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ODD SQUAD

Wednesday, October 18th

4:00am on
Runtime: 00:28:55
Widescreen

Xs and Os/Dr. O No

4:30am on
Runtime: 00:28:55
Widescreen

Haunt Squad/Safe House in the Woods

Haunt Squad - Odd Squad is haunted by a ghost. Curriculum: algebraic thinking - patterns. Safe House in the Woods - Owen and new recruit Ozlyn wait out a storm while transporting a creature. Curriculum: measurement - capacity.

8:00am on
Runtime: 00:28:46
Widescreen

Xs and Os/Dr. O No NEW

2:30pm on
Runtime: 00:28:46
Widescreen

Haunt Squad/Safe House in the Woods

Haunt Squad - Odd Squad is haunted by a ghost. Curriculum: algebraic thinking - patterns. Safe House in the Woods - Owen and new recruit Ozlyn wait out a storm while transporting a creature. Curriculum: measurement - capacity.

8:00pm on
Runtime: 00:28:55
Widescreen

Negative Town/License to Science NEW

Negative Town - The agents go to Negative Town to track down a villain. Curriculum: negative numbers. License to Science - Oona must pass her lab director's test or risk getting kicked off Odd Squad. Curriculum: odd and even numbers, early algebra, addition and subtraction.

8:30pm on
Runtime: 00:28:55
Widescreen

Xs and Os/Dr. O No

Thursday, October 19th

4:00am on
Runtime: 00:28:55
Widescreen

Negative Town/License to Science

Negative Town - The agents go to Negative Town to track down a villain. Curriculum: negative numbers. License to Science - Oona must pass her lab director's test or risk getting kicked off Odd Squad. Curriculum: odd and even numbers, early algebra, addition and subtraction.

4:30am on
Runtime: 00:28:55
Widescreen

Xs and Os/Dr. O No

8:00am on
Runtime: 00:28:46
Widescreen

Negative Town/License to Science NEW

Negative Town - The agents go to Negative Town to track down a villain. Curriculum: negative numbers. License to Science - Oona must pass her lab director's test or risk getting kicked off Odd Squad. Curriculum: odd and even numbers, early algebra, addition and subtraction.

2:30pm on
Runtime: 00:28:46
Widescreen

Xs and Os/Dr. O No

8:00pm on
Runtime: 00:28:55
Widescreen

Two Agents and a Baby/Ocean and the Fly NEW

Two Agents and a Baby - Olympia and Otis are forced to babysit Baby Genius. Curriculum: solving for an unknown number, early multiplication, early division. Ocean and the Fly - Oona tells the story of when she switched bodies with a fly. Curriculum: measuring length and circumference.

8:30pm on
Runtime: 00:28:55
Widescreen

Negative Town/License to Science

Negative Town - The agents go to Negative Town to track down a villain. Curriculum: negative numbers. License to Science - Oona must pass her lab director's test or risk getting kicked off Odd Squad. Curriculum: odd and even numbers, early algebra, addition and subtraction.

Friday, October 20th

4:00am on
Runtime: 00:28:55
Widescreen

Two Agents and a Baby/Ocean and the Fly

Two Agents and a Baby - Olympia and Otis are forced to babysit Baby Genius. Curriculum: solving for an unknown number, early multiplication, early division. Ocean and the Fly - Oona tells the story of when she switched bodies with a fly. Curriculum: measuring length and circumference.

4:30am on
Runtime: 00:28:55
Widescreen

Negative Town/License to Science

Negative Town - The agents go to Negative Town to track down a villain. Curriculum: negative numbers. License to Science - Oona must pass her lab director's test or risk getting kicked off Odd Squad. Curriculum: odd and even numbers, early algebra, addition and subtraction.

8:00am on
Runtime: 00:28:46
Widescreen

Two Agents and a Baby/Ocean and the Fly NEW

Two Agents and a Baby - Olympia and Otis are forced to babysit Baby Genius. Curriculum: solving for an unknown number, early multiplication, early division. Ocean and the Fly - Oona tells the story of when she switched bodies with a fly. Curriculum: measuring length and circumference.

2:30pm on
Runtime: 00:28:46
Widescreen

Negative Town/License to Science

Negative Town - The agents go to Negative Town to track down a villain. Curriculum: negative numbers. License to Science - Oona must pass her lab director's test or risk getting kicked off Odd Squad. Curriculum: odd and even numbers, early algebra, addition and subtraction.

7:30pm on
Runtime: 00:28:55
Widescreen

Haunt Squad/Safe House in the Woods NEW

Haunt Squad - Odd Squad is haunted by a ghost. Curriculum: algebraic thinking - patterns. Safe House in the Woods - Owen and new recruit Ozlyn wait out a storm while transporting a creature. Curriculum: measurement - capacity.

Saturday, October 21st

3:30am on
Runtime: 00:28:55
Widescreen

Haunt Squad/Safe House in the Woods

Haunt Squad - Odd Squad is haunted by a ghost. Curriculum: algebraic thinking - patterns. Safe House in the Woods - Owen and new recruit Ozlyn wait out a storm while transporting a creature. Curriculum: measurement - capacity.

7:30pm on
Runtime: 00:28:55
Widescreen

Haunt Squad/Safe House in the Woods

Haunt Squad - Odd Squad is haunted by a ghost. Curriculum: algebraic thinking - patterns. Safe House in the Woods - Owen and new recruit Ozlyn wait out a storm while transporting a creature. Curriculum: measurement - capacity.

Sunday, October 22nd

3:30am on
Runtime: 00:28:55
Widescreen

Haunt Squad/Safe House in the Woods

Haunt Squad - Odd Squad is haunted by a ghost. Curriculum: algebraic thinking - patterns. Safe House in the Woods - Owen and new recruit Ozlyn wait out a storm while transporting a creature. Curriculum: measurement - capacity.

7:30pm on
Runtime: 00:28:55
Widescreen

Haunt Squad/Safe House in the Woods

Haunt Squad - Odd Squad is haunted by a ghost. Curriculum: algebraic thinking - patterns. Safe House in the Woods - Owen and new recruit Ozlyn wait out a storm while transporting a creature. Curriculum: measurement - capacity.

Monday, October 23rd

3:30am on
Runtime: 00:28:55
Widescreen

Haunt Squad/Safe House in the Woods

Haunt Squad - Odd Squad is haunted by a ghost. Curriculum: algebraic thinking - patterns. Safe House in the Woods - Owen and new recruit Ozlyn wait out a storm while transporting a creature. Curriculum: measurement - capacity.

