idea: To be confident about your solution to a problem, make sure the answer is reasonable - that it is "in the ballpark". Math Topic: Ballpark Estimation; NCTM Links: Number and Operations Science Connection: Real-world checking of conclusions.
Who knew Hacker was a nature lover? Seems it all started many Cyber-years ago, when Motherboard banished him to the Northern Frontier. With only the trees to call his friends, Hacker developed a soft spot for the woodlands. That's why he's especially incensed when a new villain begins to zap his beloved trees into thin air. The tree-sanity must be stopped! In an unlikely pairing, the CyberSquad steps in to help Hacker. But, will they be able save the forest before it's too late?
Who knew Hacker was a nature lover? Seems it all started many Cyber-years ago, when Motherboard banished him to the Northern Frontier. With only the trees to call his friends, Hacker developed a soft spot for the woodlands. That's why he's especially incensed when a new villain begins to zap his beloved trees into thin air. The tree-sanity must be stopped! In an unlikely pairing, the CyberSquad steps in to help Hacker. But, will they be able save the forest before it's too late?
Kids in glamorous Gollywood have no safe place to play. When they discover an empty lot that can be converted to a park, they have only one opponent: Hacker. He wants the lot for his new Gollywood Tower, which he claims will broadcast entertainment to all of Cyberspace. (The tower is really meant to corrupt Motherboard's hard drive.) The CyberSquad goes up against Hacker at a city council hearing. Will they get their park, or will Hacker dazzle the council into approving his tower? Big idea: Communities need to provide safe, inviting outdoor spaces where kids can play and be physically active. Math concepts: Data Collection and Representation: Surveys, Tally Marks.
Kids in glamorous Gollywood have no safe place to play. When they discover an empty lot that can be converted to a park, they have only one opponent: Hacker. He wants the lot for his new Gollywood Tower, which he claims will broadcast entertainment to all of Cyberspace. (The tower is really meant to corrupt Motherboard's hard drive.) The CyberSquad goes up against Hacker at a city council hearing. Will they get their park, or will Hacker dazzle the council into approving his tower? Big idea: Communities need to provide safe, inviting outdoor spaces where kids can play and be physically active. Math concepts: Data Collection and Representation: Surveys, Tally Marks.
Matt, Inez, Digit, and Jackie are planning a friendship retreat: four epic days of camping in the wilderness on Camptopia. Although Jackie's going to miss her warm bed, everyone's excited to spend uninterrupted time together in nature-no distractions whatsoever. All are happy campers until Digit's Power Pal 3000--a cooking-heating-entertainment center all-in-one--suddenly shuts down! With no gadgets to heat up their campsite, cook their meals, or save their retreat, temperatures drop while tensions rise. The kids have to learn how to work through their frustrations, and perhaps look up for a solution. Through a bit of trial and error, the kids discover that they can harness the power of the sun to solve their problems. It's amazing what solar energy and a little ingenuity can do!
Matt, Inez, Digit, and Jackie are planning a friendship retreat: four epic days of camping in the wilderness on Camptopia. Although Jackie's going to miss her warm bed, everyone's excited to spend uninterrupted time together in nature-no distractions whatsoever. All are happy campers until Digit's Power Pal 3000--a cooking-heating-entertainment center all-in-one--suddenly shuts down! With no gadgets to heat up their campsite, cook their meals, or save their retreat, temperatures drop while tensions rise. The kids have to learn how to work through their frustrations, and perhaps look up for a solution. Through a bit of trial and error, the kids discover that they can harness the power of the sun to solve their problems. It's amazing what solar energy and a little ingenuity can do!
When Digit heads off alone to dispose of the powerful Network Interface Card (NIC), calamity strikes. A sinister cyvulture steals the NIC right out from under Digit's beak and gives it to Hacker! At a secret location on the Northern Frontier, Hacker uses the NIC to power up his dastardly Transformatron and transforms himself so he can slip into Control Central and replace Motherboard. To find the Transformatron and reverse its power, the CyberSquad must discover how an object can be pinpointed using two straight lines - before Hacker takes over Cyberspace forever!
When Digit heads off alone to dispose of the powerful Network Interface Card (NIC), calamity strikes. A sinister cyvulture steals the NIC right out from under Digit's beak and gives it to Hacker! At a secret location on the Northern Frontier, Hacker uses the NIC to power up his dastardly Transformatron and transforms himself so he can slip into Control Central and replace Motherboard. To find the Transformatron and reverse its power, the CyberSquad must discover how an object can be pinpointed using two straight lines - before Hacker takes over Cyberspace forever!
