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CURIOUS GEORGE

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Saturday, September 25th

6:00pm on
Runtime: 00:28:55
Widescreen

King Doggie/The Lucky Cap

King Doggie: When a limo pulls up to the doorman's lobby, the Princess of Bratvia steps out and scoops up Hundley, claiming that he is in fact a Royal Doggie! To verify this, the Princess's Aide measures him and sure enough, Hundley's head is three buckles high, his body is four stripes long and, most importantly, he has the purple mark of Bratvian royalty on his proud chest. So her Highness takes Hundley, a.k.a Barkington the Fifteenth, off to his new palace but soon the princely pup grows weary of luxury and longs for his old lobby. So it's up to his friend George to help convince the royals that Hundley, although very dignified, is just a regular dog of the people. True, Hundley's precise measurements are indeed those of a King Doggie - but could the leftover grape jelly on his chest be a clue to his real identity? EDUCATIONAL OBJECTIVE: To understand how to use non standard units of measurement. The Lucky Cap: George's day goes from bad to worse. He spills a bowl of milk, gets caught in a torrential downpour, and just can't get past that seven square in hopscotch. But then the Man with the Yellow Hat gives George a new cap, and the moment George puts it on his misfortunes turn into windfalls - he finds a shiny quarter, gets a free shopping spree at Dolson's toy store, and wins his first hopscotch game ever! When the Man washes the hat, however, George's bad luck returns - it's shrunk so small that it barely fits on his head! Without the hat, George needs to figure out how to count to 25 in order to win Steve's Ultra Extreme Hopscotch Challenge. Will George discover that brainpower is a force more powerful than luck? EDUCATIONAL OBJECTIVES: To learn to count from 1 to 22. To learn to count back from 5 to 1.

6:30pm on
Runtime: 00:28:55
Widescreen

Curious George Sinks The Pirates/This Little Pig

Curious George Sinks the Pirates / This Little Piggy Curious George Sinks the Pirates: Hundley, the proud lobby dachshund, is also quite the boats-dog and longs to set sail on the ocean blue. Hundley's dream becomes "reality" one night when he dozes off to sleep - and into a big maritime adventure. Aboard the S.S. Dignified, the most orderly ship to ever set sail, Captain Hundley and his crew - Gnocchi, Charkie, and First Mate George - gear up for a watery quest. Yet it's not exactly smooth sailing when Yellow Hat the Pirate and his crew attempt to take control of the vessel (Arrr!) and his own First Mate almost sinks the ship! Can Captain Hundley stay dignified and save the day? EDUCATIONAL OBJECTIVE: To introduce the idea of sinking and floating. This Little Piggy: For George, Dulson's Toy Store is irresistible, especially since it's where he finds the sailboat of his dreams. But he learns that the boat costs five dollars - and now exactly 500 pennies stand between George and his big dream! After scouring his room and his penny reserve George comes up short, but then sets out to earn the rest of the money by doing everything from house chores to harmonica performances. The Man with the Yellow Hat gives George a special piggy bank in which to store his new savings - and, if George can only find a way to break open the bank to retrieve his funds, he'll discover that 100 nickels saved is indeed one sailboat earned. EDUCATIONAL OBJECTIVE: To understand the value of coins.

Sunday, September 26th

9:00am on
Runtime: 00:28:46
Widescreen

Auctioneer George/Sock Monkey Opera

Auctioneer George - George has one dollar to buy anything he wants at the Annual Corn Roast and Attic Auction, and he sets his sights on a pair of red elephant mittens. When the Man with the Yellow Hat leaves George alone, he bids...and bids...and wins! Only, he didn't realize how bidding works, and now he owes $100. While George tries to re-auction the mittens himself, Marco searches the city for the only person unique enough to pay $101 for red elephant mittens...Mr. Glass. Sock Monkey Opera - When Betsy gets the chicken pox and can't see her favorite opera, Hansel & Gretel, she sends George in her place. George loves the opera so much, he decides to cheer up Betsy by performing for his itchy friend. But how can one little monkey sing, dance, and act for an entire cast of characters?

6:00pm on
Runtime: 00:28:55
Widescreen

George Measures Up/Something New Under The Sun

George Measures Up - Chef Pisghetti is cooking one up for the records book - a strand of spaghetti that measures 30 feet! When the Chef leaves for an important appointment, George protects the noodle from being destroyed by a playful Gnocchi. Later, the Chef calls to ask George how tall the building next door is, but George doesn't have anything long enough to measure with... or does he? Chef Pisghetti returns and sees a monkey measuring a building with the world's longest noodle. Now THAT'S one for the record books! Something New Under the Sun - To beat the scorching summer heat, George and the Man with the Yellow Hat visit the museum, which is the only place in town with power, due to its new solar energy panel. George sees how the sun can charge batteries, and the Man agrees to make his famous lasagna as a surprise for Dr. Levit's birthday. But how can the Man make his lasagna without power for his electric oven? Can a monkey's new knowledge of solar power be the key to baking the world's first solar-energy birthday lasagna?

6:30pm on
Runtime: 00:28:55
Widescreen

Movie House Monkey/Cooking with Monkey

Movie House Monkey - The Man with the Yellow Hat and George decide to rescue a beloved old bijou theatre from being replaced by a self-cleaning parking lot. If they can show Mr. Glass a truly "unique" experience, he promises to save the theatre from being demolished. So, with the Doorman and Hundley's help, they restore the theater to its original pristine beauty and organize a special screening of Mr. Glass's favorite movie. All goes well until the music gets jumbled, the film breaks, and a popcorn explosion accompanies a volcanic eruption on screen! The show must go on, and George saves the day by taking matters (and shadow puppets) into his own hands. Surely Mr. Glass can't say this wasn't unique! Cooking with Monkey - Professor Wiseman proudly presents a cake for the fire station barbecue, but when the cake bends a knife and proves to be extra sticky, everyone is astonished. Embarrassed, Wiseman explains that she will be "extra creative" for the bake sale. Bake sale? George needs to find out what's wrong with Wiseman's cooking, fast! Even with George's help finding the right cooking tools, Wiseman's next attempt proves to be another culinary disaster. Wiseman visits the restaurant to purchase something for the bake sale, and is stunned to see Chef Pisghetti cooking from a recipe. Wasn't cooking supposed to be creative? The Chef explains that a recipe is just like a scientific formula. Eureka! The rest is a piece of cake.

Monday, September 27th

9:00am on
Runtime: 00:28:46
Widescreen

Delivery Monkey/Another Mystery Package

4:30pm on
Runtime: 00:28:55
Widescreen

In Search of Space Monkeys

5:00pm on
Runtime: 00:28:55
Widescreen

Color Me Monkey/Special Delivery Monkey

Color Me Monkey: Mr. Glass is looking for a one-of-a-kind painting for his lobby and Mr. Zoobel knows just where to find such art - at the zoo, naturally! George and Charkie go along to meet SooBerm, the truly unique painting elephant who has her own style. But when Charkie causes a rip in the SooBerm painting for Mr. Glass's lobby, George must re-create the masterpiece so that no one discovers that the original is ruined. But first he has to figure out how to replicate the unique colors SooBerm used in her art. Could combining primary colors to create entirely new ones be the answer? Special Delivery Monkey: After lunch at Pisghetti's restaurant, George and The Man with the Yellow Hat finish their meal with a round of the Wild Goose Chase board game. The Man explains to George that moving ahead three spaces means not counting on the space he started on - a lesson which comes in handy when George is asked to help Chef Pisghetti by delivering a very special pie to a very special meeting. Along the way, George counts bus stops and buildings - and realizes that the rules of the board game are the same rules for following directions. His counting skills pay off as he arrives just in time for the Chef to deliver a pie in the face!

Tuesday, September 28th

9:00am on
Runtime: 00:28:46
Widescreen

Monkey Under Ice/George's New Sound

4:30pm on
Runtime: 00:28:55
Widescreen

Delivery Monkey/Another Mystery Package

5:00pm on
Runtime: 00:28:55
Widescreen

Hamster Cam/The Great Monkey Detective

Hamster Cam - Steve's pet hamster, Hogie, is on the loose in the city streets with nothing but a small video camera tied to his back. George helps Steve track his whereabouts using clues from the hamster cam and his best monkeyish map-reading skills. But can a monkey with a map keep up with a hamster on the run? The Great Monkey Detective - It's mystery movie night at Chef Pisghetti's restaurant. But the big mystery really begins when Chef Pisghetti's cookbook suddenly vanishes! A fan of Detective Basil Know-it-All, George understands that clues are the key to solving a mystery. Will George be able to crack the case of the missing cookbook or will this mystery remain unsolved?

Wednesday, September 29th

9:00am on
Runtime: 00:28:46
Widescreen

Monkey Clean, Monkey Do/A River Runs Through It

4:30pm on
Runtime: 00:28:55
Widescreen

Curious Gorge/Sound Story

5:00pm on
Runtime: 00:28:55
Widescreen

Wind Symphony/George and Allie's Automated Car Wash

Wind Symphony - George is an expert at making noise, so Mr. Zoobel asks for his help in creating a one-of-a-kind rooftop Wind Symphony. George and Zoobel listen closely to the different sounds of everyday objects, whether it's banging pots, clinking silverware, or flapping laundry, and find the perfect instruments for a wind-powered orchestra. But as the crowd gathers below, the promised wind isn't arriving and George has to think of a way to save the day. George and Allie's Automated Car Wash - Spish! Spish! Blub blub! George and Allie are so impressed by Sprint Quint's automatic car wash that they decide to build their own...for toy cars! Remembering each stage of the car wash by the sound it makes, George and Allie assemble picnic benches, slippers, car mats, paint rollers and other everyday objects into a one-of-a-kind automatic toy wash. But will it be as successful as the full-sized car wash?