8:00am on
Runtime: 00:28:46
Widescreen

Haunt Squad/Safe House in the Woods

Haunt Squad - Odd Squad is haunted by a ghost. Curriculum: algebraic thinking - patterns. Safe House in the Woods - Owen and new recruit Ozlyn wait out a storm while transporting a creature. Curriculum: measurement - capacity.

8:00pm on
Runtime: 00:28:55
Widescreen

Haunt Squad/Safe House in the Woods

Haunt Squad - Odd Squad is haunted by a ghost. Curriculum: algebraic thinking - patterns. Safe House in the Woods - Owen and new recruit Ozlyn wait out a storm while transporting a creature. Curriculum: measurement - capacity.

8:30pm on
Runtime: 00:28:55
Widescreen

Two Agents and a Baby/Ocean and the Fly

Two Agents and a Baby - Olympia and Otis are forced to babysit Baby Genius. Curriculum: solving for an unknown number, early multiplication, early division. Ocean and the Fly - Oona tells the story of when she switched bodies with a fly. Curriculum: measuring length and circumference.

Tuesday, October 24th

4:00am on
Runtime: 00:28:55
Widescreen

Haunt Squad/Safe House in the Woods

Haunt Squad - Odd Squad is haunted by a ghost. Curriculum: algebraic thinking - patterns. Safe House in the Woods - Owen and new recruit Ozlyn wait out a storm while transporting a creature. Curriculum: measurement - capacity.

4:30am on
Runtime: 00:28:55
Widescreen

Two Agents and a Baby/Ocean and the Fly

Two Agents and a Baby - Olympia and Otis are forced to babysit Baby Genius. Curriculum: solving for an unknown number, early multiplication, early division. Ocean and the Fly - Oona tells the story of when she switched bodies with a fly. Curriculum: measuring length and circumference.

8:00am on
Runtime: 00:28:46
Widescreen

Oscar Strikes Back

Oscar Strikes Back - In this two-part episode, Oscar attends a gathering of Odd Squad scientists called Lab-Con at Odd Squad Academy. Curriculum: Place value and multi-addend addition.

2:30pm on
Runtime: 00:28:46
Widescreen

Haunt Squad/Safe House in the Woods

Haunt Squad - Odd Squad is haunted by a ghost. Curriculum: algebraic thinking - patterns. Safe House in the Woods - Owen and new recruit Ozlyn wait out a storm while transporting a creature. Curriculum: measurement - capacity.

8:00pm on
Runtime: 00:28:55
Widescreen

Trading Places/Bad Lemonade

Trading Places - A villain uses one of Oscar's gadgets to cause destruction around town, which eventually leads to Olive getting kicked off the squad. Curriculum: Numbers and counting; understanding place value. Bad Lemonade - Olive and Otto are called in to help when Polly Graph mysteriously quits her lemonade stand. Curriculum: Data collection and analysis; creating and interpreting bar graphs and pictographs

8:30pm on
Runtime: 00:28:55
Widescreen

Robert Plant/Game Time

Robert Plant - Olive and Otto must find a way to stop Obfusco's plant from taking over headquarters. Curriculum: Geometry and spatial sense; understand that maps provide information about direction and distance. Game Time - When Otto gets trapped inside a video game it's up to Olive to rescue him. Curriculum: Measurement; identify value of coins and combinations to make a dollar.

Wednesday, October 25th

4:00am on
Runtime: 00:28:55
Widescreen

Trading Places/Bad Lemonade

Trading Places - A villain uses one of Oscar's gadgets to cause destruction around town, which eventually leads to Olive getting kicked off the squad. Curriculum: Numbers and counting; understanding place value. Bad Lemonade - Olive and Otto are called in to help when Polly Graph mysteriously quits her lemonade stand. Curriculum: Data collection and analysis; creating and interpreting bar graphs and pictographs

4:30am on
Runtime: 00:28:55
Widescreen

Robert Plant/Game Time

Robert Plant - Olive and Otto must find a way to stop Obfusco's plant from taking over headquarters. Curriculum: Geometry and spatial sense; understand that maps provide information about direction and distance. Game Time - When Otto gets trapped inside a video game it's up to Olive to rescue him. Curriculum: Measurement; identify value of coins and combinations to make a dollar.

8:00am on
Runtime: 00:28:46
Widescreen

Olympia's Day/Otis's Day

Olympia's Day: When a new room opens up in headquarters, all the agents want a piece. Curriculum: Fractions. Otis's Day: Getting a villain back to headquarters proves cumbersome when the tubes are down for maintenance. Curriculum: Measurement; Money.

2:30pm on
Runtime: 00:28:46
Widescreen

And Then They Were Puppies/A Case of the Sillies

And Then They Were Puppies - When every agent turns into a puppy, it's up to Agent Ohlm to save the day. Curriculum: Understanding maps; Position, location and direction A Case of the Sillies - Dr. O gets an odd illness called the Sillies. Curriculum: Measurement; Using standard measurement to measure capacity and length.

8:00pm on
Runtime: 00:28:55
Widescreen

O Games

O Games - In this half-hour episode, Odd Squad agents compete in Olympic style games to determine who gets to be Ms. O for the day. Curriculum: Algebraic thinking; skip counting by 2s, 5s and 10s.

8:30pm on
Runtime: 00:28:55
Widescreen

Not So Splash/Switch Your Partner Round and Round

Not So Splash - In the middle of summer, Olive and Otto investigate why parts of town are turning snowy and cold. Curriculum: Measurement; comparing temperatures and using a thermometer. Switch Your Partner Round and Round - Olive and Otto discover what life would have been like if Ms. O has assigned them different partners. Curriculum: Measurement; using standard measurements to compare capacity.

Thursday, October 26th

4:00am on
Runtime: 00:28:55
Widescreen

O Games

O Games - In this half-hour episode, Odd Squad agents compete in Olympic style games to determine who gets to be Ms. O for the day. Curriculum: Algebraic thinking; skip counting by 2s, 5s and 10s.

