Curious George Goes for 100 - It's Lake Wannasink Lake's 100th anniversary and George is in charge of the main attraction - the town's 100-year-old-flag with 10 stripes and 100 stars. When the stripes accidentally blow away, George runs around the countryside to retrieve them. Can George reassemble the flag in time for the big unveiling? Fearless George - "Fearless George" and his comrades (aka Steve and Betsy) are playing a make-believe adventure with George's toys. But putting away toys only to set them up again the next day really eats into play time. Is there a way to store the toys without destroying the set? Sounds like a job for "Fearless George!"
To raise awareness for the rainforest, Professor Wiseman enlists George and the Man with the Yellow Hat to help make a movie about the different plants, animals, and insects that call it home. But when a frisky tamarin monkey runs off with their camera, the chase is on! Will George's jungle instincts lead him to the camera or is the movie over before the big premiere? When George, Gnocchi, Hundley and Bill get stuck in the back of a delivery truck and end up lost, what's the one thing they have in common? Their senses! George's eyes, Gnocchi's nose, and Hundley's ears provide the memory clues they need to figure out the way back. And with the help of Steve's brain, home is just hop, skip and boat ride away!
Curious George, Spy Monkey: Nothing is more fun for George than reading his spy book "Double-Oh Doggy." Unless of course he can become a real Double-Oh Monkey! George goes undercover and follows the Man with the Yellow Hat, trying to solve the mystery of what surprise the Man is going to buy for George. But in order to stay completely hidden George needs proper spy gear like "Double-Oh Doggy. " So using recycled materials from home, George builds his very own periscope. George can now stay hidden from the Man as he trails him around town - but will the ever eager Charkie blow his cover? EDUCATIONAL OBJECTIVE: To learn how mirrors can work as tools. Castle Keep: While George practices his golf swing, Bill shows him how a little leverage can send the ball high in the air - much to the dislike of Jumpy Squirrel in the tree! So when George and the Man with the Yellow Hat visit Uncle Tam in Scotland, George is very happy to be able to practice his swing at the Castle Golf Course. But then a pesky squirrel steals his ball and runs off, and George is sent on a wild chase throughout the castle. Luckily, he remembers the principle of leverage, and he's able to pry open windows, pull book cases, spin wheels to lower a bridge and ultimately accomplish the perfect swing not only to retrieve his ball, but to uncover a special family document that will keep the castle in the family's possession. EDUCATIONAL OBJECTIVE: To show how leverage (the action of a lever pivoting about a point) works.
The Fully Automatic Fun Hat: George wants to have a hat as fun as the Man with the Yellow Hat's yellow hat. But picking the right headgear is hard, and no one seems to recognize him in a fedora or Bavarian fishing hat. After a day of unsuccessful hat shopping George takes matters into his own hands and makes a super hat from craft supplies and toys right at home. Using levers, pop-up techniques and some trial and error, George engineers the Ultimate Yellow Monkey Fun Hat - fully equipped with food dispenser, prop launcher, and animal inflator. But what will happen when the Man accidentally wears the monkey hat at his big presentation? EDUCATIONAL OBJECTIVE: To show that everyone can design solutions to a problem, and that design is a creative process. Creatures of the Night: George thought it was odd that all the food was gone from the bird feeder in a single night. Who or what is eating it all? Could the small animal tracks be a clue? Determined to solve the mystery George stays up all night and finds a baby possum who has lost his family. The two set off on a night journey to find the possum's home and meet some other nocturnal animals (and some very tired "day animals"!) on the way. And because their night shadows strike a scary resemblance to the legendary Lake Creature of Lake Wannasink Lake - whose tale Mr. Quint is broadcasting to the entire town on this same night - the furry twosome cause quite a stir. EDUCATIONAL OBJECTIVE: To illustrate some nocturnal animals, in contrast to diurnal, and their habits, specifically opossums. To show some specific characteristics of opossums; how and where they live, what they eat, some sounds and behaviors, defense mechanisms, and their relationships to some other animals.
Red Planet Monkey - George is thrilled to visit Pizza and Einstein's Space Center to help solve a problem with the Mars rover. But a sleepy monkey falls asleep and wakes to discover that he and the Man with the Yellow Hat are going to Mars! Can the curious little monkey figure out what's been gumming up the rover's controls? Or was it all just a wonderful dream? Tortilla Express - When the grocer runs out of masa (cornmeal), George and Marco are worried they won't be able to make Marco's famous tortillas for his abuela's birthday. Thankfully, Uncle Enrique makes it his mission to find the key ingredient. During their ride on the "Tortilla Express," all three learn where masa comes from and how it gets from the farm to Marco's table.