Thursday, September 30th

9:00am on
Runtime: 00:28:46
Widescreen

Ski Monkey/George The Grocer

Ski Monkey - When a blizzard covers the country house with a foot of snow, George can't wait to get outside to play. But he soon learns that such deep snow isn't easy for a monkey to play in, until he learns how much fun it can be to ski, snowshoe and sled. George the Grocer - George really wants the toy oven he sees in the window at the toy store, but first, he has to find a job to earn money to buy it. Since neither Chef Pisghetti nor Mr. Glass need help, George decides to go to work at the Grocery Store. While George is pretty proud of the job he does helping customers, the grocer is pretty confused about who is causing such chaos in the aisles.

4:30pm on
Runtime: 00:28:55
Widescreen

Your Churn, George/Going Nuts

5:00pm on
Runtime: 00:28:55
Widescreen

Feeling Antsy/Maple Monkey Madness

Feeling Antsy - George loves starting the day off with a big breakfast, but more food lands on the floor than in his mouth. As George cleans up his mess, he spots an army of ants, something the Man with the Yellow Hat warned his messy monkey about. With some help from his friend Hundley, can a monkey and dog come up with a plan to get rid of the unwelcome houseguests or does George have hundreds of new roommates? Maple Monkey Madness - George pours the last drop of maple syrup on his pancakes, leaving the Man with the Yellow Hat with a dry stack of flapjacks. George learns that maple syrup comes from trees, so he and Allie team up to replenish the Man's syrup supply. After tapping lots of trees, tasting bitter sap, and turning sap into syrup at the Renkins' sugar shack, George is finally able to bring home syrup for the Man...just in time for dinner!

Friday, October 1st

9:00am on
Runtime: 00:28:46
Widescreen

Dj George/Curious George Paints The Desert

DJ George - It's George's lucky day when the Man with the Yellow Hat wins tickets to a Bonnie Smooth concert over the radio. But at the radio station, George's luck turns when he accidentally locks himself into the DJ booth just as Bonnie Smooth herself is scheduled to call in for an interview. Can a DJ teach a monkey how to operate a radio station through a sound proof window in time for the big call? Curious George Paints the Desert - While visiting the Quints during their desert vacation, George is thrilled when his new Native American friend makes a colorful sand painting of the happy monkey. But a jackrabbit runs through the painting, ruining the work of art and making George not so happy. George decides to make his own painting to replace the ruined one, but when he doesn't have the correct color of sand, he turns to food to help dye it the right color.

4:30pm on
Runtime: 00:28:55
Widescreen

Free Hundley/Bag Monkey

Free Hundley: If there ever was a dignified dog, it was Hundley. But once flea season begins Hundley's dignity goes right out the window - right along with his collar! - which lands him in the local pet shelter. While a caring stranger and friendly shelter director make Hundley a new home, George, Gnocchi and Charkie join forces to try and rescue the dapper dachshund and return him to his old life. Will the furry crew be able to follow an organized plan and free their friend - or will the trio find themselves under lock and key right along with Hundley? Bag Monkey: Just putting his toys away in an organized manner is a challenge for George - so he faces an incredible test when he represents the City Grocer in the local "Bag Olympics" for bagging groceries! Toys are one thing, but fitting canned ham, eggs and paper towels neatly into the same bag may prove too tall an order - especially with the overly confident Rodney from Large Mart packing in the next corner. But then again, if George can practice at home by fitting together the shapes of his stuffed camel and muscle man together, what's a little salami and cheese?

5:00pm on
Runtime: 00:28:55
Widescreen

Monkey Stagehand/Magic Garden

Monkey Stagehand: Bill needs some help behind the scenes of the town talent show and George happily volunteers. So Bill shows George the ropes, literally, and the two friends practice working the pulleys that control the curtains and scenery, and the levers for the stage trapdoors. After a few mishaps in rehearsal George takes extra care and practice in preparing for the show, and on the big night everything goes smoothly - until Bill falls through a trap door and ends up beneath the stage, leaving George alone! But knowing that the show must go on, George gathers up his courage, ingenuity - and all his hands and feet! - to prove that he's an outstanding stagehand after all. EDUCATIONAL OBJECTIVE: To demonstrate that systems have parts or components that work together to accomplish a goal. Magic Garden: Chef Pisghetti is running low on fresh vegetables and George tries to help by weeding the Chef's rooftop garden. George doesn't know greenery, however, and ends up pulling out all of the vegetables right along with the weeds! Now the Chef must replant everything and wait for the vegetables to grow. But George doesn't want Chef Pisghetti to have to close the restaurant, so he replaces the seeds with vegetables from his refrigerator at home. Will the Chef discover that what made his garden grow overnight wasn't in fact magic fertilizer - but a hairy elf? EDUCATIONAL OBJECTIVE: To understand that the vegetables we eat are parts of plants and that plants may be cultivated for this purpose. To understand that plants are living things, and as such have survival needs like water, nutrients, and sun in order to grow and reproduce. To identify seeds as one way in which plants reproduce, that seed-bearing plants produce their own seeds, and to discover that the seeds from a plant will always grow into adult plants resembling the parent.

Saturday, October 2nd

6:00pm on
Runtime: 00:28:55
Widescreen

Wind Symphony/George and Allie's Automated Car Wash

Wind Symphony - George is an expert at making noise, so Mr. Zoobel asks for his help in creating a one-of-a-kind rooftop Wind Symphony. George and Zoobel listen closely to the different sounds of everyday objects, whether it's banging pots, clinking silverware, or flapping laundry, and find the perfect instruments for a wind-powered orchestra. But as the crowd gathers below, the promised wind isn't arriving and George has to think of a way to save the day. George and Allie's Automated Car Wash - Spish! Spish! Blub blub! George and Allie are so impressed by Sprint Quint's automatic car wash that they decide to build their own...for toy cars! Remembering each stage of the car wash by the sound it makes, George and Allie assemble picnic benches, slippers, car mats, paint rollers and other everyday objects into a one-of-a-kind automatic toy wash. But will it be as successful as the full-sized car wash?

6:30pm on
Runtime: 00:28:55
Widescreen

Feeling Antsy/Maple Monkey Madness

Feeling Antsy - George loves starting the day off with a big breakfast, but more food lands on the floor than in his mouth. As George cleans up his mess, he spots an army of ants, something the Man with the Yellow Hat warned his messy monkey about. With some help from his friend Hundley, can a monkey and dog come up with a plan to get rid of the unwelcome houseguests or does George have hundreds of new roommates? Maple Monkey Madness - George pours the last drop of maple syrup on his pancakes, leaving the Man with the Yellow Hat with a dry stack of flapjacks. George learns that maple syrup comes from trees, so he and Allie team up to replenish the Man's syrup supply. After tapping lots of trees, tasting bitter sap, and turning sap into syrup at the Renkins' sugar shack, George is finally able to bring home syrup for the Man...just in time for dinner!

Sunday, October 3rd

9:00am on
Runtime: 00:28:46
Widescreen

Dj George/Curious George Paints The Desert

DJ George - It's George's lucky day when the Man with the Yellow Hat wins tickets to a Bonnie Smooth concert over the radio. But at the radio station, George's luck turns when he accidentally locks himself into the DJ booth just as Bonnie Smooth herself is scheduled to call in for an interview. Can a DJ teach a monkey how to operate a radio station through a sound proof window in time for the big call? Curious George Paints the Desert - While visiting the Quints during their desert vacation, George is thrilled when his new Native American friend makes a colorful sand painting of the happy monkey. But a jackrabbit runs through the painting, ruining the work of art and making George not so happy. George decides to make his own painting to replace the ruined one, but when he doesn't have the correct color of sand, he turns to food to help dye it the right color.

6:00pm on
Runtime: 00:28:55
Widescreen

Free Hundley/Bag Monkey

Free Hundley: If there ever was a dignified dog, it was Hundley. But once flea season begins Hundley's dignity goes right out the window - right along with his collar! - which lands him in the local pet shelter. While a caring stranger and friendly shelter director make Hundley a new home, George, Gnocchi and Charkie join forces to try and rescue the dapper dachshund and return him to his old life. Will the furry crew be able to follow an organized plan and free their friend - or will the trio find themselves under lock and key right along with Hundley? Bag Monkey: Just putting his toys away in an organized manner is a challenge for George - so he faces an incredible test when he represents the City Grocer in the local "Bag Olympics" for bagging groceries! Toys are one thing, but fitting canned ham, eggs and paper towels neatly into the same bag may prove too tall an order - especially with the overly confident Rodney from Large Mart packing in the next corner. But then again, if George can practice at home by fitting together the shapes of his stuffed camel and muscle man together, what's a little salami and cheese?

6:30pm on
Runtime: 00:28:55
Widescreen

Monkey Stagehand/Magic Garden

Monkey Stagehand: Bill needs some help behind the scenes of the town talent show and George happily volunteers. So Bill shows George the ropes, literally, and the two friends practice working the pulleys that control the curtains and scenery, and the levers for the stage trapdoors. After a few mishaps in rehearsal George takes extra care and practice in preparing for the show, and on the big night everything goes smoothly - until Bill falls through a trap door and ends up beneath the stage, leaving George alone! But knowing that the show must go on, George gathers up his courage, ingenuity - and all his hands and feet! - to prove that he's an outstanding stagehand after all. EDUCATIONAL OBJECTIVE: To demonstrate that systems have parts or components that work together to accomplish a goal. Magic Garden: Chef Pisghetti is running low on fresh vegetables and George tries to help by weeding the Chef's rooftop garden. George doesn't know greenery, however, and ends up pulling out all of the vegetables right along with the weeds! Now the Chef must replant everything and wait for the vegetables to grow. But George doesn't want Chef Pisghetti to have to close the restaurant, so he replaces the seeds with vegetables from his refrigerator at home. Will the Chef discover that what made his garden grow overnight wasn't in fact magic fertilizer - but a hairy elf? EDUCATIONAL OBJECTIVE: To understand that the vegetables we eat are parts of plants and that plants may be cultivated for this purpose. To understand that plants are living things, and as such have survival needs like water, nutrients, and sun in order to grow and reproduce. To identify seeds as one way in which plants reproduce, that seed-bearing plants produce their own seeds, and to discover that the seeds from a plant will always grow into adult plants resembling the parent.

