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CURIOUS GEORGE

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Monday, January 25th

9:00am on
Runtime: 00:28:46
Widescreen
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George Lights Up The Night/George and the Jug Owl

5:00pm on
Runtime: 00:28:55
Widescreen

George and Marco Sound It Out/A Monkey's Duckling

George and Marco Sound It Out - Nothing can stop George from listening to his favorite band, Lobos de Plata, a Latin band that plays in Endless Park. So when the bandstand is taken down, George goes on a mission with his friend and band-member, 8 year-old Marco, to find a perfect place for the band to play. After a day of checking the acoustics at Pisghetti's, the zoo, and George's lobby, their last hope is the museum. Will it have a room that is quiet, won't produce echoes, and is large enough for an entire band? A Monkey's Duckling - George is so anxious for Dumpling Duck's eggs to hatch that he takes over as chief egg-sitter when Dumpling takes a break. When the first duckling emerges and sees George, he thinks the monkey is his mama! As George shows his doting protege the differences between a monkey and a duck, can he convince the duckling that birds of a feather should flock together?

5:30pm on
Runtime: 00:28:55
Widescreen

Guest Monkey/Charkie Goes to School

Guest Monkey - George is almost as excited as Allie on her first day of school, but is ecstatic when she invites him to school the next day as a special guest monkey! He soon learns, though, that kindergarten has a lot of special rules that he's not used to - like not climbing on the furniture or standing in the sand table. Will George get extra credit for trying to follow the rules, or will his effort create one big mess? Charkie Goes to School - Charkie's building has a new rule - all dogs must have a good-behavior diploma from obedience school. After seeing Charkie struggle with the obstacle course, George recruits the academy's top alumni, Hundley, to help prepare Charkie for the final exam. Can George and Hundley figure out a way to get Charkie to cross the finish line amid all the distractions?

Tuesday, January 26th

9:00am on
Runtime: 00:28:46
Widescreen

Monkey Goes Batty/Curious George and the Balloon Hound

A hole in the roof means George and the Man with the Yellow Hat must sleep in the living room while their bedrooms are being repaired. But their adventure quickly turns into a disaster when George's nightly trips to the kitchen keep the Man awake at night. Can George figure out a way to quietly find his way to the refrigerator in the dark? George and Hundley are amazed by all the flying machines at the museum's aviation exhibit. So when Hundley's souvenir airship flies out of reach in the lobby, he dreams he is British flying ace, Leftenant Doxie. Joined by the daring flyboy Chuck Monkey, the dynamic duo use propeller power as they race towards the finish line. When Hundley awakens from his dream, he has a few new ideas on how to get his ceiling bound toy within reach.

5:00pm on
Runtime: 00:28:55
Widescreen

Downhill Racer/Book Monkey

Downhill Racer - When George hears about the annual soapbox derby, he enlists Allie to help him make the coolest car a monkey could drive. But even with the help of Bill's instruction manual, building a car takes a lot of work and car parts sure are hard to find. Will their car made out of wagon wheels, a kayak, and brakes from a buggy race past the finish line or are they on a crash course? Book Monkey - George loves books and helping others, so volunteering to help the librarian is a no-brainer! But when she is called away, George may have volunteered for a bigger job than he expected. He does his best to reshelf books, but when people can't find what they're looking for, he starts over from scratch. After he sorts by the color, then size, then subject, how will the exhausted little monkey react when the librarian tells him that books are also sorted alphabetically?

5:30pm on
Runtime: 00:28:55
Widescreen

Where's The Firedog?/Toot Toot Tootsie Goodbye

Where's the Firedog? - George's canine friend Blaze keeps running away from the firehouse. When Blaze winds up in the animal shelter, George and his firefighter friend Sam learn how to keep her safe by putting a tag on her collar, walking her on a leash, and making sure she's never lonely. Toot Toot Tootsie Goodbye - Toots the blues-singing germ is back and the Man with the Yellow Hat has a cold. George chases Toots out of the Man but now the germ wants to spread to other people. Can George stop Toots before they catch the infectious tune?

Wednesday, January 27th

9:00am on
Runtime: 00:28:46
Widescreen

Curious George Discovers The Poles/Curious George Finds His Way

Curious George Discovers the "Poles" - George is thrilled when Bill asks him to look after his tadpoles. He conscientiously feeds them and even decides to give them a little vacation in the lagoon. But the tadpoles disappear and George worries that he's lost Bill's pets forever. After weeks of searching, George is ready to give up hope, until he learns that the tadpoles haven't vanished; they've grown into frogs! Curious George Finds His Way - Hundley and George get locked out of the building in the back alley. While trying to find their way back in, they get hopelessly lost. To make matters worse, it starts to get dark. It isn't until they begin to hear some familiar sounds they realize that with the combination of Hundley's sharp ears and George's good memory of what they'd heard along the way, they can find their way home.

5:00pm on
Runtime: 00:28:55
Widescreen

School of Dance/Curious George Sounds Off

School of Dance - Little monkeys love to dance, which is why George can't wait for Allie's dance party. When Bill announces he's leaving town because he doesn't know how to dance the box step, George creates a footsteps dance step map to help. But you can't take a dance map to a party! How will Bill keep from stepping on toes without one? Curious George Sounds Off - Chef Pisghetti is distraught: his chickens won't lay any eggs! After spending a night in the chicken coop, George discovers that the chickens aren't sleeping and are too tired to lay eggs. The noisy alley is the culprit. Will George's efforts to soundproof the chicken coop with recycled materials pay off with egg-cellent results?

5:30pm on
Runtime: 00:28:55
Widescreen

Curious George Gets All Keyed Up/Gutter Monkey

Curious George Gets All Keyed Up: Betsy prepares to play the xylophone at a school concert one evening, and George, who has always been mesmerized by Betsy's music, volunteers to deliver the xylophone to Betsy's school while she goes to the beautician that afternoon. Betsy's brother Steve also promises to help, but when he becomes distracted by his videogame, they lose track of time and have to get the xylophone out the door very quickly. So George and Steve take all the keys out in a hurry - and when George gets to the school he realizes that he's forgotten what order they go in! Will George be able to fix the xylophone, or will Betsy's beautiful tunes become suddenly and horribly "out of key?" Gutter Monkey: It's bowling night! George cheers on The Man with the Yellow Hat and then tries to get the ball rolling himself. But when George rolls, it's always a gutter ball. Back at home, George polishes the Man's bowling ball before the big tournament and it looks so good he decides to test it out on the curvy front lawn - but all of those ruts and hills can sure ruin a monkey's game! And things don't exactly look up, er, straight, when George takes it inside and discovers that a smooth surface in the dining room can spell trouble for the plates in the china cabinet. Will George be able to get the ball under control and to the bowling alley in time for the Man's competition?

Thursday, January 28th

9:00am on
Runtime: 00:28:46
Widescreen

George Measures Up/Something New Under The Sun

George Measures Up - Chef Pisghetti is cooking one up for the records book - a strand of spaghetti that measures 30 feet! When the Chef leaves for an important appointment, George protects the noodle from being destroyed by a playful Gnocchi. Later, the Chef calls to ask George how tall the building next door is, but George doesn't have anything long enough to measure with... or does he? Chef Pisghetti returns and sees a monkey measuring a building with the world's longest noodle. Now THAT'S one for the record books! Something New Under the Sun - To beat the scorching summer heat, George and the Man with the Yellow Hat visit the museum, which is the only place in town with power, due to its new solar energy panel. George sees how the sun can charge batteries, and the Man agrees to make his famous lasagna as a surprise for Dr. Levit's birthday. But how can the Man make his lasagna without power for his electric oven? Can a monkey's new knowledge of solar power be the key to baking the world's first solar-energy birthday lasagna?

5:00pm on
Runtime: 00:28:55
Widescreen

The Fully Automatic Fun Hat/Creatures of the Night

The Fully Automatic Fun Hat: George wants to have a hat as fun as the Man with the Yellow Hat's yellow hat. But picking the right headgear is hard, and no one seems to recognize him in a fedora or Bavarian fishing hat. After a day of unsuccessful hat shopping George takes matters into his own hands and makes a super hat from craft supplies and toys right at home. Using levers, pop-up techniques and some trial and error, George engineers the Ultimate Yellow Monkey Fun Hat - fully equipped with food dispenser, prop launcher, and animal inflator. But what will happen when the Man accidentally wears the monkey hat at his big presentation? EDUCATIONAL OBJECTIVE: To show that everyone can design solutions to a problem, and that design is a creative process. Creatures of the Night: George thought it was odd that all the food was gone from the bird feeder in a single night. Who or what is eating it all? Could the small animal tracks be a clue? Determined to solve the mystery George stays up all night and finds a baby possum who has lost his family. The two set off on a night journey to find the possum's home and meet some other nocturnal animals (and some very tired "day animals"!) on the way. And because their night shadows strike a scary resemblance to the legendary Lake Creature of Lake Wannasink Lake - whose tale Mr. Quint is broadcasting to the entire town on this same night - the furry twosome cause quite a stir. EDUCATIONAL OBJECTIVE: To illustrate some nocturnal animals, in contrast to diurnal, and their habits, specifically opossums. To show some specific characteristics of opossums; how and where they live, what they eat, some sounds and behaviors, defense mechanisms, and their relationships to some other animals.

5:30pm on
Runtime: 00:28:55
Widescreen

George Meets The Press/Snow Use NEW

Meets the Press: George and the Man with the Yellow hat are lending a hand picking apples at Renkins' Farm, George takes an apple coveted by Jumpy Squirrel, who snatches it back and hides in the barn. George follows, and when he reaches for the light switch, accidentally turns on the giant cider press! All of the apples they've collected are being washed, chopped, and squished into liquid! Not wanting the Renkins to be mad with the sticky mess, George fills everything he can get his hands on with the apple juice squirting out of the machine. When the Man with the Yellow Hat and Renkins' arrive, they're astonished to see the entire harvest bottled up! Much to George's relief, the Renkins aren't upset - they're thrilled. And Jumpy, much to his relief, finds his perfect apple. EDU OBJ: To introduce the concept that some systems are found in nature while others are made by humans. Snow Use: It's the hottest day of the year, and to cool down, George wants to build a snowman! But how can he build a snowman when there's no snow? George experiments with crushed ice cubes, but they melt too quickly. Mud...but it doesn't stay in the right shape. And rocks, which are too heavy to lift! George is stumped. What sticks together, doesn't melt, and wasn't heavy? Of course, sand! George convinces the Man with the Yellow Hat to drive him, Bill, and the Renkins to the beach, where they can all cool off and George can finally build his summer snowman. EDU OBJ: To explore the results of mixing different natural materials with water

Friday, January 29th

9:00am on
Runtime: 00:28:46
Widescreen

Doctor Monkey/Curious George The Architect

Doctor Monkey - When George accompanies The Man with the Yellow Hat to Dr. Baker's office for his annual check-up, he discovers that a stethoscope is a pretty handy thing to have around when you're trying to solve a puzzle involving a mysterious sound. Curious George the Architect - Mr. Glass is building a new skyscraper in the neighborhood, and George and Gnocchi think that his construction site is more fun than a playground. George learns how bulldozers, cement mixers and jackhammers work, and why it's not a good idea to let a monkey operate them.

5:00pm on
Runtime: 00:28:55
Widescreen

The All-Animal Recycled Band/The Times of Sand NEW

The All-Animal Recycled Band - George recruits Charkie, Gnocchi, Hundley and Compass to play in a band inspired by the firefighters at Rescue Squad 86. For instruments, George gets creative and uses keys, rice in a milk carton, a birdseed canister with rubber bands, and a pie tin. Now all he has to do is figure out a way to get two dogs, a cat, and a bird to play music together. The Times of Sand - George and The Man with the Yellow Hat have a sand castle building contest at the beach. With the help of Bill and Momma Bunny, George builds a great castle and learns about how to avoid losing your castle to the incoming tide.

