Toy Monkey - George is ecstatic. Great Aunt Sylvia dropped by with a special present - a toy front loader that's...defective? No problem! Aunt Sylvia and George take the front loader back to the toy factory. But they find a room full of broken toys and no one to fix them. What will they do? With a hand drill, pickles, and a little ingenuity... anything is possible! George and Allie's Game Plan - It's "fair day" at the elementary school and Allie is determined to win the giant stuffed bear. But knocking down all the ducks is not as easy as it looks (or quacks). George builds a practice game at home complete with quacking sounds. Will Allie's practice and perseverance help her win the bear?
Monkey Hoedown - The Man with the Yellow Hat can't wait to join the Uptown Bluegrass Band for a good old-fashioned country hoedown. When George accidentally ruins the Man's guitar while trying to clean it, George and Allie decide to make a new guitar! With a shoestring, rubber band, fishing wire, and yoyo, George creates the world's first monkey birdhouse bandolin! Curious George Clowns Around - George and the Man with the Yellow Hat are excited to visit the Clown College for Pepe El Loco's Big Show. While the Man tries to find a parking spot, George is mistaken for a messenger clown and is tasked with picking up parts for a top-secret gadget for Pepe. While navigating his way through the building, will George figure out a way to keep track of what floor he's on in time to make it to Pepe's big show?
Hundley's Truffle Trouble - Visiting George in the country, Hundley mistakenly eats some rare gourmet truffles the Renkins found on their land, not realizing they were NOT meant for him. Chef Pisghetti and others are crestfallen. No truffle linguini tonight! They enlist Hamilton the pig to hunt for more, but Hamilton is more interested in leading the gang on a wild goose chase. Just when it seems that all hope is lost, it turns out that Hundley is the one with the talented truffle-sniffing snout! George's Flying Disc Debacle - George is fascinated by Bill's flying disc, so Bill shows him his three-step throwing system (patent pending)! On his third try, George really gets it flying ... but so far that it gets lost! Hoping to retrace the disc's path in order to find it again, George tries to throw a number of other objects. But none of them are the right shape to make that same flight. Luckily, The Man with the Yellow Hat's pie is finally out of the oven, and the pie tin is exactly the same
The Fully Automatic Fun Hat: George wants to have a hat as fun as the Man with the Yellow Hat's yellow hat. But picking the right headgear is hard, and no one seems to recognize him in a fedora or Bavarian fishing hat. After a day of unsuccessful hat shopping George takes matters into his own hands and makes a super hat from craft supplies and toys right at home. Using levers, pop-up techniques and some trial and error, George engineers the Ultimate Yellow Monkey Fun Hat - fully equipped with food dispenser, prop launcher, and animal inflator. But what will happen when the Man accidentally wears the monkey hat at his big presentation? EDUCATIONAL OBJECTIVE: To show that everyone can design solutions to a problem, and that design is a creative process. Creatures of the Night: George thought it was odd that all the food was gone from the bird feeder in a single night. Who or what is eating it all? Could the small animal tracks be a clue? Determined to solve the mystery George stays up all night and finds a baby possum who has lost his family. The two set off on a night journey to find the possum's home and meet some other nocturnal animals (and some very tired "day animals"!) on the way. And because their night shadows strike a scary resemblance to the legendary Lake Creature of Lake Wannasink Lake - whose tale Mr. Quint is broadcasting to the entire town on this same night - the furry twosome cause quite a stir. EDUCATIONAL OBJECTIVE: To illustrate some nocturnal animals, in contrast to diurnal, and their habits, specifically opossums. To show some specific characteristics of opossums; how and where they live, what they eat, some sounds and behaviors, defense mechanisms, and their relationships to some other animals.
George's Backwards Flight Plan - Help! Professor Wiseman is set to launch B.I.R.D., her bird migration tracking device, at sunset, but the remote control isn't functioning properly. Up is down. Left is right. Off is on. Can George and Marco master the tricky remote control in time or will this B.I.R.D. be flying North for the winter? Curious George, Hog Trainer - George and Allie are determined to help Howie the Hog win a blue ribbon at the state fair, but the portly pig doesn't like to train for the competition. Once they figure out how to keep Howie clean, George and Allie use their creativity to find ways to keep Howie motivated and cool while exercising. Will Howie be in hog heaven this year and win the blue ribbon?
Scaredy Dog: Its time to store away some of George's toys in the basement, so George and Hundley venture into the deep downstairs - only to find themselves being scared off by a Big Creepy Noise they keep hearing. Where is it coming from? Could it be an evil robot... or a monster with a blender?! When even the Man and the Doorman get spooked, George and Hundley decide to be brave and use George's toy tape recorder and microphone to try and locate and de-code the sound. Will the terrified twosome ever find the source... or will the Noise find them first? EDUCATIONAL OBJECTIVE: To explore how the volume and clarity of a sound may change depending on one's distance from the source of the sound, and/or by covering or muffling the sound (covering one's ears for example.) To introduce tools that are used to copy (tape player) or magnify (megaphone) sound. Say Goodnight, George: George is out playing ball when the Man with the Yellow Hat calls him in for bedtime. But who can sleep when the sun is still out? The Man explains that in spring there's more daylight, so it's lighter at bedtime. And when he shows George how to set a clock, George likes this idea so much he takes time into his own hands and changes the clocks to accommodate his monkey play schedule. But now the Man is always late to his appointments to meet Mr. Ruffweek, the blimp owner - and if George doesn't set time straight again the two may miss a fun opportunity of a lifetime. EDUCATIONAL OBJECTIVE: To introduce the idea of increasing hours of daylight in summer months relative to winter months. To provide specific information about clocks as a way to measure time; how clock time can be adjusted, how alarms can be set, and different types of clocks.
Curious George Goes for 100 - It's Lake Wannasink Lake's 100th anniversary and George is in charge of the main attraction - the town's 100-year-old-flag with 10 stripes and 100 stars. When the stripes accidentally blow away, George runs around the countryside to retrieve them. Can George reassemble the flag in time for the big unveiling? Fearless George - "Fearless George" and his comrades (aka Steve and Betsy) are playing a make-believe adventure with George's toys. But putting away toys only to set them up again the next day really eats into play time. Is there a way to store the toys without destroying the set? Sounds like a job for "Fearless George!"
