Hundley's Truffle Trouble - Visiting George in the country, Hundley mistakenly eats some rare gourmet truffles the Renkins found on their land, not realizing they were NOT meant for him. Chef Pisghetti and others are crestfallen. No truffle linguini tonight! They enlist Hamilton the pig to hunt for more, but Hamilton is more interested in leading the gang on a wild goose chase. Just when it seems that all hope is lost, it turns out that Hundley is the one with the talented truffle-sniffing snout!George's Flying Disc Debacle - George is fascinated by Bill's flying disc, so Bill shows him his three-step throwing system (patent pending)! On his third try, George really gets it flying ... but so far that it gets lost! Hoping to retrace the disc's path in order to find it again, George tries to throw a number of other objects. But none of them are the right shape to make that same flight. Luckily, The Man with the Yellow Hat's pie is finally out of the oven, and the pie tin is exactly the same
Curious George, Dog Counter - It's Dog Show Day! George and Professor Wiseman spend the day with all kinds of different dogs: big, small, hairy...and hungry. With the help of his sandwich, George tempts the winning dogs to follow him home to show The Man with the Yellow Hat. Once there, George can't keep track of all the dogs, so he and a worried Hundley come up with creative ways to sort and count the dogs in the apartment.Squirrel For a Day - When Bill shows George how Jumpy Squirrel stores his food in the ground, George decides this is a pretty good idea and tries to store all the food in the country house in the ground too. The Man with the Yellow Hat rescues their supplies and tries to explain that they should only put things in the ground if they want them to grow. That sounds like another great plan. George tries to see what else might grow-will car keys grow into a car? Will a rubber band grow into an inner tube?
Curious George Discovers the "Poles" - George is thrilled when Bill asks him to look after his tadpoles. He conscientiously feeds them and even decides to give them a little vacation in the lagoon. But the tadpoles disappear and George worries that he's lost Bill's pets forever. After weeks of searching, George is ready to give up hope, until he learns that the tadpoles haven't vanished; they've grown into frogs!Curious George Finds His Way - Hundley and George get locked out of the building in the back alley. While trying to find their way back in, they get hopelessly lost. To make matters worse, it starts to get dark. It isn't until they begin to hear some familiar sounds they realize that with the combination of Hundley's sharp ears and George's good memory of what they'd heard along the way, they can find their way home.
Water to Ducks - After a big rain, George is ecstatic to discover ducks swimming in a big puddle next to the country house. But the puddle starts to shrink and the ducks begin to fly away. How can George keep that puddle from evaporating so he and Jumpy can continue to play peek-a-boo with that cute baby duck?Animal Magnetism - On a mission to find magnets to hang his newest masterpiece on the refrigerator, George learns a lot about magnets. His new knowledge comes in handy when he has to save his precious artwork from a giant magnetic crane at the junkyard.
Doctor Monkey - When George accompanies The Man with the Yellow Hat to Dr. Baker's office for his annual check-up, he discovers that a stethoscope is a pretty handy thing to have around when you're trying to solve a puzzle involving a mysterious sound.Curious George the Architect - Mr. Glass is building a new skyscraper in the neighborhood, and George and Gnocchi think that his construction site is more fun than a playground. George learns how bulldozers, cement mixers and jackhammers work, and why it's not a good idea to let a monkey operate them.
Zoo Night - George is so entranced by the new, adorable baby panda at the zoo that he stays through closing time and is accidentally locked inside. While trying to find the way out, he mistakenly opens a few wrong doors and finds himself surrounded by gorillas, giraffes, meerkats, and penguins! Now George has to use his map of the zoo to put all the animals back in the correct habitats before they wake up the baby panda!Charkie Escapes - Dog sitting Charkie is always a challenge but it's especially difficult today when George really wants to practice his soccer kicks. Every time George comes up with a way of keeping Charkie tied up, Charkie comes up with a way of slipping out of her leash. It takes all of George's problem solving skills to find a way to keep Charkie from running away...until George discovers that she likes playing soccer too.
Professor Wiseman invites George and the Man with the Yellow Hat to the museum to see "The Wonders of Space Exploration" exhibit. It turns out that the main attraction is a meteorite that George himself found in the desert last summer! While admiring the rock, George's fingers accidentally smudge the exhibit case and George makes another cool discovery... his own fingerprints! George becomes so fascinated with them he collects finger and paw prints from all his friends. When the meteorite goes missing, with only a fingerprint left behind as a clue, can his Big Book of Prints help George find the culprit? / When George sees a rummage sale, he's inspired to host one of his own in the apartment lobby but has trouble convincing Hundley to cooperate.
Curious George's Rocket Ride - The International Space Station's food supply has run out, and George is the only one who has the unique skills needed to fly the rocket and deliver the supplies. But George can't help but be curious about what's in those interesting looking containers. Before you know it, George has quite a mess to clean up before the supplies can be launched. Luckily, George's experience with cleaning his room and his knowledge of how shapes fit together helps him put it away in time to get the astronauts their supplies.Curious George, Station Master - George and The Man with the Yellow Hat offer to pick up Bill when his train comes in and when he gets there, Flint Quint, the station master, shows George how he keeps the trains running smoothly and arriving on time. While Flint is eating lunch, George decides he wants to try his hand at being station master and while everything starts off smoothly, pretty soon trains are off schedule, out of order, and very confused. Mr. Quint comes to the rescue, and they put the trains back in the correct number order before they reach the station.