Curious George, Sea Monkey: George and the Man with the Yellow Hat are overjoyed when Professors Wiseman, Einstein and Pizza invite them onto a submarine trip to retrieve a small weather satellite that crashed from space. Their first underwater adventure! Along the ocean floor, George and the crew locate the satellite - but a gigantic coral reef stands in the way of its recovery and the only way to get to it is through a tiny tunnel traversable only by a certain monkey. So, clad in a scuba outfit equipped with a camera and microphone, George investigates the wild, world of life in a limestone coral reef. George is thrilled with all the colorful sights and sea-life and even makes a few fishy pals - but will the school of small coral sharks he encounters be as friendly? EDUCATIONAL OBJECTIVE: To understand that coral reefs are made up of many living creatures. Old McGeorgie Had a Farm: Oscar, the Renkin's prize pig, is in the State Finals but a disappointed Mr. Renkins is too busy with the farm to attend the big fair. Enter George and the Man with the Yellow Hat who volunteer to take over his work and save the day! All they have to remember is to collect exactly one gallon of milk from Leslie the cow and divide that gallon into four one-quart bottles, gather a dozen eggs for each carton, and keep track of exactly 6 hens, 8 chicks and 1 rooster. Cinchy! Except that George forgets the most important thing of all - the correct side on which to milk the cow. So a spooked Leslie starts a chain of chaos that has George and the Man scrambling to track down all their charges and stop bedlam in the barnyard. EDUCATIONAL OBJECTIVE: To introduce standard units of measurement.
When Professor Pizza's birthday present is dragged away by a strong ocean current, George volunteers to take an undersea adventure in a monkey-sized submarine to retrieve it. Can the curious little monkey locate a small package at the bottom of the ocean or will Pizza's present be forever lost at sea? Double-Oh-Monkey takes on his most important case yet - to prevent Steve's well-intentioned (but always disastrous) "good luck present" from ruining Betsy's dance recital! Using his super spy skills and all five of his senses, George tracks down Steve and discovers...a bucket of wet paint?! Can George warn Betsy in time? Or will her dance recital get a splash of color?
Curious George Sinks the Pirates / This Little Piggy Curious George Sinks the Pirates: Hundley, the proud lobby dachshund, is also quite the boats-dog and longs to set sail on the ocean blue. Hundley's dream becomes "reality" one night when he dozes off to sleep - and into a big maritime adventure. Aboard the S.S. Dignified, the most orderly ship to ever set sail, Captain Hundley and his crew - Gnocchi, Charkie, and First Mate George - gear up for a watery quest. Yet it's not exactly smooth sailing when Yellow Hat the Pirate and his crew attempt to take control of the vessel (Arrr!) and his own First Mate almost sinks the ship! Can Captain Hundley stay dignified and save the day? EDUCATIONAL OBJECTIVE: To introduce the idea of sinking and floating. This Little Piggy: For George, Dulson's Toy Store is irresistible, especially since it's where he finds the sailboat of his dreams. But he learns that the boat costs five dollars - and now exactly 500 pennies stand between George and his big dream! After scouring his room and his penny reserve George comes up short, but then sets out to earn the rest of the money by doing everything from house chores to harmonica performances. The Man with the Yellow Hat gives George a special piggy bank in which to store his new savings - and, if George can only find a way to break open the bank to retrieve his funds, he'll discover that 100 nickels saved is indeed one sailboat earned. EDUCATIONAL OBJECTIVE: To understand the value of coins.
George wants to make his friends the best Valentine's Day card ever, but even with four paws, it takes a long time to create homemade cards for everyone. With a little help from sponge shapes, red paint, and a waffle iron, George creates the first ever monkey Valentine's Printing Press! When a hungry deer keeps nibbling on the flowers in George and Allie's garden, George uses all of his five senses to keep the deer out. But a scarecrow, loud noises, sticky tape, and stinky rotten eggs don't work, leaving George with one last sense -- taste! Will George's recipe keep the deer away or make them hungry for more?