4:30am on
Runtime: 00:28:55
Widescreen

Not So Splash/Switch Your Partner Round and Round

Not So Splash - In the middle of summer, Olive and Otto investigate why parts of town are turning snowy and cold. Curriculum: Measurement; comparing temperatures and using a thermometer. Switch Your Partner Round and Round - Olive and Otto discover what life would have been like if Ms. O has assigned them different partners. Curriculum: Measurement; using standard measurements to compare capacity.

8:00am on
Runtime: 00:28:46
Widescreen

Haunt Squad/Safe House in the Woods

Haunt Squad - Odd Squad is haunted by a ghost. Curriculum: algebraic thinking - patterns. Safe House in the Woods - Owen and new recruit Ozlyn wait out a storm while transporting a creature. Curriculum: measurement - capacity.

2:30pm on
Runtime: 00:28:46
Widescreen

Flawed Squad/The Creature Whisperer

Flawed Squad - The Villains team up to break into Odd Squad headquarters. Curriculum: Data Collection and analysis; Using tally marks to track data; Graphing. The Creature Whisperer - The agents struggle to catch an odd creature. Curriculum: Composition and Decomposition of 2D shapes.

8:00pm on
Runtime: 00:28:55
Widescreen

Trials and Tubulations

In this half-hour episode, the tube system breaks and Olive and Otto are left stranded in a dangerous forest. Curriculum: Geometry and spatial sense: using a map to identify landmarks and navigate to a location.

8:30pm on
Runtime: 00:28:55
Widescreen

The Curious Case of Pirate-Itis/Oscar The Couch

The Curious Case of Pirate-itis - Otto and Oscar try to stop Olive from turning into a pirate. Curriculum: Geometry; identifying three-dimensional shapes and comparing them to two-dimensional shapes. Oscar the Couch - Oscar accidentally turns himself into a couch. Curriculum: Number operations; solving addition and subtraction word problems.

Friday, October 27th

4:00am on
Runtime: 00:28:55
Widescreen

Trials and Tubulations

In this half-hour episode, the tube system breaks and Olive and Otto are left stranded in a dangerous forest. Curriculum: Geometry and spatial sense: using a map to identify landmarks and navigate to a location.

4:30am on
Runtime: 00:28:55
Widescreen

The Curious Case of Pirate-Itis/Oscar The Couch

The Curious Case of Pirate-itis - Otto and Oscar try to stop Olive from turning into a pirate. Curriculum: Geometry; identifying three-dimensional shapes and comparing them to two-dimensional shapes. Oscar the Couch - Oscar accidentally turns himself into a couch. Curriculum: Number operations; solving addition and subtraction word problems.

8:00am on
Runtime: 00:28:46
Widescreen

Happy Halfiversary/Good Egg Bad Egg

Happy Halfiversary - The agents celebrate an important milestone in their partnership. Curriculum: Using a calendar; Understanding how many days in a week and how many months in a year. Good Egg Bad Egg - The agents try to determine what kind of creature will hatch from an egg. Curriculum: Data Analysis and Measurement.

2:30pm on
Runtime: 00:28:46
Widescreen

Night Shift/Put Me In Coach

Night Shift - The agents discover things are very different at Odd Squad at night. Curriculum: Mapping; Using Coordinates. Put Me In Coach - Coach O determines which agents get to visit the unicorns in Cloud Town. Curriculum: Measurement; Using a pan balance to measure relative weight.

8:00pm on
Runtime: 00:28:55
Widescreen

Haunt Squad/Safe House in the Woods

Haunt Squad - Odd Squad is haunted by a ghost. Curriculum: algebraic thinking - patterns. Safe House in the Woods - Owen and new recruit Ozlyn wait out a storm while transporting a creature. Curriculum: measurement - capacity.

Saturday, October 28th

4:00am on
Runtime: 00:28:55
Widescreen

Haunt Squad/Safe House in the Woods

Haunt Squad - Odd Squad is haunted by a ghost. Curriculum: algebraic thinking - patterns. Safe House in the Woods - Owen and new recruit Ozlyn wait out a storm while transporting a creature. Curriculum: measurement - capacity.

8:00pm on
Runtime: 00:28:55
Widescreen

Haunt Squad/Safe House in the Woods

Haunt Squad - Odd Squad is haunted by a ghost. Curriculum: algebraic thinking - patterns. Safe House in the Woods - Owen and new recruit Ozlyn wait out a storm while transporting a creature. Curriculum: measurement - capacity.

Sunday, October 29th

4:00am on
Runtime: 00:28:55
Widescreen

Haunt Squad/Safe House in the Woods

Haunt Squad - Odd Squad is haunted by a ghost. Curriculum: algebraic thinking - patterns. Safe House in the Woods - Owen and new recruit Ozlyn wait out a storm while transporting a creature. Curriculum: measurement - capacity.

8:00pm on
Runtime: 00:28:55
Widescreen

Haunt Squad/Safe House in the Woods

Haunt Squad - Odd Squad is haunted by a ghost. Curriculum: algebraic thinking - patterns. Safe House in the Woods - Owen and new recruit Ozlyn wait out a storm while transporting a creature. Curriculum: measurement - capacity.

Monday, October 30th

4:00am on
Runtime: 00:28:55
Widescreen

Haunt Squad/Safe House in the Woods

Haunt Squad - Odd Squad is haunted by a ghost. Curriculum: algebraic thinking - patterns. Safe House in the Woods - Owen and new recruit Ozlyn wait out a storm while transporting a creature. Curriculum: measurement - capacity.

8:00am on
Runtime: 00:28:46
Widescreen

Haunt Squad/Safe House in the Woods

Haunt Squad - Odd Squad is haunted by a ghost. Curriculum: algebraic thinking - patterns. Safe House in the Woods - Owen and new recruit Ozlyn wait out a storm while transporting a creature. Curriculum: measurement - capacity.

2:30pm on
Runtime: 00:28:46
Widescreen

Extreme Cakeover/A Job Well Undone

Extreme Cakeover - When a virus that turns people into cakes spreads through Headquarters, the agents try to contain the outbreak. Curriculum: Data analysis; Sorting and classifying. A Job Well Undone - The agents compete to win Agents of the Month. Curriculum: Word problems involving numerical relations; Using a number line.

8:00pm on
Runtime: 00:28:55
Widescreen

No Ifs, Ands, Or Robots/Worst First Day Ever

No Ifs, Ands, or Robots - Chaos ensues when one of Oscar's Oscarbots malfunctions. Curriculum: Algebraic thinking: identifying and extending number patterns; geometry: recognizing rectangular prisms. Worst First Day Ever - When Agent Ori's first day on the job turns into a worst-case scenario, other Odd Squad agents share their own 'worst first day ever' stories. Curriculum: Partitioning/dividing; addition/subtraction.