Monday, October 4th

11:30am on
Runtime: 00:28:55
Widescreen

Relax!/The Box and the Hound

Relax! - George and the Man with the Yellow Hat decide that Professor Wiseman needs a break. She's up to her ears with work! And what better way to relax than a stress-free picnic in the park? But with a stuck pickle jar, a tangled hammock, and a duck floating away with the Man's beloved hat, the Man is at his wits end, but could a day of creative problem solving be exactly what the monkey ordered for Professor Wiseman? The Box and The Hound - George happily agrees to watch Charkie while Aunt Margaret visits the museum, but dog sitting turns out to be much more exhausting than George imagined. Charkie will do anything to get what's inside of Aunt Margaret's parcel package and George promised he'd keep it safe! After twisting, turning, flipping, and rotating the box, George is able to get it out of sight, but Charkie's keen sense of smell makes it impossible to stay hidden for long. Armed with dog toys and a leash, can George figure out how to distract Charkie's super sense long enough to get the box back to Aunt Margaret's house unharmed?

4:30pm on
Runtime: 00:28:55
Widescreen

Relax!/The Box and the Hound

Relax! - George and the Man with the Yellow Hat decide that Professor Wiseman needs a break. She's up to her ears with work! And what better way to relax than a stress-free picnic in the park? But with a stuck pickle jar, a tangled hammock, and a duck floating away with the Man's beloved hat, the Man is at his wits end, but could a day of creative problem solving be exactly what the monkey ordered for Professor Wiseman? The Box and The Hound - George happily agrees to watch Charkie while Aunt Margaret visits the museum, but dog sitting turns out to be much more exhausting than George imagined. Charkie will do anything to get what's inside of Aunt Margaret's parcel package and George promised he'd keep it safe! After twisting, turning, flipping, and rotating the box, George is able to get it out of sight, but Charkie's keen sense of smell makes it impossible to stay hidden for long. Armed with dog toys and a leash, can George figure out how to distract Charkie's super sense long enough to get the box back to Aunt Margaret's house unharmed?

Tuesday, October 5th

9:00am on
Runtime: 00:28:46
Widescreen

It Was A Dark & Stormy Night/Curious George, Dog Groomer

11:30am on
Runtime: 00:28:55
Widescreen

Curious George, Plumber's Helper/Curious George Takes A Hike

Curious George, Plumber's Helper: George is bored with all of his bath toys so he brings some new ones into the tub with him. What he doesn't realize is that not all toys float, and when he drains the water some of them spiral down the drain and cause a clog. So it's Mr. Auger, Plumber Extraordinaire, to the rescue! George loves to watch Mr. Auger work, and for being an adoring fan, George gets a few plumbing lessons from the professional. The next time the drain is clogged, George thinks he can fix the problem by himself - only he forgets to tighten the pipes and soon water is overflowing all over the apartment building! EDUCATIONAL OBJECTIVE: To show that when parts of a system are missing, it may not work as planned. Curious George Takes a Hike: Bill and the Man with the Yellow Hat are excited for their big hike. Bill is looking forward to collecting leaves and the Man wants to do nature drawings for his art class. George doesn't find any of these activities to be very exciting and longs to see some real action - which he gets when Bill and the Man fall off a small cliff, get stuck on a ledge, and need George to go find help. George needs to use the Man's numbered drawings of the landmarks they passed along the way, to try and find his way back to the Ranger Station for help. But will he be able to find the Man's beloved Yellow Hat which blew away? EDUCATIONAL OBJECTIVE: To explore mapping as a way to locate a destination and points of interest along the way. To show that using numbered drawings of location cues helps navigate backwards through a wilderness.

4:30pm on
Runtime: 00:28:55
Widescreen

Curious George, Plumber's Helper/Curious George Takes A Hike

Curious George, Plumber's Helper: George is bored with all of his bath toys so he brings some new ones into the tub with him. What he doesn't realize is that not all toys float, and when he drains the water some of them spiral down the drain and cause a clog. So it's Mr. Auger, Plumber Extraordinaire, to the rescue! George loves to watch Mr. Auger work, and for being an adoring fan, George gets a few plumbing lessons from the professional. The next time the drain is clogged, George thinks he can fix the problem by himself - only he forgets to tighten the pipes and soon water is overflowing all over the apartment building! EDUCATIONAL OBJECTIVE: To show that when parts of a system are missing, it may not work as planned. Curious George Takes a Hike: Bill and the Man with the Yellow Hat are excited for their big hike. Bill is looking forward to collecting leaves and the Man wants to do nature drawings for his art class. George doesn't find any of these activities to be very exciting and longs to see some real action - which he gets when Bill and the Man fall off a small cliff, get stuck on a ledge, and need George to go find help. George needs to use the Man's numbered drawings of the landmarks they passed along the way, to try and find his way back to the Ranger Station for help. But will he be able to find the Man's beloved Yellow Hat which blew away? EDUCATIONAL OBJECTIVE: To explore mapping as a way to locate a destination and points of interest along the way. To show that using numbered drawings of location cues helps navigate backwards through a wilderness.

Wednesday, October 6th

9:00am on
Runtime: 00:28:46
Widescreen

Muster Monkey/Traffic Monkey

11:30am on
Runtime: 00:28:55
Widescreen

Night of the Weiner Dog/Animal Trackers

Night of the Weiner Dog - Poor Hundley! It's the first time he's been apart from the Doorman in over 3 years and George's room isn't exactly this dapper daschund's idea of "neat and orderly." Being a good host, George follows the Doorman's detailed instructions. George accurately measures Hundley's food, graciously lets him watch his favorite TV show, "Poodle Groomers," and even rearranges his living room to make Hundley feel more at home. Though Hundley's strict demands are not George's idea of a fun sleepover, George comes through for his friend by rescuing Hundley's squeaky mouse from the balcony. Now, at last, Hundley can fall asleep! Later that night, when George is having a nightmare, how can Hundley return the favor and help his friend? Animal Trackers - It's Nature Week and George is taking pictures of wild animals and their tracks for the big exhibit. Bullfrogs, squirrels, raccoons and hawks are all nice, but George wants a picture of something really exciting and unusual. While George searches for the fawn Bill spotted, he finds an unusual set of tracks that look like a cross between a gigantic duck and a colossal snake. George decides there must be a duckbilled dinosaur on the loose-which would make for a perfect photo for Nature Week! George leaves a trail of fruits and vegetables to lure the dinosaur, but then he remembers that not all dinosaurs are friendly! George frantically rushes to warn everyone, when he bumps into the real culprit behind those tracks - and it's very different than a dinosaur!

4:30pm on
Runtime: 00:28:55
Widescreen

Night of the Weiner Dog/Animal Trackers

Night of the Weiner Dog - Poor Hundley! It's the first time he's been apart from the Doorman in over 3 years and George's room isn't exactly this dapper daschund's idea of "neat and orderly." Being a good host, George follows the Doorman's detailed instructions. George accurately measures Hundley's food, graciously lets him watch his favorite TV show, "Poodle Groomers," and even rearranges his living room to make Hundley feel more at home. Though Hundley's strict demands are not George's idea of a fun sleepover, George comes through for his friend by rescuing Hundley's squeaky mouse from the balcony. Now, at last, Hundley can fall asleep! Later that night, when George is having a nightmare, how can Hundley return the favor and help his friend? Animal Trackers - It's Nature Week and George is taking pictures of wild animals and their tracks for the big exhibit. Bullfrogs, squirrels, raccoons and hawks are all nice, but George wants a picture of something really exciting and unusual. While George searches for the fawn Bill spotted, he finds an unusual set of tracks that look like a cross between a gigantic duck and a colossal snake. George decides there must be a duckbilled dinosaur on the loose-which would make for a perfect photo for Nature Week! George leaves a trail of fruits and vegetables to lure the dinosaur, but then he remembers that not all dinosaurs are friendly! George frantically rushes to warn everyone, when he bumps into the real culprit behind those tracks - and it's very different than a dinosaur!

Thursday, October 7th

11:30am on
Runtime: 00:28:55
Widescreen

The Inside Story/A Monkey, A Plan, A Canal

The Inside Story - George doesn't feel so well. He's sneezing and can't taste Chef Pisghetti's sauce. He learns that he has a germ inside that's given him a cold. George wishes he could make the germ go away so he could feel better. Gnocchi curls up with George and they both go to sleep. In his dream, George wakes up inside himself, with Gnocchi at his side. They are facing that pesky germ - the bluesy, singing Toots and his Germettes, who have set up camp inside George. George wants them to leave, but they are having a wonderful time and never want to go! George and Gnocchi chase Toots through George's body (nose, stomach and lungs) in an effort to evict him. Will they succeed? And if so, how? A Monkey, A Plan, A Canal - Oh no! George and Allie find that a dry spell has lowered the water level of Lake Wanasink Lake and one of their fish friends got trapped in a small pond away from it's family! What's a monkey and girl to do? Trying to put the fish in a pail to carry it over doesn't work. George decides to dig a canal between the lake and the little pond. This would work except that the small pond is downhill from the lake and fish can't swim up hill. With some help from Bill, George realizes his canal needs a lock. Even though this is big work for a little monkey, George is up to it! Once George figures out how to build it, will the fish use it and swim back to his family?