5:30pm on
Runtime: 00:28:55
Widescreen

Georges Curious Dragon Dance/Bowling for Bobolinks

George and Marco are excited to help their new friend Lily practice the dragon dance for the Chinese New Year parade! But when they accidentally ruin the nose on the dragon costume, it's a race against the clock to fix it in time. Can a monkey mend a dragon or will this New Years be out of luck? Monkeys LOVE bowling, especially when high scores raise money for their favorite songbird - the bobolink! But when George finds himself dodging runaway balls and flying shoes, he worries the charity event will be a bust. Could mixed-up bowling shoes be causing the chaos?

Saturday, January 30th

5:00pm on
Runtime: 00:28:55
Widescreen

Curious George Gets All Keyed Up/Gutter Monkey

Curious George Gets All Keyed Up: Betsy prepares to play the xylophone at a school concert one evening, and George, who has always been mesmerized by Betsy's music, volunteers to deliver the xylophone to Betsy's school while she goes to the beautician that afternoon. Betsy's brother Steve also promises to help, but when he becomes distracted by his videogame, they lose track of time and have to get the xylophone out the door very quickly. So George and Steve take all the keys out in a hurry - and when George gets to the school he realizes that he's forgotten what order they go in! Will George be able to fix the xylophone, or will Betsy's beautiful tunes become suddenly and horribly "out of key?" Gutter Monkey: It's bowling night! George cheers on The Man with the Yellow Hat and then tries to get the ball rolling himself. But when George rolls, it's always a gutter ball. Back at home, George polishes the Man's bowling ball before the big tournament and it looks so good he decides to test it out on the curvy front lawn - but all of those ruts and hills can sure ruin a monkey's game! And things don't exactly look up, er, straight, when George takes it inside and discovers that a smooth surface in the dining room can spell trouble for the plates in the china cabinet. Will George be able to get the ball under control and to the bowling alley in time for the Man's competition?

5:30pm on
Runtime: 00:28:55
Widescreen

The Fully Automatic Fun Hat/Creatures of the Night

The Fully Automatic Fun Hat: George wants to have a hat as fun as the Man with the Yellow Hat's yellow hat. But picking the right headgear is hard, and no one seems to recognize him in a fedora or Bavarian fishing hat. After a day of unsuccessful hat shopping George takes matters into his own hands and makes a super hat from craft supplies and toys right at home. Using levers, pop-up techniques and some trial and error, George engineers the Ultimate Yellow Monkey Fun Hat - fully equipped with food dispenser, prop launcher, and animal inflator. But what will happen when the Man accidentally wears the monkey hat at his big presentation? EDUCATIONAL OBJECTIVE: To show that everyone can design solutions to a problem, and that design is a creative process. Creatures of the Night: George thought it was odd that all the food was gone from the bird feeder in a single night. Who or what is eating it all? Could the small animal tracks be a clue? Determined to solve the mystery George stays up all night and finds a baby possum who has lost his family. The two set off on a night journey to find the possum's home and meet some other nocturnal animals (and some very tired "day animals"!) on the way. And because their night shadows strike a scary resemblance to the legendary Lake Creature of Lake Wannasink Lake - whose tale Mr. Quint is broadcasting to the entire town on this same night - the furry twosome cause quite a stir. EDUCATIONAL OBJECTIVE: To illustrate some nocturnal animals, in contrast to diurnal, and their habits, specifically opossums. To show some specific characteristics of opossums; how and where they live, what they eat, some sounds and behaviors, defense mechanisms, and their relationships to some other animals.

Sunday, January 31st

9:00am on
Runtime: 00:28:46
Widescreen

Doctor Monkey/Curious George The Architect

Doctor Monkey - When George accompanies The Man with the Yellow Hat to Dr. Baker's office for his annual check-up, he discovers that a stethoscope is a pretty handy thing to have around when you're trying to solve a puzzle involving a mysterious sound. Curious George the Architect - Mr. Glass is building a new skyscraper in the neighborhood, and George and Gnocchi think that his construction site is more fun than a playground. George learns how bulldozers, cement mixers and jackhammers work, and why it's not a good idea to let a monkey operate them.

5:00pm on
Runtime: 00:28:55
Widescreen

George Meets The Press/Snow Use

Meets the Press: George and the Man with the Yellow hat are lending a hand picking apples at Renkins' Farm, George takes an apple coveted by Jumpy Squirrel, who snatches it back and hides in the barn. George follows, and when he reaches for the light switch, accidentally turns on the giant cider press! All of the apples they've collected are being washed, chopped, and squished into liquid! Not wanting the Renkins to be mad with the sticky mess, George fills everything he can get his hands on with the apple juice squirting out of the machine. When the Man with the Yellow Hat and Renkins' arrive, they're astonished to see the entire harvest bottled up! Much to George's relief, the Renkins aren't upset - they're thrilled. And Jumpy, much to his relief, finds his perfect apple. EDU OBJ: To introduce the concept that some systems are found in nature while others are made by humans. Snow Use: It's the hottest day of the year, and to cool down, George wants to build a snowman! But how can he build a snowman when there's no snow? George experiments with crushed ice cubes, but they melt too quickly. Mud...but it doesn't stay in the right shape. And rocks, which are too heavy to lift! George is stumped. What sticks together, doesn't melt, and wasn't heavy? Of course, sand! George convinces the Man with the Yellow Hat to drive him, Bill, and the Renkins to the beach, where they can all cool off and George can finally build his summer snowman. EDU OBJ: To explore the results of mixing different natural materials with water

5:30pm on
Runtime: 00:28:55
Widescreen

The All-Animal Recycled Band/The Times of Sand

The All-Animal Recycled Band - George recruits Charkie, Gnocchi, Hundley and Compass to play in a band inspired by the firefighters at Rescue Squad 86. For instruments, George gets creative and uses keys, rice in a milk carton, a birdseed canister with rubber bands, and a pie tin. Now all he has to do is figure out a way to get two dogs, a cat, and a bird to play music together. The Times of Sand - George and The Man with the Yellow Hat have a sand castle building contest at the beach. With the help of Bill and Momma Bunny, George builds a great castle and learns about how to avoid losing your castle to the incoming tide.

Monday, February 1st

9:00am on
Runtime: 00:28:46
Widescreen

Trader George/One in a Million Chameleon

Trader George - George has a new hobby - collecting interestingly shaped sticks with his squeaky, rolling cart. When he encounters Allie selling fresh apple cider, he trades his cart for a gallon, but later regrets his decision. He offers to trade a jar of sauerkraut to Allie in return for the cart, but Allie already traded it to Vicki. Can George find the perfect trade for Vicki or is his cart gone forever? One in a Million Chameleon - George could stay busy for hours watching Jade the chameleon--not only does she change colors, but she also has the world's fastest tongue. But when Jade escapes after George accidentally leaves her cage door open, he follows her trail right out the front door! George enlists Hundley's help, but will they be able to find a color-changing chameleon in the big city?

5:00pm on
Runtime: 00:28:55
Widescreen

Trader George/One in a Million Chameleon

Trader George - George has a new hobby - collecting interestingly shaped sticks with his squeaky, rolling cart. When he encounters Allie selling fresh apple cider, he trades his cart for a gallon, but later regrets his decision. He offers to trade a jar of sauerkraut to Allie in return for the cart, but Allie already traded it to Vicki. Can George find the perfect trade for Vicki or is his cart gone forever? One in a Million Chameleon - George could stay busy for hours watching Jade the chameleon--not only does she change colors, but she also has the world's fastest tongue. But when Jade escapes after George accidentally leaves her cage door open, he follows her trail right out the front door! George enlists Hundley's help, but will they be able to find a color-changing chameleon in the big city?

5:30pm on
Runtime: 00:28:55
Widescreen

George's Home Run/Monkey On Ice

George's Home Run - While Marco tries to hit his first Little League home run, George gets to play scorekeeper. Unfortunately, he can't remember the order of the numbers, so he isn't getting it quite right. Marco helps out by using a catchy song to teach George how to count from 1-10 and then George returns the favor by agreeing to be a pinch runner for an injured Marco. Can a speedy little monkey run the bases fast enough for Marco to get his first home run? Monkey on Ice - Bill wants to earn another Junior Sprout badge by constructing and sleeping in an igloo, inspiring George to build his own. Only George wants his igloo to have windows and be big enough to fit his friends and furniture--not small and cozy like Bill's. When George's huge ice house leaves him freezing cold, he decides to build one in a much warmer location--inside the country house.

Tuesday, February 2nd

9:00am on
Runtime: 00:28:46
Widescreen
Watch Now!

No Knowing Gnocchi/Here Comes The Tide

No Knowing Gnocchi - Chef Pisghetti has done everything he can think of to please Gnocchi. He replaced the door she's always scratching, removed the old carpet that got her dirty, and even cleaned out all the debris from the alley. So why is his beloved cat spending so much time away from home? George decides to follow Gnocchi on her adventures to figure out what causes his cat friend to leave home and roam. Here Comes the Tide - When a treasure hunt at the beach leaves George and Marco staring into a big, empty hole, they decide to bury their own treasure chest. But after a swim with a friendly dolphin, they return and discover the tide moved their treasure chest down shore, and it's completely empty! Will the boys recover their missing treasure, or has the tide washed it away forever?

5:00pm on
Runtime: 00:28:55
Widescreen
Watch Now!

No Knowing Gnocchi/Here Comes The Tide

No Knowing Gnocchi - Chef Pisghetti has done everything he can think of to please Gnocchi. He replaced the door she's always scratching, removed the old carpet that got her dirty, and even cleaned out all the debris from the alley. So why is his beloved cat spending so much time away from home? George decides to follow Gnocchi on her adventures to figure out what causes his cat friend to leave home and roam. Here Comes the Tide - When a treasure hunt at the beach leaves George and Marco staring into a big, empty hole, they decide to bury their own treasure chest. But after a swim with a friendly dolphin, they return and discover the tide moved their treasure chest down shore, and it's completely empty! Will the boys recover their missing treasure, or has the tide washed it away forever?

5:30pm on
Runtime: 00:28:55
Widescreen

George-O-Matic/Curious George, Sheep Herder

George-O-Matic - George is entranced by the museum's newest addition: a vending machine full of levers, wheels, springs, and healthy snacks! So when George is put in charge of making the dessert for an important dinner party, he can think of nothing better than creating his own dessert dispensing vending machine - the George-O-Matic. One tiny design flaw: George asks Gnocci the cat to motor the machine, causing it to go into overdrive. Curious George, Sheep Herder - George buys a cool new scarf at the Country Fair, but with one tug on a loose strand of wool, the entire scarf unravels! While searching for sheep that will give him some wool for another scarf, George accidentally whistles, which sends Bo the sheepdog and his flock of sheep on a wild adventure through the country. Can George whistle his way out of this mess or will his baaaaaad day turn even worse?

Wednesday, February 3rd

9:00am on
Runtime: 00:28:46
Widescreen

Go West, Young Monkey/Meet The New Neighbors

Go West, Young Monkey - The Doorman gets a special delivery - a Western Town to add to his amazing train set. He lets George, Steve, and Betsy assemble it, but they lose the final railroad pin that holds it all together! After helping them search, an exhausted Hundley dozes off and dreams that he's the deputy of an old West town where a stranger (George) loses the ceremonial pin that links the new railroad tracks. Can Deputy Hundley find the pin and save the day? Meet the New Neighbors - George ventures into the new neighborhood Vietnamese grocery store to buy carrots, cucumbers, and apples. He has a hard time finding the items on his list, so George buys the closest fruits and vegetables he can find: phat thu, mang cau ta, and kho qua. But the ingredients don't work in the Man with the Yellow Hat's recipes. Not wanting to take any more chances, George revisits the store, only this time he brings takeout and the storeowners back with him!