8:30pm on
Runtime: 00:28:55
Widescreen

Haunt Squad/Safe House in the Woods

Haunt Squad - Odd Squad is haunted by a ghost. Curriculum: algebraic thinking - patterns. Safe House in the Woods - Owen and new recruit Ozlyn wait out a storm while transporting a creature. Curriculum: measurement - capacity.

Tuesday, October 31st

4:00am on
Runtime: 00:28:55
Widescreen

No Ifs, Ands, Or Robots/Worst First Day Ever

No Ifs, Ands, or Robots - Chaos ensues when one of Oscar's Oscarbots malfunctions. Curriculum: Algebraic thinking: identifying and extending number patterns; geometry: recognizing rectangular prisms. Worst First Day Ever - When Agent Ori's first day on the job turns into a worst-case scenario, other Odd Squad agents share their own 'worst first day ever' stories. Curriculum: Partitioning/dividing; addition/subtraction.

4:30am on
Runtime: 00:28:55
Widescreen

Haunt Squad/Safe House in the Woods

Haunt Squad - Odd Squad is haunted by a ghost. Curriculum: algebraic thinking - patterns. Safe House in the Woods - Owen and new recruit Ozlyn wait out a storm while transporting a creature. Curriculum: measurement - capacity.

2:30pm on
Runtime: 00:28:46
Widescreen

Three's Company/Behind Enemy Mimes

Three's Company - Ms. O gets kicked out of her office due to odd infestations. Curriculum: Combining 3-D shapes. Behind Enemy Mimes - Ms. O needs the agents' help to track down her old partner, O'Donahue. Curriculum: Grouping; Multiplication.

8:00pm on
Runtime: 00:28:55
Widescreen

Haunt Squad/Safe House in the Woods

Haunt Squad - Odd Squad is haunted by a ghost. Curriculum: algebraic thinking - patterns. Safe House in the Woods - Owen and new recruit Ozlyn wait out a storm while transporting a creature. Curriculum: measurement - capacity.

8:30pm on
Runtime: 00:28:55
Widescreen

Undercover Olive

Undercover Olive - In this half-hour episode, Olive goes undercover in a high-stakes "Rock, Paper, Scissors" game. Curriculum: Data collection and analysis; solving simple probability problems.

Wednesday, November 1st

4:00am on
Runtime: 00:28:55
Widescreen

Haunt Squad/Safe House in the Woods

Haunt Squad - Odd Squad is haunted by a ghost. Curriculum: algebraic thinking - patterns. Safe House in the Woods - Owen and new recruit Ozlyn wait out a storm while transporting a creature. Curriculum: measurement - capacity.

4:30am on
Runtime: 00:28:55
Widescreen

Undercover Olive

Undercover Olive - In this half-hour episode, Olive goes undercover in a high-stakes "Rock, Paper, Scissors" game. Curriculum: Data collection and analysis; solving simple probability problems.

8:00am on
Runtime: 00:28:46
Widescreen

Haunt Squad/Safe House in the Woods

Haunt Squad - Odd Squad is haunted by a ghost. Curriculum: algebraic thinking - patterns. Safe House in the Woods - Owen and new recruit Ozlyn wait out a storm while transporting a creature. Curriculum: measurement - capacity.

2:30pm on
Runtime: 00:28:46
Widescreen

Drop Gadget Repeat/20 Questions

Drop Gadget Repeat - The agents try to escape from a time loop. Curriculum: Addition. 20 Questions - A villain sets off a backwards bubble. Curriculum: Numerical relations; Using a number line; Understanding greater than/less than.

8:00pm on
Runtime: 00:28:55
Widescreen

Not So Splash/bBy The Book

Not So Splash - In the middle of summer, Olive and Otto must figure out why parts of the town are turning snowy and cold. Curriculum: Measurement; using a thermometer and comparing temperatures. By the Book - Olive and Otto interrogate two suspects to figure out which one is innocent and which one is guilty. Curriculum: Measurement; time.

8:30pm on
Runtime: 00:28:55
Widescreen

O Vs. The Ballcano/Assistants' Creed

O vs. The Ballcano - When the ball pit starts to overflow, Odd Squad must stop headquarters from being destroyed. Curriculum: Measurement; using a pan balance to compare and balance weights. Assistants' Creed - Two of Ms. O's assistants accidentally find themselves on a mission. Curriculum: Number operations; adding different numbers to get to the same sum.

Thursday, November 2nd

4:00am on
Runtime: 00:28:55
Widescreen

Not So Splash/bBy The Book

Not So Splash - In the middle of summer, Olive and Otto must figure out why parts of the town are turning snowy and cold. Curriculum: Measurement; using a thermometer and comparing temperatures. By the Book - Olive and Otto interrogate two suspects to figure out which one is innocent and which one is guilty. Curriculum: Measurement; time.

4:30am on
Runtime: 00:28:55
Widescreen

O Vs. The Ballcano/Assistants' Creed

O vs. The Ballcano - When the ball pit starts to overflow, Odd Squad must stop headquarters from being destroyed. Curriculum: Measurement; using a pan balance to compare and balance weights. Assistants' Creed - Two of Ms. O's assistants accidentally find themselves on a mission. Curriculum: Number operations; adding different numbers to get to the same sum.

8:00am on
Runtime: 00:28:46
Widescreen

High Maintenance/Not Ok Computer

High Maintenance - Agents switch jobs with the maintenance department for a day. Curriculum: Word problems involving multi-addend addition and multiplication. Not OK Computer - The agents get trapped in a computer. Curriculum: Using standard to measure length and capacity.

2:30pm on
Runtime: 00:28:46
Widescreen

O Is for Opposite/Agent Oksana's Kitchen Nightmares

O is for Opposite - When Ms. O gets trapped in a mirror, an opposite Ms. O enters the real world. Curriculum: Data analysis and graphing; Prediction and probability. Agent Oksana's Kitchen Nightmares - The agents try to resolve a disagreement between Ms. O and Oksana. Curriculum: Estimation; Skip counting.