Has Hacker finally found a way to take down Motherboard forever? All bets are off when Hacker stumbles upon the secret location of the "Program Proliferator" - a piece of hardware capable of reprogramming Motherboard's operating system. It's buried right under Dingerville Park, home of The Dingerball Series, a once-in-every-four-year championship game less than a week away. While retrieving the device, Hacker suctions up all the ballfield's dirt, leaving a giant crater in the ground-and in the hearts of all Cybercitizens. No one is more distraught than Lefty, the local seven-year-old pitcher Matt's been mentoring. The CyberSquad must figure out how to refill the missing dirt before the big game! Could composting lead to a home run?
Has Hacker finally found a way to take down Motherboard forever? All bets are off when Hacker stumbles upon the secret location of the "Program Proliferator" - a piece of hardware capable of reprogramming Motherboard's operating system. It's buried right under Dingerville Park, home of The Dingerball Series, a once-in-every-four-year championship game less than a week away. While retrieving the device, Hacker suctions up all the ballfield's dirt, leaving a giant crater in the ground-and in the hearts of all Cybercitizens. No one is more distraught than Lefty, the local seven-year-old pitcher Matt's been mentoring. The CyberSquad must figure out how to refill the missing dirt before the big game! Could composting lead to a home run?
It's going to be a very special night in Cyberspace for Matt, Inez and Jackie. To show her appreciation for all they've done for her (and Cyberspace), Motherboard has invited the kids to have a slumber party with Digit in the newly refurbished and repainted Control Central! But a case of sneezes, itchy eyes and scratchy throats threatens to put a damper on the slumber fun. And to make matters worse, Hacker has his own surprises for Motherboard that night. Inspired by a B-Monster movie, Hacker makes his own Plantasaurus to finally get the best of Motherboard and take over Cyberspace. Can the kids get to the bottom of the problems inside Control Central before the problems outside come to their front door? It's going to be a very special night in Cyberspace for Matt, Inez and Jackie. To show her appreciation for all they've done for her (and Cyberspace), Motherboard has invited the kids to have a slumber party with Digit in the newly refurbished and repainted Control Central! But a case of sneezes, itchy eyes and scratchy throats threatens to put a damper on the slumber fun. And to make matters worse, Hacker has his own surprises for Motherboard that night. Inspired by a B-Monster movie, Hacker makes his own Plantasaurus to finally get the best of Motherboard and take over Cyberspace. Can the kids get to the bottom of the problems inside Control Central before the problems outside come to their front door?
It's going to be a very special night in Cyberspace for Matt, Inez and Jackie. To show her appreciation for all they've done for her (and Cyberspace), Motherboard has invited the kids to have a slumber party with Digit in the newly refurbished and repainted Control Central! But a case of sneezes, itchy eyes and scratchy throats threatens to put a damper on the slumber fun. And to make matters worse, Hacker has his own surprises for Motherboard that night. Inspired by a B-Monster movie, Hacker makes his own Plantasaurus to finally get the best of Motherboard and take over Cyberspace. Can the kids get to the bottom of the problems inside Control Central before the problems outside come to their front door? It's going to be a very special night in Cyberspace for Matt, Inez and Jackie. To show her appreciation for all they've done for her (and Cyberspace), Motherboard has invited the kids to have a slumber party with Digit in the newly refurbished and repainted Control Central! But a case of sneezes, itchy eyes and scratchy throats threatens to put a damper on the slumber fun. And to make matters worse, Hacker has his own surprises for Motherboard that night. Inspired by a B-Monster movie, Hacker makes his own Plantasaurus to finally get the best of Motherboard and take over Cyberspace. Can the kids get to the bottom of the problems inside Control Central before the problems outside come to their front door?
In Happily Ever Afterville, the Three Pigs have just finished building their new cottage at the base of Mount Evermore - a peaceful spot without any direct sunlight. They are celebrating with a housewarming party, and they've hired Jackie as their party planner! But trouble strikes when Hacker and Wicked, who are having a battle of wits above Mount Evermore, accidentally zap the mountain away. Now, the sun is streaming directly onto the pigs' house, and it is quickly heating it up inside! Meanwhile, Hacker starts feeling something very strange - guilt. Can the CyberSquad cool down the pigs' warming house and save their housewarming party? And will Hacker - for the first time ever - do the right thing?
