Lights! Camera! Leo!: Bob and the team are building the set and rocket for the movie, Space Robots 3. While the team is busy at work, Leo dreams of starring in the film and tries to capture the attention of the director. When the cameras start rolling the next morning, Leo appears on set, inside the rocket. His antics result in the damage of the set and beloved robot character, D11D. Though D11D cannot be mended in time, super-fan Saffi is able to fit inside the robot's casing to play the role. Learning Goals: To observe actions and decisions of characters in stories and their consequences. To use creative brainstorming to generate possible solutions to a problem. To understand the importance of honesty. Star Struck Muck: Spring City Studios is planning to produce a new Dash Lighting film and Bob and the team are commissioned to build the set! While the team is at work, Muck is so consumed with meeting his hero, Dash Lightning, that he is distracted from the job. After a montage of mistakes, the entire set falls apart. Together, the team rebuild the set and Muck sacrifices watching the film shoot to help hold up the scenery. The filming wraps and Muck is finally able to meet his hero. Learning Goals: To understand the importance of making plans. To understand the importance of safety at work and play. To take responsibility for one's actions.
Stranded: Bob and the team are repairing the Fixham Lighthouse after it was damaged in a storm. Lofty helps remove and replace the lamp and Scoops digs up the old power cable from the lighthouse to the shore. The lamp lights just before another storm arrives and, in Lofty's excitement, he accidentally yanks out the new cable and cuts the power. To finish the job, the Machines need the help of Wendy and Bob, who are stranded in the lighthouse. The Machines quickly assist Curtis in repairing his boat and they rescue Bob and Wendy before the storm becomes too rough. The cable is reattached and power to the lighthouse is restored. Learning Goals: To learn about storms and storm safety To explore the purpose of lighthouses. To understand how and when to ask for help. End of the Line; The train is almost ready to take to the tracks on Spring City's new monorail system! Bob and the team are completing one last station before the train's first journey. With Bob test-driving the route, Leo is left to direct the Machines and juggle three jobs at once. Disaster ensues on the site when the roof crashes into the track and bends it out of shape just as Bob is on his way to the station by train. Leo uses the signal box phone to call Bob, urging him to brake. Bob safely stops the train and the team work together to fix the track and finish the job in time for the train's first official journey. Learning Goals: To introduce the concept that technology can have good and bad consequences. To explore the use of magnets for motion. To recognize the importance of good communication skills.
Scoop's Pet Shark: Bob and the team are building a new aquarium for a baby tiger shark at the Sea Life Center. As Muck holds Stripy the Shark in a tank inside his tray and Scoop is inspired to take their new "pet" for a tour of the neighborhood. Muck's front bucket becomes lodged between two trees and Leo arrives at the scene to help pull Muck free. Bob finishes the tank and Stripy is lowered into her new home, wowing adoring spectators. Learning Goals: To learn about animals. To compare and contrast animals. To appreciate differences. To understand the importance of being kind and welcoming. Marathon Span: Bob, Wendy, Leo, Scoop, and Lofty are completing the second stage of a bridge over Spring City's River Coil, to be finished for Spring City's Quarter Marathon. They are building a spar and building out a bridge deck, which is held up by cables attached to the spar. In the midst of the day's work, Scoop catches a fish in his bucket and, panicking, causes Lofty to reverse suddenly. Lofty's back-end dangles off the edge of the partially constructed bridge and Bob reels Lofty in by using his own hook and winch. The bridge is finished in time and is officially opened by the unexpected marathon winner: Mr. Bentley. Learning Goals: To investigate how things are made. To explore animal habitats. To understand the importance of being helpful to others.
Scoop and Slide: Spring City enlisted the help of Bob and the team to build the new water park, Spring City Splash. Complete with a wave pool and splash zone, there's one thing left to build: the double dragon water slide. Thrilled to see the dragon slides, Scoop is unimpressed when he is assigned to build the support beams. After completing his tasks, Scoop is finally able to see the dragon slides. His shoddy work, however, causes the slides to crash to the ground. The team works through the night to fix the slides and finishes in time to celebrate JJ's birthday. Learning Goals: To explore how to measure and nonstandard measurement. To understand the value of patience. Spring City Wheel: Bob and the team are building The Spring City Wheel, a huge Ferris wheel in the Docklands' Regeneration Area. The project gets delayed, however, when Leo and Muck stay up all night playing new computer game, "Space Robots!" Bob, Wendy, Lofty, and Two-Tonne wait for Leo and Muck to bring the materials to attach the observation pods to the wheel but, unbeknownst to them, Leo and Muck had fallen asleep. They finally arrive, but not before The Spring City Rockets show up, waiting for their ride on the wheel. While the rest of the team assembles the Ferris wheel, Leo distracts The Spring City Rockets by showing them how to reach the top level of "Space Robots!" Learning Goals: To explore circular motion of a wheel and axle. To understand the importance of taking care of one's self, including getting enough sleep to perform optimally.
Car Wash Bob and the team are building an automatic car wash for Curtis's garage. In effort to ensure that the tarmac is completely flat, Roley keeps checking and re-checking, so much to a fault! During the second test run, Roley thinks he sees unflattened tarmac and rushes to fix it. Car wash chaos ensues and Bob and the team enact a quick repair. The car wash is finished just as Mayor Madison and Mr. Bentley arrive to use the new system. Windows open, Phillip hurries through, washing not only the outside of the car, but Mayor Madison and Mr. Bentley, too. Learning Goals: To recognize that systems have an order for operation. To recognize shapes and colors. To understand the importance of applying one's best efforts. Check Up Day: It's time for the Machines' Check Up Day! After a wash, the Machines are ready for Curtis the mechanic to examine them to ensure that they're working properly. However, Scoop notices that his orange emergency light is broken and worries about his inspection. He tries to hide but only becomes more disheveled. Bob finds Scoop and, with Wendy's help, they prepare him for his examination. Scoop and Lofty support each other through their check-ups and yield positive results. Learning Goals: To understand that systems have components or parts that work together to accomplish a goal. To understand the need to maintain systems. To recognize value of expressing fears, concerns and problems.
A Present for Bob: Bob and the team are building the Spring City Christmas Display in the city center's plaza. Full of Christmas cheer, Lofty sparks an idea when he notices that Bob's home isn't decorated for the holiday. Lofty brings Bob's present to the site, but becomes occupied when given tasks to do. He sets the present down under the display's tree and, when he tries to retrieve it later, the tree crashes into the rest of the Christmas scene. Lofty covers the broken display by redesigning it with a snowflake theme, attracting enthusiastic town-folk to experience the Christmas season. He lifts Bob's present, a star, and places it atop the tree. Learning Goals: To describe the order of an activity using "first," "then," and "next. " To use creative problem solving ways to fix a situation. To observe holiday traditions. To express friendship and caring. Never Give Up: Bob and the team are building a 100 meter zip-line for sports guru, Skye Sampson. When Leo is put in charge of finishing the launch platform and fixing the zip-line, his mistakes prompt him to question if he should be a builder. Scoop and Lofty attempt to ease Leo's concerns but, instead, accidentally demolish the platform. Bob reassures Leo that it takes study and practice to be a good builder. Together they form an alternative plan for a longer and more thrilling zip-line. Learning Goals: To observe teamwork and team building. To learn about expressing empathy.
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