5:00pm on
Runtime: 00:28:55
Widescreen

Candy Counter/Curious George, Rescue Monkey NEW

Candy Counter - Eating candy is easy, but counting and sorting it is much more difficult! George quickly learns this when he agrees to watch Cayley's candy counter for an afternoon. While trying to stack the chocolates into different shapes, they all fall over, and George can't remember which candy is what! With help from a few customers, and a little sampling, George discovers how to sort the candies by color and shape. Curious George, Rescue Monkey - George is inspired to become a volunteer with the fire department when they help him get his foot unstuck from a chair. He spends the day with Andie, Stig and Stew of Rescue Squad 86 and has fun trying out all the special fire fighting tools. But when Compass gets trapped at the museum, a little monkey ends up being the best tool for the job.

5:30pm on
Runtime: 00:28:55
Widescreen

Curious George Discovers The Poles/Curious George Finds His Way

Curious George Discovers the "Poles" - George is thrilled when Bill asks him to look after his tadpoles. He conscientiously feeds them and even decides to give them a little vacation in the lagoon. But the tadpoles disappear and George worries that he's lost Bill's pets forever. After weeks of searching, George is ready to give up hope, until he learns that the tadpoles haven't vanished; they've grown into frogs! Curious George Finds His Way - Hundley and George get locked out of the building in the back alley. While trying to find their way back in, they get hopelessly lost. To make matters worse, it starts to get dark. It isn't until they begin to hear some familiar sounds they realize that with the combination of Hundley's sharp ears and George's good memory of what they'd heard along the way, they can find their way home.

Thursday, February 4th

9:00am on
Runtime: 00:28:46
Widescreen

Monkey Size Me/Metal Detective

Monkey Size Me - It's hard being a little monkey in a big world. George tries to throw the Man with the Yellow Hat the perfect surprise party, but he orders a cake too big to fit in the freezer and he's too short to hang the decorations from the ceiling. George fantasizes about a life where everything is monkey-sized...where he could drive a monkey-sized car, order a monkey-sized cake, and even wear a monkey-sized yellow hat! But how would a monkey-sized party effect his regular sized guests? Metal Detective - There's no better way to spend a sunny afternoon than playing with your favorite robot on the beach. But when a sudden rainstorm has George and the Man with the Yellow Hat running for shelter, George is upset to learn that he left his robot resting in the sand. With Professor Wiseman's help, George makes a homemade metal detector to help him find his buried metal friend. Can a monkey rescue a robot using an alarm clock, tape, and a calculator?

5:00pm on
Runtime: 00:28:55
Widescreen

Curious George On Time/Curious George's Bunny Hunt

Curious George On Time - After accidentally breaking Professor Wiseman's cuckoo clock, George decides to explore the inside of the BIG library clock to see how it works. When the big clock stops working too, Mr. Reloj, the local clockmaker, comes to the rescue. With Mr. Reloj's help, George discovers how to use various tools to make the clocks tick again. Curious George's Bunny Hunt - In the country, George falls in love with neighbor Bill's new pet bunnies. They are so irresistible that when Bill leaves to do his paper route, George just has to pet one. But as soon as he opens the bunny hutch, they all escape. By following their footprints and careful counting, George restores order and returns the missing bunnies to their home.

5:30pm on
Runtime: 00:28:55
Widescreen

Go West, Young Monkey/Meet The New Neighbors

Go West, Young Monkey - The Doorman gets a special delivery - a Western Town to add to his amazing train set. He lets George, Steve, and Betsy assemble it, but they lose the final railroad pin that holds it all together! After helping them search, an exhausted Hundley dozes off and dreams that he's the deputy of an old West town where a stranger (George) loses the ceremonial pin that links the new railroad tracks. Can Deputy Hundley find the pin and save the day? Meet the New Neighbors - George ventures into the new neighborhood Vietnamese grocery store to buy carrots, cucumbers, and apples. He has a hard time finding the items on his list, so George buys the closest fruits and vegetables he can find: phat thu, mang cau ta, and kho qua. But the ingredients don't work in the Man with the Yellow Hat's recipes. Not wanting to take any more chances, George revisits the store, only this time he brings takeout and the storeowners back with him!

Friday, February 5th

9:00am on
Runtime: 00:28:46
Widescreen
Watch Now!

Monkey Down Under/Bright Lights, Little Monkey

Monkey Down Under - G'Day Mate! George and The Man with the Yellow Hat visit the land down under for an Australian outback safari adventure! While the Man goes sightseeing for sea cows, George stays behind to investigate footprints in the sand. Could it be a mysterious hopping clown rabbit? Or perhaps...a baby kangaroo! Bright Lights, Little Monkey - George, Allie, and Bill go on a late-night search for a mysterious creature - the Perseids. But taking pictures in the dark is hard enough without making noise to scare away their camera-shy guests. They'll need a new way to communicate...in a flash!

5:00pm on
Runtime: 00:28:55
Widescreen

Feeling Antsy/Maple Monkey Madness NEW

Feeling Antsy - George loves starting the day off with a big breakfast, but more food lands on the floor than in his mouth. As George cleans up his mess, he spots an army of ants, something the Man with the Yellow Hat warned his messy monkey about. With some help from his friend Hundley, can a monkey and dog come up with a plan to get rid of the unwelcome houseguests or does George have hundreds of new roommates? Maple Monkey Madness - George pours the last drop of maple syrup on his pancakes, leaving the Man with the Yellow Hat with a dry stack of flapjacks. George learns that maple syrup comes from trees, so he and Allie team up to replenish the Man's syrup supply. After tapping lots of trees, tasting bitter sap, and turning sap into syrup at the Renkins' sugar shack, George is finally able to bring home syrup for the Man...just in time for dinner!

5:30pm on
Runtime: 00:28:55
Widescreen

Curious George, Door Monkey/Curious George Goes Up The River

Curious George, Door Monkey: As lobby dog, it's Hundley's job to keep everything in order. But when George finds some intriguingly shaped packages, the lobby is soon filled with tennis, bowling, and golf balls and a ton of empty boxes! George and Hundley scramble to put the balls back in the right size boxes before the ball-collector tenant comes to retrieve his packages! Curious George Goes Up the River - George is supposed to be feeding the ducks while The Man with the Yellow Hat helps Mrs. Renkins look for her lost baby chicks. But somehow, "feeding the ducks" turns into a trip down the river for George and Jumpy. At first, it's fun, but soon George and Jumpy realize they're getting pretty far from home. With the help of some familiar landmarks, they make their way back safely-and the baby chicks find them!

Saturday, February 6th

5:00pm on
Runtime: 00:28:55
Widescreen

Curious George Discovers The Poles/Curious George Finds His Way

Curious George Discovers the "Poles" - George is thrilled when Bill asks him to look after his tadpoles. He conscientiously feeds them and even decides to give them a little vacation in the lagoon. But the tadpoles disappear and George worries that he's lost Bill's pets forever. After weeks of searching, George is ready to give up hope, until he learns that the tadpoles haven't vanished; they've grown into frogs! Curious George Finds His Way - Hundley and George get locked out of the building in the back alley. While trying to find their way back in, they get hopelessly lost. To make matters worse, it starts to get dark. It isn't until they begin to hear some familiar sounds they realize that with the combination of Hundley's sharp ears and George's good memory of what they'd heard along the way, they can find their way home.

5:30pm on
Runtime: 00:28:55
Widescreen

Candy Counter/Curious George, Rescue Monkey

Candy Counter - Eating candy is easy, but counting and sorting it is much more difficult! George quickly learns this when he agrees to watch Cayley's candy counter for an afternoon. While trying to stack the chocolates into different shapes, they all fall over, and George can't remember which candy is what! With help from a few customers, and a little sampling, George discovers how to sort the candies by color and shape. Curious George, Rescue Monkey - George is inspired to become a volunteer with the fire department when they help him get his foot unstuck from a chair. He spends the day with Andie, Stig and Stew of Rescue Squad 86 and has fun trying out all the special fire fighting tools. But when Compass gets trapped at the museum, a little monkey ends up being the best tool for the job.

Sunday, February 7th

9:00am on
Runtime: 00:28:46
Widescreen
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Monkey Down Under/Bright Lights, Little Monkey

Monkey Down Under - G'Day Mate! George and The Man with the Yellow Hat visit the land down under for an Australian outback safari adventure! While the Man goes sightseeing for sea cows, George stays behind to investigate footprints in the sand. Could it be a mysterious hopping clown rabbit? Or perhaps...a baby kangaroo! Bright Lights, Little Monkey - George, Allie, and Bill go on a late-night search for a mysterious creature - the Perseids. But taking pictures in the dark is hard enough without making noise to scare away their camera-shy guests. They'll need a new way to communicate...in a flash!

5:00pm on
Runtime: 00:28:55
Widescreen

Go West, Young Monkey/Meet The New Neighbors

Go West, Young Monkey - The Doorman gets a special delivery - a Western Town to add to his amazing train set. He lets George, Steve, and Betsy assemble it, but they lose the final railroad pin that holds it all together! After helping them search, an exhausted Hundley dozes off and dreams that he's the deputy of an old West town where a stranger (George) loses the ceremonial pin that links the new railroad tracks. Can Deputy Hundley find the pin and save the day? Meet the New Neighbors - George ventures into the new neighborhood Vietnamese grocery store to buy carrots, cucumbers, and apples. He has a hard time finding the items on his list, so George buys the closest fruits and vegetables he can find: phat thu, mang cau ta, and kho qua. But the ingredients don't work in the Man with the Yellow Hat's recipes. Not wanting to take any more chances, George revisits the store, only this time he brings takeout and the storeowners back with him!

5:30pm on
Runtime: 00:28:55
Widescreen

Feeling Antsy/Maple Monkey Madness

Feeling Antsy - George loves starting the day off with a big breakfast, but more food lands on the floor than in his mouth. As George cleans up his mess, he spots an army of ants, something the Man with the Yellow Hat warned his messy monkey about. With some help from his friend Hundley, can a monkey and dog come up with a plan to get rid of the unwelcome houseguests or does George have hundreds of new roommates? Maple Monkey Madness - George pours the last drop of maple syrup on his pancakes, leaving the Man with the Yellow Hat with a dry stack of flapjacks. George learns that maple syrup comes from trees, so he and Allie team up to replenish the Man's syrup supply. After tapping lots of trees, tasting bitter sap, and turning sap into syrup at the Renkins' sugar shack, George is finally able to bring home syrup for the Man...just in time for dinner!

Monday, February 8th

9:00am on
Runtime: 00:28:46
Widescreen

Where's The Firedog?/Toot Toot Tootsie Goodbye

Where's the Firedog? - George's canine friend Blaze keeps running away from the firehouse. When Blaze winds up in the animal shelter, George and his firefighter friend Sam learn how to keep her safe by putting a tag on her collar, walking her on a leash, and making sure she's never lonely. Toot Toot Tootsie Goodbye - Toots the blues-singing germ is back and the Man with the Yellow Hat has a cold. George chases Toots out of the Man but now the germ wants to spread to other people. Can George stop Toots before they catch the infectious tune?

5:00pm on
Runtime: 00:28:55
Widescreen

All-New Hundley/Signs Up

All New Hundley: Although they are friends, George and Hundley are quite different. George loves nothing better than bounding about and exploring new things, while Hundley loves to guard his lobby and maintain order. So on one morning George is very surprised to find Hundley bouncing, running and playing all around the apartment building. And when this "new fun" Hundley makes a total mess of his beloved lobby, George knows that all is not what it seems. But how can he prove it? Using his camera and his sharp investigative skills, George sets out to solve the mystery. Has George's proud friend changed personalities - or could there be a look-a-like Hundley on the premises? Signs Up: Deciding that a collection of signs would make a cool display for his room, George sets out to gather them from all around town. But when people start losing their way and go in the wrong directions, George realizes how important signs are and starts putting them back - but not quite in their proper places. As a result, things get even more chaotic. Can George figure out where the signs are supposed to go so that the picnickers stop eating in the bears' den and the bicyclists don't run over the ducks in the animal crossing??