4:30pm on
Runtime: 00:28:55
Widescreen

The Inside Story/A Monkey, A Plan, A Canal

The Inside Story - George doesn't feel so well. He's sneezing and can't taste Chef Pisghetti's sauce. He learns that he has a germ inside that's given him a cold. George wishes he could make the germ go away so he could feel better. Gnocchi curls up with George and they both go to sleep. In his dream, George wakes up inside himself, with Gnocchi at his side. They are facing that pesky germ - the bluesy, singing Toots and his Germettes, who have set up camp inside George. George wants them to leave, but they are having a wonderful time and never want to go! George and Gnocchi chase Toots through George's body (nose, stomach and lungs) in an effort to evict him. Will they succeed? And if so, how? A Monkey, A Plan, A Canal - Oh no! George and Allie find that a dry spell has lowered the water level of Lake Wanasink Lake and one of their fish friends got trapped in a small pond away from it's family! What's a monkey and girl to do? Trying to put the fish in a pail to carry it over doesn't work. George decides to dig a canal between the lake and the little pond. This would work except that the small pond is downhill from the lake and fish can't swim up hill. With some help from Bill, George realizes his canal needs a lock. Even though this is big work for a little monkey, George is up to it! Once George figures out how to build it, will the fish use it and swim back to his family?

Friday, October 8th

9:00am on
Runtime: 00:28:46
Widescreen

Water to Ducks/Animal Magnetism

Water to Ducks - After a big rain, George is ecstatic to discover ducks swimming in a big puddle next to the country house. But the puddle starts to shrink and the ducks begin to fly away. How can George keep that puddle from evaporating so he and Jumpy can continue to play peek-a-boo with that cute baby duck? Animal Magnetism - On a mission to find magnets to hang his newest masterpiece on the refrigerator, George learns a lot about magnets. His new knowledge comes in handy when he has to save his precious artwork from a giant magnetic crane at the junkyard.

11:30am on
Runtime: 00:28:55
Widescreen

The Fully Automatic Fun Hat/Creatures of the Night

The Fully Automatic Fun Hat: George wants to have a hat as fun as the Man with the Yellow Hat's yellow hat. But picking the right headgear is hard, and no one seems to recognize him in a fedora or Bavarian fishing hat. After a day of unsuccessful hat shopping George takes matters into his own hands and makes a super hat from craft supplies and toys right at home. Using levers, pop-up techniques and some trial and error, George engineers the Ultimate Yellow Monkey Fun Hat - fully equipped with food dispenser, prop launcher, and animal inflator. But what will happen when the Man accidentally wears the monkey hat at his big presentation? EDUCATIONAL OBJECTIVE: To show that everyone can design solutions to a problem, and that design is a creative process. Creatures of the Night: George thought it was odd that all the food was gone from the bird feeder in a single night. Who or what is eating it all? Could the small animal tracks be a clue? Determined to solve the mystery George stays up all night and finds a baby possum who has lost his family. The two set off on a night journey to find the possum's home and meet some other nocturnal animals (and some very tired "day animals"!) on the way. And because their night shadows strike a scary resemblance to the legendary Lake Creature of Lake Wannasink Lake - whose tale Mr. Quint is broadcasting to the entire town on this same night - the furry twosome cause quite a stir. EDUCATIONAL OBJECTIVE: To illustrate some nocturnal animals, in contrast to diurnal, and their habits, specifically opossums. To show some specific characteristics of opossums; how and where they live, what they eat, some sounds and behaviors, defense mechanisms, and their relationships to some other animals.

4:30pm on
Runtime: 00:28:55
Widescreen

The Fully Automatic Fun Hat/Creatures of the Night

The Fully Automatic Fun Hat: George wants to have a hat as fun as the Man with the Yellow Hat's yellow hat. But picking the right headgear is hard, and no one seems to recognize him in a fedora or Bavarian fishing hat. After a day of unsuccessful hat shopping George takes matters into his own hands and makes a super hat from craft supplies and toys right at home. Using levers, pop-up techniques and some trial and error, George engineers the Ultimate Yellow Monkey Fun Hat - fully equipped with food dispenser, prop launcher, and animal inflator. But what will happen when the Man accidentally wears the monkey hat at his big presentation? EDUCATIONAL OBJECTIVE: To show that everyone can design solutions to a problem, and that design is a creative process. Creatures of the Night: George thought it was odd that all the food was gone from the bird feeder in a single night. Who or what is eating it all? Could the small animal tracks be a clue? Determined to solve the mystery George stays up all night and finds a baby possum who has lost his family. The two set off on a night journey to find the possum's home and meet some other nocturnal animals (and some very tired "day animals"!) on the way. And because their night shadows strike a scary resemblance to the legendary Lake Creature of Lake Wannasink Lake - whose tale Mr. Quint is broadcasting to the entire town on this same night - the furry twosome cause quite a stir. EDUCATIONAL OBJECTIVE: To illustrate some nocturnal animals, in contrast to diurnal, and their habits, specifically opossums. To show some specific characteristics of opossums; how and where they live, what they eat, some sounds and behaviors, defense mechanisms, and their relationships to some other animals.

Saturday, October 9th

6:30pm on
Runtime: 00:28:55
Widescreen

Curious George, Plumber's Helper/Curious George Takes A Hike

Curious George, Plumber's Helper: George is bored with all of his bath toys so he brings some new ones into the tub with him. What he doesn't realize is that not all toys float, and when he drains the water some of them spiral down the drain and cause a clog. So it's Mr. Auger, Plumber Extraordinaire, to the rescue! George loves to watch Mr. Auger work, and for being an adoring fan, George gets a few plumbing lessons from the professional. The next time the drain is clogged, George thinks he can fix the problem by himself - only he forgets to tighten the pipes and soon water is overflowing all over the apartment building! EDUCATIONAL OBJECTIVE: To show that when parts of a system are missing, it may not work as planned. Curious George Takes a Hike: Bill and the Man with the Yellow Hat are excited for their big hike. Bill is looking forward to collecting leaves and the Man wants to do nature drawings for his art class. George doesn't find any of these activities to be very exciting and longs to see some real action - which he gets when Bill and the Man fall off a small cliff, get stuck on a ledge, and need George to go find help. George needs to use the Man's numbered drawings of the landmarks they passed along the way, to try and find his way back to the Ranger Station for help. But will he be able to find the Man's beloved Yellow Hat which blew away? EDUCATIONAL OBJECTIVE: To explore mapping as a way to locate a destination and points of interest along the way. To show that using numbered drawings of location cues helps navigate backwards through a wilderness.

Sunday, October 10th

9:00am on
Runtime: 00:28:46
Widescreen

Water to Ducks/Animal Magnetism

Water to Ducks - After a big rain, George is ecstatic to discover ducks swimming in a big puddle next to the country house. But the puddle starts to shrink and the ducks begin to fly away. How can George keep that puddle from evaporating so he and Jumpy can continue to play peek-a-boo with that cute baby duck? Animal Magnetism - On a mission to find magnets to hang his newest masterpiece on the refrigerator, George learns a lot about magnets. His new knowledge comes in handy when he has to save his precious artwork from a giant magnetic crane at the junkyard.

6:30pm on
Runtime: 00:28:55
Widescreen

The Inside Story/A Monkey, A Plan, A Canal

The Inside Story - George doesn't feel so well. He's sneezing and can't taste Chef Pisghetti's sauce. He learns that he has a germ inside that's given him a cold. George wishes he could make the germ go away so he could feel better. Gnocchi curls up with George and they both go to sleep. In his dream, George wakes up inside himself, with Gnocchi at his side. They are facing that pesky germ - the bluesy, singing Toots and his Germettes, who have set up camp inside George. George wants them to leave, but they are having a wonderful time and never want to go! George and Gnocchi chase Toots through George's body (nose, stomach and lungs) in an effort to evict him. Will they succeed? And if so, how? A Monkey, A Plan, A Canal - Oh no! George and Allie find that a dry spell has lowered the water level of Lake Wanasink Lake and one of their fish friends got trapped in a small pond away from it's family! What's a monkey and girl to do? Trying to put the fish in a pail to carry it over doesn't work. George decides to dig a canal between the lake and the little pond. This would work except that the small pond is downhill from the lake and fish can't swim up hill. With some help from Bill, George realizes his canal needs a lock. Even though this is big work for a little monkey, George is up to it! Once George figures out how to build it, will the fish use it and swim back to his family?