Curious George, Plumber's Helper: George is bored with all of his bath toys so he brings some new ones into the tub with him. What he doesn't realize is that not all toys float, and when he drains the water some of them spiral down the drain and cause a clog. So it's Mr. Auger, Plumber Extraordinaire, to the rescue! George loves to watch Mr. Auger work, and for being an adoring fan, George gets a few plumbing lessons from the professional. The next time the drain is clogged, George thinks he can fix the problem by himself - only he forgets to tighten the pipes and soon water is overflowing all over the apartment building! EDUCATIONAL OBJECTIVE: To show that when parts of a system are missing, it may not work as planned. Curious George Takes a Hike: Bill and the Man with the Yellow Hat are excited for their big hike. Bill is looking forward to collecting leaves and the Man wants to do nature drawings for his art class. George doesn't find any of these activities to be very exciting and longs to see some real action - which he gets when Bill and the Man fall off a small cliff, get stuck on a ledge, and need George to go find help. George needs to use the Man's numbered drawings of the landmarks they passed along the way, to try and find his way back to the Ranger Station for help. But will he be able to find the Man's beloved Yellow Hat which blew away? EDUCATIONAL OBJECTIVE: To explore mapping as a way to locate a destination and points of interest along the way. To show that using numbered drawings of location cues helps navigate backwards through a wilderness.
Monkey Stagehand: Bill needs some help behind the scenes of the town talent show and George happily volunteers. So Bill shows George the ropes, literally, and the two friends practice working the pulleys that control the curtains and scenery, and the levers for the stage trapdoors. After a few mishaps in rehearsal George takes extra care and practice in preparing for the show, and on the big night everything goes smoothly - until Bill falls through a trap door and ends up beneath the stage, leaving George alone! But knowing that the show must go on, George gathers up his courage, ingenuity - and all his hands and feet! - to prove that he's an outstanding stagehand after all. EDUCATIONAL OBJECTIVE: To demonstrate that systems have parts or components that work together to accomplish a goal. Magic Garden: Chef Pisghetti is running low on fresh vegetables and George tries to help by weeding the Chef's rooftop garden. George doesn't know greenery, however, and ends up pulling out all of the vegetables right along with the weeds! Now the Chef must replant everything and wait for the vegetables to grow. But George doesn't want Chef Pisghetti to have to close the restaurant, so he replaces the seeds with vegetables from his refrigerator at home. Will the Chef discover that what made his garden grow overnight wasn't in fact magic fertilizer - but a hairy elf? EDUCATIONAL OBJECTIVE: To understand that the vegetables we eat are parts of plants and that plants may be cultivated for this purpose. To understand that plants are living things, and as such have survival needs like water, nutrients, and sun in order to grow and reproduce. To identify seeds as one way in which plants reproduce, that seed-bearing plants produce their own seeds, and to discover that the seeds from a plant will always grow into adult plants resembling the parent.
Color Me Monkey: Mr. Glass is looking for a one-of-a-kind painting for his lobby and Mr. Zoobel knows just where to find such art - at the zoo, naturally! George and Charkie go along to meet SooBerm, the truly unique painting elephant who has her own style. But when Charkie causes a rip in the SooBerm painting for Mr. Glass's lobby, George must re-create the masterpiece so that no one discovers that the original is ruined. But first he has to figure out how to replicate the unique colors SooBerm used in her art. Could combining primary colors to create entirely new ones be the answer? Special Delivery Monkey: After lunch at Pisghetti's restaurant, George and The Man with the Yellow Hat finish their meal with a round of the Wild Goose Chase board game. The Man explains to George that moving ahead three spaces means not counting on the space he started on - a lesson which comes in handy when George is asked to help Chef Pisghetti by delivering a very special pie to a very special meeting. Along the way, George counts bus stops and buildings - and realizes that the rules of the board game are the same rules for following directions. His counting skills pay off as he arrives just in time for the Chef to deliver a pie in the face!
Free Hundley: If there ever was a dignified dog, it was Hundley. But once flea season begins Hundley's dignity goes right out the window - right along with his collar! - which lands him in the local pet shelter. While a caring stranger and friendly shelter director make Hundley a new home, George, Gnocchi and Charkie join forces to try and rescue the dapper dachshund and return him to his old life. Will the furry crew be able to follow an organized plan and free their friend - or will the trio find themselves under lock and key right along with Hundley? Bag Monkey: Just putting his toys away in an organized manner is a challenge for George - so he faces an incredible test when he represents the City Grocer in the local "Bag Olympics" for bagging groceries! Toys are one thing, but fitting canned ham, eggs and paper towels neatly into the same bag may prove too tall an order - especially with the overly confident Rodney from Large Mart packing in the next corner. But then again, if George can practice at home by fitting together the shapes of his stuffed camel and muscle man together, what's a little salami and cheese?
A Bridge to Farm: When George sees six stranded chicks on an island in a pond it's monkey to the rescue! George tries out several plans. Floating on his back as a monkey life raft is only temporarily successful so George looks for design inspiration in the local railroad and truss bridges. Using marshmallows, toothpicks and playing cards George constructs and then reconstructs a bridge strong enough to support one, then two, and then all six loud peeping chicks - and even the Mother Hen! EDUCATIONAL OBJECTIVE: To show that structures are made up of parts. Monkey Fever: The Man with the Yellow Hat always takes such good care of George, so when the Man comes down with a terrible case of the sniffles, George wants to return the favor. But how? He decides to try his own brand of monkey medicine to nurse the Man back to health, including setting up the bedroom like a real hospital, feeding the Man's cold and starving his fever, and even playing an impromptu game of charades with the pharmacist to get the proper cold medicine. But as George plays doctor for a day, he notices that the Man's symptoms are peculiarly close to those of Betsy's cat, the new mother of five kittens. Could the Man's illness mean he's anticipating feline fatherhood? EDUCATIONAL OBJECTIVE: To illustrate what it's like to be sick with a cold and some ways to take healthy care of yourself when you are sick; get rest, drink fluids, eat healthy food and, if needed, take medicine. To introduce some doctor's tools like thermometers and stethoscopes.
Big, Bad Hundley - When Hundley notices a big dog named Goliath helping the Doorman in the lobby, he wishes he were taller. George and Marco try to help the dachshund by giving him stilts, platform shoes, and even a fun house mirror to makes Hundley look big. But nothing cheers Hundley up until he figures out that good things come in all sizes! George's Simple Siphon - On the first hot day of summer, George, Bill and Allie decide to take a dip in Bill's pool only to discover that the pool is filled with algae! Even oars, rubber boots, pots, pans, and yellow rain hats won't empty the green water. Hot and tired, George gets a refreshing idea while sipping lemonade from his super long straw. Simple siphon to the rescue!
A hole in the roof means George and the Man with the Yellow Hat must sleep in the living room while their bedrooms are being repaired. But their adventure quickly turns into a disaster when George's nightly trips to the kitchen keep the Man awake at night. Can George figure out a way to quietly find his way to the refrigerator in the dark? George and Hundley are amazed by all the flying machines at the museum's aviation exhibit. So when Hundley's souvenir airship flies out of reach in the lobby, he dreams he is British flying ace, Leftenant Doxie. Joined by the daring flyboy Chuck Monkey, the dynamic duo use propeller power as they race towards the finish line. When Hundley awakens from his dream, he has a few new ideas on how to get his ceiling bound toy within reach.