5:30pm on
Runtime: 00:28:55
Widescreen

George's Backwards Flight Plan/Curious George, Hog Trainer

George's Backwards Flight Plan - Help! Professor Wiseman is set to launch B.I.R.D., her bird migration tracking device, at sunset, but the remote control isn't functioning properly. Up is down. Left is right. Off is on. Can George and Marco master the tricky remote control in time or will this B.I.R.D. be flying North for the winter? Curious George, Hog Trainer - George and Allie are determined to help Howie the Hog win a blue ribbon at the state fair, but the portly pig doesn't like to train for the competition. Once they figure out how to keep Howie clean, George and Allie use their creativity to find ways to keep Howie motivated and cool while exercising. Will Howie be in hog heaven this year and win the blue ribbon?

Tuesday, February 9th

9:00am on
Runtime: 00:28:46
Widescreen

George-O-Matic/Curious George, Sheep Herder

George-O-Matic - George is entranced by the museum's newest addition: a vending machine full of levers, wheels, springs, and healthy snacks! So when George is put in charge of making the dessert for an important dinner party, he can think of nothing better than creating his own dessert dispensing vending machine - the George-O-Matic. One tiny design flaw: George asks Gnocci the cat to motor the machine, causing it to go into overdrive. Curious George, Sheep Herder - George buys a cool new scarf at the Country Fair, but with one tug on a loose strand of wool, the entire scarf unravels! While searching for sheep that will give him some wool for another scarf, George accidentally whistles, which sends Bo the sheepdog and his flock of sheep on a wild adventure through the country. Can George whistle his way out of this mess or will his baaaaaad day turn even worse?

5:00pm on
Runtime: 00:28:55
Widescreen

Color Me Monkey/Special Delivery Monkey

Color Me Monkey: Mr. Glass is looking for a one-of-a-kind painting for his lobby and Mr. Zoobel knows just where to find such art - at the zoo, naturally! George and Charkie go along to meet SooBerm, the truly unique painting elephant who has her own style. But when Charkie causes a rip in the SooBerm painting for Mr. Glass's lobby, George must re-create the masterpiece so that no one discovers that the original is ruined. But first he has to figure out how to replicate the unique colors SooBerm used in her art. Could combining primary colors to create entirely new ones be the answer? Special Delivery Monkey: After lunch at Pisghetti's restaurant, George and The Man with the Yellow Hat finish their meal with a round of the Wild Goose Chase board game. The Man explains to George that moving ahead three spaces means not counting on the space he started on - a lesson which comes in handy when George is asked to help Chef Pisghetti by delivering a very special pie to a very special meeting. Along the way, George counts bus stops and buildings - and realizes that the rules of the board game are the same rules for following directions. His counting skills pay off as he arrives just in time for the Chef to deliver a pie in the face!

5:30pm on
Runtime: 00:28:55
Widescreen

Big, Bad Hundley/George's Simple Siphon

Big, Bad Hundley - When Hundley notices a big dog named Goliath helping the Doorman in the lobby, he wishes he were taller. George and Marco try to help the dachshund by giving him stilts, platform shoes, and even a fun house mirror to makes Hundley look big. But nothing cheers Hundley up until he figures out that good things come in all sizes! George's Simple Siphon - On the first hot day of summer, George, Bill and Allie decide to take a dip in Bill's pool only to discover that the pool is filled with algae! Even oars, rubber boots, pots, pans, and yellow rain hats won't empty the green water. Hot and tired, George gets a refreshing idea while sipping lemonade from his super long straw. Simple siphon to the rescue!

Wednesday, February 10th

9:00am on
Runtime: 00:28:46
Widescreen

Honey of a Monkey/Curious George's Egg Hunt

Honey of a Monkey - George and Steve are in a sticky situation when they accidentally eat all of Betsy's honeycomb. Will their homemade beehive produce enough honeycomb in time for Betsy's Earth Day presentation, or will she be buzzing mad? Curious George's Egg Hunt - George and Allie have discovered an egg in the grass with no nest in sight. Where is the egg's mother? They search high and low to find the right bird's nest but no egg will match. Could it be another kind of animal is inside the tiny round shell?

Thursday, February 11th

9:00am on
Runtime: 00:28:46
Widescreen

George Buys A Kite/Train of Light

Curious George Buys a Kite - After a gust of wind destroys their kite, George and Bill are determined to buy the Ultimate Kite on display at Ada & Luke's country store. Luckily, Bill & George's Excellent Job Service finds enough work to keep their weekend schedule filled with money making chores--until rain prevents the duo from completing their outdoor tasks. Can their precise schedule be rearranged to do the inside chores while it's raining and complete the outdoor tasks when it's sunny or will Bill and George's Excellent Job Service go out of business? Train of Light - During a trip to Mabel's Department Store, George helps wrap presents, watches himself on TV, rides the escalator, and becomes fascinated by a lamp that casts a shadow of a moving train onto the wall. When George tries to leave the store, the door is locked and the lights shut off. George is trapped inside, so he gets to work creating his own signature lampshade that he hopes will grab the attention of the Man with the Yellow Hat. Will George's plan work or will George be spending the night in the store?

5:00pm on
Runtime: 00:28:55
Widescreen

Red Planet Monkey/Tortilla Express

Red Planet Monkey - George is thrilled to visit Pizza and Einstein's Space Center to help solve a problem with the Mars rover. But a sleepy monkey falls asleep and wakes to discover that he and the Man with the Yellow Hat are going to Mars! Can the curious little monkey figure out what's been gumming up the rover's controls? Or was it all just a wonderful dream? Tortilla Express - When the grocer runs out of masa (cornmeal), George and Marco are worried they won't be able to make Marco's famous tortillas for his abuela's birthday. Thankfully, Uncle Enrique makes it his mission to find the key ingredient. During their ride on the "Tortilla Express," all three learn where masa comes from and how it gets from the farm to Marco's table.

5:30pm on
Runtime: 00:28:55
Widescreen

We Otter Be Friends/Sir George and the Dragon

We Otter Be Friends - After an otter swims away with Mr. Quint's boat keys, a stranded George tries everything he can to retrieve them. But the otter is a faster swimmer, a quicker runner, and a better hider than George. Can George out-otter the otter and get the keys back? Sir George and the Dragon - George is starring in his first play. Under the hot stage lights, George falls asleep and dreams he's a guarding a medieval castle! Can the clever monkey figure out how to keep Dragon Charkie out of the castle and be the hero of the play?

Friday, February 12th

9:00am on
Runtime: 00:28:46
Widescreen
Watch Now!

Follow That Boat/Windmill Monkey

Follow That Boat - Steve needs an A to pass his history class and his model papyrus boat is sure to make the grade. George helps him test the boat in Endless Park's pond, but a sudden rainstorm sweeps it down the sewer grate! While searching for the boat, Steve and George learn that debris from the street ends up in the ocean. Will they ever find Steve's little boat in the big ocean or will he be taking history again next year? Educational Objective: To recognize that waste needs to be disposed of properly to prevent unnecessary harm to the environment. To learn about a manmade system designed to reduce man's impact on the environment by working to maintain a clean and healthy environment. Windmill Monkey - George proudly finishes planting his rooftop garden when he turns around to find that Compass and his friends have eaten all the seeds. The scarecrow overlooking the garden didn't scare them at all! While buying more seeds, George spots a windmill and learns how the wind can power just about anything. The inspired monkey sets out to create the world's first wind powered scarecrow in hopes that will keep his seeds safe. But some things are more easily planned than done! Educational Objective: To recognize wind as an alternative and renewable source of energy capable of doing work.

5:00pm on
Runtime: 00:28:55
Widescreen

Hundley Jr./Curious George Gets Winded

Hundley Jr. - What's long, low to the ground, and loves to clean milkweed off the lobby floor? Hundley's newest friend and caterpillar, Hundley Jr! But when Hundley is torn between looking after the lobby and caring for his new friend, he turns his lobby duties over - to a monkey! Curious George Gets Winded - Bill needs one more newspaper delivery to win the coveted Golden Pouch, but a big snowfall ruins his chances. Even with George's help, there's no way he can deliver all those papers in time. Can George's monkey-made wind sled help the duo sail to victory?

5:30pm on
Runtime: 00:28:55
Widescreen

The Man with the Monkey Hands/Whistle Pig Wednesday

The Man with the Monkey Hands - After warning George about the poison ivy lurking in the park, the Man with the Yellow Hat loses his balance and lands hands first in a brush of the itchy, poisonous leaves! With his hands bandaged, he'll need help with everyday tasks such as brushing his teeth, making dinner, even typing a letter. So being a clever little monkey, George invents some ingenious ways to make the Man's life seem normal - like wearing swim fins to assist in picking apples off the floor and taping salad forks to his arms to act as temporary hands. But George's creations are put to the ultimate test when the Man has to present Professor Wiseman's newest invention to the science board, salad forks and all! Whistle Pig Wednesday - "Whistlepig Wednesday," Mr. Glass' unique version of Groundhog Day, is an annual city tradition of predicting when winter will start. Every year on the last Wednesday of August, Sherry the Whistlepig emerges from her burrow. If she sees her shadow, it means cold weather is coming. But what makes Sherry's shadow so special? To find out, George and his animal friends camp out at Sherry's burrow, but fall asleep while waiting for her to wake up. At the shadow ceremony, Mr. Glass mistakes a sleeping George and each one of his friends for a whistlepig and presents them for the world to see. But does a monkey, dog, cat, or pigeon shadow count?

Saturday, February 13th

5:00pm on
Runtime: 00:28:55
Widescreen

Big, Bad Hundley/George's Simple Siphon

Big, Bad Hundley - When Hundley notices a big dog named Goliath helping the Doorman in the lobby, he wishes he were taller. George and Marco try to help the dachshund by giving him stilts, platform shoes, and even a fun house mirror to makes Hundley look big. But nothing cheers Hundley up until he figures out that good things come in all sizes! George's Simple Siphon - On the first hot day of summer, George, Bill and Allie decide to take a dip in Bill's pool only to discover that the pool is filled with algae! Even oars, rubber boots, pots, pans, and yellow rain hats won't empty the green water. Hot and tired, George gets a refreshing idea while sipping lemonade from his super long straw. Simple siphon to the rescue!

5:30pm on
Runtime: 00:28:55
Widescreen

Red Planet Monkey/Tortilla Express

Red Planet Monkey - George is thrilled to visit Pizza and Einstein's Space Center to help solve a problem with the Mars rover. But a sleepy monkey falls asleep and wakes to discover that he and the Man with the Yellow Hat are going to Mars! Can the curious little monkey figure out what's been gumming up the rover's controls? Or was it all just a wonderful dream? Tortilla Express - When the grocer runs out of masa (cornmeal), George and Marco are worried they won't be able to make Marco's famous tortillas for his abuela's birthday. Thankfully, Uncle Enrique makes it his mission to find the key ingredient. During their ride on the "Tortilla Express," all three learn where masa comes from and how it gets from the farm to Marco's table.

Sunday, February 14th

9:00am on
Runtime: 00:28:46
Widescreen
Watch Now!