Monday, October 11th

9:00am on
Runtime: 00:28:46
Widescreen

Four Hands, Eight Arms/Oil Saves The Day

11:30am on
Runtime: 00:28:55
Widescreen

Scaredy Dog/Say Goodnight, George

Scaredy Dog: Its time to store away some of George's toys in the basement, so George and Hundley venture into the deep downstairs - only to find themselves being scared off by a Big Creepy Noise they keep hearing. Where is it coming from? Could it be an evil robot... or a monster with a blender?! When even the Man and the Doorman get spooked, George and Hundley decide to be brave and use George's toy tape recorder and microphone to try and locate and de-code the sound. Will the terrified twosome ever find the source... or will the Noise find them first? EDUCATIONAL OBJECTIVE: To explore how the volume and clarity of a sound may change depending on one's distance from the source of the sound, and/or by covering or muffling the sound (covering one's ears for example.) To introduce tools that are used to copy (tape player) or magnify (megaphone) sound. Say Goodnight, George: George is out playing ball when the Man with the Yellow Hat calls him in for bedtime. But who can sleep when the sun is still out? The Man explains that in spring there's more daylight, so it's lighter at bedtime. And when he shows George how to set a clock, George likes this idea so much he takes time into his own hands and changes the clocks to accommodate his monkey play schedule. But now the Man is always late to his appointments to meet Mr. Ruffweek, the blimp owner - and if George doesn't set time straight again the two may miss a fun opportunity of a lifetime. EDUCATIONAL OBJECTIVE: To introduce the idea of increasing hours of daylight in summer months relative to winter months. To provide specific information about clocks as a way to measure time; how clock time can be adjusted, how alarms can be set, and different types of clocks.

4:30pm on
Runtime: 00:28:55
Widescreen

Scaredy Dog/Say Goodnight, George

Scaredy Dog: Its time to store away some of George's toys in the basement, so George and Hundley venture into the deep downstairs - only to find themselves being scared off by a Big Creepy Noise they keep hearing. Where is it coming from? Could it be an evil robot... or a monster with a blender?! When even the Man and the Doorman get spooked, George and Hundley decide to be brave and use George's toy tape recorder and microphone to try and locate and de-code the sound. Will the terrified twosome ever find the source... or will the Noise find them first? EDUCATIONAL OBJECTIVE: To explore how the volume and clarity of a sound may change depending on one's distance from the source of the sound, and/or by covering or muffling the sound (covering one's ears for example.) To introduce tools that are used to copy (tape player) or magnify (megaphone) sound. Say Goodnight, George: George is out playing ball when the Man with the Yellow Hat calls him in for bedtime. But who can sleep when the sun is still out? The Man explains that in spring there's more daylight, so it's lighter at bedtime. And when he shows George how to set a clock, George likes this idea so much he takes time into his own hands and changes the clocks to accommodate his monkey play schedule. But now the Man is always late to his appointments to meet Mr. Ruffweek, the blimp owner - and if George doesn't set time straight again the two may miss a fun opportunity of a lifetime. EDUCATIONAL OBJECTIVE: To introduce the idea of increasing hours of daylight in summer months relative to winter months. To provide specific information about clocks as a way to measure time; how clock time can be adjusted, how alarms can be set, and different types of clocks.

Tuesday, October 12th

9:00am on
Runtime: 00:28:46
Widescreen

Curious George and the Invisible Sound/Curious George, A Peeling Monkey

Curious George and the Invisible Sound - While trying to record different animal sounds in the country, George discovers some amazing things about the dynamics of sound: the closer he gets, the louder the sound; the further away he is, the quieter the sound. Then he discovers one he's never heard before. He follows the direction of the sound throughout the house until he finds... a cricket?! How can something so small make such a big noise? Curious George, A Peeling Monkey - George really can't wait to see what's inside Professor Wiseman's birthday present. Because he's a good little monkey, he leaves the present in one piece, but he distracts himself by "unwrapping" everything else around him. George learns that lots of things have covers, and for many different reasons. Even the bathroom walls are covered with wallpaper! But not for long...

4:30pm on
Runtime: 00:28:55
Widescreen

Gnocchi The Critic/George Cleans Up

Gnocchi The Critic -Chef Pisghetti is crushed. Gnocchi usually approves every dish the Chef makes, but for some reason Gnocchi hasn't eaten anything for days. Thinking his food is no good, the Chef decides to stop cooking and close the restaurant! Not wanting to lose his favorite ravioli, George follows Gnocchi to find out why she stopped liking the Chef's food. George carefully observes her cat behavior, but all she does is take naps, roll in the dirt and sneeze an awful lot. Wait...! The Man with the Yellow Hat begins sneezing due to his flower allergies. It's the same sneeze Gnocchi made throughout the day! Can George diagnose Gnocchi in time to save Chef P's restaurant? George Cleans Up - George made a mess of the living room. An upright vacuum is hard for a little monkey to control, so the Man with the Yellow Hat gets George a monkey-sized vacuum. George is amazed with his new "toy" and sucks up everything in sight...including some rare stamps the Man is supposed to deliver to Mr. Stamp! Inspired by a superhero on TV, George dons a cape and embarks on a citywide "cleaning" spree, using his little vacuum to suck up everything from bird food to dog biscuits to a winning lottery ticket. Will George figure out how to empty the bag when it gets full? Will the town view George as a Superhero Vacuum Monkey or a Super Villain?

Wednesday, October 13th

9:00am on
Runtime: 00:28:46
Widescreen

Monkey The Magnificent/Curious George, Cat Sitter

11:30am on
Runtime: 00:28:55
Widescreen

A Bridge to Farm/Monkey Fever

A Bridge to Farm: When George sees six stranded chicks on an island in a pond it's monkey to the rescue! George tries out several plans. Floating on his back as a monkey life raft is only temporarily successful so George looks for design inspiration in the local railroad and truss bridges. Using marshmallows, toothpicks and playing cards George constructs and then reconstructs a bridge strong enough to support one, then two, and then all six loud peeping chicks - and even the Mother Hen! EDUCATIONAL OBJECTIVE: To show that structures are made up of parts. Monkey Fever: The Man with the Yellow Hat always takes such good care of George, so when the Man comes down with a terrible case of the sniffles, George wants to return the favor. But how? He decides to try his own brand of monkey medicine to nurse the Man back to health, including setting up the bedroom like a real hospital, feeding the Man's cold and starving his fever, and even playing an impromptu game of charades with the pharmacist to get the proper cold medicine. But as George plays doctor for a day, he notices that the Man's symptoms are peculiarly close to those of Betsy's cat, the new mother of five kittens. Could the Man's illness mean he's anticipating feline fatherhood? EDUCATIONAL OBJECTIVE: To illustrate what it's like to be sick with a cold and some ways to take healthy care of yourself when you are sick; get rest, drink fluids, eat healthy food and, if needed, take medicine. To introduce some doctor's tools like thermometers and stethoscopes.

4:30pm on
Runtime: 00:28:55
Widescreen

A Bridge to Farm/Monkey Fever

A Bridge to Farm: When George sees six stranded chicks on an island in a pond it's monkey to the rescue! George tries out several plans. Floating on his back as a monkey life raft is only temporarily successful so George looks for design inspiration in the local railroad and truss bridges. Using marshmallows, toothpicks and playing cards George constructs and then reconstructs a bridge strong enough to support one, then two, and then all six loud peeping chicks - and even the Mother Hen! EDUCATIONAL OBJECTIVE: To show that structures are made up of parts. Monkey Fever: The Man with the Yellow Hat always takes such good care of George, so when the Man comes down with a terrible case of the sniffles, George wants to return the favor. But how? He decides to try his own brand of monkey medicine to nurse the Man back to health, including setting up the bedroom like a real hospital, feeding the Man's cold and starving his fever, and even playing an impromptu game of charades with the pharmacist to get the proper cold medicine. But as George plays doctor for a day, he notices that the Man's symptoms are peculiarly close to those of Betsy's cat, the new mother of five kittens. Could the Man's illness mean he's anticipating feline fatherhood? EDUCATIONAL OBJECTIVE: To illustrate what it's like to be sick with a cold and some ways to take healthy care of yourself when you are sick; get rest, drink fluids, eat healthy food and, if needed, take medicine. To introduce some doctor's tools like thermometers and stethoscopes.

Thursday, October 14th

9:00am on
Runtime: 00:28:46
Widescreen

Monkey Hoedown/Curious George Clowns Around

Monkey Hoedown - The Man with the Yellow Hat can't wait to join the Uptown Bluegrass Band for a good old-fashioned country hoedown. When George accidentally ruins the Man's guitar while trying to clean it, George and Allie decide to make a new guitar! With a shoestring, rubber band, fishing wire, and yoyo, George creates the world's first monkey birdhouse bandolin! Curious George Clowns Around - George and the Man with the Yellow Hat are excited to visit the Clown College for Pepe El Loco's Big Show. While the Man tries to find a parking spot, George is mistaken for a messenger clown and is tasked with picking up parts for a top-secret gadget for Pepe. While navigating his way through the building, will George figure out a way to keep track of what floor he's on in time to make it to Pepe's big show?

11:30am on
Runtime: 00:28:55
Widescreen

Guest Monkey/Charkie Goes to School

Guest Monkey - George is almost as excited as Allie on her first day of school, but is ecstatic when she invites him to school the next day as a special guest monkey! He soon learns, though, that kindergarten has a lot of special rules that he's not used to - like not climbing on the furniture or standing in the sand table. Will George get extra credit for trying to follow the rules, or will his effort create one big mess? Charkie Goes to School - Charkie's building has a new rule - all dogs must have a good-behavior diploma from obedience school. After seeing Charkie struggle with the obstacle course, George recruits the academy's top alumni, Hundley, to help prepare Charkie for the final exam. Can George and Hundley figure out a way to get Charkie to cross the finish line amid all the distractions?

4:30pm on
Runtime: 00:28:55
Widescreen

Guest Monkey/Charkie Goes to School

Guest Monkey - George is almost as excited as Allie on her first day of school, but is ecstatic when she invites him to school the next day as a special guest monkey! He soon learns, though, that kindergarten has a lot of special rules that he's not used to - like not climbing on the furniture or standing in the sand table. Will George get extra credit for trying to follow the rules, or will his effort create one big mess? Charkie Goes to School - Charkie's building has a new rule - all dogs must have a good-behavior diploma from obedience school. After seeing Charkie struggle with the obstacle course, George recruits the academy's top alumni, Hundley, to help prepare Charkie for the final exam. Can George and Hundley figure out a way to get Charkie to cross the finish line amid all the distractions?