Curious George, Spy Monkey: Nothing is more fun for George than reading his spy book "Double-Oh Doggy." Unless of course he can become a real Double-Oh Monkey! George goes undercover and follows the Man with the Yellow Hat, trying to solve the mystery of what surprise the Man is going to buy for George. But in order to stay completely hidden George needs proper spy gear like "Double-Oh Doggy. " So using recycled materials from home, George builds his very own periscope. George can now stay hidden from the Man as he trails him around town - but will the ever eager Charkie blow his cover? EDUCATIONAL OBJECTIVE: To learn how mirrors can work as tools. Castle Keep: While George practices his golf swing, Bill shows him how a little leverage can send the ball high in the air - much to the dislike of Jumpy Squirrel in the tree! So when George and the Man with the Yellow Hat visit Uncle Tam in Scotland, George is very happy to be able to practice his swing at the Castle Golf Course. But then a pesky squirrel steals his ball and runs off, and George is sent on a wild chase throughout the castle. Luckily, he remembers the principle of leverage, and he's able to pry open windows, pull book cases, spin wheels to lower a bridge and ultimately accomplish the perfect swing not only to retrieve his ball, but to uncover a special family document that will keep the castle in the family's possession. EDUCATIONAL OBJECTIVE: To show how leverage (the action of a lever pivoting about a point) works.
Red Planet Monkey - George is thrilled to visit Pizza and Einstein's Space Center to help solve a problem with the Mars rover. But a sleepy monkey falls asleep and wakes to discover that he and the Man with the Yellow Hat are going to Mars! Can the curious little monkey figure out what's been gumming up the rover's controls? Or was it all just a wonderful dream? Tortilla Express - When the grocer runs out of masa (cornmeal), George and Marco are worried they won't be able to make Marco's famous tortillas for his abuela's birthday. Thankfully, Uncle Enrique makes it his mission to find the key ingredient. During their ride on the "Tortilla Express," all three learn where masa comes from and how it gets from the farm to Marco's table.
Robot Monkey Hullabalo: At the museum, George joins Professor Wiseman and the Man with the Yellow Hat on a stroll through an amazing new robot exhibit. Later, after the Man gathers his old robots to add to the collection, George notices how excited Hundley is by his first robot sighting. That's when George gets his most brainy brainstorm yet and decides to make himself into a robot to play with Hundley! Using a hodgepodge of paper, tubes, cardboard boxes, gadgets and even a colander, George glues together an awesome robot outfit that works a little too well and fools even the sharp-witted Professor Wiseman. Will George end up on display at the museum? EDUCATIONAL OBJECTIVE: To build or construct a structure using the design process and found objects. Curious George and the Slithery Day: George is watching and feeding Mr. Zoobel's gopher snake, Bruno, and mice, Benjy and Willie, for the day. But Mr. Zoobel forgets to tell George that Bruno is about to shed his skin. So when George sees the shed skin he worriedly takes it to the pet store for an explanation, leaving behind the snake with his cage open! And when George comes home the mice escape too. With a little help from Hundley, a wild chase around the building ensues and George gets the animals safely back - learning a lot about snake feeding (and hiding) habits along the way. EDUCATIONAL OBJECTIVE: To provide information about snakes as one type of animal; what it eats, where and how it lives, and some behaviors; the predator/prey relationship. To introduce the idea of habitat.
Today is the big unveiling of the Ankylosaurus dinosaur skeleton at the Museum, but it's missing a leg! George and the Man with the Yellow Hat thought they delivered all 4 bones. Where did the 4th bone go? Fortunately, Mr. Quint took pictures on their way to the Museum. Maybe the photos can lead them to the bone...if they can only figure out which order to put them in. George and Allie's imaginations run wild as they brainstorm what could be in the large unmarked box on George's doorstep. Based on its weight, sound, smell, and bristly hair, they're certain it's a baby goat! But what's really inside surprises them more than anything they could have ever imagined.
When Professor Pizza's birthday present is dragged away by a strong ocean current, George volunteers to take an undersea adventure in a monkey-sized submarine to retrieve it. Can the curious little monkey locate a small package at the bottom of the ocean or will Pizza's present be forever lost at sea? Double-Oh-Monkey takes on his most important case yet - to prevent Steve's well-intentioned (but always disastrous) "good luck present" from ruining Betsy's dance recital! Using his super spy skills and all five of his senses, George tracks down Steve and discovers...a bucket of wet paint?! Can George warn Betsy in time? Or will her dance recital get a splash of color?
George and Allie's Lawn Service - George and Allie are crazy about Mr. Renkins' new kids -- baby goats named Suzy and Sammy. But when the goats keep escaping their pen and chewing on everything in sight, can George and Allie find a way to keep their new friends penned up? Curious George's Scavenger Hunt - It's a race around the city as George, Marco, and Chef Pisghetti go on a shape-finding scavenger hunt to raise money for the animal shelter. They find rectangles, stars, and circles, but how are they ever going to find 100 diamonds?
George Measures Up - Chef Pisghetti is cooking one up for the records book - a strand of spaghetti that measures 30 feet! When the Chef leaves for an important appointment, George protects the noodle from being destroyed by a playful Gnocchi. Later, the Chef calls to ask George how tall the building next door is, but George doesn't have anything long enough to measure with... or does he? Chef Pisghetti returns and sees a monkey measuring a building with the world's longest noodle. Now THAT'S one for the record books! Something New Under the Sun - To beat the scorching summer heat, George and the Man with the Yellow Hat visit the museum, which is the only place in town with power, due to its new solar energy panel. George sees how the sun can charge batteries, and the Man agrees to make his famous lasagna as a surprise for Dr. Levit's birthday. But how can the Man make his lasagna without power for his electric oven? Can a monkey's new knowledge of solar power be the key to baking the world's first solar-energy birthday lasagna?
George and Marco are excited to help their new friend Lily practice the dragon dance for the Chinese New Year parade! But when they accidentally ruin the nose on the dragon costume, it's a race against the clock to fix it in time. Can a monkey mend a dragon or will this New Years be out of luck? Monkeys LOVE bowling, especially when high scores raise money for their favorite songbird - the bobolink! But when George finds himself dodging runaway balls and flying shoes, he worries the charity event will be a bust. Could mixed-up bowling shoes be causing the chaos?