Follow That Boat/Windmill Monkey

Follow That Boat - Steve needs an A to pass his history class and his model papyrus boat is sure to make the grade. George helps him test the boat in Endless Park's pond, but a sudden rainstorm sweeps it down the sewer grate! While searching for the boat, Steve and George learn that debris from the street ends up in the ocean. Will they ever find Steve's little boat in the big ocean or will he be taking history again next year? Educational Objective: To recognize that waste needs to be disposed of properly to prevent unnecessary harm to the environment. To learn about a manmade system designed to reduce man's impact on the environment by working to maintain a clean and healthy environment. Windmill Monkey - George proudly finishes planting his rooftop garden when he turns around to find that Compass and his friends have eaten all the seeds. The scarecrow overlooking the garden didn't scare them at all! While buying more seeds, George spots a windmill and learns how the wind can power just about anything. The inspired monkey sets out to create the world's first wind powered scarecrow in hopes that will keep his seeds safe. But some things are more easily planned than done! Educational Objective: To recognize wind as an alternative and renewable source of energy capable of doing work.

5:00pm on
Runtime: 00:28:55
Widescreen

We Otter Be Friends/Sir George and the Dragon

We Otter Be Friends - After an otter swims away with Mr. Quint's boat keys, a stranded George tries everything he can to retrieve them. But the otter is a faster swimmer, a quicker runner, and a better hider than George. Can George out-otter the otter and get the keys back? Sir George and the Dragon - George is starring in his first play. Under the hot stage lights, George falls asleep and dreams he's a guarding a medieval castle! Can the clever monkey figure out how to keep Dragon Charkie out of the castle and be the hero of the play?

5:30pm on
Runtime: 00:28:55
Widescreen

Hundley Jr./Curious George Gets Winded

Hundley Jr. - What's long, low to the ground, and loves to clean milkweed off the lobby floor? Hundley's newest friend and caterpillar, Hundley Jr! But when Hundley is torn between looking after the lobby and caring for his new friend, he turns his lobby duties over - to a monkey! Curious George Gets Winded - Bill needs one more newspaper delivery to win the coveted Golden Pouch, but a big snowfall ruins his chances. Even with George's help, there's no way he can deliver all those papers in time. Can George's monkey-made wind sled help the duo sail to victory?

Monday, February 15th

9:00am on
Runtime: 00:28:46
Widescreen

George and Allie's Lawn Service/Curious George's Scavenger Hunt

George and Allie's Lawn Service - George and Allie are crazy about Mr. Renkins' new kids -- baby goats named Suzy and Sammy. But when the goats keep escaping their pen and chewing on everything in sight, can George and Allie find a way to keep their new friends penned up? Curious George's Scavenger Hunt - It's a race around the city as George, Marco, and Chef Pisghetti go on a shape-finding scavenger hunt to raise money for the animal shelter. They find rectangles, stars, and circles, but how are they ever going to find 100 diamonds?

5:00pm on
Runtime: 00:28:55
Widescreen

Surprise Quints/Muddy Monkey

Surprise Quints - It's Mr. Quint's birthday and everyone is helping with preparations for a surprise party. But Mr. Quint comes home early from his fishing trip so George is assigned the job of keeping him busy until it's time for the party. The job gets even more complicated when four of Mr. Quint's siblings arrive and they are all having the same birthday-could they be quintuplets? And can you keep five Quints happy with only twelve fish crackers to eat? Muddy Monkey - The Man with the Yellow Hat just can't figure out why George refuses to take a bath. What he doesn't realize is that George has lost his favorite bath toy, Sproingy the Frog. And until George finds Sproingy, all the shower games, car washes, and dog washes aren't going to do a bit of good. Unless of course, the dog being washed happens to be playing with a very special bubble making frog.

5:30pm on
Runtime: 00:28:55
Widescreen

Monkey Goes Batty/Curious George and the Balloon Hound

A hole in the roof means George and the Man with the Yellow Hat must sleep in the living room while their bedrooms are being repaired. But their adventure quickly turns into a disaster when George's nightly trips to the kitchen keep the Man awake at night. Can George figure out a way to quietly find his way to the refrigerator in the dark? George and Hundley are amazed by all the flying machines at the museum's aviation exhibit. So when Hundley's souvenir airship flies out of reach in the lobby, he dreams he is British flying ace, Leftenant Doxie. Joined by the daring flyboy Chuck Monkey, the dynamic duo use propeller power as they race towards the finish line. When Hundley awakens from his dream, he has a few new ideas on how to get his ceiling bound toy within reach.

Tuesday, February 16th

9:00am on
Runtime: 00:28:46
Widescreen

Monkey Hoedown/Curious George Clowns Around

Monkey Hoedown - The Man with the Yellow Hat can't wait to join the Uptown Bluegrass Band for a good old-fashioned country hoedown. When George accidentally ruins the Man's guitar while trying to clean it, George and Allie decide to make a new guitar! With a shoestring, rubber band, fishing wire, and yoyo, George creates the world's first monkey birdhouse bandolin! Curious George Clowns Around - George and the Man with the Yellow Hat are excited to visit the Clown College for Pepe El Loco's Big Show. While the Man tries to find a parking spot, George is mistaken for a messenger clown and is tasked with picking up parts for a top-secret gadget for Pepe. While navigating his way through the building, will George figure out a way to keep track of what floor he's on in time to make it to Pepe's big show?

5:00pm on
Runtime: 00:28:55
Widescreen

Curious George, Web Master/The Big Sleepy

Curious George, Web Master: While repainting the Endless Park statue for City Heritage Week, the Man's Yellow Hat blows away. While George races to recover his friend's treasure he stumbles across another - an elaborately spun spider web! Can a monkey become a web spinner and catch whatever he wants? George wants to try and he uses thread, rubber bands, tape and twine to create his own traps. The big test of his web spinning skills, however, comes back at the Park when stormy weather threatens both the Man's newly painted statue and the spider webs that inspired his web building in the first place. Can George find a way to use tarp and trees and become a true web master? EDUCATIONAL OBJECTIVE: To show that humans often take ideas observed in nature and use them to develop products to meet their needs and wants. The Big Sleepy: Bill and George go fishing on a brisk fall day. Noticing that George is cold, Bill explains that if George were a bear he'd be able to hibernate - and thus skip the cold and sleep through the winter. George thinks this is a great idea! So he prepares for his own hibernation by eating everything in the house and decorating his room to resemble a dark cave to keep out all the light. But why isn't he tired? Maybe he could get to sleep if he could block out the noises, too. George discovers that pillows and extra blankets might be able to muffle animal noises, but what could possibly block out the Man with the Yellow Hat's tuba sound? EDUCATIONAL OBJECITVE: To explore various materials and their properties in order to block out light and sound from a room. To introduce the idea of hibernation.

5:30pm on
Runtime: 00:28:55
Widescreen

Curious George, Plumber's Helper/Curious George Takes A Hike

Curious George, Plumber's Helper: George is bored with all of his bath toys so he brings some new ones into the tub with him. What he doesn't realize is that not all toys float, and when he drains the water some of them spiral down the drain and cause a clog. So it's Mr. Auger, Plumber Extraordinaire, to the rescue! George loves to watch Mr. Auger work, and for being an adoring fan, George gets a few plumbing lessons from the professional. The next time the drain is clogged, George thinks he can fix the problem by himself - only he forgets to tighten the pipes and soon water is overflowing all over the apartment building! EDUCATIONAL OBJECTIVE: To show that when parts of a system are missing, it may not work as planned. Curious George Takes a Hike: Bill and the Man with the Yellow Hat are excited for their big hike. Bill is looking forward to collecting leaves and the Man wants to do nature drawings for his art class. George doesn't find any of these activities to be very exciting and longs to see some real action - which he gets when Bill and the Man fall off a small cliff, get stuck on a ledge, and need George to go find help. George needs to use the Man's numbered drawings of the landmarks they passed along the way, to try and find his way back to the Ranger Station for help. But will he be able to find the Man's beloved Yellow Hat which blew away? EDUCATIONAL OBJECTIVE: To explore mapping as a way to locate a destination and points of interest along the way. To show that using numbered drawings of location cues helps navigate backwards through a wilderness.

Wednesday, February 17th

9:00am on
Runtime: 00:28:46
Widescreen

George's Home Run/Monkey On Ice

George's Home Run - While Marco tries to hit his first Little League home run, George gets to play scorekeeper. Unfortunately, he can't remember the order of the numbers, so he isn't getting it quite right. Marco helps out by using a catchy song to teach George how to count from 1-10 and then George returns the favor by agreeing to be a pinch runner for an injured Marco. Can a speedy little monkey run the bases fast enough for Marco to get his first home run? Monkey on Ice - Bill wants to earn another Junior Sprout badge by constructing and sleeping in an igloo, inspiring George to build his own. Only George wants his igloo to have windows and be big enough to fit his friends and furniture--not small and cozy like Bill's. When George's huge ice house leaves him freezing cold, he decides to build one in a much warmer location--inside the country house.

5:00pm on
Runtime: 00:28:55
Widescreen

Free Hundley/Bag Monkey

Free Hundley: If there ever was a dignified dog, it was Hundley. But once flea season begins Hundley's dignity goes right out the window - right along with his collar! - which lands him in the local pet shelter. While a caring stranger and friendly shelter director make Hundley a new home, George, Gnocchi and Charkie join forces to try and rescue the dapper dachshund and return him to his old life. Will the furry crew be able to follow an organized plan and free their friend - or will the trio find themselves under lock and key right along with Hundley? Bag Monkey: Just putting his toys away in an organized manner is a challenge for George - so he faces an incredible test when he represents the City Grocer in the local "Bag Olympics" for bagging groceries! Toys are one thing, but fitting canned ham, eggs and paper towels neatly into the same bag may prove too tall an order - especially with the overly confident Rodney from Large Mart packing in the next corner. But then again, if George can practice at home by fitting together the shapes of his stuffed camel and muscle man together, what's a little salami and cheese?

5:30pm on
Runtime: 00:28:55
Widescreen

A Bridge to Farm/Monkey Fever

A Bridge to Farm: When George sees six stranded chicks on an island in a pond it's monkey to the rescue! George tries out several plans. Floating on his back as a monkey life raft is only temporarily successful so George looks for design inspiration in the local railroad and truss bridges. Using marshmallows, toothpicks and playing cards George constructs and then reconstructs a bridge strong enough to support one, then two, and then all six loud peeping chicks - and even the Mother Hen! EDUCATIONAL OBJECTIVE: To show that structures are made up of parts. Monkey Fever: The Man with the Yellow Hat always takes such good care of George, so when the Man comes down with a terrible case of the sniffles, George wants to return the favor. But how? He decides to try his own brand of monkey medicine to nurse the Man back to health, including setting up the bedroom like a real hospital, feeding the Man's cold and starving his fever, and even playing an impromptu game of charades with the pharmacist to get the proper cold medicine. But as George plays doctor for a day, he notices that the Man's symptoms are peculiarly close to those of Betsy's cat, the new mother of five kittens. Could the Man's illness mean he's anticipating feline fatherhood? EDUCATIONAL OBJECTIVE: To illustrate what it's like to be sick with a cold and some ways to take healthy care of yourself when you are sick; get rest, drink fluids, eat healthy food and, if needed, take medicine. To introduce some doctor's tools like thermometers and stethoscopes.

Thursday, February 18th

9:00am on
Runtime: 00:28:46
Widescreen

Grease Monkeys In Space/Pinata Vision

Grease Monkey in Space: The Man with the Yellow Hat's dream of space travel is finally coming true! He's been assigned to repair a large telescope, but on the day of the big launch Professors Wiseman, Pizza and Einstein realize that it's actually a two-man - or rather, a one-man and one-monkey - job. Soon it's up to George to complete the mission and replace the telescope's batteries. George has only a few minutes before his air runs out to accomplish his task and remember his right, his left and his shapes. Can George save the day or will the space walk turn into a space "whoops?" Pinata Vision: When George attends Betsy's birthday party he is ready for a day of fun with friends. Steve and Betsy blindfold George and give him the first shot at breaking open the birthday pinata - but when George swings the bat without any sense of where he's aiming, he makes a grand mess instead. To help George improve his game, Steve blindfolds George and sets him off to try and find Charkie - and George navigates his way around the city by using only his hands, ears and sense of touch. His adventure leads him to some familiar places and ultimately back to the sweet pinata prize!