Curious George's Home for Pigeons - Compass may be a homing pigeon but sometimes he has trouble finding his way home. George decides to make him a place to stay on their balcony. After much experimentation, George creates a tree that The Man with the Yellow Hat might not recognize but in Compass's eyes is the perfect pigeon perch. Out of Order - When George sees a very nice lady leaving packages behind everywhere she goes, he figures she must be very forgetful. He decides to be helpful by gathering up all the packages for her. When Betsy explains to George that the nice lady is actually the mail carrier, they have to figure out a system to match the packages up with the correct address and return them fast!
George and Marco are excited to help their new friend Lily practice the dragon dance for the Chinese New Year parade! But when they accidentally ruin the nose on the dragon costume, it's a race against the clock to fix it in time. Can a monkey mend a dragon or will this New Years be out of luck? Monkeys LOVE bowling, especially when high scores raise money for their favorite songbird - the bobolink! But when George finds himself dodging runaway balls and flying shoes, he worries the charity event will be a bust. Could mixed-up bowling shoes be causing the chaos?
Curious George, Web Master: While repainting the Endless Park statue for City Heritage Week, the Man's Yellow Hat blows away. While George races to recover his friend's treasure he stumbles across another - an elaborately spun spider web! Can a monkey become a web spinner and catch whatever he wants? George wants to try and he uses thread, rubber bands, tape and twine to create his own traps. The big test of his web spinning skills, however, comes back at the Park when stormy weather threatens both the Man's newly painted statue and the spider webs that inspired his web building in the first place. Can George find a way to use tarp and trees and become a true web master? EDUCATIONAL OBJECTIVE: To show that humans often take ideas observed in nature and use them to develop products to meet their needs and wants. The Big Sleepy: Bill and George go fishing on a brisk fall day. Noticing that George is cold, Bill explains that if George were a bear he'd be able to hibernate - and thus skip the cold and sleep through the winter. George thinks this is a great idea! So he prepares for his own hibernation by eating everything in the house and decorating his room to resemble a dark cave to keep out all the light. But why isn't he tired? Maybe he could get to sleep if he could block out the noises, too. George discovers that pillows and extra blankets might be able to muffle animal noises, but what could possibly block out the Man with the Yellow Hat's tuba sound? EDUCATIONAL OBJECITVE: To explore various materials and their properties in order to block out light and sound from a room. To introduce the idea of hibernation.
Curious George Flies a Kite - A gusty morning at the country house leads George to experiment with aerodynamics. In the wind, birds soar, ping-pong balls roll, and bricks don't move at all. But the best thing of all for a windy day is a kite. George, with the not-so-willing assistance of Jumpy Squirrel, discovers the wonders and the perils of kite flying. From Scratch - Gnocchi, the cat, is accused of scratching the booths in Chef Pisghetti's restaurant. To prove Gnocchi's innocence (and eat cannoli), George decides to mount an investigation. Using his scientific inquiry skills, he observes the differences between the scratches Gnocchi makes with her claws and the scratches left on the booth and shows that his friend was wrongfully accused.
Today is the big unveiling of the Ankylosaurus dinosaur skeleton at the Museum, but it's missing a leg! George and the Man with the Yellow Hat thought they delivered all 4 bones. Where did the 4th bone go? Fortunately, Mr. Quint took pictures on their way to the Museum. Maybe the photos can lead them to the bone...if they can only figure out which order to put them in. George and Allie's imaginations run wild as they brainstorm what could be in the large unmarked box on George's doorstep. Based on its weight, sound, smell, and bristly hair, they're certain it's a baby goat! But what's really inside surprises them more than anything they could have ever imagined.
Robot Monkey Hullabalo: At the museum, George joins Professor Wiseman and the Man with the Yellow Hat on a stroll through an amazing new robot exhibit. Later, after the Man gathers his old robots to add to the collection, George notices how excited Hundley is by his first robot sighting. That's when George gets his most brainy brainstorm yet and decides to make himself into a robot to play with Hundley! Using a hodgepodge of paper, tubes, cardboard boxes, gadgets and even a colander, George glues together an awesome robot outfit that works a little too well and fools even the sharp-witted Professor Wiseman. Will George end up on display at the museum? EDUCATIONAL OBJECTIVE: To build or construct a structure using the design process and found objects. Curious George and the Slithery Day: George is watching and feeding Mr. Zoobel's gopher snake, Bruno, and mice, Benjy and Willie, for the day. But Mr. Zoobel forgets to tell George that Bruno is about to shed his skin. So when George sees the shed skin he worriedly takes it to the pet store for an explanation, leaving behind the snake with his cage open! And when George comes home the mice escape too. With a little help from Hundley, a wild chase around the building ensues and George gets the animals safely back - learning a lot about snake feeding (and hiding) habits along the way. EDUCATIONAL OBJECTIVE: To provide information about snakes as one type of animal; what it eats, where and how it lives, and some behaviors; the predator/prey relationship. To introduce the idea of habitat.