Friday, October 15th

9:00am on
Runtime: 00:28:46
Widescreen

Doctor Monkey/Curious George The Architect

Doctor Monkey - When George accompanies The Man with the Yellow Hat to Dr. Baker's office for his annual check-up, he discovers that a stethoscope is a pretty handy thing to have around when you're trying to solve a puzzle involving a mysterious sound. Curious George the Architect - Mr. Glass is building a new skyscraper in the neighborhood, and George and Gnocchi think that his construction site is more fun than a playground. George learns how bulldozers, cement mixers and jackhammers work, and why it's not a good idea to let a monkey operate them.

11:30am on
Runtime: 00:28:55
Widescreen

Shipwrecked with Hundley/Chasing Rainbows

Shipwrecked With Hundley - George and the Man with the Yellow Hat join Hundley and the Doorman for a ride on their neat and orderly sailboat -- much to Hundley's dismay. A cracked boom forces them to land on a remote island to make repairs. But when George thoughtfully returns the anchor to the boat, he and Hundley drift into the open sea! Working as a team, they're able to navigate the sailboat back to land, but the Man and the Doorman are nowhere to be found. Are George and Hundley stuck on this island forever, or are those familiar looking rocks, trees, and birds the key to finding their friends? Chasing Rainbows - It's Steve and Betsy's first time in the country and who better to give them a guided tour of the forest than George? When a light rain casts a stunning rainbow in the sky, George decides to track down the end of the rainbow to see if there really is a pot of gold. Betsy and Charkie follow, leaving Steve behind trying to take pictures of the wildlife. Where did George and Betsy go? Bill rescues Steve from an encounter with a moose. They seek the Man with the Yellow Hat's assistance locate George and Betsy. But can the Man's "pot of gold" lead the travelers back to the treasure of a safe home?

4:30pm on
Runtime: 00:28:55
Widescreen

Shipwrecked with Hundley/Chasing Rainbows

Shipwrecked With Hundley - George and the Man with the Yellow Hat join Hundley and the Doorman for a ride on their neat and orderly sailboat -- much to Hundley's dismay. A cracked boom forces them to land on a remote island to make repairs. But when George thoughtfully returns the anchor to the boat, he and Hundley drift into the open sea! Working as a team, they're able to navigate the sailboat back to land, but the Man and the Doorman are nowhere to be found. Are George and Hundley stuck on this island forever, or are those familiar looking rocks, trees, and birds the key to finding their friends? Chasing Rainbows - It's Steve and Betsy's first time in the country and who better to give them a guided tour of the forest than George? When a light rain casts a stunning rainbow in the sky, George decides to track down the end of the rainbow to see if there really is a pot of gold. Betsy and Charkie follow, leaving Steve behind trying to take pictures of the wildlife. Where did George and Betsy go? Bill rescues Steve from an encounter with a moose. They seek the Man with the Yellow Hat's assistance locate George and Betsy. But can the Man's "pot of gold" lead the travelers back to the treasure of a safe home?

Sunday, October 17th

9:00am on
Runtime: 00:28:46
Widescreen

Doctor Monkey/Curious George The Architect

Doctor Monkey - When George accompanies The Man with the Yellow Hat to Dr. Baker's office for his annual check-up, he discovers that a stethoscope is a pretty handy thing to have around when you're trying to solve a puzzle involving a mysterious sound. Curious George the Architect - Mr. Glass is building a new skyscraper in the neighborhood, and George and Gnocchi think that his construction site is more fun than a playground. George learns how bulldozers, cement mixers and jackhammers work, and why it's not a good idea to let a monkey operate them.

Monday, October 18th

9:00am on
Runtime: 00:28:46
Widescreen

Curious George and the Snow Festival

11:30am on
Runtime: 00:28:55
Widescreen

George and Marco Sound It Out/A Monkey's Duckling

George and Marco Sound It Out - Nothing can stop George from listening to his favorite band, Lobos de Plata, a Latin band that plays in Endless Park. So when the bandstand is taken down, George goes on a mission with his friend and band-member, 8 year-old Marco, to find a perfect place for the band to play. After a day of checking the acoustics at Pisghetti's, the zoo, and George's lobby, their last hope is the museum. Will it have a room that is quiet, won't produce echoes, and is large enough for an entire band? A Monkey's Duckling - George is so anxious for Dumpling Duck's eggs to hatch that he takes over as chief egg-sitter when Dumpling takes a break. When the first duckling emerges and sees George, he thinks the monkey is his mama! As George shows his doting protege the differences between a monkey and a duck, can he convince the duckling that birds of a feather should flock together?

4:30pm on
Runtime: 00:28:55
Widescreen

George and Marco Sound It Out/A Monkey's Duckling

George and Marco Sound It Out - Nothing can stop George from listening to his favorite band, Lobos de Plata, a Latin band that plays in Endless Park. So when the bandstand is taken down, George goes on a mission with his friend and band-member, 8 year-old Marco, to find a perfect place for the band to play. After a day of checking the acoustics at Pisghetti's, the zoo, and George's lobby, their last hope is the museum. Will it have a room that is quiet, won't produce echoes, and is large enough for an entire band? A Monkey's Duckling - George is so anxious for Dumpling Duck's eggs to hatch that he takes over as chief egg-sitter when Dumpling takes a break. When the first duckling emerges and sees George, he thinks the monkey is his mama! As George shows his doting protege the differences between a monkey and a duck, can he convince the duckling that birds of a feather should flock together?

Tuesday, October 19th

9:00am on
Runtime: 00:28:46
Widescreen

Curious George, Dog Counter/Squirrel for a Day

Curious George, Dog Counter - It's Dog Show Day! George and Professor Wiseman spend the day with all kinds of different dogs: big, small, hairy...and hungry. With the help of his sandwich, George tempts the winning dogs to follow him home to show The Man with the Yellow Hat. Once there, George can't keep track of all the dogs, so he and a worried Hundley come up with creative ways to sort and count the dogs in the apartment. Squirrel For a Day - When Bill shows George how Jumpy Squirrel stores his food in the ground, George decides this is a pretty good idea and tries to store all the food in the country house in the ground too. The Man with the Yellow Hat rescues their supplies and tries to explain that they should only put things in the ground if they want them to grow. That sounds like another great plan. George tries to see what else might grow-will car keys grow into a car? Will a rubber band grow into an inner tube?

11:30am on
Runtime: 00:28:55
Widescreen

Curious George, Web Master/The Big Sleepy

Curious George, Web Master: While repainting the Endless Park statue for City Heritage Week, the Man's Yellow Hat blows away. While George races to recover his friend's treasure he stumbles across another - an elaborately spun spider web! Can a monkey become a web spinner and catch whatever he wants? George wants to try and he uses thread, rubber bands, tape and twine to create his own traps. The big test of his web spinning skills, however, comes back at the Park when stormy weather threatens both the Man's newly painted statue and the spider webs that inspired his web building in the first place. Can George find a way to use tarp and trees and become a true web master? EDUCATIONAL OBJECTIVE: To show that humans often take ideas observed in nature and use them to develop products to meet their needs and wants. The Big Sleepy: Bill and George go fishing on a brisk fall day. Noticing that George is cold, Bill explains that if George were a bear he'd be able to hibernate - and thus skip the cold and sleep through the winter. George thinks this is a great idea! So he prepares for his own hibernation by eating everything in the house and decorating his room to resemble a dark cave to keep out all the light. But why isn't he tired? Maybe he could get to sleep if he could block out the noises, too. George discovers that pillows and extra blankets might be able to muffle animal noises, but what could possibly block out the Man with the Yellow Hat's tuba sound? EDUCATIONAL OBJECITVE: To explore various materials and their properties in order to block out light and sound from a room. To introduce the idea of hibernation.

Wednesday, October 20th

4:30pm on
Runtime: 00:28:55
Widescreen

Zoo Night/Charkie Escapes

Zoo Night - George is so entranced by the new, adorable baby panda at the zoo that he stays through closing time and is accidentally locked inside. While trying to find the way out, he mistakenly opens a few wrong doors and finds himself surrounded by gorillas, giraffes, meerkats, and penguins! Now George has to use his map of the zoo to put all the animals back in the correct habitats before they wake up the baby panda! Charkie Escapes - Dog sitting Charkie is always a challenge but it's especially difficult today when George really wants to practice his soccer kicks. Every time George comes up with a way of keeping Charkie tied up, Charkie comes up with a way of slipping out of her leash. It takes all of George's problem solving skills to find a way to keep Charkie from running away...until George discovers that she likes playing soccer too.

Thursday, October 21st

9:00am on
Runtime: 00:28:46
Widescreen

George's Backwards Flight Plan/Curious George, Hog Trainer

George's Backwards Flight Plan - Help! Professor Wiseman is set to launch B.I.R.D., her bird migration tracking device, at sunset, but the remote control isn't functioning properly. Up is down. Left is right. Off is on. Can George and Marco master the tricky remote control in time or will this B.I.R.D. be flying North for the winter? Curious George, Hog Trainer - George and Allie are determined to help Howie the Hog win a blue ribbon at the state fair, but the portly pig doesn't like to train for the competition. Once they figure out how to keep Howie clean, George and Allie use their creativity to find ways to keep Howie motivated and cool while exercising. Will Howie be in hog heaven this year and win the blue ribbon?