5:00pm on
Runtime: 00:28:55
Widescreen

George Digs Worms/Everything Old Is New Again

George Digs Worms - Why is Bill yelling at a mound of dirt? He's worm racing! George turns to a pile of decomposed leaves to find his own prize worm and challenges Bill's "Fast Freddy" to a race. Pretty soon, the entire countryside catches worm-racing fever and watch as George's worm, named "Ooh Ooh Ahh Ahh," races its way to the championship. But when Mr. Quint takes the wrong lunchbox on his fishing trip, George's worm farm is in danger of becoming fish bait! Can George save his slimy friends in time for the championship race? Everything Old is New Again - The city is awarding the "Golden Arrows Award" to the building that collects the most recycling. George is eager to help-once he learns what recycling actually is, of course. The building's Doorwoman next door turns out to be tough competition, so George hunts down recycling materials from everywhere he can think of. The only problem is, he doesn't know that he only recycle products after they've been used! Will the tenants with the missing recyclables forgive a monkey who's not just trying to win a contest, but also save the environment?

5:30pm on
Runtime: 00:28:55
Widescreen

King Doggie/The Lucky Cap

King Doggie: When a limo pulls up to the doorman's lobby, the Princess of Bratvia steps out and scoops up Hundley, claiming that he is in fact a Royal Doggie! To verify this, the Princess's Aide measures him and sure enough, Hundley's head is three buckles high, his body is four stripes long and, most importantly, he has the purple mark of Bratvian royalty on his proud chest. So her Highness takes Hundley, a.k.a Barkington the Fifteenth, off to his new palace but soon the princely pup grows weary of luxury and longs for his old lobby. So it's up to his friend George to help convince the royals that Hundley, although very dignified, is just a regular dog of the people. True, Hundley's precise measurements are indeed those of a King Doggie - but could the leftover grape jelly on his chest be a clue to his real identity? EDUCATIONAL OBJECTIVE: To understand how to use non standard units of measurement. The Lucky Cap: George's day goes from bad to worse. He spills a bowl of milk, gets caught in a torrential downpour, and just can't get past that seven square in hopscotch. But then the Man with the Yellow Hat gives George a new cap, and the moment George puts it on his misfortunes turn into windfalls - he finds a shiny quarter, gets a free shopping spree at Dolson's toy store, and wins his first hopscotch game ever! When the Man washes the hat, however, George's bad luck returns - it's shrunk so small that it barely fits on his head! Without the hat, George needs to figure out how to count to 25 in order to win Steve's Ultra Extreme Hopscotch Challenge. Will George discover that brainpower is a force more powerful than luck? EDUCATIONAL OBJECTIVES: To learn to count from 1 to 22. To learn to count back from 5 to 1.

Friday, February 19th

9:00am on
Runtime: 00:28:46
Widescreen

The Clean, Perfect Yellow Hat/Bee Is for Bear

The Clean, Perfect Yellow Hat -The yellow hat comes back from the dry cleaners so beautiful and clean that George can't help wanting to show it off to Compass the pigeon. But a little wind and an errant branch create a hole that needs to be fixed before The Man with the Yellow Hat comes home and finds it. Bee is for Bear - While exploring the country, George meets up with a baby bear and a stinging bee. No one believes that George has seen a bear, but they do try to help George learn more about bees. It takes a helping hand from the baby bear to save the bunnies from the bees and to prove to everyone that George knows a bear when he sees one.

5:00pm on
Runtime: 00:28:55
Widescreen

Curious George Beats The Band/Hats and a Hole

Curious George Beats the Band: At the symphony, George is lost in his daydreams. Inspired by such beautiful music, George imagines playing with Hundley in space among the twinkling stars, and flying from the ocean up to the sky with a friendly Loch Ness monster and a school of happy ducks. So when the symphony maestro announces that George is the winner of the conductor-for-a-day contest, George can't believe his good fortune. He'll be making that wonderful music! But first George must learn the rhythms necessary to conduct an orchestra, and he studies and practices night and day. Sure enough, his debut goes brilliantly - until Charkie mistakes George's baton for a dog toy and the monkey maestro has to play "keep away" without conducting his musicians into a musical frenzy. EDUCATIONAL OBJECTIVE: To learn to identify and reproduce patterns in music such as rhythm, pitch and musical notation. Hats and a Hole: A hard hat, a shovel, a wheelbarrow and a ladder - George learns that all four items are necessary when digging a gigantic hole. But why are George and the Man With the Yellow (Hard) Hat digging in their own yard? It's a surprise, and George will have to wait for the answer while the Man and Mr. Quint go help Flint Quint change a light bulb, taking the ladder with them. But when the hats fall into the hole after a run-in with Jumpy Squirrel, how will George retrieve them? After trying this hat rescue mission with several items which are not quite long enough to reach into the bottom of the hole, George decides that a water hose might do the trick. And when he accidentally turns on the water itself, the ensuing flood turns out to be a spark of genius - not only does the water float the hats to the surface, but George discovers the true purpose for the hole. EDUCATIONAL OBJECTIVE: To introduce the idea that some things float; due to their shape and/or due to the material they are made out of.

5:30pm on
Runtime: 00:28:55
Widescreen
Watch Now!

The Truth About George Burgers/Curious George in the Dark

The Truth About George Burgers - George accidentally loses a batch of Chef Pisghetti's newest creation: Giardino Burgers. And they need to be delivered to the Fireman's Picnic right away. Can George save the day by re-creating the Chef's recipe? Curious George in the Dark - Most of the time, George isn't afraid of the dark, but when he explores a mysterious cave, he decides that sometimes the dark can be a little scary. It doesn't get any better when a thunderstorm knocks the power out and the country house is in the dark. But with the help of his trusty flashlight, George conquers his fears and even shows Jumpy how to have some fun with shadows.

Saturday, February 20th

5:00pm on
Runtime: 00:28:55
Widescreen

Monkey Goes Batty/Curious George and the Balloon Hound

A hole in the roof means George and the Man with the Yellow Hat must sleep in the living room while their bedrooms are being repaired. But their adventure quickly turns into a disaster when George's nightly trips to the kitchen keep the Man awake at night. Can George figure out a way to quietly find his way to the refrigerator in the dark? George and Hundley are amazed by all the flying machines at the museum's aviation exhibit. So when Hundley's souvenir airship flies out of reach in the lobby, he dreams he is British flying ace, Leftenant Doxie. Joined by the daring flyboy Chuck Monkey, the dynamic duo use propeller power as they race towards the finish line. When Hundley awakens from his dream, he has a few new ideas on how to get his ceiling bound toy within reach.

5:30pm on
Runtime: 00:28:55
Widescreen

A Bridge to Farm/Monkey Fever

A Bridge to Farm: When George sees six stranded chicks on an island in a pond it's monkey to the rescue! George tries out several plans. Floating on his back as a monkey life raft is only temporarily successful so George looks for design inspiration in the local railroad and truss bridges. Using marshmallows, toothpicks and playing cards George constructs and then reconstructs a bridge strong enough to support one, then two, and then all six loud peeping chicks - and even the Mother Hen! EDUCATIONAL OBJECTIVE: To show that structures are made up of parts. Monkey Fever: The Man with the Yellow Hat always takes such good care of George, so when the Man comes down with a terrible case of the sniffles, George wants to return the favor. But how? He decides to try his own brand of monkey medicine to nurse the Man back to health, including setting up the bedroom like a real hospital, feeding the Man's cold and starving his fever, and even playing an impromptu game of charades with the pharmacist to get the proper cold medicine. But as George plays doctor for a day, he notices that the Man's symptoms are peculiarly close to those of Betsy's cat, the new mother of five kittens. Could the Man's illness mean he's anticipating feline fatherhood? EDUCATIONAL OBJECTIVE: To illustrate what it's like to be sick with a cold and some ways to take healthy care of yourself when you are sick; get rest, drink fluids, eat healthy food and, if needed, take medicine. To introduce some doctor's tools like thermometers and stethoscopes.

Sunday, February 21st

9:00am on
Runtime: 00:28:46
Widescreen

The Clean, Perfect Yellow Hat/Bee Is for Bear

The Clean, Perfect Yellow Hat -The yellow hat comes back from the dry cleaners so beautiful and clean that George can't help wanting to show it off to Compass the pigeon. But a little wind and an errant branch create a hole that needs to be fixed before The Man with the Yellow Hat comes home and finds it. Bee is for Bear - While exploring the country, George meets up with a baby bear and a stinging bee. No one believes that George has seen a bear, but they do try to help George learn more about bees. It takes a helping hand from the baby bear to save the bunnies from the bees and to prove to everyone that George knows a bear when he sees one.

5:00pm on
Runtime: 00:28:55
Widescreen

Curious George Beats The Band/Hats and a Hole

Curious George Beats the Band: At the symphony, George is lost in his daydreams. Inspired by such beautiful music, George imagines playing with Hundley in space among the twinkling stars, and flying from the ocean up to the sky with a friendly Loch Ness monster and a school of happy ducks. So when the symphony maestro announces that George is the winner of the conductor-for-a-day contest, George can't believe his good fortune. He'll be making that wonderful music! But first George must learn the rhythms necessary to conduct an orchestra, and he studies and practices night and day. Sure enough, his debut goes brilliantly - until Charkie mistakes George's baton for a dog toy and the monkey maestro has to play "keep away" without conducting his musicians into a musical frenzy. EDUCATIONAL OBJECTIVE: To learn to identify and reproduce patterns in music such as rhythm, pitch and musical notation. Hats and a Hole: A hard hat, a shovel, a wheelbarrow and a ladder - George learns that all four items are necessary when digging a gigantic hole. But why are George and the Man With the Yellow (Hard) Hat digging in their own yard? It's a surprise, and George will have to wait for the answer while the Man and Mr. Quint go help Flint Quint change a light bulb, taking the ladder with them. But when the hats fall into the hole after a run-in with Jumpy Squirrel, how will George retrieve them? After trying this hat rescue mission with several items which are not quite long enough to reach into the bottom of the hole, George decides that a water hose might do the trick. And when he accidentally turns on the water itself, the ensuing flood turns out to be a spark of genius - not only does the water float the hats to the surface, but George discovers the true purpose for the hole. EDUCATIONAL OBJECTIVE: To introduce the idea that some things float; due to their shape and/or due to the material they are made out of.

5:30pm on
Runtime: 00:28:55
Widescreen

King Doggie/The Lucky Cap

King Doggie: When a limo pulls up to the doorman's lobby, the Princess of Bratvia steps out and scoops up Hundley, claiming that he is in fact a Royal Doggie! To verify this, the Princess's Aide measures him and sure enough, Hundley's head is three buckles high, his body is four stripes long and, most importantly, he has the purple mark of Bratvian royalty on his proud chest. So her Highness takes Hundley, a.k.a Barkington the Fifteenth, off to his new palace but soon the princely pup grows weary of luxury and longs for his old lobby. So it's up to his friend George to help convince the royals that Hundley, although very dignified, is just a regular dog of the people. True, Hundley's precise measurements are indeed those of a King Doggie - but could the leftover grape jelly on his chest be a clue to his real identity? EDUCATIONAL OBJECTIVE: To understand how to use non standard units of measurement. The Lucky Cap: George's day goes from bad to worse. He spills a bowl of milk, gets caught in a torrential downpour, and just can't get past that seven square in hopscotch. But then the Man with the Yellow Hat gives George a new cap, and the moment George puts it on his misfortunes turn into windfalls - he finds a shiny quarter, gets a free shopping spree at Dolson's toy store, and wins his first hopscotch game ever! When the Man washes the hat, however, George's bad luck returns - it's shrunk so small that it barely fits on his head! Without the hat, George needs to figure out how to count to 25 in order to win Steve's Ultra Extreme Hopscotch Challenge. Will George discover that brainpower is a force more powerful than luck? EDUCATIONAL OBJECTIVES: To learn to count from 1 to 22. To learn to count back from 5 to 1.