Curious George, Dog Counter - It's Dog Show Day! George and Professor Wiseman spend the day with all kinds of different dogs: big, small, hairy...and hungry. With the help of his sandwich, George tempts the winning dogs to follow him home to show The Man with the Yellow Hat. Once there, George can't keep track of all the dogs, so he and a worried Hundley come up with creative ways to sort and count the dogs in the apartment. Squirrel For a Day - When Bill shows George how Jumpy Squirrel stores his food in the ground, George decides this is a pretty good idea and tries to store all the food in the country house in the ground too. The Man with the Yellow Hat rescues their supplies and tries to explain that they should only put things in the ground if they want them to grow. That sounds like another great plan. George tries to see what else might grow-will car keys grow into a car? Will a rubber band grow into an inner tube?
Buoy Wonder - Today is a big day for Bill. He's entering his boat in the Model Boat Show! But George discovers that the boat sinks and to keep Bills hopes for a prize afloat, he decides to build a new boat. After some trial and error, George finds out which building materials sink and which float. Roller Monkey - A monkey on roller skates seems unlikely until Mr. And Mrs. Dulson ask George to wear a pair in front of their toy store to attract customers. George's skating rolls out of control, so Hundley steps in to help. Soon George, Hundley, and even Gnocchi find themselves learning about momentum and inertia at a rapid downhill pace.
George and Marco Sound It Out - Nothing can stop George from listening to his favorite band, Lobos de Plata, a Latin band that plays in Endless Park. So when the bandstand is taken down, George goes on a mission with his friend and band-member, 8 year-old Marco, to find a perfect place for the band to play. After a day of checking the acoustics at Pisghetti's, the zoo, and George's lobby, their last hope is the museum. Will it have a room that is quiet, won't produce echoes, and is large enough for an entire band? A Monkey's Duckling - George is so anxious for Dumpling Duck's eggs to hatch that he takes over as chief egg-sitter when Dumpling takes a break. When the first duckling emerges and sees George, he thinks the monkey is his mama! As George shows his doting protege the differences between a monkey and a duck, can he convince the duckling that birds of a feather should flock together?
Curious George Takes a Job - Following his nose, George sniffs his way to Chef Pisghetti's Ristorante where he finds Gnocchi the cat being tormented by her enormous ribbon. While the Chef is cooking up a meal to tempt a restaurant critic, George and Gnocchi experiment with kitchen magic. They learn that when cooking, not everything becomes floppy like spaghetti and some things don't really belong in the pasta pot. Curious George Takes Another Job - After George's success helping Chef Pisghetti impress the restaurant critic, the Chef suggests that George help his friend Mr. Glass wash the windows of his skyscraper-The Glass Palace. A perfect job for a little monkey! But maybe not a curious monkey because George can't help but be distracted by some amazing shadows he sees inside the windows.
George-O-Matic - George is entranced by the museum's newest addition: a vending machine full of levers, wheels, springs, and healthy snacks! So when George is put in charge of making the dessert for an important dinner party, he can think of nothing better than creating his own dessert dispensing vending machine - the George-O-Matic. One tiny design flaw: George asks Gnocci the cat to motor the machine, causing it to go into overdrive. Curious George, Sheep Herder - George buys a cool new scarf at the Country Fair, but with one tug on a loose strand of wool, the entire scarf unravels! While searching for sheep that will give him some wool for another scarf, George accidentally whistles, which sends Bo the sheepdog and his flock of sheep on a wild adventure through the country. Can George whistle his way out of this mess or will his baaaaaad day turn even worse?
George's Super Subway Adventure - The Man with the Yellow Hat has two surprises for George today: They're going to the zoo and they're riding the subway! George is so excited to see his first underground train that he hops right on, leaving the Man behind at the subway terminal. After comical mishaps where the two barely miss meeting up and some fun stops along the way, George figures out how to take the train all the way to the zoo, where he patiently waits for his friend to catch up. Well Done, George - A certain muddy monkey needs a bath, but there's no water coming out of the faucet. George and the Man with the Yellow Hat find a broken water pump in their well and head back to the city so George can take that much needed bath. This time when the water stops flowing from the faucet, George takes matters into his own paws and uses his newly acquired knowledge to build a well in their front yard. But can he build a pump to get the water from the ground into his fifth floor bathtub?