11:30am on
Runtime: 00:28:55
Widescreen

Fun Ball Talley/Red Sky at Night, Monkey's Delight

Dulson's Toy Store is having a contest! The person who comes closest to guessing how many Super Mega Fun-Balls are in the rocket shaped dispenser wins the entire container of balls -- and the rocket, too! Steve, Betsy, and George come up with their own unique estimating methods. When soccer balls, grapes, and marbles fail George's Fun-Ball Size Relation Test, George realizes that the perfect size specimens are in the Man with the Yellow Hat's golf ball bucket! Will George and Betsy find the right answer, or will super confident Steve's formula triumph? Red Sky At Night, Monkey's Delight - George is tired of his fun always being ruined by the weather! Inspired by the Man with the Yellow Hat's painting of a beautiful sunset, George starts a weather journal by drawing pictures of the sky. But predicting the weather isn't as easy as it seems. When George's picnic is ruined by rain, and he stays indoors on a beautiful sunny day, he decides to study wind patterns, too. When the city's weather st

4:30pm on
Runtime: 00:28:55
Widescreen

Fun Ball Talley/Red Sky at Night, Monkey's Delight

Dulson's Toy Store is having a contest! The person who comes closest to guessing how many Super Mega Fun-Balls are in the rocket shaped dispenser wins the entire container of balls -- and the rocket, too! Steve, Betsy, and George come up with their own unique estimating methods. When soccer balls, grapes, and marbles fail George's Fun-Ball Size Relation Test, George realizes that the perfect size specimens are in the Man with the Yellow Hat's golf ball bucket! Will George and Betsy find the right answer, or will super confident Steve's formula triumph? Red Sky At Night, Monkey's Delight - George is tired of his fun always being ruined by the weather! Inspired by the Man with the Yellow Hat's painting of a beautiful sunset, George starts a weather journal by drawing pictures of the sky. But predicting the weather isn't as easy as it seems. When George's picnic is ruined by rain, and he stays indoors on a beautiful sunny day, he decides to study wind patterns, too. When the city's weather st

Friday, October 22nd

9:00am on
Runtime: 00:28:46
Widescreen

Red Planet Monkey/Tortilla Express

Red Planet Monkey - George is thrilled to visit Pizza and Einstein's Space Center to help solve a problem with the Mars rover. But a sleepy monkey falls asleep and wakes to discover that he and the Man with the Yellow Hat are going to Mars! Can the curious little monkey figure out what's been gumming up the rover's controls? Or was it all just a wonderful dream? Tortilla Express - When the grocer runs out of masa (cornmeal), George and Marco are worried they won't be able to make Marco's famous tortillas for his abuela's birthday. Thankfully, Uncle Enrique makes it his mission to find the key ingredient. During their ride on the "Tortilla Express," all three learn where masa comes from and how it gets from the farm to Marco's table.

11:30am on
Runtime: 00:28:55
Widescreen

Curious George Beats The Band/Hats and a Hole

Curious George Beats the Band: At the symphony, George is lost in his daydreams. Inspired by such beautiful music, George imagines playing with Hundley in space among the twinkling stars, and flying from the ocean up to the sky with a friendly Loch Ness monster and a school of happy ducks. So when the symphony maestro announces that George is the winner of the conductor-for-a-day contest, George can't believe his good fortune. He'll be making that wonderful music! But first George must learn the rhythms necessary to conduct an orchestra, and he studies and practices night and day. Sure enough, his debut goes brilliantly - until Charkie mistakes George's baton for a dog toy and the monkey maestro has to play "keep away" without conducting his musicians into a musical frenzy. EDUCATIONAL OBJECTIVE: To learn to identify and reproduce patterns in music such as rhythm, pitch and musical notation. Hats and a Hole: A hard hat, a shovel, a wheelbarrow and a ladder - George learns that all four items are necessary when digging a gigantic hole. But why are George and the Man With the Yellow (Hard) Hat digging in their own yard? It's a surprise, and George will have to wait for the answer while the Man and Mr. Quint go help Flint Quint change a light bulb, taking the ladder with them. But when the hats fall into the hole after a run-in with Jumpy Squirrel, how will George retrieve them? After trying this hat rescue mission with several items which are not quite long enough to reach into the bottom of the hole, George decides that a water hose might do the trick. And when he accidentally turns on the water itself, the ensuing flood turns out to be a spark of genius - not only does the water float the hats to the surface, but George discovers the true purpose for the hole. EDUCATIONAL OBJECTIVE: To introduce the idea that some things float; due to their shape and/or due to the material they are made out of.

4:30pm on
Runtime: 00:28:55
Widescreen

Curious George Beats The Band/Hats and a Hole

Curious George Beats the Band: At the symphony, George is lost in his daydreams. Inspired by such beautiful music, George imagines playing with Hundley in space among the twinkling stars, and flying from the ocean up to the sky with a friendly Loch Ness monster and a school of happy ducks. So when the symphony maestro announces that George is the winner of the conductor-for-a-day contest, George can't believe his good fortune. He'll be making that wonderful music! But first George must learn the rhythms necessary to conduct an orchestra, and he studies and practices night and day. Sure enough, his debut goes brilliantly - until Charkie mistakes George's baton for a dog toy and the monkey maestro has to play "keep away" without conducting his musicians into a musical frenzy. EDUCATIONAL OBJECTIVE: To learn to identify and reproduce patterns in music such as rhythm, pitch and musical notation. Hats and a Hole: A hard hat, a shovel, a wheelbarrow and a ladder - George learns that all four items are necessary when digging a gigantic hole. But why are George and the Man With the Yellow (Hard) Hat digging in their own yard? It's a surprise, and George will have to wait for the answer while the Man and Mr. Quint go help Flint Quint change a light bulb, taking the ladder with them. But when the hats fall into the hole after a run-in with Jumpy Squirrel, how will George retrieve them? After trying this hat rescue mission with several items which are not quite long enough to reach into the bottom of the hole, George decides that a water hose might do the trick. And when he accidentally turns on the water itself, the ensuing flood turns out to be a spark of genius - not only does the water float the hats to the surface, but George discovers the true purpose for the hole. EDUCATIONAL OBJECTIVE: To introduce the idea that some things float; due to their shape and/or due to the material they are made out of.

Sunday, October 24th

9:00am on
Runtime: 00:28:46
Widescreen

Red Planet Monkey/Tortilla Express

Red Planet Monkey - George is thrilled to visit Pizza and Einstein's Space Center to help solve a problem with the Mars rover. But a sleepy monkey falls asleep and wakes to discover that he and the Man with the Yellow Hat are going to Mars! Can the curious little monkey figure out what's been gumming up the rover's controls? Or was it all just a wonderful dream? Tortilla Express - When the grocer runs out of masa (cornmeal), George and Marco are worried they won't be able to make Marco's famous tortillas for his abuela's birthday. Thankfully, Uncle Enrique makes it his mission to find the key ingredient. During their ride on the "Tortilla Express," all three learn where masa comes from and how it gets from the farm to Marco's table.

Monday, October 25th

9:00am on
Runtime: 00:28:46
Widescreen

A Fair to Remember/The Great Doxie Round-Up

11:30am on
Runtime: 00:28:55
Widescreen

Robot Monkey Hullabalo/Curious George and the Slithery Day

Robot Monkey Hullabalo: At the museum, George joins Professor Wiseman and the Man with the Yellow Hat on a stroll through an amazing new robot exhibit. Later, after the Man gathers his old robots to add to the collection, George notices how excited Hundley is by his first robot sighting. That's when George gets his most brainy brainstorm yet and decides to make himself into a robot to play with Hundley! Using a hodgepodge of paper, tubes, cardboard boxes, gadgets and even a colander, George glues together an awesome robot outfit that works a little too well and fools even the sharp-witted Professor Wiseman. Will George end up on display at the museum? EDUCATIONAL OBJECTIVE: To build or construct a structure using the design process and found objects. Curious George and the Slithery Day: George is watching and feeding Mr. Zoobel's gopher snake, Bruno, and mice, Benjy and Willie, for the day. But Mr. Zoobel forgets to tell George that Bruno is about to shed his skin. So when George sees the shed skin he worriedly takes it to the pet store for an explanation, leaving behind the snake with his cage open! And when George comes home the mice escape too. With a little help from Hundley, a wild chase around the building ensues and George gets the animals safely back - learning a lot about snake feeding (and hiding) habits along the way. EDUCATIONAL OBJECTIVE: To provide information about snakes as one type of animal; what it eats, where and how it lives, and some behaviors; the predator/prey relationship. To introduce the idea of habitat.

4:30pm on
Runtime: 00:28:55
Widescreen

Robot Monkey Hullabalo/Curious George and the Slithery Day

Robot Monkey Hullabalo: At the museum, George joins Professor Wiseman and the Man with the Yellow Hat on a stroll through an amazing new robot exhibit. Later, after the Man gathers his old robots to add to the collection, George notices how excited Hundley is by his first robot sighting. That's when George gets his most brainy brainstorm yet and decides to make himself into a robot to play with Hundley! Using a hodgepodge of paper, tubes, cardboard boxes, gadgets and even a colander, George glues together an awesome robot outfit that works a little too well and fools even the sharp-witted Professor Wiseman. Will George end up on display at the museum? EDUCATIONAL OBJECTIVE: To build or construct a structure using the design process and found objects. Curious George and the Slithery Day: George is watching and feeding Mr. Zoobel's gopher snake, Bruno, and mice, Benjy and Willie, for the day. But Mr. Zoobel forgets to tell George that Bruno is about to shed his skin. So when George sees the shed skin he worriedly takes it to the pet store for an explanation, leaving behind the snake with his cage open! And when George comes home the mice escape too. With a little help from Hundley, a wild chase around the building ensues and George gets the animals safely back - learning a lot about snake feeding (and hiding) habits along the way. EDUCATIONAL OBJECTIVE: To provide information about snakes as one type of animal; what it eats, where and how it lives, and some behaviors; the predator/prey relationship. To introduce the idea of habitat.