8:00pm on
Runtime: 00:28:55
Widescreen

Now You Don't See Me/Moustache Confidential

Now You Don't See Me - Olive and Otto must stop a villain who has turned townspeople and Odd Squad agents invisible. Curriculum: Algebraic thinking; deductive reasoning using clues, rules and patterns to solve mathematical problems. Moustache Confidential - When Agent Obfusco's moustache is stolen, it's up to Olive and Otto to get it back. Curriculum: Data collection and analysis; collecting data to answer questions and using tally marks to record data.

8:30pm on
Runtime: 00:28:55
Widescreen

Disorder in the Court

Disorder in the Court - In this half-hour episode, Olive is put on trial for causing oddness. Curriculum: Measurement; telling time on an analog clock.

Friday, November 3rd

4:00am on
Runtime: 00:28:55
Widescreen

Now You Don't See Me/Moustache Confidential

Now You Don't See Me - Olive and Otto must stop a villain who has turned townspeople and Odd Squad agents invisible. Curriculum: Algebraic thinking; deductive reasoning using clues, rules and patterns to solve mathematical problems. Moustache Confidential - When Agent Obfusco's moustache is stolen, it's up to Olive and Otto to get it back. Curriculum: Data collection and analysis; collecting data to answer questions and using tally marks to record data.

4:30am on
Runtime: 00:28:55
Widescreen

Disorder in the Court

Disorder in the Court - In this half-hour episode, Olive is put on trial for causing oddness. Curriculum: Measurement; telling time on an analog clock.

8:00am on
Runtime: 00:28:46
Widescreen

Rookie Night/Who Let The Doug Out?

Rookie Night - It's party time for all the new agents at Odd Squad. Curriculum: Temperature: Using a thermometer; Associating different climates/seasons with degrees. Who Let The Doug Out? - Delivery Doug needs help with an egg situation.

2:30pm on
Runtime: 00:28:46
Widescreen

The Cherry-On-Top-Inator/Sir

The Cherry-On-Top-Inator - Agents recall how a beloved gadget helped them. Curriculum: Prediction and probability. Sir - The agents bring someone with an odd problem back to headquarters. Curriculum: Time.

Monday, November 6th

8:00am on
Runtime: 00:28:46
Widescreen

Orchid's Almost Half Hour Talent Show/The Perfect Score

Orchid's Almost Half Hour Talent Show - All the agents want to be a part of Orchid's talent show. Curriculum: Fair sharing; Equi-partitioning. The Perfect Score - It's villain report card day at Odd Squad. Curriculum: Word problems involving addition and numerical relations; Using a number line.

2:30pm on
Runtime: 00:28:46
Widescreen

The Voice/Problem Partners

The Voice - A villain steals Ms. O's voice. Curriculum: Understanding wholes and halves. Problem Partners - The agents are called in to help when Ohlm and Orchid have problems working together. Curriculum: Rounding to the nearest 10; Odd and even numbers.

8:00pm on
Runtime: 00:28:55
Widescreen

Oscar of All Trades/Swamps 'n' Gators

Oscar of All Trades - Oscar tells Olive about his early days at Odd Squad. Curriculum: Numbers and counting; estimating. Swamps 'N' Gators - Olive and Otto get trapped inside a board game. Curriculum: Number counting and operations; recognizing the number items in a set and adding and subtracting.

8:30pm on
Runtime: 00:28:55
Widescreen

There Might Be Dragons/Dawn of the Read

There Might Be Dragons - When the power goes out in headquarters, Odd Squad must figure out a way to control the temperature of dragon eggs. Curriculum: Measurement; using a thermometer and comparing temperatures. Dawn of the Read - Odd Squad takes on a page-turner of a case at the local library, where books are mysteriously coming to life. Curriculum: Algebraic thinking; identifying number patterns; using deductive reasoning to solve problems.

Tuesday, November 7th

4:00am on
Runtime: 00:28:55
Widescreen

Oscar of All Trades/Swamps 'n' Gators

Oscar of All Trades - Oscar tells Olive about his early days at Odd Squad. Curriculum: Numbers and counting; estimating. Swamps 'N' Gators - Olive and Otto get trapped inside a board game. Curriculum: Number counting and operations; recognizing the number items in a set and adding and subtracting.

4:30am on
Runtime: 00:28:55
Widescreen

There Might Be Dragons/Dawn of the Read

There Might Be Dragons - When the power goes out in headquarters, Odd Squad must figure out a way to control the temperature of dragon eggs. Curriculum: Measurement; using a thermometer and comparing temperatures. Dawn of the Read - Odd Squad takes on a page-turner of a case at the local library, where books are mysteriously coming to life. Curriculum: Algebraic thinking; identifying number patterns; using deductive reasoning to solve problems.

8:00am on
Runtime: 00:28:46
Widescreen

Oona and the Oonabots/The Ninja Situation

Oona and the Oonabots - Oona uses her Oonabots to fix an odd problem. Curriculum: Coding; Spatial reasoning. The Ninja Situation - Odd Squad must go undercover to recover a stolen gadget. Curriculum: Fractions: partitioning simple shapes into halves, thirds, fourths, sixths and eighths.

2:30pm on
Runtime: 00:28:46
Widescreen

Breakfast Club/Dr. O: Party Time, Excellent

The Breakfast Club - Delivery Debbie goes undercover to stop a group of villains. Curriculum: hundreds chart, odd and even numbers, greater/less than, two-digit numbers, place value. Dr. O: Party Time, Excellent - When Olympia finds out Dr. O is leaving, she struggles to throw the best goodbye party ever. Curriculum: money, subtraction.

8:00pm on
Runtime: 00:28:55
Widescreen

Blob on the Job/Switch Your Partner Round and Round

Blob on the Job - When a blob gets loose in Odd Squad headquarters, Olive and Otto compete against rival agents to catch it first. Curriculum: Measurement; using standard measurements to compare capacity. Switch Your Partner Round and Round - Olive and Otto discover what life would have been like if Ms. O had assigned them different partners. Curriculum: Measurement; using standard measurements to compare capacity.

8:30pm on
Runtime: 00:28:55
Widescreen

Olive and Otto In Shmumberland

Olive and Otto in Shmumberland - When Olive and Otto get zapped into a comic book, Olive must use her knowledge of the comic book to escape. Curriculum: Number operations; solving addition and subtraction problems using a number line and other strategies.