Monday, February 22nd

9:00am on
Runtime: 00:28:46
Widescreen

All-New Hundley/Signs Up

All New Hundley: Although they are friends, George and Hundley are quite different. George loves nothing better than bounding about and exploring new things, while Hundley loves to guard his lobby and maintain order. So on one morning George is very surprised to find Hundley bouncing, running and playing all around the apartment building. And when this "new fun" Hundley makes a total mess of his beloved lobby, George knows that all is not what it seems. But how can he prove it? Using his camera and his sharp investigative skills, George sets out to solve the mystery. Has George's proud friend changed personalities - or could there be a look-a-like Hundley on the premises? Signs Up: Deciding that a collection of signs would make a cool display for his room, George sets out to gather them from all around town. But when people start losing their way and go in the wrong directions, George realizes how important signs are and starts putting them back - but not quite in their proper places. As a result, things get even more chaotic. Can George figure out where the signs are supposed to go so that the picnickers stop eating in the bears' den and the bicyclists don't run over the ducks in the animal crossing??

5:00pm on
Runtime: 00:28:55
Widescreen
Watch Now!

Submonkey/Double-O Monkey Tracks Trouble

When Professor Pizza's birthday present is dragged away by a strong ocean current, George volunteers to take an undersea adventure in a monkey-sized submarine to retrieve it. Can the curious little monkey locate a small package at the bottom of the ocean or will Pizza's present be forever lost at sea? Double-Oh-Monkey takes on his most important case yet - to prevent Steve's well-intentioned (but always disastrous) "good luck present" from ruining Betsy's dance recital! Using his super spy skills and all five of his senses, George tracks down Steve and discovers...a bucket of wet paint?! Can George warn Betsy in time? Or will her dance recital get a splash of color?

5:30pm on
Runtime: 00:28:55
Widescreen

For The Birds/Curious George-Asaurus

For the Birds: George loves feeding the birds, but they must be starving, because all the seeds keep disappearing! Perplexed, George returns with more food, only to find a big, bushy tail sticking out of the feeder. It's Jumpy Squirrel, caught in the act of eating all the seeds! George tries to squirrel-proof the birdhouse, moving it further from the tree trunk, clearing away freestanding objects, and even developing a pulley laundry line system to hang it from. But to no avail - that squirrel can climb - and apparently eat - anything! Why does Jumpy keep taking the seeds? Has his appetite suddenly grown - or maybe they're not all for him? EDU OBJ: To illustrate that all products and systems are subject to failure; and that many can be fixed through troubleshooting. George-asaurus: Professor Wiseman needs the Man with the Yellow Hat's help to assemble some rare dinosaur bones into a skeleton in time for an important archaeologist, Dr. Raj Desai, to see them. Wiseman and the Man finish the task and meet Dr. Desai for lunch. Meanwhile, George and Gnocchi play outside with a toy plane, which floats though a window--landing on the newly assembled dinosaur. When George climbs the fragile bones to retrieve it, the entire skeleton collapses! Using another dinosaur as a model, George is able to organize, sort, and piece together the bones back into its proper form. But how will Dr. Desai feel about a monkey working on his precious dinosaur bones, especially when the wrong head ends up on the dinosaur's skeleton? EDU OBJ: To sort and classify bones based on their shape and size. To develop an understanding of symmetry by reassembling the dinosaur bones so that each bone on one side of the body matches the equivalent bone on the other side (e.g., size, shape, location).

Tuesday, February 23rd

9:00am on
Runtime: 00:28:46
Widescreen

Up A Tree/Curious George and the Trash

Up A Tree: When George tires of table manners and house rules, he decides to build a tree house in the country yard - a nest of his own where using his feet to eat corn on the cob and to paint on the walls would be perfectly acceptable. Armed with his Handy Monkey Tool Set, George gathers as many building materials as possible. But he quickly learns that creating a house from scratch just might take more than a pile of plywood and a handful of nails. What he needs is a design plan to make this work - and forgiveness for accidentally stealing supplies from Quint's dock and Mrs. Renkin's chicken coop! Curious George and the Trash: Just as he is preparing to have his new driver's license photo taken, The Man with the Yellow Hat suddenly finds himself hatless - thanks to George, who accidentally crushes it. After dropping the hat off at the dry-cleaner to have it fixed, The Man asks George to wait at home for it to be delivered while he goes on a neighborhood jog. But when the hat arrives, George mistakes it for a look-a-like garbage box and tosses it down the trash chute. George's desperate attempt to recover his friend's most prized possession leads the monkey on a race through the labyrinth of the city's garbage system.

5:00pm on
Runtime: 00:28:55
Widescreen

Unbalanced/Curious George Vs. Winter

Unbalanced - The Amazing Balancing Zucchinis come to town, and George realizes that there's nothing he wants more in life than to be an acrobat. But before he can join the troupe, he needs to learn a lot more about balance and help save an allergic tightrope walker from a very determined cat. Curious George vs. Winter - Winter is closing in and George is miserable...how's he going to survive without all the fun summertime activities he loves? When he decides to ignore the weather and play with his wading pool and his bubbles, he learns some interesting things about freezing and melting.

5:30pm on
Runtime: 00:28:55
Widescreen

Shipwrecked with Hundley/Chasing Rainbows

Shipwrecked With Hundley - George and the Man with the Yellow Hat join Hundley and the Doorman for a ride on their neat and orderly sailboat -- much to Hundley's dismay. A cracked boom forces them to land on a remote island to make repairs. But when George thoughtfully returns the anchor to the boat, he and Hundley drift into the open sea! Working as a team, they're able to navigate the sailboat back to land, but the Man and the Doorman are nowhere to be found. Are George and Hundley stuck on this island forever, or are those familiar looking rocks, trees, and birds the key to finding their friends? Chasing Rainbows - It's Steve and Betsy's first time in the country and who better to give them a guided tour of the forest than George? When a light rain casts a stunning rainbow in the sky, George decides to track down the end of the rainbow to see if there really is a pot of gold. Betsy and Charkie follow, leaving Steve behind trying to take pictures of the wildlife. Where did George and Betsy go? Bill rescues Steve from an encounter with a moose. They seek the Man with the Yellow Hat's assistance locate George and Betsy. But can the Man's "pot of gold" lead the travelers back to the treasure of a safe home?

Wednesday, February 24th

9:00am on
Runtime: 00:28:46
Widescreen

Color Me Monkey/Special Delivery Monkey

Color Me Monkey: Mr. Glass is looking for a one-of-a-kind painting for his lobby and Mr. Zoobel knows just where to find such art - at the zoo, naturally! George and Charkie go along to meet SooBerm, the truly unique painting elephant who has her own style. But when Charkie causes a rip in the SooBerm painting for Mr. Glass's lobby, George must re-create the masterpiece so that no one discovers that the original is ruined. But first he has to figure out how to replicate the unique colors SooBerm used in her art. Could combining primary colors to create entirely new ones be the answer? Special Delivery Monkey: After lunch at Pisghetti's restaurant, George and The Man with the Yellow Hat finish their meal with a round of the Wild Goose Chase board game. The Man explains to George that moving ahead three spaces means not counting on the space he started on - a lesson which comes in handy when George is asked to help Chef Pisghetti by delivering a very special pie to a very special meeting. Along the way, George counts bus stops and buildings - and realizes that the rules of the board game are the same rules for following directions. His counting skills pay off as he arrives just in time for the Chef to deliver a pie in the face!

5:00pm on
Runtime: 00:28:55
Widescreen

Amazing Maze Race/The Color of Monkey

Amazing Maze Race - George is an expert at navigating the maze on the placemat at the Y-Go-By Diner, but his skills are put to the ultimate test when the Man with the Yellow Hat takes him to the Annual Amazing Maze Race at Renkins Farm. The Man and George follow their map precisely, but how can they compete with the Quint's computerized navigation device, Bill's system of leaving a trail of corn, and Sprint's speedy disposition? It's not until George gets a bird's eye view of the maze that he is able to line up the landmarks on the map and figure out where to go. But when Leslie the cow eats their map, they need to figure out a more creative way to get to the finish line! The Color of Monkey - After a bubble bath, George promises the Man with the Yellow Hat that he will stay clean until their picture is taken for the cover of Bird Watchers Magazine. But when George helps Steve and Betsy dye eggs, he falls into a pot of food coloring, and turns completely yellow! Trying to keep his pledge of staying clean, he experiments with the different dye colors to see which ones he can mix with yellow to turn him brown again. In the process, George turns himself orange, Charkie turns blue, and Compass turns red! Can George figure out how to get back to his original color, or will the bird watchers return to find a rainbow colored monkey?

5:30pm on
Runtime: 00:28:55
Widescreen

Curious George Takes A Vacation/Curious George and the One That Got Away

Curious George Takes a Vacation - The Man with the Yellow Hat and George are off to the airport to start their vacation. When they get there, they discover that all the flights are delayed, and there's a long wait ahead. But with sliding doors, moving sidewalks, luggage carousels and beeping carts, George decides that the airport is a great place to spend his whole vacation. Curious George and the One That Got Away - George and Mr. Quint discover a fresh water eel in the waters of Lake Wanasink Lake. When Bill finds out, he proposes a contest to see who can catch it first. George has no fishing pole so he makes one from things he finds around the house. He's determined to catch the eel so he can set it free.

Thursday, February 25th

9:00am on
Runtime: 00:28:46
Widescreen

Monkey Underground/Cat Mother

Cat Mother - Professor Wiseman entrusts George with Lucky, a tiny kitten too young to take care of herself. It's love at first sight for Lucky when she meets her first dog - Hundley, the proud lobby dachshund. But it's not such a fast friendship for Hundley, who sneezes when Lucky affectionately rubs against him. Hundley's allergic to cats! Lucky is inconsolable, having to stay away from her new friend, so George decides to build a substitute dog for Lucky. Can George use his sharp investigation and engineering skills to create an exact Hundley replica? Monkey Underground - When George stumbles across a gopher hole in the field near the country house, he suddenly finds himself inside a secret world of underground tunnels. Just below the mounds, Mama, Papa, and Junior Gopher have found a hiding place away from Mr. Gopher Getter - the man who plans to de-gopher the entire field. George warns his new pals about the looming trap. But only if George can dig super monkey-fast, and in the correct direction, will he be able to save his gopher friends from being removed from their home.

5:00pm on
Runtime: 00:28:55
Widescreen

Camping with Hundley/Curious George Vs. The Turbo Python 3000

Camping With Hundley - George loves his very first camping trip so much that he wants to go again as soon as possible. But The Man with the Yellow Hat is just too busy so the Doorman volunteers to take George and Hundley in his fancy trailer with GPS, satellite dish, and microwave. When a thunderstorm knocks out the power, George comes to the rescue by using his old-fashioned camping tools to help them make it through the rainy night and back home safely. Curious George vs. The Turbo Python 3000 - George isn't tall enough to ride the greatest rollercoaster of all time, The Turbo Python 3000. He uses licorice whips to measure his height and determines that he is 7-whips tall, one short of the 8-whip minimum! As he nibbles on his licorice, George looks for different ways to grow. His efforts seem to pay off when he measures himself again until he realizes that it's not that his legs are longer, it's that his stomach is fuller.