In Happily Ever Afterville, the Three Pigs have just finished building their new cottage at the base of Mount Evermore - a peaceful spot without any direct sunlight. They are celebrating with a housewarming party, and they've hired Jackie as their party planner! But trouble strikes when Hacker and Wicked, who are having a battle of wits above Mount Evermore, accidentally zap the mountain away. Now, the sun is streaming directly onto the pigs' house, and it is quickly heating it up inside! Meanwhile, Hacker starts feeling something very strange - guilt. Can the CyberSquad cool down the pigs' warming house and save their housewarming party? And will Hacker - for the first time ever - do the right thing?
When Matt, Jackie and Inez get stuck in the vortex of a cyberportal, it's up to Digit to rescue them. He just needs to find the U.V.O. - the Universal Vortex Opener. But all the portals are jammed, so how's he supposed to travel anywhere? Assistance comes from a surprising source - Wicked! Digit and Wicked must work together to solve the puzzling clues that will reveal the location of the U.V.O. But they have to hurry - if the kids aren't rescued soon, they'll dematerialize! Can Digit and Wicked find the UVO in time? And is there even a fraction of truth to Wicked's claim she only wants to help out? EDUCATIONAL OBJECTIVE: When you share parts of a whole, it takes two numbers to tell the story - the top and bottom numbers of a fraction.
When Matt, Jackie and Inez get stuck in the vortex of a cyberportal, it's up to Digit to rescue them. He just needs to find the U.V.O. - the Universal Vortex Opener. But all the portals are jammed, so how's he supposed to travel anywhere? Assistance comes from a surprising source - Wicked! Digit and Wicked must work together to solve the puzzling clues that will reveal the location of the U.V.O. But they have to hurry - if the kids aren't rescued soon, they'll dematerialize! Can Digit and Wicked find the UVO in time? And is there even a fraction of truth to Wicked's claim she only wants to help out? EDUCATIONAL OBJECTIVE: When you share parts of a whole, it takes two numbers to tell the story - the top and bottom numbers of a fraction.
In the shadows of the night, something is making a mess of the Dingerville ballfield. Can the CyberSquad help to stop it? On earth, Inez is forced to start sharing her room with younger sister, Camila.
In the shadows of the night, something is making a mess of the Dingerville ballfield. Can the CyberSquad help to stop it? On earth, Inez is forced to start sharing her room with younger sister, Camila.
Digit's friend Pearl says her town is in trouble. The water levels in Canalia, a beautiful cybersite connected by canals, keep getting lower, but Canalians don't see the problem. So Pearl built a time machine to prove she's right! She travels with the CyberSquad into the past to see how much higher the water levels were, and the kids promise to help convince Canalians to change their water-wasting ways. But when they invite everyone to travel through time and see what happens, the time machine goes missing! Hacker has stolen it! Can the kids get the time machine back before Hacker resets the course of cyberhistory?! And can Canalians be convinced to protect their future by changing the present?
Digit's friend Pearl says her town is in trouble. The water levels in Canalia, a beautiful cybersite connected by canals, keep getting lower, but Canalians don't see the problem. So Pearl built a time machine to prove she's right! She travels with the CyberSquad into the past to see how much higher the water levels were, and the kids promise to help convince Canalians to change their water-wasting ways. But when they invite everyone to travel through time and see what happens, the time machine goes missing! Hacker has stolen it! Can the kids get the time machine back before Hacker resets the course of cyberhistory?! And can Canalians be convinced to protect their future by changing the present?
Digit's friend Ren is excited to plan a very special Valentine's Day party at his favorite spot--the beautiful Botlyn Botanic Garden. It's the only garden in all of bustling Botlyn, and he can't imagine having his celebration any place else. But when Ren and the CyberSquad discover the garden isn't available, it's time to improvise. They get their hands dirty and use their math skills to plot out and plant a beautiful garden in an unlikely space. Will everything come up roses? Meanwhile, Hacker receives an unexpected valentine of his own. From whom could it possibly be?
Digit's friend Ren is excited to plan a very special Valentine's Day party at his favorite spot--the beautiful Botlyn Botanic Garden. It's the only garden in all of bustling Botlyn, and he can't imagine having his celebration any place else. But when Ren and the CyberSquad discover the garden isn't available, it's time to improvise. They get their hands dirty and use their math skills to plot out and plant a beautiful garden in an unlikely space. Will everything come up roses? Meanwhile, Hacker receives an unexpected valentine of his own. From whom could it possibly be?