Wednesday, November 8th

4:00am on
Runtime: 00:28:55
Widescreen

Blob on the Job/Switch Your Partner Round and Round

Blob on the Job - When a blob gets loose in Odd Squad headquarters, Olive and Otto compete against rival agents to catch it first. Curriculum: Measurement; using standard measurements to compare capacity. Switch Your Partner Round and Round - Olive and Otto discover what life would have been like if Ms. O had assigned them different partners. Curriculum: Measurement; using standard measurements to compare capacity.

4:30am on
Runtime: 00:28:55
Widescreen

Olive and Otto In Shmumberland

Olive and Otto in Shmumberland - When Olive and Otto get zapped into a comic book, Olive must use her knowledge of the comic book to escape. Curriculum: Number operations; solving addition and subtraction problems using a number line and other strategies.

8:00am on
Runtime: 00:28:46
Widescreen

Xs and Os/Dr. O No

2:30pm on
Runtime: 00:28:46
Widescreen

Negative Town/License to Science

Negative Town - The agents go to Negative Town to track down a villain. Curriculum: negative numbers. License to Science - Oona must pass her lab director's test or risk getting kicked off Odd Squad. Curriculum: odd and even numbers, early algebra, addition and subtraction.

8:00pm on
Runtime: 00:28:55
Widescreen

O Is Not for Over

O is Not for Over - Olive and Otto face their biggest challenge yet. Curriculum: Algebraic thinking; identifying and extending patterns and using deductive reasoning to solve problems.

8:30pm on
Runtime: 00:28:55
Widescreen

First Day

In this two-part episode, agents struggle with a case while Oscar interviews candidates to run the Odd Squad Creature Room. Curriculum: Data and charts.

Thursday, November 9th

4:00am on
Runtime: 00:28:55
Widescreen

O Is Not for Over

O is Not for Over - Olive and Otto face their biggest challenge yet. Curriculum: Algebraic thinking; identifying and extending patterns and using deductive reasoning to solve problems.

4:30am on
Runtime: 00:28:55
Widescreen

First Day

In this two-part episode, agents struggle with a case while Oscar interviews candidates to run the Odd Squad Creature Room. Curriculum: Data and charts.

8:00am on
Runtime: 00:28:46
Widescreen

Two Agents and a Baby/Ocean and the Fly

Two Agents and a Baby - Olympia and Otis are forced to babysit Baby Genius. Curriculum: solving for an unknown number, early multiplication, early division. Ocean and the Fly - Oona tells the story of when she switched bodies with a fly. Curriculum: measuring length and circumference.

2:30pm on
Runtime: 00:28:46
Widescreen

Oona and the Oonabots/The Ninja Situation

Oona and the Oonabots - Oona uses her Oonabots to fix an odd problem. Curriculum: Coding; Spatial reasoning. The Ninja Situation - Odd Squad must go undercover to recover a stolen gadget. Curriculum: Fractions: partitioning simple shapes into halves, thirds, fourths, sixths and eighths.

8:00pm on
Runtime: 00:28:55
Widescreen

Back to the Past/Odd Squad Needs You

Back to the Past - When the agents are accidentally transported to the future, they need to figure out what day it is or risk a time-tastrophe! Curriculum: Using a calendar, understanding the concept of past, present and future. Odd Squad Needs You - When Odd Squad is asked to make a recruitment commercial, Ms. O proves difficult. Curriculum: Time-learning how many seconds equal a minute, exploring what you can do in 1 minute.

8:30pm on
Runtime: 00:28:55
Widescreen

Mid-Day in the Garden of Good and Odd/Failure to Lunch

Mid-Day in the Garden of Good and Odd - When things in town get covered in jam, the agents turn to Odd Todd for help. Curriculum: Solving codes using patterns and addition. Failure to Lunch - When the agents go to lunch, they struggle to relax and ignore the oddness. Curriculum: Measurement.

Friday, November 10th

4:00am on
Runtime: 00:28:55
Widescreen

Back to the Past/Odd Squad Needs You

Back to the Past - When the agents are accidentally transported to the future, they need to figure out what day it is or risk a time-tastrophe! Curriculum: Using a calendar, understanding the concept of past, present and future. Odd Squad Needs You - When Odd Squad is asked to make a recruitment commercial, Ms. O proves difficult. Curriculum: Time-learning how many seconds equal a minute, exploring what you can do in 1 minute.

4:30am on
Runtime: 00:28:55
Widescreen

Mid-Day in the Garden of Good and Odd/Failure to Lunch

Mid-Day in the Garden of Good and Odd - When things in town get covered in jam, the agents turn to Odd Todd for help. Curriculum: Solving codes using patterns and addition. Failure to Lunch - When the agents go to lunch, they struggle to relax and ignore the oddness. Curriculum: Measurement.

8:00am on
Runtime: 00:28:46
Widescreen

Breakfast Club/Dr. O: Party Time, Excellent

The Breakfast Club - Delivery Debbie goes undercover to stop a group of villains. Curriculum: hundreds chart, odd and even numbers, greater/less than, two-digit numbers, place value. Dr. O: Party Time, Excellent - When Olympia finds out Dr. O is leaving, she struggles to throw the best goodbye party ever. Curriculum: money, subtraction.

2:30pm on
Runtime: 00:28:46
Widescreen

Mid-Day in the Garden of Good and Odd/Failure to Lunch

Mid-Day in the Garden of Good and Odd - When things in town get covered in jam, the agents turn to Odd Todd for help. Curriculum: Solving codes using patterns and addition. Failure to Lunch - When the agents go to lunch, they struggle to relax and ignore the oddness. Curriculum: Measurement.

Monday, November 13th

8:00am on
Runtime: 00:28:46
Widescreen

The O Team/Show Me The Money

The O Team - Security agents Owen and Ohio secretly provide backup on a case so they can have a pizza party. Curriculum: Symmetry. Show Me The Money - When an unlucky coin is accidentally released into the public, the agents must retrieve it before the world ends. Curriculum: Money.

2:30pm on
Runtime: 00:28:46
Widescreen

Xs and Os/Dr. O No

8:00pm on
Runtime: 00:28:55
Widescreen

The O Team/Show Me The Money

The O Team - Security agents Owen and Ohio secretly provide backup on a case so they can have a pizza party. Curriculum: Symmetry. Show Me The Money - When an unlucky coin is accidentally released into the public, the agents must retrieve it before the world ends. Curriculum: Money.