Zeros to Donuts - When George learns about the meaning and power of zero, he is ready to test out his knowledge. The perfect opportunity arises when he's sent to the donut shop for one dozen donuts. But when he adds a couple of zeros, he's surprised to find out he gets one hundred dozen. Now he has to figure out what to do with all those extra donuts before The Man with the Yellow Hat notices. Curious George, Stain Remover - George spills grape juice on the new rug and needs to figure out a way to clean it up before The Man with the Yellow Hat returns! Too much soap and too much water make matters worse. With the help of the barnyard animals (and some simple engineering), George uses the Renkins' water pump to clean up the mess.
Follow That Boat - Steve needs an A to pass his history class and his model papyrus boat is sure to make the grade. George helps him test the boat in Endless Park's pond, but a sudden rainstorm sweeps it down the sewer grate! While searching for the boat, Steve and George learn that debris from the street ends up in the ocean. Will they ever find Steve's little boat in the big ocean or will he be taking history again next year? Educational Objective: To recognize that waste needs to be disposed of properly to prevent unnecessary harm to the environment. To learn about a manmade system designed to reduce man's impact on the environment by working to maintain a clean and healthy environment. Windmill Monkey - George proudly finishes planting his rooftop garden when he turns around to find that Compass and his friends have eaten all the seeds. The scarecrow overlooking the garden didn't scare them at all! While buying more seeds, George spots a windmill and learns how the wind can power just about anything. The inspired monkey sets out to create the world's first wind powered scarecrow in hopes that will keep his seeds safe. But some things are more easily planned than done! Educational Objective: To recognize wind as an alternative and renewable source of energy capable of doing work.
Curious George On Time - After accidentally breaking Professor Wiseman's cuckoo clock, George decides to explore the inside of the BIG library clock to see how it works. When the big clock stops working too, Mr. Reloj, the local clockmaker, comes to the rescue. With Mr. Reloj's help, George discovers how to use various tools to make the clocks tick again. Curious George's Bunny Hunt - In the country, George falls in love with neighbor Bill's new pet bunnies. They are so irresistible that when Bill leaves to do his paper route, George just has to pet one. But as soon as he opens the bunny hutch, they all escape. By following their footprints and careful counting, George restores order and returns the missing bunnies to their home.
Downhill Racer - When George hears about the annual soapbox derby, he enlists Allie to help him make the coolest car a monkey could drive. But even with the help of Bill's instruction manual, building a car takes a lot of work and car parts sure are hard to find. Will their car made out of wagon wheels, a kayak, and brakes from a buggy race past the finish line or are they on a crash course? Book Monkey - George loves books and helping others, so volunteering to help the librarian is a no-brainer! But when she is called away, George may have volunteered for a bigger job than he expected. He does his best to reshelf books, but when people can't find what they're looking for, he starts over from scratch. After he sorts by the color, then size, then subject, how will the exhausted little monkey react when the librarian tells him that books are also sorted alphabetically?
Curious George and the Invisible Sound - While trying to record different animal sounds in the country, George discovers some amazing things about the dynamics of sound: the closer he gets, the louder the sound; the further away he is, the quieter the sound. Then he discovers one he's never heard before. He follows the direction of the sound throughout the house until he finds... a cricket?! How can something so small make such a big noise? Curious George, A Peeling Monkey - George really can't wait to see what's inside Professor Wiseman's birthday present. Because he's a good little monkey, he leaves the present in one piece, but he distracts himself by "unwrapping" everything else around him. George learns that lots of things have covers, and for many different reasons. Even the bathroom walls are covered with wallpaper! But not for long...