The Big Picture - George loves imitating the Cerulean Warbler's distinct chirp and is aghast when the Man with the Yellow Hat tells him that his favorite bird is on the endangered species list. Not to worry, the Man just wrote a book to make people aware that the bird needs assistance. But unfortunately, stores don't want to carry the book because, at 1,400 pages, it looks like a boring scientific tome. Fortunately, George runs into Steve who has lots of idea for promoting his lemonade stand. This prompts George to come up with an idea of his own -- paint an empty billboard with a razzle-dazzle picture to help promote the book. Easier said than done and even when done, will it help sell the book and spread the bird word? Juicy George - George has never seen a farmer's market before and finding one on his doorstep is just about the best thing ever -- until he drinks Juicy Jay's special blended juice and then that's the best thing ever! When the farmer's market leaves and there's no more juice, the Man with the Yellow Hat and George decide they need their own juicer. As they start to unpack their new purchase, the Man gets called away. A smart monkey can figure out a juicer on his own and recreate the special juice, right? It's certainly not as easy as it seems and certainly not a mess-free process! Although he has a few missteps (amazing how mushed vegetables can fly all the way to the ceiling), George masters the juicer. But will he be able to make the juice he and the Man think is the best ever?
Curious George Beats the Band: At the symphony, George is lost in his daydreams. Inspired by such beautiful music, George imagines playing with Hundley in space among the twinkling stars, and flying from the ocean up to the sky with a friendly Loch Ness monster and a school of happy ducks. So when the symphony maestro announces that George is the winner of the conductor-for-a-day contest, George can't believe his good fortune. He'll be making that wonderful music! But first George must learn the rhythms necessary to conduct an orchestra, and he studies and practices night and day. Sure enough, his debut goes brilliantly - until Charkie mistakes George's baton for a dog toy and the monkey maestro has to play "keep away" without conducting his musicians into a musical frenzy. EDUCATIONAL OBJECTIVE: To learn to identify and reproduce patterns in music such as rhythm, pitch and musical notation. Hats and a Hole: A hard hat, a shovel, a wheelbarrow and a ladder - George learns that all four items are necessary when digging a gigantic hole. But why are George and the Man With the Yellow (Hard) Hat digging in their own yard? It's a surprise, and George will have to wait for the answer while the Man and Mr. Quint go help Flint Quint change a light bulb, taking the ladder with them. But when the hats fall into the hole after a run-in with Jumpy Squirrel, how will George retrieve them? After trying this hat rescue mission with several items which are not quite long enough to reach into the bottom of the hole, George decides that a water hose might do the trick. And when he accidentally turns on the water itself, the ensuing flood turns out to be a spark of genius - not only does the water float the hats to the surface, but George discovers the true purpose for the hole. EDUCATIONAL OBJECTIVE: To introduce the idea that some things float; due to their shape and/or due to the material they are made out of.
To raise awareness for the rainforest, Professor Wiseman enlists George and the Man with the Yellow Hat to help make a movie about the different plants, animals, and insects that call it home. But when a frisky tamarin monkey runs off with their camera, the chase is on! Will George's jungle instincts lead him to the camera or is the movie over before the big premiere? When George, Gnocchi, Hundley and Bill get stuck in the back of a delivery truck and end up lost, what's the one thing they have in common? Their senses! George's eyes, Gnocchi's nose, and Hundley's ears provide the memory clues they need to figure out the way back. And with the help of Steve's brain, home is just hop, skip and boat ride away!
Hundley's Truffle Trouble - Visiting George in the country, Hundley mistakenly eats some rare gourmet truffles the Renkins found on their land, not realizing they were NOT meant for him. Chef Pisghetti and others are crestfallen. No truffle linguini tonight! They enlist Hamilton the pig to hunt for more, but Hamilton is more interested in leading the gang on a wild goose chase. Just when it seems that all hope is lost, it turns out that Hundley is the one with the talented truffle-sniffing snout! George's Flying Disc Debacle - George is fascinated by Bill's flying disc, so Bill shows him his three-step throwing system (patent pending)! On his third try, George really gets it flying ... but so far that it gets lost! Hoping to retrace the disc's path in order to find it again, George tries to throw a number of other objects. But none of them are the right shape to make that same flight. Luckily, The Man with the Yellow Hat's pie is finally out of the oven, and the pie tin is exactly the same
George Meets Allie-Whoops - George opens the chicken coop at the Renkins' farm and finds - wait -- a little girl?! Mrs. Renkins introduces George to Allie, her 5-year-old granddaughter who's spending her summer in the country. Allie is thrilled to meet George and practically runs out of breath asking him a million questions. She wants to know what it's like to be a monkey, and George spends an entire day showing her, which includes climbing high in a tree to see where Jumpy squirrel lives. When George climbs down the tree though, he finds that Allie is afraid to follow him. Not that Allie minds being stuck in the tree she speaks squirrel, you know. Still, George knows girls can't live in trees. He needs to bring out Allie's inner monkey and get her down from the tree! Hundleys Great Escape - Hundley takes it upon himself to return the toy a baby dropped in his lobby. But when George sees Hundley racing down the street with the toy in his mouth, George thinks he wants to play, and this delays Hundley. Hundley is not happy to see the baby drive off in a bus sans toy and is even more upset when Gnocchi, who wants in on the fun, grabs the toy and disappears through Pisghetti's basement window. George and Hundley follow Gnocchi into the basement, only to have the door lock behind them. Uh-oh. George and Gnocchi can climb up and out the window, but Hundley can't. George comes to the rescue by constructing a ramp leading to the window that even the littlest Daschund legs can climb. Now they just need to figure out where that baby went.
The Inside Story - George doesn't feel so well. He's sneezing and can't taste Chef Pisghetti's sauce. He learns that he has a germ inside that's given him a cold. George wishes he could make the germ go away so he could feel better. Gnocchi curls up with George and they both go to sleep. In his dream, George wakes up inside himself, with Gnocchi at his side. They are facing that pesky germ - the bluesy, singing Toots and his Germettes, who have set up camp inside George. George wants them to leave, but they are having a wonderful time and never want to go! George and Gnocchi chase Toots through George's body (nose, stomach and lungs) in an effort to evict him. Will they succeed? And if so, how? A Monkey, A Plan, A Canal - Oh no! George and Allie find that a dry spell has lowered the water level of Lake Wanasink Lake and one of their fish friends got trapped in a small pond away from it's family! What's a monkey and girl to do? Trying to put the fish in a pail to carry it over doesn't work. George decides to dig a canal between the lake and the little pond. This would work except that the small pond is downhill from the lake and fish can't swim up hill. With some help from Bill, George realizes his canal needs a lock. Even though this is big work for a little monkey, George is up to it! Once George figures out how to build it, will the fish use it and swim back to his family?
