PHILLIP'S SLEEPOVER While Bob and his team are building an underground car garage for Phillip at the Town Hall, Phillip sleeps in Bob's yard for the night with the rest of the machines. In the middle of the night, he accidentally scares an already intimidated Muck, who mistakes him for a ghost! In the commotion, the hydraulic jacks for the construction project are ruined. Muck comes up with an idea for how Bob and his team can get the garage finished before Mayor Snipe arrives. Learning Goals: --To understand the importance of being grateful for others. --To learn how to be a good guest. --To understand how an elevator works. HAUNTED TOWN HALL When the new Town Hall alarm keeps going off, Dizzy and Lofty are respectively excited and horrified by Mr Bentley's suggestion that it could be a ghost setting it off. Bob and Wendy eventually find the real culprits - bats that Bob accidentally trapped inside the chimney when he was working on it. To make sure the bats don't get hurt by living in the chimney, the team decides to create a new home for the bats on the roof. Learning Goals: --To explore animal habitats. --To learn how to conquer fears. --To see how technology can be used for security.
DRIVE-THRU DISASTER For his college course, Leo films the team building a drive-thru at the Milkshake Bar. Scoop's desperation to be the star of Leo's film causes disruption and eventually a crash on the drive-thru lane! The drive-thru and film are ruined. Scoop learns that he must let others do their work-he stays off camera as Leo films the team fixing the drive-thru, showing everything that can happen on a build. Learning Goals: --To understand that it is not necessary to always be the center of attention. --To recognize the value of working together. --To learn that everyone makes mistakes and it's important to learn from them. BOB'S BAND Roley is excited that Bob will be playing his saxophone with the town band as soon as the park bandstand has been renovated. Meanwhile, Leo is tidying up the warehouse at Bob's yard, but is distracted when he discovers he can make music using the leftover piping and old oil drums. When Roley accidentally rolls over and flattens the band's instruments, he is so upset that he rolls away to hide. Bob comes to Roley's rescue by suggesting they follow Leo's creative idea and use bits and pieces from the yard to make new instruments. Bob's 'Junk Band' is a great success and even Mayor Madison approves! Learning Goals: --To create something new out of recycled materials. --To learn to admit mistakes. --To see the creativity in making objects from scratch.
WILD WILD WEDDING Tilly and Henry have asked Bob and the team to convert Fixham Castle into a spectacular wedding venue. When Scoop learns there will be a "Best Man," he volunteers to be "Best Machine. " But the job goes to his head as he tries to be the very best at everything, resulting in a disastrous wedding rehearsal. Scoop learns that he doesn't have to be the best at everything and that it is important to know your limits. Learning Goals: --To learn the different roles in a wedding ceremony. --To understand the importance of patience. --To understand you cannot control everything. WHERE'S PILCHARD? Bob, Wendy and the team set out to build a tire shed for Curtis. When Muck shoos Pilchard out of his way, she suddenly vanishes. Leo and the machines run around looking for Pilchard, desperate to find her before Bob finds out that she's disappeared. When Muck admits that he had some part in her disappearance, they all discover that the cat had been sound asleep in his dumper the whole time. Learning Goals: To own up to mistakes. --To recognize the importance of keeping an area tidy for safety reasons. --To compare and contrast animals and machines. --To compare something large with something small.
MUCK MUCKS ABOUT Bob and the team are working at the Zoo replacing Bella the elephant's enclosure to remind her of the wild. Muck and Scoop begin to prank each other, and Muck decides to hide inside the elephant house so he can jump out and surprise Scoop when Scoop passes by. But instead, Muck surprises poor Bella. Using ingenuity and roleplaying skills, Muck acts like an elephant and manages to calm the alarmed Bella down. Learning Goals: --To explore animal characteristics and habitats. --To learn how to set objects equidistant and in a straight line. --To express concern and empathy for others. JUMPING MUCK Bob is building the jumps for Henry Corner's cross-country equestrian competition. Muck thinks the idea of jumping over things sounds like fun. Determined to find out, Muck sneaks away to build his own jump. But when he tests it out, he gets stuck. Lofty comes to the rescue, and Bob suggests using Muck's jump to finish the cross-country course. Learning Goals: --To recognize the importance of conserving the natural world. --To understand the need for safety precautions. --To learn how to transform mistakes into something beneficial. --To compare something high and low.
MOVING HOUSE When Mayor Madison wants to save an old historic house that is dangerously close to a crumbling cliff, Bob and the team lift it onto Two-Tonne's flatbed to take it to a new site. Mr. Bentley accompanies the convoy and, being a keen bird watcher, he spots a nest of very rare eggs by the side of the road. To avoid disturbing it, Two-Tonne decides to take a different route through the city, but he misjudges the height of the bridge and the house gets stuck. Luckily Bob has a solution! He lets the air out of Two Tonne's tires so the vehicle becomes low enough to squeeze under the bridge and move to the new site. LEARNING GOALS: --To understand the value of teamwork. --To learn to ask for help. --To explore height. --To recognize the importance protecting animals and their nests. --To understand that tires are filled with air. CRANE PAIN The team is at the stadium construction site installing sections of concrete onto the steelwork. Lofty is excited to be working with Tiny and wants to impress him. Lofty doesn't admit to finding the concrete difficult to lift and he drops a section in front of the access way, trapping everybody inside the stadium. With some creative problem solving and collaboration, the team completes the job in time! LEARNING GOALS: --To learn to accept help. --To understand problem solving. --To understand that machines can lift heavy objects.
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