Tuesday, October 26th

9:00am on
Runtime: 00:28:46
Widescreen

Curious George Discovers The Poles/Curious George Finds His Way

Curious George Discovers the "Poles" - George is thrilled when Bill asks him to look after his tadpoles. He conscientiously feeds them and even decides to give them a little vacation in the lagoon. But the tadpoles disappear and George worries that he's lost Bill's pets forever. After weeks of searching, George is ready to give up hope, until he learns that the tadpoles haven't vanished; they've grown into frogs! Curious George Finds His Way - Hundley and George get locked out of the building in the back alley. While trying to find their way back in, they get hopelessly lost. To make matters worse, it starts to get dark. It isn't until they begin to hear some familiar sounds they realize that with the combination of Hundley's sharp ears and George's good memory of what they'd heard along the way, they can find their way home.

11:30am on
Runtime: 00:28:55
Widescreen

Wheels on the Bus/Seed Trouble

Wheels on the Bus - Running late for an important meeting at the Glass Palace, George and the Man with the Yellow Hat decide to take the bus rather than walk. But when George and the Man get off at the wrong stop, the bus leaves with the Man's portfolio still inside! Determined to retrieve the important drawings AND make it to the meeting on time, George jumps in a basket on a bicycle. The Man orders a baffled taxi driver to follow that monkey on the bicycle to catch the bus to get his portfolio! With the clock ticking, will either of them catch up to the bus and arrive at the meeting in time? Seed Trouble - George loves eating at Chef Pisghetti's restaurant! When Chef explains that he can't grow enough vegetables to keep his customers fed, George and the Man with the Yellow Hat offer to start their own garden to help the Chef out. The garden is ready to be planted, when Compass and his pigeon friends eat some of the seeds! George dumps the seeds into one jar to keep them safe... and learns too late that different seeds can't be planted together. Can George figure out how to separate and identify the seeds, and keep Chef Pisghetti in business?

Wednesday, October 27th

9:00am on
Runtime: 00:28:46
Widescreen

George's High-Tech Sleepover/The Ring's The Thing

11:30am on
Runtime: 00:28:55
Widescreen

Curious George, Sea Monkey/Old Mcgeorgie Had A Farm

Curious George, Sea Monkey: George and the Man with the Yellow Hat are overjoyed when Professors Wiseman, Einstein and Pizza invite them onto a submarine trip to retrieve a small weather satellite that crashed from space. Their first underwater adventure! Along the ocean floor, George and the crew locate the satellite - but a gigantic coral reef stands in the way of its recovery and the only way to get to it is through a tiny tunnel traversable only by a certain monkey. So, clad in a scuba outfit equipped with a camera and microphone, George investigates the wild, world of life in a limestone coral reef. George is thrilled with all the colorful sights and sea-life and even makes a few fishy pals - but will the school of small coral sharks he encounters be as friendly? EDUCATIONAL OBJECTIVE: To understand that coral reefs are made up of many living creatures. Old McGeorgie Had a Farm: Oscar, the Renkin's prize pig, is in the State Finals but a disappointed Mr. Renkins is too busy with the farm to attend the big fair. Enter George and the Man with the Yellow Hat who volunteer to take over his work and save the day! All they have to remember is to collect exactly one gallon of milk from Leslie the cow and divide that gallon into four one-quart bottles, gather a dozen eggs for each carton, and keep track of exactly 6 hens, 8 chicks and 1 rooster. Cinchy! Except that George forgets the most important thing of all - the correct side on which to milk the cow. So a spooked Leslie starts a chain of chaos that has George and the Man scrambling to track down all their charges and stop bedlam in the barnyard. EDUCATIONAL OBJECTIVE: To introduce standard units of measurement.

4:30pm on
Runtime: 00:28:55
Widescreen

Curious George, Sea Monkey/Old Mcgeorgie Had A Farm

Curious George, Sea Monkey: George and the Man with the Yellow Hat are overjoyed when Professors Wiseman, Einstein and Pizza invite them onto a submarine trip to retrieve a small weather satellite that crashed from space. Their first underwater adventure! Along the ocean floor, George and the crew locate the satellite - but a gigantic coral reef stands in the way of its recovery and the only way to get to it is through a tiny tunnel traversable only by a certain monkey. So, clad in a scuba outfit equipped with a camera and microphone, George investigates the wild, world of life in a limestone coral reef. George is thrilled with all the colorful sights and sea-life and even makes a few fishy pals - but will the school of small coral sharks he encounters be as friendly? EDUCATIONAL OBJECTIVE: To understand that coral reefs are made up of many living creatures. Old McGeorgie Had a Farm: Oscar, the Renkin's prize pig, is in the State Finals but a disappointed Mr. Renkins is too busy with the farm to attend the big fair. Enter George and the Man with the Yellow Hat who volunteer to take over his work and save the day! All they have to remember is to collect exactly one gallon of milk from Leslie the cow and divide that gallon into four one-quart bottles, gather a dozen eggs for each carton, and keep track of exactly 6 hens, 8 chicks and 1 rooster. Cinchy! Except that George forgets the most important thing of all - the correct side on which to milk the cow. So a spooked Leslie starts a chain of chaos that has George and the Man scrambling to track down all their charges and stop bedlam in the barnyard. EDUCATIONAL OBJECTIVE: To introduce standard units of measurement.

Thursday, October 28th

9:00am on
Runtime: 00:28:46
Widescreen

Curious George Goes for 100/Fearless George

Curious George Goes for 100 - It's Lake Wannasink Lake's 100th anniversary and George is in charge of the main attraction - the town's 100-year-old-flag with 10 stripes and 100 stars. When the stripes accidentally blow away, George runs around the countryside to retrieve them. Can George reassemble the flag in time for the big unveiling? Fearless George - "Fearless George" and his comrades (aka Steve and Betsy) are playing a make-believe adventure with George's toys. But putting away toys only to set them up again the next day really eats into play time. Is there a way to store the toys without destroying the set? Sounds like a job for "Fearless George!"

11:30am on
Runtime: 00:28:55
Widescreen

George Digs Worms/Everything Old Is New Again

George Digs Worms - Why is Bill yelling at a mound of dirt? He's worm racing! George turns to a pile of decomposed leaves to find his own prize worm and challenges Bill's "Fast Freddy" to a race. Pretty soon, the entire countryside catches worm-racing fever and watch as George's worm, named "Ooh Ooh Ahh Ahh," races its way to the championship. But when Mr. Quint takes the wrong lunchbox on his fishing trip, George's worm farm is in danger of becoming fish bait! Can George save his slimy friends in time for the championship race? Everything Old is New Again - The city is awarding the "Golden Arrows Award" to the building that collects the most recycling. George is eager to help-once he learns what recycling actually is, of course. The building's Doorwoman next door turns out to be tough competition, so George hunts down recycling materials from everywhere he can think of. The only problem is, he doesn't know that he only recycle products after they've been used! Will the tenants with the missing recyclables forgive a monkey who's not just trying to win a contest, but also save the environment?

4:30pm on
Runtime: 00:28:55
Widescreen

George Digs Worms/Everything Old Is New Again

George Digs Worms - Why is Bill yelling at a mound of dirt? He's worm racing! George turns to a pile of decomposed leaves to find his own prize worm and challenges Bill's "Fast Freddy" to a race. Pretty soon, the entire countryside catches worm-racing fever and watch as George's worm, named "Ooh Ooh Ahh Ahh," races its way to the championship. But when Mr. Quint takes the wrong lunchbox on his fishing trip, George's worm farm is in danger of becoming fish bait! Can George save his slimy friends in time for the championship race? Everything Old is New Again - The city is awarding the "Golden Arrows Award" to the building that collects the most recycling. George is eager to help-once he learns what recycling actually is, of course. The building's Doorwoman next door turns out to be tough competition, so George hunts down recycling materials from everywhere he can think of. The only problem is, he doesn't know that he only recycle products after they've been used! Will the tenants with the missing recyclables forgive a monkey who's not just trying to win a contest, but also save the environment?

Friday, October 29th

4:30pm on
Runtime: 00:28:55
Widescreen

Curious George, Spy Monkey/Castle Keep

Curious George, Spy Monkey: Nothing is more fun for George than reading his spy book "Double-Oh Doggy." Unless of course he can become a real Double-Oh Monkey! George goes undercover and follows the Man with the Yellow Hat, trying to solve the mystery of what surprise the Man is going to buy for George. But in order to stay completely hidden George needs proper spy gear like "Double-Oh Doggy. " So using recycled materials from home, George builds his very own periscope. George can now stay hidden from the Man as he trails him around town - but will the ever eager Charkie blow his cover? EDUCATIONAL OBJECTIVE: To learn how mirrors can work as tools. Castle Keep: While George practices his golf swing, Bill shows him how a little leverage can send the ball high in the air - much to the dislike of Jumpy Squirrel in the tree! So when George and the Man with the Yellow Hat visit Uncle Tam in Scotland, George is very happy to be able to practice his swing at the Castle Golf Course. But then a pesky squirrel steals his ball and runs off, and George is sent on a wild chase throughout the castle. Luckily, he remembers the principle of leverage, and he's able to pry open windows, pull book cases, spin wheels to lower a bridge and ultimately accomplish the perfect swing not only to retrieve his ball, but to uncover a special family document that will keep the castle in the family's possession. EDUCATIONAL OBJECTIVE: To show how leverage (the action of a lever pivoting about a point) works.