The Doorman is upgrading the building's emergency system, and in the lobby now is a big red emergency button that George is dying to push. When George plays fetch with Hundley and their ball is lost, George thinks that this is an emergency worthy of pushing that button! Push it he does, and the fire crew is on their way. What George doesn't know is that the ball went down the elevator shaft, causing the elevator to break down with The Man with the Yellow Hat stuck inside - a REAL emergency! Will the fire crew rescue his friend (before his ice cream melts)? And will George learn when he should, and should not, push that button? / Flying home from a fishing tournament, George and The Man with the Yellow Hat encounter a storm, so they land and spend the night at a Prairie Nature Center. Their friend and guide, Inez, raises endangered Black Footed Ferrets and releases them into the wild. George has several close encounters with one of the ferrets, who likes to play chase and steal George's fishing trophy! When it's time to release the ferret into the wild, George surprises the ferret with a gift...but George is the one who ends up surprised when the ferret becomes a stowaway on the plane ride back home!
All aboard! George and Hundley go on an overnight train trip together. The trip coincides with George's birthday, and, as a special treat, the conductor will allow George to drive the train on his big day. But when George and Hundley accidentally get off the train, the trip becomes a true cross-country adventure. Will they find their way back in time for George to blow out the candles - and blow the train whistle?
Doctor Monkey - When George accompanies The Man with the Yellow Hat to Dr. Baker's office for his annual check-up, he discovers that a stethoscope is a pretty handy thing to have around when you're trying to solve a puzzle involving a mysterious sound. Curious George the Architect - Mr. Glass is building a new skyscraper in the neighborhood, and George and Gnocchi think that his construction site is more fun than a playground. George learns how bulldozers, cement mixers and jackhammers work, and why it's not a good idea to let a monkey operate them.
All aboard! George and Hundley go on an overnight train trip together. The trip coincides with George's birthday, and, as a special treat, the conductor will allow George to drive the train on his big day. But when George and Hundley accidentally get off the train, the trip becomes a true cross-country adventure. Will they find their way back in time for George to blow out the candles - and blow the train whistle?
Water to Ducks - After a big rain, George is ecstatic to discover ducks swimming in a big puddle next to the country house. But the puddle starts to shrink and the ducks begin to fly away. How can George keep that puddle from evaporating so he and Jumpy can continue to play peek-a-boo with that cute baby duck? Animal Magnetism - On a mission to find magnets to hang his newest masterpiece on the refrigerator, George learns a lot about magnets. His new knowledge comes in handy when he has to save his precious artwork from a giant magnetic crane at the junkyard.
Grease Monkey in Space: The Man with the Yellow Hat's dream of space travel is finally coming true! He's been assigned to repair a large telescope, but on the day of the big launch Professors Wiseman, Pizza and Einstein realize that it's actually a two-man - or rather, a one-man and one-monkey - job. Soon it's up to George to complete the mission and replace the telescope's batteries. George has only a few minutes before his air runs out to accomplish his task and remember his right, his left and his shapes. Can George save the day or will the space walk turn into a space "whoops?" Pinata Vision: When George attends Betsy's birthday party he is ready for a day of fun with friends. Steve and Betsy blindfold George and give him the first shot at breaking open the birthday pinata - but when George swings the bat without any sense of where he's aiming, he makes a grand mess instead. To help George improve his game, Steve blindfolds George and sets him off to try and find Charkie - and George navigates his way around the city by using only his hands, ears and sense of touch. His adventure leads him to some familiar places and ultimately back to the sweet pinata prize!
Curious George Sees Stars - George is determined to count all the stars in the sky but he just can't stay awake long enough to finish. And when he goes back to the city it's even more difficult-the stars have disappeared! Will George be able to come up with a system to keep track of his count? And exactly where do all the stars go when George goes to the city? Curious George Gets a Trophy - As a reward for helping him wash dishes at the restaurant, Chef Pisghetti gives George an ice cream sculpture in the shape of Gnocchi the cat. George really wants to show The Man with the Yellow Hat his new trophy, but the ice cream keeps melting! After a few melted dishes, George learns a whole lot about what happens to ice cream outside of the freezer.
Curious George's Rocket Ride - The International Space Station's food supply has run out, and George is the only one who has the unique skills needed to fly the rocket and deliver the supplies. But George can't help but be curious about what's in those interesting looking containers. Before you know it, George has quite a mess to clean up before the supplies can be launched. Luckily, George's experience with cleaning his room and his knowledge of how shapes fit together helps him put it away in time to get the astronauts their supplies. Curious George, Station Master - George and The Man with the Yellow Hat offer to pick up Bill when his train comes in and when he gets there, Flint Quint, the station master, shows George how he keeps the trains running smoothly and arriving on time. While Flint is eating lunch, George decides he wants to try his hand at being station master and while everything starts off smoothly, pretty soon trains are off schedule, out of order, and very confused. Mr. Quint comes to the rescue, and they put the trains back in the correct number order before they reach the station.
Red Planet Monkey - George is thrilled to visit Pizza and Einstein's Space Center to help solve a problem with the Mars rover. But a sleepy monkey falls asleep and wakes to discover that he and the Man with the Yellow Hat are going to Mars! Can the curious little monkey figure out what's been gumming up the rover's controls? Or was it all just a wonderful dream? Tortilla Express - When the grocer runs out of masa (cornmeal), George and Marco are worried they won't be able to make Marco's famous tortillas for his abuela's birthday. Thankfully, Uncle Enrique makes it his mission to find the key ingredient. During their ride on the "Tortilla Express," all three learn where masa comes from and how it gets from the farm to Marco's table.
Curious George Takes a Job - Following his nose, George sniffs his way to Chef Pisghetti's Ristorante where he finds Gnocchi the cat being tormented by her enormous ribbon. While the Chef is cooking up a meal to tempt a restaurant critic, George and Gnocchi experiment with kitchen magic. They learn that when cooking, not everything becomes floppy like spaghetti and some things don't really belong in the pasta pot. Curious George Takes Another Job - After George's success helping Chef Pisghetti impress the restaurant critic, the Chef suggests that George help his friend Mr. Glass wash the windows of his skyscraper-The Glass Palace. A perfect job for a little monkey! But maybe not a curious monkey because George can't help but be distracted by some amazing shadows he sees inside the windows.