Meets the Press: George and the Man with the Yellow hat are lending a hand picking apples at Renkins' Farm, George takes an apple coveted by Jumpy Squirrel, who snatches it back and hides in the barn. George follows, and when he reaches for the light switch, accidentally turns on the giant cider press! All of the apples they've collected are being washed, chopped, and squished into liquid! Not wanting the Renkins to be mad with the sticky mess, George fills everything he can get his hands on with the apple juice squirting out of the machine. When the Man with the Yellow Hat and Renkins' arrive, they're astonished to see the entire harvest bottled up! Much to George's relief, the Renkins aren't upset - they're thrilled. And Jumpy, much to his relief, finds his perfect apple. EDU OBJ: To introduce the concept that some systems are found in nature while others are made by humans. Snow Use: It's the hottest day of the year, and to cool down, George wants to build a snowman! But how can he build a snowman when there's no snow? George experiments with crushed ice cubes, but they melt too quickly. Mud...but it doesn't stay in the right shape. And rocks, which are too heavy to lift! George is stumped. What sticks together, doesn't melt, and wasn't heavy? Of course, sand! George convinces the Man with the Yellow Hat to drive him, Bill, and the Renkins to the beach, where they can all cool off and George can finally build his summer snowman. EDU OBJ: To explore the results of mixing different natural materials with water
Go West, Young Monkey - The Doorman gets a special delivery - a Western Town to add to his amazing train set. He lets George, Steve, and Betsy assemble it, but they lose the final railroad pin that holds it all together! After helping them search, an exhausted Hundley dozes off and dreams that he's the deputy of an old West town where a stranger (George) loses the ceremonial pin that links the new railroad tracks. Can Deputy Hundley find the pin and save the day? Meet the New Neighbors - George ventures into the new neighborhood Vietnamese grocery store to buy carrots, cucumbers, and apples. He has a hard time finding the items on his list, so George buys the closest fruits and vegetables he can find: phat thu, mang cau ta, and kho qua. But the ingredients don't work in the Man with the Yellow Hat's recipes. Not wanting to take any more chances, George revisits the store, only this time he brings takeout and the storeowners back with him!
Curious George Discovers the "Poles" - George is thrilled when Bill asks him to look after his tadpoles. He conscientiously feeds them and even decides to give them a little vacation in the lagoon. But the tadpoles disappear and George worries that he's lost Bill's pets forever. After weeks of searching, George is ready to give up hope, until he learns that the tadpoles haven't vanished; they've grown into frogs! Curious George Finds His Way - Hundley and George get locked out of the building in the back alley. While trying to find their way back in, they get hopelessly lost. To make matters worse, it starts to get dark. It isn't until they begin to hear some familiar sounds they realize that with the combination of Hundley's sharp ears and George's good memory of what they'd heard along the way, they can find their way home.
George's Home Run - While Marco tries to hit his first Little League home run, George gets to play scorekeeper. Unfortunately, he can't remember the order of the numbers, so he isn't getting it quite right. Marco helps out by using a catchy song to teach George how to count from 1-10 and then George returns the favor by agreeing to be a pinch runner for an injured Marco. Can a speedy little monkey run the bases fast enough for Marco to get his first home run? Monkey on Ice - Bill wants to earn another Junior Sprout badge by constructing and sleeping in an igloo, inspiring George to build his own. Only George wants his igloo to have windows and be big enough to fit his friends and furniture--not small and cozy like Bill's. When George's huge ice house leaves him freezing cold, he decides to build one in a much warmer location--inside the country house.
Ice Station Monkey: George and the Man with the Yellow Hat are having a blast on their research assignment in the Antarctic! Professor Wiseman has enlisted the pair to help find the nesting grounds of the Chinstrap penguins. Our explorers set out in different directions. George meets a Chinstrap penguin, but loses his camera to a pesky sea otter who swims away. When the Man finds George, they chase the sea otter by jumping ice floes...but discover too late that a blizzard is approaching! George and the Man find refuge in a cave. When the blizzard passes, they emerge on the other side of the island in the middle of the penguins' nesting ground! Mission accomplished! ED OBJ: To be introduced to the idea of building a shelter using natural available materials The Perfect Carrot: George and Bill are feeding the rabbits, when suddenly they run out of carrots. George can't believe it when Bill pulls a carrot out of the ground. George wants to grow his own carrots. Armed with a packet of seeds and instructions from Bill, George plants his garden. After 66 days of tending, watering and keeping Jumpy away, George has a prize-winning carrot! It's so perfect that George carries it around in a fancy telescope case to protect it. George visits Bill's house to show it off, but learns that the bunnies have gone missing! George finds the bunnies in a cave, hungry and scared. It's a hard decision to make, but George sacrifices his perfect carrot for the bunnies to eat while he finds help. Thanks to George and his "carroty hero," the bunnies are both saved and fed. EDU OBJ: To make a connection between plants, and the food people and animals eat.