Professor Wiseman invites George and the Man with the Yellow Hat to the museum to see "The Wonders of Space Exploration" exhibit. It turns out that the main attraction is a meteorite that George himself found in the desert last summer! While admiring the rock, George's fingers accidentally smudge the exhibit case and George makes another cool discovery... his own fingerprints! George becomes so fascinated with them he collects finger and paw prints from all his friends. When the meteorite goes missing, with only a fingerprint left behind as a clue, can his Big Book of Prints help George find the culprit? / When George sees a rummage sale, he's inspired to host one of his own in the apartment lobby but has trouble convincing Hundley to cooperate.
Curious George and the Dam Builders - George gets acquainted with a family of beavers when he notices the impact their dam has on his favorite pond. Building a dam looks like so much fun that George decides to build his own. But when a sudden downpour sweeps both dams away, George and the beavers have to figure out how to repair the damage together or their beloved pond won't be a good place for beavers or monkeys!Curious George's Low High Score - George can't understand why his high score of 257 isn't a winner when he plays his first game of mini-golf with Steve and Betsy. How can a small number be worth more than a big number? After getting the lowdown on the principles of mini-golf, George is determined to get a low score next time, and so he builds his own mini-golf course for practice.
Curious George Sees Stars - George is determined to count all the stars in the sky but he just can't stay awake long enough to finish. And when he goes back to the city it's even more difficult-the stars have disappeared! Will George be able to come up with a system to keep track of his count? And exactly where do all the stars go when George goes to the city?Curious George Gets a Trophy - As a reward for helping him wash dishes at the restaurant, Chef Pisghetti gives George an ice cream sculpture in the shape of Gnocchi the cat. George really wants to show The Man with the Yellow Hat his new trophy, but the ice cream keeps melting! After a few melted dishes, George learns a whole lot about what happens to ice cream outside of the freezer.
Hundley wants to cool down at the dog beach, but once he gets in the water, he's spooked by a wave and some seaweed. Taking inspiration from new canine companions, George builds Hundley his very own raft to cool off in style. / George has volunteered to be the drummer in the birthday band for the Man with the Yellow Hat's surprise birthday party at Pisghetti's. Almost as challenging as finding his rhythm and playing with others, though, is keeping the birthday secret. Good thing he gets lots of help from unlikely places.
George Makes a Stand - To earn money for a new soccer ball, George decides to set up his own lemonade stand. With help from Betsy, the stand is such a success that there are too many customers and not enough lemonade. In the nick of time, George remembers a trick that the Doorman showed him-make two glasses out of one by dividing. All the customers are satisfied, and now all George has to figure out is how to explain to The Man with the Yellow Hat what happened to all his lemonade.Curious George Sees the Light - A new traffic light is installed on the country road and George decides that it would really work a lot better with a few adjustments. But George's fixes don't have the desired effect-traffic gets backed up and even Jumpy can't get across the street to find his nuts! George has to work with Officer Quint to fix the light and get a better understanding of just what those red, yellow and green lights mean.
Hundley wants to cool down at the dog beach, but once he gets in the water, he's spooked by a wave and some seaweed. Taking inspiration from new canine companions, George builds Hundley his very own raft to cool off in style. / George has volunteered to be the drummer in the birthday band for the Man with the Yellow Hat's surprise birthday party at Pisghetti's. Almost as challenging as finding his rhythm and playing with others, though, is keeping the birthday secret. Good thing he gets lots of help from unlikely places.
Candy Counter - Eating candy is easy, but counting and sorting it is much more difficult! George quickly learns this when he agrees to watch Cayley's candy counter for an afternoon. While trying to stack the chocolates into different shapes, they all fall over, and George can't remember which candy is what! With help from a few customers, and a little sampling, George discovers how to sort the candies by color and shape.Curious George, Rescue Monkey - George is inspired to become a volunteer with the fire department when they help him get his foot unstuck from a chair. He spends the day with Andie, Stig and Stew of Rescue Squad 86 and has fun trying out all the special fire fighting tools. But when Compass gets trapped at the museum, a little monkey ends up being the best tool for the job.
The Truth About George Burgers - George accidentally loses a batch of Chef Pisghetti's newest creation: Giardino Burgers. And they need to be delivered to the Fireman's Picnic right away. Can George save the day by re-creating the Chef's recipe?Curious George in the Dark - Most of the time, George isn't afraid of the dark, but when he explores a mysterious cave, he decides that sometimes the dark can be a little scary. It doesn't get any better when a thunderstorm knocks the power out and the country house is in the dark. But with the help of his trusty flashlight, George conquers his fears and even shows Jumpy how to have some fun with shadows.
The Clean, Perfect Yellow Hat -The yellow hat comes back from the dry cleaners so beautiful and clean that George can't help wanting to show it off to Compass the pigeon. But a little wind and an errant branch create a hole that needs to be fixed before The Man with the Yellow Hat comes home and finds it.Bee is for Bear - While exploring the country, George meets up with a baby bear and a stinging bee. No one believes that George has seen a bear, but they do try to help George learn more about bees. It takes a helping hand from the baby bear to save the bunnies from the bees and to prove to everyone that George knows a bear when he sees one.
Surprise Quints - It's Mr. Quint's birthday and everyone is helping with preparations for a surprise party. But Mr. Quint comes home early from his fishing trip so George is assigned the job of keeping him busy until it's time for the party. The job gets even more complicated when four of Mr. Quint's siblings arrive and they are all having the same birthday-could they be quintuplets? And can you keep five Quints happy with only twelve fish crackers to eat?Muddy Monkey - The Man with the Yellow Hat just can't figure out why George refuses to take a bath. What he doesn't realize is that George has lost his favorite bath toy, Sproingy the Frog. And until George finds Sproingy, all the shower games, car washes, and dog washes aren't going to do a bit of good. Unless of course, the dog being washed happens to be playing with a very special bubble making frog.
Your reminder has been scheduled.
There was a problem on our end. Please try again later.