8:30pm on
Runtime: 00:28:55
Widescreen

Oscar Strikes Back

Oscar Strikes Back - In this two-part episode, Oscar attends a gathering of Odd Squad scientists called Lab-Con at Odd Squad Academy. Curriculum: Place value and multi-addend addition.

Tuesday, November 14th

4:00am on
Runtime: 00:28:55
Widescreen

The O Team/Show Me The Money

The O Team - Security agents Owen and Ohio secretly provide backup on a case so they can have a pizza party. Curriculum: Symmetry. Show Me The Money - When an unlucky coin is accidentally released into the public, the agents must retrieve it before the world ends. Curriculum: Money.

4:30am on
Runtime: 00:28:55
Widescreen

Oscar Strikes Back

Oscar Strikes Back - In this two-part episode, Oscar attends a gathering of Odd Squad scientists called Lab-Con at Odd Squad Academy. Curriculum: Place value and multi-addend addition.

8:00am on
Runtime: 00:28:46
Widescreen

Haunt Squad/Safe House in the Woods

Haunt Squad - Odd Squad is haunted by a ghost. Curriculum: algebraic thinking - patterns. Safe House in the Woods - Owen and new recruit Ozlyn wait out a storm while transporting a creature. Curriculum: measurement - capacity.

2:30pm on
Runtime: 00:28:46
Widescreen

Two Agents and a Baby/Ocean and the Fly

Two Agents and a Baby - Olympia and Otis are forced to babysit Baby Genius. Curriculum: solving for an unknown number, early multiplication, early division. Ocean and the Fly - Oona tells the story of when she switched bodies with a fly. Curriculum: measuring length and circumference.

8:00pm on
Runtime: 00:28:55
Widescreen

Olympia's Day/Otis's Day

Olympia's Day: When a new room opens up in headquarters, all the agents want a piece. Curriculum: Fractions. Otis's Day: Getting a villain back to headquarters proves cumbersome when the tubes are down for maintenance. Curriculum: Measurement; Money.

8:30pm on
Runtime: 00:28:55
Widescreen

And Then They Were Puppies/A Case of the Sillies

And Then They Were Puppies - When every agent turns into a puppy, it's up to Agent Ohlm to save the day. Curriculum: Understanding maps; Position, location and direction A Case of the Sillies - Dr. O gets an odd illness called the Sillies. Curriculum: Measurement; Using standard measurement to measure capacity and length.

Wednesday, November 15th

4:00am on
Runtime: 00:28:55
Widescreen

Olympia's Day/Otis's Day

Olympia's Day: When a new room opens up in headquarters, all the agents want a piece. Curriculum: Fractions. Otis's Day: Getting a villain back to headquarters proves cumbersome when the tubes are down for maintenance. Curriculum: Measurement; Money.

4:30am on
Runtime: 00:28:55
Widescreen

And Then They Were Puppies/A Case of the Sillies

And Then They Were Puppies - When every agent turns into a puppy, it's up to Agent Ohlm to save the day. Curriculum: Understanding maps; Position, location and direction A Case of the Sillies - Dr. O gets an odd illness called the Sillies. Curriculum: Measurement; Using standard measurement to measure capacity and length.

8:00am on
Runtime: 00:28:46
Widescreen

Negative Town/License to Science

Negative Town - The agents go to Negative Town to track down a villain. Curriculum: negative numbers. License to Science - Oona must pass her lab director's test or risk getting kicked off Odd Squad. Curriculum: odd and even numbers, early algebra, addition and subtraction.

2:30pm on
Runtime: 00:28:46
Widescreen

Zero Effect/Bad Luck Bears

Zero Effect - Olive and Otto must stop zeroes from disappearing before the missing zeroes destroy the town... and Otto turns into a baby. Curriculum: Numbers and counting; place value. Bad Luck Bears - When odd things start happening to the Bears basketball team, Olive and Otto must set things straight before the big game. Curriculum: Number operations; addition problems with different addend combinations.

8:00pm on
Runtime: 00:28:55
Widescreen

Flawed Squad/The Creature Whisperer

Flawed Squad - The Villains team up to break into Odd Squad headquarters. Curriculum: Data Collection and analysis; Using tally marks to track data; Graphing. The Creature Whisperer - The agents struggle to catch an odd creature. Curriculum: Composition and Decomposition of 2D shapes.

8:30pm on
Runtime: 00:28:55
Widescreen

Happy Halfiversary/Good Egg Bad Egg

Happy Halfiversary - The agents celebrate an important milestone in their partnership. Curriculum: Using a calendar; Understanding how many days in a week and how many months in a year. Good Egg Bad Egg - The agents try to determine what kind of creature will hatch from an egg. Curriculum: Data Analysis and Measurement.

Thursday, November 16th

4:00am on
Runtime: 00:28:55
Widescreen

Flawed Squad/The Creature Whisperer

Flawed Squad - The Villains team up to break into Odd Squad headquarters. Curriculum: Data Collection and analysis; Using tally marks to track data; Graphing. The Creature Whisperer - The agents struggle to catch an odd creature. Curriculum: Composition and Decomposition of 2D shapes.

4:30am on
Runtime: 00:28:55
Widescreen

Happy Halfiversary/Good Egg Bad Egg

Happy Halfiversary - The agents celebrate an important milestone in their partnership. Curriculum: Using a calendar; Understanding how many days in a week and how many months in a year. Good Egg Bad Egg - The agents try to determine what kind of creature will hatch from an egg. Curriculum: Data Analysis and Measurement.

8:00am on
Runtime: 00:28:46
Widescreen

Soundcheck/Double Trouble

Soundcheck - Olive and Otto must figure out how and why things are disappearing around town when all Otto wants to do is listen to a song by his favorite band, Soundcheck. Curriculum: Number operations; subtraction. Double Trouble - Debbie from Debbie's Pizzeria has doubled... not once, but twice, creating four Debbies! When one of the four Debbies goes missing, Olive and Otto need to find her. Curriculum: Numbers and counting; doubling.

2:30pm on
Runtime: 00:28:46
Widescreen

Crime at Shapely Manor

Crime at Shapely Manor - Olive and Otto are sent to Shapely Manor to investigate an odd crime with even odder people. Curriculum: Geometry.

8:00pm on
Runtime: 00:28:55
Widescreen

Night Shift/Put Me In Coach

Night Shift - The agents discover things are very different at Odd Squad at night. Curriculum: Mapping; Using Coordinates. Put Me In Coach - Coach O determines which agents get to visit the unicorns in Cloud Town. Curriculum: Measurement; Using a pan balance to measure relative weight.