It's the CyberSquad's most ingenious plan ever - and most dangerous! If they can insert a new memory chip into Hacker's H-Drive, they can turn him from evil to good. Once he's been shrunk and is inside Hacker, Matt's mission goes like clockwork until a force field is activated and envelops the H-Drive. All seems lost until Digit remembers a robot that Dr Marbles made that can break through any force field. They can shrink it down and send it in to help Matt... but must first figure out how to make it follow their commands. Can Inez, Jackie and Digit program the robot in time?
It's the CyberSquad's most ingenious plan ever - and most dangerous! If they can insert a new memory chip into Hacker's H-Drive, they can turn him from evil to good. Once he's been shrunk and is inside Hacker, Matt's mission goes like clockwork until a force field is activated and envelops the H-Drive. All seems lost until Digit remembers a robot that Dr Marbles made that can break through any force field. They can shrink it down and send it in to help Matt... but must first figure out how to make it follow their commands. Can Inez, Jackie and Digit program the robot in time?
Has Hacker finally concocted his most perfect plan to shut down Motherboard once and for all, making him the ruler of Cyberspace? It looks that way, as Hacker has positioned giant patches of trash in Cyberspace to converge on Control Central! Hacker is giddy with delight, because the citizens of Cyberspace unknowingly helped his plan. They didn't dispose of their trash properly and created the huge trash patches to begin with. Back at Control Central, Digit is updating Motherboard's software for her birthday and accidentally causes her to shut down! He and the CyberSquad try to reboot her, to no avail. With Motherboard down, they must rely on their quick problem-solving skills and help from citizen scientists to get to the bottom of the trash trouble and protect Control Central. Can they save Motherboard - and all of Cyberspace - before it's too late?
Has Hacker finally concocted his most perfect plan to shut down Motherboard once and for all, making him the ruler of Cyberspace? It looks that way, as Hacker has positioned giant patches of trash in Cyberspace to converge on Control Central! Hacker is giddy with delight, because the citizens of Cyberspace unknowingly helped his plan. They didn't dispose of their trash properly and created the huge trash patches to begin with. Back at Control Central, Digit is updating Motherboard's software for her birthday and accidentally causes her to shut down! He and the CyberSquad try to reboot her, to no avail. With Motherboard down, they must rely on their quick problem-solving skills and help from citizen scientists to get to the bottom of the trash trouble and protect Control Central. Can they save Motherboard - and all of Cyberspace - before it's too late?
Has Hacker finally concocted his most perfect plan to shut down Motherboard once and for all, making him the ruler of Cyberspace? It looks that way, as Hacker has positioned giant patches of trash in Cyberspace to converge on Control Central! Hacker is giddy with delight, because the citizens of Cyberspace unknowingly helped his plan. They didn't dispose of their trash properly and created the huge trash patches to begin with. Back at Control Central, Digit is updating Motherboard's software for her birthday and accidentally causes her to shut down! He and the CyberSquad try to reboot her, to no avail. With Motherboard down, they must rely on their quick problem-solving skills and help from citizen scientists to get to the bottom of the trash trouble and protect Control Central. Can they save Motherboard - and all of Cyberspace - before it's too late?
Has Hacker finally concocted his most perfect plan to shut down Motherboard once and for all, making him the ruler of Cyberspace? It looks that way, as Hacker has positioned giant patches of trash in Cyberspace to converge on Control Central! Hacker is giddy with delight, because the citizens of Cyberspace unknowingly helped his plan. They didn't dispose of their trash properly and created the huge trash patches to begin with. Back at Control Central, Digit is updating Motherboard's software for her birthday and accidentally causes her to shut down! He and the CyberSquad try to reboot her, to no avail. With Motherboard down, they must rely on their quick problem-solving skills and help from citizen scientists to get to the bottom of the trash trouble and protect Control Central. Can they save Motherboard - and all of Cyberspace - before it's too late?
(topic: Navigation) - A day at the library turns into a cyberventure when Jackie, Matt, and Inez learn that Hacker has kidnapped Dr. Marbles, the only person who can save Motherboard from an evil virus! The team learns to use a map as a mathematical tool as they navigate across a cyber island in search of Marbles...then try to escape before a huge earthquake turns the island inside out! The Big Idea: A map is a mathematical tool you can use to find your way from one place to another, anywhere on earth.
(topic: Navigation) - A day at the library turns into a cyberventure when Jackie, Matt, and Inez learn that Hacker has kidnapped Dr. Marbles, the only person who can save Motherboard from an evil virus! The team learns to use a map as a mathematical tool as they navigate across a cyber island in search of Marbles...then try to escape before a huge earthquake turns the island inside out! The Big Idea: A map is a mathematical tool you can use to find your way from one place to another, anywhere on earth.
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