Mother's Day Surprise - It's Mother's Day and Marco wants to surprise his mami with a party! George is excited to help Marco make a pinata and other festive decorations while Cecilia and the Man with the Yellow Hat prepare some of Maritza's favorite food. But when they see her arriving early, will the crew be able to pull it together in time to make this one mother's day she'll never forget? Jungle Gym - George, Allie, and Bill really flip for flips when they join a gymnastics class and then flip-out when they realize the class is only once a week! But George has an idea-build their own backyard gym so they can practice every day. Will an inventive monkey, a determined little girl, and a can-do boy be able to carry it off and impress their teacher at the next class?
Curious George, Door Monkey: As lobby dog, it's Hundley's job to keep everything in order. But when George finds some intriguingly shaped packages, the lobby is soon filled with tennis, bowling, and golf balls and a ton of empty boxes! George and Hundley scramble to put the balls back in the right size boxes before the ball-collector tenant comes to retrieve his packages! Curious George Goes Up the River - George is supposed to be feeding the ducks while The Man with the Yellow Hat helps Mrs. Renkins look for her lost baby chicks. But somehow, "feeding the ducks" turns into a trip down the river for George and Jumpy. At first, it's fun, but soon George and Jumpy realize they're getting pretty far from home. With the help of some familiar landmarks, they make their way back safely-and the baby chicks find them!
Monkey Size Me - It's hard being a little monkey in a big world. George tries to throw the Man with the Yellow Hat the perfect surprise party, but he orders a cake too big to fit in the freezer and he's too short to hang the decorations from the ceiling. George fantasizes about a life where everything is monkey-sized...where he could drive a monkey-sized car, order a monkey-sized cake, and even wear a monkey-sized yellow hat! But how would a monkey-sized party effect his regular sized guests? Metal Detective - There's no better way to spend a sunny afternoon than playing with your favorite robot on the beach. But when a sudden rainstorm has George and the Man with the Yellow Hat running for shelter, George is upset to learn that he left his robot resting in the sand. With Professor Wiseman's help, George makes a homemade metal detector to help him find his buried metal friend. Can a monkey rescue a robot using an alarm clock, tape, and a calculator?
For the Birds: George loves feeding the birds, but they must be starving, because all the seeds keep disappearing! Perplexed, George returns with more food, only to find a big, bushy tail sticking out of the feeder. It's Jumpy Squirrel, caught in the act of eating all the seeds! George tries to squirrel-proof the birdhouse, moving it further from the tree trunk, clearing away freestanding objects, and even developing a pulley laundry line system to hang it from. But to no avail - that squirrel can climb - and apparently eat - anything! Why does Jumpy keep taking the seeds? Has his appetite suddenly grown - or maybe they're not all for him? EDU OBJ: To illustrate that all products and systems are subject to failure; and that many can be fixed through troubleshooting. George-asaurus: Professor Wiseman needs the Man with the Yellow Hat's help to assemble some rare dinosaur bones into a skeleton in time for an important archaeologist, Dr. Raj Desai, to see them. Wiseman and the Man finish the task and meet Dr. Desai for lunch. Meanwhile, George and Gnocchi play outside with a toy plane, which floats though a window--landing on the newly assembled dinosaur. When George climbs the fragile bones to retrieve it, the entire skeleton collapses! Using another dinosaur as a model, George is able to organize, sort, and piece together the bones back into its proper form. But how will Dr. Desai feel about a monkey working on his precious dinosaur bones, especially when the wrong head ends up on the dinosaur's skeleton? EDU OBJ: To sort and classify bones based on their shape and size. To develop an understanding of symmetry by reassembling the dinosaur bones so that each bone on one side of the body matches the equivalent bone on the other side (e.g., size, shape, location).
Trader George - George has a new hobby - collecting interestingly shaped sticks with his squeaky, rolling cart. When he encounters Allie selling fresh apple cider, he trades his cart for a gallon, but later regrets his decision. He offers to trade a jar of sauerkraut to Allie in return for the cart, but Allie already traded it to Vicki. Can George find the perfect trade for Vicki or is his cart gone forever? One in a Million Chameleon - George could stay busy for hours watching Jade the chameleon--not only does she change colors, but she also has the world's fastest tongue. But when Jade escapes after George accidentally leaves her cage door open, he follows her trail right out the front door! George enlists Hundley's help, but will they be able to find a color-changing chameleon in the big city?
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