King Doggie: When a limo pulls up to the doorman's lobby, the Princess of Bratvia steps out and scoops up Hundley, claiming that he is in fact a Royal Doggie! To verify this, the Princess's Aide measures him and sure enough, Hundley's head is three buckles high, his body is four stripes long and, most importantly, he has the purple mark of Bratvian royalty on his proud chest. So her Highness takes Hundley, a.k.a Barkington the Fifteenth, off to his new palace but soon the princely pup grows weary of luxury and longs for his old lobby. So it's up to his friend George to help convince the royals that Hundley, although very dignified, is just a regular dog of the people. True, Hundley's precise measurements are indeed those of a King Doggie - but could the leftover grape jelly on his chest be a clue to his real identity? EDUCATIONAL OBJECTIVE: To understand how to use non standard units of measurement. The Lucky Cap: George's day goes from bad to worse. He spills a bowl of milk, gets caught in a torrential downpour, and just can't get past that seven square in hopscotch. But then the Man with the Yellow Hat gives George a new cap, and the moment George puts it on his misfortunes turn into windfalls - he finds a shiny quarter, gets a free shopping spree at Dolson's toy store, and wins his first hopscotch game ever! When the Man washes the hat, however, George's bad luck returns - it's shrunk so small that it barely fits on his head! Without the hat, George needs to figure out how to count to 25 in order to win Steve's Ultra Extreme Hopscotch Challenge. Will George discover that brainpower is a force more powerful than luck? EDUCATIONAL OBJECTIVES: To learn to count from 1 to 22. To learn to count back from 5 to 1.
Curious George Sinks the Pirates / This Little Piggy Curious George Sinks the Pirates: Hundley, the proud lobby dachshund, is also quite the boats-dog and longs to set sail on the ocean blue. Hundley's dream becomes "reality" one night when he dozes off to sleep - and into a big maritime adventure. Aboard the S.S. Dignified, the most orderly ship to ever set sail, Captain Hundley and his crew - Gnocchi, Charkie, and First Mate George - gear up for a watery quest. Yet it's not exactly smooth sailing when Yellow Hat the Pirate and his crew attempt to take control of the vessel (Arrr!) and his own First Mate almost sinks the ship! Can Captain Hundley stay dignified and save the day? EDUCATIONAL OBJECTIVE: To introduce the idea of sinking and floating. This Little Piggy: For George, Dulson's Toy Store is irresistible, especially since it's where he finds the sailboat of his dreams. But he learns that the boat costs five dollars - and now exactly 500 pennies stand between George and his big dream! After scouring his room and his penny reserve George comes up short, but then sets out to earn the rest of the money by doing everything from house chores to harmonica performances. The Man with the Yellow Hat gives George a special piggy bank in which to store his new savings - and, if George can only find a way to break open the bank to retrieve his funds, he'll discover that 100 nickels saved is indeed one sailboat earned. EDUCATIONAL OBJECTIVE: To understand the value of coins.
Curious George and the Invisible Sound - While trying to record different animal sounds in the country, George discovers some amazing things about the dynamics of sound: the closer he gets, the louder the sound; the further away he is, the quieter the sound. Then he discovers one he's never heard before. He follows the direction of the sound throughout the house until he finds... a cricket?! How can something so small make such a big noise? Curious George, A Peeling Monkey - George really can't wait to see what's inside Professor Wiseman's birthday present. Because he's a good little monkey, he leaves the present in one piece, but he distracts himself by "unwrapping" everything else around him. George learns that lots of things have covers, and for many different reasons. Even the bathroom walls are covered with wallpaper! But not for long...
George's Super Subway Adventure - The Man with the Yellow Hat has two surprises for George today: They're going to the zoo and they're riding the subway! George is so excited to see his first underground train that he hops right on, leaving the Man behind at the subway terminal. After comical mishaps where the two barely miss meeting up and some fun stops along the way, George figures out how to take the train all the way to the zoo, where he patiently waits for his friend to catch up. Well Done, George - A certain muddy monkey needs a bath, but there's no water coming out of the faucet. George and the Man with the Yellow Hat find a broken water pump in their well and head back to the city so George can take that much needed bath. This time when the water stops flowing from the faucet, George takes matters into his own paws and uses his newly acquired knowledge to build a well in their front yard. But can he build a pump to get the water from the ground into his fifth floor bathtub?
Curious George, Door Monkey: As lobby dog, it's Hundley's job to keep everything in order. But when George finds some intriguingly shaped packages, the lobby is soon filled with tennis, bowling, and golf balls and a ton of empty boxes! George and Hundley scramble to put the balls back in the right size boxes before the ball-collector tenant comes to retrieve his packages! Curious George Goes Up the River - George is supposed to be feeding the ducks while The Man with the Yellow Hat helps Mrs. Renkins look for her lost baby chicks. But somehow, "feeding the ducks" turns into a trip down the river for George and Jumpy. At first, it's fun, but soon George and Jumpy realize they're getting pretty far from home. With the help of some familiar landmarks, they make their way back safely-and the baby chicks find them!
Curious George, Dog Counter - It's Dog Show Day! George and Professor Wiseman spend the day with all kinds of different dogs: big, small, hairy...and hungry. With the help of his sandwich, George tempts the winning dogs to follow him home to show The Man with the Yellow Hat. Once there, George can't keep track of all the dogs, so he and a worried Hundley come up with creative ways to sort and count the dogs in the apartment. Squirrel For a Day - When Bill shows George how Jumpy Squirrel stores his food in the ground, George decides this is a pretty good idea and tries to store all the food in the country house in the ground too. The Man with the Yellow Hat rescues their supplies and tries to explain that they should only put things in the ground if they want them to grow. That sounds like another great plan. George tries to see what else might grow-will car keys grow into a car? Will a rubber band grow into an inner tube?
Hundley's Truffle Trouble - Visiting George in the country, Hundley mistakenly eats some rare gourmet truffles the Renkins found on their land, not realizing they were NOT meant for him. Chef Pisghetti and others are crestfallen. No truffle linguini tonight! They enlist Hamilton the pig to hunt for more, but Hamilton is more interested in leading the gang on a wild goose chase. Just when it seems that all hope is lost, it turns out that Hundley is the one with the talented truffle-sniffing snout! George's Flying Disc Debacle - George is fascinated by Bill's flying disc, so Bill shows him his three-step throwing system (patent pending)! On his third try, George really gets it flying ... but so far that it gets lost! Hoping to retrace the disc's path in order to find it again, George tries to throw a number of other objects. But none of them are the right shape to make that same flight. Luckily, The Man with the Yellow Hat's pie is finally out of the oven, and the pie tin is exactly the same
Monkey Size Me - It's hard being a little monkey in a big world. George tries to throw the Man with the Yellow Hat the perfect surprise party, but he orders a cake too big to fit in the freezer and he's too short to hang the decorations from the ceiling. George fantasizes about a life where everything is monkey-sized...where he could drive a monkey-sized car, order a monkey-sized cake, and even wear a monkey-sized yellow hat! But how would a monkey-sized party effect his regular sized guests? Metal Detective - There's no better way to spend a sunny afternoon than playing with your favorite robot on the beach. But when a sudden rainstorm has George and the Man with the Yellow Hat running for shelter, George is upset to learn that he left his robot resting in the sand. With Professor Wiseman's help, George makes a homemade metal detector to help him find his buried metal friend. Can a monkey rescue a robot using an alarm clock, tape, and a calculator?