5:30pm on
Runtime: 00:28:55
Widescreen

Monkey Stagehand/Magic Garden

Monkey Stagehand: Bill needs some help behind the scenes of the town talent show and George happily volunteers. So Bill shows George the ropes, literally, and the two friends practice working the pulleys that control the curtains and scenery, and the levers for the stage trapdoors. After a few mishaps in rehearsal George takes extra care and practice in preparing for the show, and on the big night everything goes smoothly - until Bill falls through a trap door and ends up beneath the stage, leaving George alone! But knowing that the show must go on, George gathers up his courage, ingenuity - and all his hands and feet! - to prove that he's an outstanding stagehand after all. EDUCATIONAL OBJECTIVE: To demonstrate that systems have parts or components that work together to accomplish a goal. Magic Garden: Chef Pisghetti is running low on fresh vegetables and George tries to help by weeding the Chef's rooftop garden. George doesn't know greenery, however, and ends up pulling out all of the vegetables right along with the weeds! Now the Chef must replant everything and wait for the vegetables to grow. But George doesn't want Chef Pisghetti to have to close the restaurant, so he replaces the seeds with vegetables from his refrigerator at home. Will the Chef discover that what made his garden grow overnight wasn't in fact magic fertilizer - but a hairy elf? EDUCATIONAL OBJECTIVE: To understand that the vegetables we eat are parts of plants and that plants may be cultivated for this purpose. To understand that plants are living things, and as such have survival needs like water, nutrients, and sun in order to grow and reproduce. To identify seeds as one way in which plants reproduce, that seed-bearing plants produce their own seeds, and to discover that the seeds from a plant will always grow into adult plants resembling the parent.

Friday, February 26th

9:00am on
Runtime: 00:28:46
Widescreen

Up, Up and Away/Skunked

Up, Up and Away - A tether, a basket, and a heap of hot air: George discovers that it takes all three for a balloon to score a successful lift-off. As Mrs. Renkins demonstrates how a hot-air balloon works, George and Bill bound into the basket and they soon find themselves accidentally airborne - alone! Will Mrs. Renkins and The Man with the Yellow Hat ever catch up with the flying duo? Not before George and Bill's windy flight path carries them on quite an adventure - and toward an array of feathered friends who land on their basket. And when one of the birds gets trapped in the balloon, it gives them the idea they need to help get them down to earth. Skunked - There's a strange-looking cat eating George's peanut butter and jelly sandwich. But wait, it's not a cat, it's a skunk! And George is fascinated. After trying and failing to make friends with the creature several times - and being subjected to multiple baths of tomato juice after repeatedly getting "skunked" - George is relieved to get back to the city and away from all of those smelly encounters. What he doesn't realize is that he and The Man inadvertently brought along their new "friend" in a picnic basket - and that one little skunk is about to wreak a whole lot of havoc in a certain apartment building.

5:00pm on
Runtime: 00:28:55
Widescreen

Scaredy Dog/Say Goodnight, George

Scaredy Dog: Its time to store away some of George's toys in the basement, so George and Hundley venture into the deep downstairs - only to find themselves being scared off by a Big Creepy Noise they keep hearing. Where is it coming from? Could it be an evil robot... or a monster with a blender?! When even the Man and the Doorman get spooked, George and Hundley decide to be brave and use George's toy tape recorder and microphone to try and locate and de-code the sound. Will the terrified twosome ever find the source... or will the Noise find them first? EDUCATIONAL OBJECTIVE: To explore how the volume and clarity of a sound may change depending on one's distance from the source of the sound, and/or by covering or muffling the sound (covering one's ears for example.) To introduce tools that are used to copy (tape player) or magnify (megaphone) sound. Say Goodnight, George: George is out playing ball when the Man with the Yellow Hat calls him in for bedtime. But who can sleep when the sun is still out? The Man explains that in spring there's more daylight, so it's lighter at bedtime. And when he shows George how to set a clock, George likes this idea so much he takes time into his own hands and changes the clocks to accommodate his monkey play schedule. But now the Man is always late to his appointments to meet Mr. Ruffweek, the blimp owner - and if George doesn't set time straight again the two may miss a fun opportunity of a lifetime. EDUCATIONAL OBJECTIVE: To introduce the idea of increasing hours of daylight in summer months relative to winter months. To provide specific information about clocks as a way to measure time; how clock time can be adjusted, how alarms can be set, and different types of clocks.

5:30pm on
Runtime: 00:28:55
Widescreen

Curious George and the Dam Builders/Curious George's Low High Score

Curious George and the Dam Builders - George gets acquainted with a family of beavers when he notices the impact their dam has on his favorite pond. Building a dam looks like so much fun that George decides to build his own. But when a sudden downpour sweeps both dams away, George and the beavers have to figure out how to repair the damage together or their beloved pond won't be a good place for beavers or monkeys! Curious George's Low High Score - George can't understand why his high score of 257 isn't a winner when he plays his first game of mini-golf with Steve and Betsy. How can a small number be worth more than a big number? After getting the lowdown on the principles of mini-golf, George is determined to get a low score next time, and so he builds his own mini-golf course for practice.

Saturday, February 27th

5:00pm on
Runtime: 00:28:55
Widescreen

Shipwrecked with Hundley/Chasing Rainbows

Shipwrecked With Hundley - George and the Man with the Yellow Hat join Hundley and the Doorman for a ride on their neat and orderly sailboat -- much to Hundley's dismay. A cracked boom forces them to land on a remote island to make repairs. But when George thoughtfully returns the anchor to the boat, he and Hundley drift into the open sea! Working as a team, they're able to navigate the sailboat back to land, but the Man and the Doorman are nowhere to be found. Are George and Hundley stuck on this island forever, or are those familiar looking rocks, trees, and birds the key to finding their friends? Chasing Rainbows - It's Steve and Betsy's first time in the country and who better to give them a guided tour of the forest than George? When a light rain casts a stunning rainbow in the sky, George decides to track down the end of the rainbow to see if there really is a pot of gold. Betsy and Charkie follow, leaving Steve behind trying to take pictures of the wildlife. Where did George and Betsy go? Bill rescues Steve from an encounter with a moose. They seek the Man with the Yellow Hat's assistance locate George and Betsy. But can the Man's "pot of gold" lead the travelers back to the treasure of a safe home?

5:30pm on
Runtime: 00:28:55
Widescreen

Amazing Maze Race/The Color of Monkey

Amazing Maze Race - George is an expert at navigating the maze on the placemat at the Y-Go-By Diner, but his skills are put to the ultimate test when the Man with the Yellow Hat takes him to the Annual Amazing Maze Race at Renkins Farm. The Man and George follow their map precisely, but how can they compete with the Quint's computerized navigation device, Bill's system of leaving a trail of corn, and Sprint's speedy disposition? It's not until George gets a bird's eye view of the maze that he is able to line up the landmarks on the map and figure out where to go. But when Leslie the cow eats their map, they need to figure out a more creative way to get to the finish line! The Color of Monkey - After a bubble bath, George promises the Man with the Yellow Hat that he will stay clean until their picture is taken for the cover of Bird Watchers Magazine. But when George helps Steve and Betsy dye eggs, he falls into a pot of food coloring, and turns completely yellow! Trying to keep his pledge of staying clean, he experiments with the different dye colors to see which ones he can mix with yellow to turn him brown again. In the process, George turns himself orange, Charkie turns blue, and Compass turns red! Can George figure out how to get back to his original color, or will the bird watchers return to find a rainbow colored monkey?

Sunday, February 28th

9:00am on
Runtime: 00:28:46
Widescreen

Up, Up and Away/Skunked

Up, Up and Away - A tether, a basket, and a heap of hot air: George discovers that it takes all three for a balloon to score a successful lift-off. As Mrs. Renkins demonstrates how a hot-air balloon works, George and Bill bound into the basket and they soon find themselves accidentally airborne - alone! Will Mrs. Renkins and The Man with the Yellow Hat ever catch up with the flying duo? Not before George and Bill's windy flight path carries them on quite an adventure - and toward an array of feathered friends who land on their basket. And when one of the birds gets trapped in the balloon, it gives them the idea they need to help get them down to earth. Skunked - There's a strange-looking cat eating George's peanut butter and jelly sandwich. But wait, it's not a cat, it's a skunk! And George is fascinated. After trying and failing to make friends with the creature several times - and being subjected to multiple baths of tomato juice after repeatedly getting "skunked" - George is relieved to get back to the city and away from all of those smelly encounters. What he doesn't realize is that he and The Man inadvertently brought along their new "friend" in a picnic basket - and that one little skunk is about to wreak a whole lot of havoc in a certain apartment building.

5:00pm on
Runtime: 00:28:55
Widescreen

Monkey Stagehand/Magic Garden

Monkey Stagehand: Bill needs some help behind the scenes of the town talent show and George happily volunteers. So Bill shows George the ropes, literally, and the two friends practice working the pulleys that control the curtains and scenery, and the levers for the stage trapdoors. After a few mishaps in rehearsal George takes extra care and practice in preparing for the show, and on the big night everything goes smoothly - until Bill falls through a trap door and ends up beneath the stage, leaving George alone! But knowing that the show must go on, George gathers up his courage, ingenuity - and all his hands and feet! - to prove that he's an outstanding stagehand after all. EDUCATIONAL OBJECTIVE: To demonstrate that systems have parts or components that work together to accomplish a goal. Magic Garden: Chef Pisghetti is running low on fresh vegetables and George tries to help by weeding the Chef's rooftop garden. George doesn't know greenery, however, and ends up pulling out all of the vegetables right along with the weeds! Now the Chef must replant everything and wait for the vegetables to grow. But George doesn't want Chef Pisghetti to have to close the restaurant, so he replaces the seeds with vegetables from his refrigerator at home. Will the Chef discover that what made his garden grow overnight wasn't in fact magic fertilizer - but a hairy elf? EDUCATIONAL OBJECTIVE: To understand that the vegetables we eat are parts of plants and that plants may be cultivated for this purpose. To understand that plants are living things, and as such have survival needs like water, nutrients, and sun in order to grow and reproduce. To identify seeds as one way in which plants reproduce, that seed-bearing plants produce their own seeds, and to discover that the seeds from a plant will always grow into adult plants resembling the parent.

5:30pm on
Runtime: 00:28:55
Widescreen

Scaredy Dog/Say Goodnight, George

Scaredy Dog: Its time to store away some of George's toys in the basement, so George and Hundley venture into the deep downstairs - only to find themselves being scared off by a Big Creepy Noise they keep hearing. Where is it coming from? Could it be an evil robot... or a monster with a blender?! When even the Man and the Doorman get spooked, George and Hundley decide to be brave and use George's toy tape recorder and microphone to try and locate and de-code the sound. Will the terrified twosome ever find the source... or will the Noise find them first? EDUCATIONAL OBJECTIVE: To explore how the volume and clarity of a sound may change depending on one's distance from the source of the sound, and/or by covering or muffling the sound (covering one's ears for example.) To introduce tools that are used to copy (tape player) or magnify (megaphone) sound. Say Goodnight, George: George is out playing ball when the Man with the Yellow Hat calls him in for bedtime. But who can sleep when the sun is still out? The Man explains that in spring there's more daylight, so it's lighter at bedtime. And when he shows George how to set a clock, George likes this idea so much he takes time into his own hands and changes the clocks to accommodate his monkey play schedule. But now the Man is always late to his appointments to meet Mr. Ruffweek, the blimp owner - and if George doesn't set time straight again the two may miss a fun opportunity of a lifetime. EDUCATIONAL OBJECTIVE: To introduce the idea of increasing hours of daylight in summer months relative to winter months. To provide specific information about clocks as a way to measure time; how clock time can be adjusted, how alarms can be set, and different types of clocks.