Curious George Discovers the "Poles" - George is thrilled when Bill asks him to look after his tadpoles. He conscientiously feeds them and even decides to give them a little vacation in the lagoon. But the tadpoles disappear and George worries that he's lost Bill's pets forever. After weeks of searching, George is ready to give up hope, until he learns that the tadpoles haven't vanished; they've grown into frogs! Curious George Finds His Way - Hundley and George get locked out of the building in the back alley. While trying to find their way back in, they get hopelessly lost. To make matters worse, it starts to get dark. It isn't until they begin to hear some familiar sounds they realize that with the combination of Hundley's sharp ears and George's good memory of what they'd heard along the way, they can find their way home.
Hundley's Truffle Trouble - Visiting George in the country, Hundley mistakenly eats some rare gourmet truffles the Renkins found on their land, not realizing they were NOT meant for him. Chef Pisghetti and others are crestfallen. No truffle linguini tonight! They enlist Hamilton the pig to hunt for more, but Hamilton is more interested in leading the gang on a wild goose chase. Just when it seems that all hope is lost, it turns out that Hundley is the one with the talented truffle-sniffing snout! George's Flying Disc Debacle - George is fascinated by Bill's flying disc, so Bill shows him his three-step throwing system (patent pending)! On his third try, George really gets it flying ... but so far that it gets lost! Hoping to retrace the disc's path in order to find it again, George tries to throw a number of other objects. But none of them are the right shape to make that same flight. Luckily, The Man with the Yellow Hat's pie is finally out of the oven, and the pie tin is exactly the same
Wheels on the Bus - Running late for an important meeting at the Glass Palace, George and the Man with the Yellow Hat decide to take the bus rather than walk. But when George and the Man get off at the wrong stop, the bus leaves with the Man's portfolio still inside! Determined to retrieve the important drawings AND make it to the meeting on time, George jumps in a basket on a bicycle. The Man orders a baffled taxi driver to follow that monkey on the bicycle to catch the bus to get his portfolio! With the clock ticking, will either of them catch up to the bus and arrive at the meeting in time? Seed Trouble - George loves eating at Chef Pisghetti's restaurant! When Chef explains that he can't grow enough vegetables to keep his customers fed, George and the Man with the Yellow Hat offer to start their own garden to help the Chef out. The garden is ready to be planted, when Compass and his pigeon friends eat some of the seeds! George dumps the seeds into one jar to keep them safe... and learns too late that different seeds can't be planted together. Can George figure out how to separate and identify the seeds, and keep Chef Pisghetti in business?
George's Home Run - While Marco tries to hit his first Little League home run, George gets to play scorekeeper. Unfortunately, he can't remember the order of the numbers, so he isn't getting it quite right. Marco helps out by using a catchy song to teach George how to count from 1-10 and then George returns the favor by agreeing to be a pinch runner for an injured Marco. Can a speedy little monkey run the bases fast enough for Marco to get his first home run? Monkey on Ice - Bill wants to earn another Junior Sprout badge by constructing and sleeping in an igloo, inspiring George to build his own. Only George wants his igloo to have windows and be big enough to fit his friends and furniture--not small and cozy like Bill's. When George's huge ice house leaves him freezing cold, he decides to build one in a much warmer location--inside the country house.
Curious George Flies a Kite - A gusty morning at the country house leads George to experiment with aerodynamics. In the wind, birds soar, ping-pong balls roll, and bricks don't move at all. But the best thing of all for a windy day is a kite. George, with the not-so-willing assistance of Jumpy Squirrel, discovers the wonders and the perils of kite flying. From Scratch - Gnocchi, the cat, is accused of scratching the booths in Chef Pisghetti's restaurant. To prove Gnocchi's innocence (and eat cannoli), George decides to mount an investigation. Using his scientific inquiry skills, he observes the differences between the scratches Gnocchi makes with her claws and the scratches left on the booth and shows that his friend was wrongfully accused.
Professor Wiseman visits the country and teaches George about constellations, the groups of stars in the sky that form recognizable shapes. George is fascinated with Orion's Belt, the Big Dipper, and The Dog - and he draws his own book of constellations as a guide to the night sky. When George returns to the city, he can't wait to spot the stars there too - and he invites all of his city friends onto the roof for a star-gazing party! But the city lights block their view of the sky, and the stars are hard to see, so George and his friends find a way to make their own stars. / George is thrilled when Marco asks him to help build a volcano for Show-and-Share at school. With some paint, chicken wire and papier mache, their creation is nearly complete. All they need is the lava! Marco combines a frothy concoction of vinegar, soap and baking soda and -- sizzle, fizzle, and foam! -- the volcano erupts. Wow! When Marco leaves the project at George's apartment for the night, George can't stop thinking about the eruption and, not able to resist, triggers another. But now George is out of all of the ingredients needed for the eruption and somehow must recreate the lava flow for the big day! Can George save Marco's volcano??
Monkey Size Me - It's hard being a little monkey in a big world. George tries to throw the Man with the Yellow Hat the perfect surprise party, but he orders a cake too big to fit in the freezer and he's too short to hang the decorations from the ceiling. George fantasizes about a life where everything is monkey-sized...where he could drive a monkey-sized car, order a monkey-sized cake, and even wear a monkey-sized yellow hat! But how would a monkey-sized party effect his regular sized guests? Metal Detective - There's no better way to spend a sunny afternoon than playing with your favorite robot on the beach. But when a sudden rainstorm has George and the Man with the Yellow Hat running for shelter, George is upset to learn that he left his robot resting in the sand. With Professor Wiseman's help, George makes a homemade metal detector to help him find his buried metal friend. Can a monkey rescue a robot using an alarm clock, tape, and a calculator?
Guest Monkey - George is almost as excited as Allie on her first day of school, but is ecstatic when she invites him to school the next day as a special guest monkey! He soon learns, though, that kindergarten has a lot of special rules that he's not used to - like not climbing on the furniture or standing in the sand table. Will George get extra credit for trying to follow the rules, or will his effort create one big mess? Charkie Goes to School - Charkie's building has a new rule - all dogs must have a good-behavior diploma from obedience school. After seeing Charkie struggle with the obstacle course, George recruits the academy's top alumni, Hundley, to help prepare Charkie for the final exam. Can George and Hundley figure out a way to get Charkie to cross the finish line amid all the distractions?
Professor Wiseman visits the country and teaches George about constellations, the groups of stars in the sky that form recognizable shapes. George is fascinated with Orion's Belt, the Big Dipper, and The Dog - and he draws his own book of constellations as a guide to the night sky. When George returns to the city, he can't wait to spot the stars there too - and he invites all of his city friends onto the roof for a star-gazing party! But the city lights block their view of the sky, and the stars are hard to see, so George and his friends find a way to make their own stars. / George is thrilled when Marco asks him to help build a volcano for Show-and-Share at school. With some paint, chicken wire and papier mache, their creation is nearly complete. All they need is the lava! Marco combines a frothy concoction of vinegar, soap and baking soda and -- sizzle, fizzle, and foam! -- the volcano erupts. Wow! When Marco leaves the project at George's apartment for the night, George can't stop thinking about the eruption and, not able to resist, triggers another. But now George is out of all of the ingredients needed for the eruption and somehow must recreate the lava flow for the big day! Can George save Marco's volcano??
Follow That Boat - Steve needs an A to pass his history class and his model papyrus boat is sure to make the grade. George helps him test the boat in Endless Park's pond, but a sudden rainstorm sweeps it down the sewer grate! While searching for the boat, Steve and George learn that debris from the street ends up in the ocean. Will they ever find Steve's little boat in the big ocean or will he be taking history again next year? Educational Objective: To recognize that waste needs to be disposed of properly to prevent unnecessary harm to the environment. To learn about a manmade system designed to reduce man's impact on the environment by working to maintain a clean and healthy environment. Windmill Monkey - George proudly finishes planting his rooftop garden when he turns around to find that Compass and his friends have eaten all the seeds. The scarecrow overlooking the garden didn't scare them at all! While buying more seeds, George spots a windmill and learns how the wind can power just about anything. The inspired monkey sets out to create the world's first wind powered scarecrow in hopes that will keep his seeds safe. But some things are more easily planned than done! Educational Objective: To recognize wind as an alternative and renewable source of energy capable of doing work.
George-O-Matic - George is entranced by the museum's newest addition: a vending machine full of levers, wheels, springs, and healthy snacks! So when George is put in charge of making the dessert for an important dinner party, he can think of nothing better than creating his own dessert dispensing vending machine - the George-O-Matic. One tiny design flaw: George asks Gnocci the cat to motor the machine, causing it to go into overdrive. Curious George, Sheep Herder - George buys a cool new scarf at the Country Fair, but with one tug on a loose strand of wool, the entire scarf unravels! While searching for sheep that will give him some wool for another scarf, George accidentally whistles, which sends Bo the sheepdog and his flock of sheep on a wild adventure through the country. Can George whistle his way out of this mess or will his baaaaaad day turn even worse?
Downhill Racer - When George hears about the annual soapbox derby, he enlists Allie to help him make the coolest car a monkey could drive. But even with the help of Bill's instruction manual, building a car takes a lot of work and car parts sure are hard to find. Will their car made out of wagon wheels, a kayak, and brakes from a buggy race past the finish line or are they on a crash course? Book Monkey - George loves books and helping others, so volunteering to help the librarian is a no-brainer! But when she is called away, George may have volunteered for a bigger job than he expected. He does his best to reshelf books, but when people can't find what they're looking for, he starts over from scratch. After he sorts by the color, then size, then subject, how will the exhausted little monkey react when the librarian tells him that books are also sorted alphabetically?
Curious George Buys a Kite - After a gust of wind destroys their kite, George and Bill are determined to buy the Ultimate Kite on display at Ada & Luke's country store. Luckily, Bill & George's Excellent Job Service finds enough work to keep their weekend schedule filled with money making chores--until rain prevents the duo from completing their outdoor tasks. Can their precise schedule be rearranged to do the inside chores while it's raining and complete the outdoor tasks when it's sunny or will Bill and George's Excellent Job Service go out of business? Train of Light - During a trip to Mabel's Department Store, George helps wrap presents, watches himself on TV, rides the escalator, and becomes fascinated by a lamp that casts a shadow of a moving train onto the wall. When George tries to leave the store, the door is locked and the lights shut off. George is trapped inside, so he gets to work creating his own signature lampshade that he hopes will grab the attention of the Man with the Yellow Hat. Will George's plan work or will George be spending the night in the store?
Go West, Young Monkey - The Doorman gets a special delivery - a Western Town to add to his amazing train set. He lets George, Steve, and Betsy assemble it, but they lose the final railroad pin that holds it all together! After helping them search, an exhausted Hundley dozes off and dreams that he's the deputy of an old West town where a stranger (George) loses the ceremonial pin that links the new railroad tracks. Can Deputy Hundley find the pin and save the day? Meet the New Neighbors - George ventures into the new neighborhood Vietnamese grocery store to buy carrots, cucumbers, and apples. He has a hard time finding the items on his list, so George buys the closest fruits and vegetables he can find: phat thu, mang cau ta, and kho qua. But the ingredients don't work in the Man with the Yellow Hat's recipes. Not wanting to take any more chances, George revisits the store, only this time he brings takeout and the storeowners back with him!
George and Marco Sound It Out - Nothing can stop George from listening to his favorite band, Lobos de Plata, a Latin band that plays in Endless Park. So when the bandstand is taken down, George goes on a mission with his friend and band-member, 8 year-old Marco, to find a perfect place for the band to play. After a day of checking the acoustics at Pisghetti's, the zoo, and George's lobby, their last hope is the museum. Will it have a room that is quiet, won't produce echoes, and is large enough for an entire band? A Monkey's Duckling - George is so anxious for Dumpling Duck's eggs to hatch that he takes over as chief egg-sitter when Dumpling takes a break. When the first duckling emerges and sees George, he thinks the monkey is his mama! As George shows his doting protege the differences between a monkey and a duck, can he convince the duckling that birds of a feather should flock together?
School of Dance - Little monkeys love to dance, which is why George can't wait for Allie's dance party. When Bill announces he's leaving town because he doesn't know how to dance the box step, George creates a footsteps dance step map to help. But you can't take a dance map to a party! How will Bill keep from stepping on toes without one? Curious George Sounds Off - Chef Pisghetti is distraught: his chickens won't lay any eggs! After spending a night in the chicken coop, George discovers that the chickens aren't sleeping and are too tired to lay eggs. The noisy alley is the culprit. Will George's efforts to soundproof the chicken coop with recycled materials pay off with egg-cellent results?
Auctioneer George - George has one dollar to buy anything he wants at the Annual Corn Roast and Attic Auction, and he sets his sights on a pair of red elephant mittens. When the Man with the Yellow Hat leaves George alone, he bids...and bids...and wins! Only, he didn't realize how bidding works, and now he owes $100. While George tries to re-auction the mittens himself, Marco searches the city for the only person unique enough to pay $101 for red elephant mittens...Mr. Glass. Sock Monkey Opera - When Betsy gets the chicken pox and can't see her favorite opera, Hansel & Gretel, she sends George in her place. George loves the opera so much, he decides to cheer up Betsy by performing for his itchy friend. But how can one little monkey sing, dance, and act for an entire cast of characters?
Your reminder has been scheduled.
There was a problem on our end. Please try again later.