8:30pm on
Runtime: 00:28:55
Widescreen

Extreme Cakeover/A Job Well Undone

Extreme Cakeover - When a virus that turns people into cakes spreads through Headquarters, the agents try to contain the outbreak. Curriculum: Data analysis; Sorting and classifying. A Job Well Undone - The agents compete to win Agents of the Month. Curriculum: Word problems involving numerical relations; Using a number line.

Friday, November 17th

4:00am on
Runtime: 00:28:55
Widescreen

Night Shift/Put Me In Coach

Night Shift - The agents discover things are very different at Odd Squad at night. Curriculum: Mapping; Using Coordinates. Put Me In Coach - Coach O determines which agents get to visit the unicorns in Cloud Town. Curriculum: Measurement; Using a pan balance to measure relative weight.

4:30am on
Runtime: 00:28:55
Widescreen

Extreme Cakeover/A Job Well Undone

Extreme Cakeover - When a virus that turns people into cakes spreads through Headquarters, the agents try to contain the outbreak. Curriculum: Data analysis; Sorting and classifying. A Job Well Undone - The agents compete to win Agents of the Month. Curriculum: Word problems involving numerical relations; Using a number line.

8:00am on
Runtime: 00:28:46
Widescreen

My Better Half/The Confalones

My Better Half - When symmetrical objects become vandalized, Olive and Otto must figure out why. Curriculum: Geometry and spatial Sense; symmetry. The Confalones - Olive and Otto are called in to help when objects and, eventually, people start disappearing inside an Italian restaurant. Curriculum: Rounding numbers.

2:30pm on
Runtime: 00:28:46
Widescreen

Blob on the Job/Party of 5,4,3,2,1

Blob on the Job - When a blob gets loose in Odd Squad headquarters, Olive and Otto compete against rival agents to catch it first. Curriculum: Measurement; capacity. Party of 54321 - When people in town can no longer count down, Olive and Otto must uncover who is causing the problem and why. Curriculum: Numbers and counting; deductive reasoning.

Monday, November 20th

8:00am on
Runtime: 00:28:46
Widescreen

Oscar and the Oscarbots/Picture Day

Oscar and the Oscarbots - When several of Oscar's Oscarbots (robots made in his own image) become lost in town, Olive and Otto must help him find them. Curriculum: Reading, writing and representing numbers; number sense. Picture Day - Otto and Olive must figure out why people in town are becoming plaid and striped. Curriculum: Algebraic thinking; patterns.

2:30pm on
Runtime: 00:28:46
Widescreen

A Case of the Sing-Alongs/Ms. O Uh-Oh

A Case of the Sing-Alongs - When Mayor Macklemore catches a case of the Sing-A-Longs, Olive and Otto must discover the cause before the Mayor sings his way out of his job! Curriculum: Algebraic thinking; patterns. Ms. O Uh Oh - When a Ms. O from the past shows up at the office, Otto and Oscar must send her back to the day she came from or risk causing a time catastrophe. Curriculum: Measurement; calendar.

8:00pm on
Runtime: 00:28:55
Widescreen

Three's Company/Behind Enemy Mimes

Three's Company - Ms. O gets kicked out of her office due to odd infestations. Curriculum: Combining 3-D shapes. Behind Enemy Mimes - Ms. O needs the agents' help to track down her old partner, O'Donahue. Curriculum: Grouping; Multiplication.

8:30pm on
Runtime: 00:28:55
Widescreen

Zero Effect/Bad Luck Bears

Zero Effect - Olive and Otto must stop zeroes from disappearing before the missing zeroes destroy the town... and Otto turns into a baby. Curriculum: Numbers and counting; place value. Bad Luck Bears - When odd things start happening to the Bears basketball team, Olive and Otto must set things straight before the big game. Curriculum: Number operations; addition problems with different addend combinations.

Tuesday, November 21st

4:00am on
Runtime: 00:28:55
Widescreen

Three's Company/Behind Enemy Mimes

Three's Company - Ms. O gets kicked out of her office due to odd infestations. Curriculum: Combining 3-D shapes. Behind Enemy Mimes - Ms. O needs the agents' help to track down her old partner, O'Donahue. Curriculum: Grouping; Multiplication.

4:30am on
Runtime: 00:28:55
Widescreen

Zero Effect/Bad Luck Bears

Zero Effect - Olive and Otto must stop zeroes from disappearing before the missing zeroes destroy the town... and Otto turns into a baby. Curriculum: Numbers and counting; place value. Bad Luck Bears - When odd things start happening to the Bears basketball team, Olive and Otto must set things straight before the big game. Curriculum: Number operations; addition problems with different addend combinations.

8:00am on
Runtime: 00:28:46
Widescreen

Skip Day/The Great Grinaldi

Skip Day - When Olive catches a case of The Skips and goes missing, rookie agent Otto must solve his first case by himself. Curriculum: Counting and cardinality; counting by threes; pattern recognition. The Great Grinaldi - Otto rushes to finish a case so he can see his favorite magician, The Great Grinaldi, perform. Curriculum: Fractions.

2:30pm on
Runtime: 00:28:46
Widescreen

The Trouble with Centigurps/Totally Odd Squad

The Trouble with Centigurps - When Otto accidentally releases 100 small furry creatures in headquarters, he recruits Oscar to help get them back before Ms. O finds out. Curriculum: Counting and cardinality; counting by 2's, 5's and 10's to 100. Totally Odd Squad - In a flashback episode, Ms. O tells the story of how she defeated a villain called the Patternista back when she was an agent. Curriculum: Pattern recognition.

8:00pm on
Runtime: 00:28:55
Widescreen

Drop Gadget Repeat/20 Questions

Drop Gadget Repeat - The agents try to escape from a time loop. Curriculum: Addition. 20 Questions - A villain sets off a backwards bubble. Curriculum: Numerical relations; Using a number line; Understanding greater than/less than.

8:30pm on
Runtime: 00:28:55
Widescreen

The Odd Antidote/The One That Got Away

The Odd Antidote - When Ms. O has bizarre side effects after being sprayed by a weird plant, Olive and Otto must travel around town finding the correct measurements of the ingredients for the medicine to cure her, all while keeping Ms. O's condition a secret from her. Curriculum: Measuring, comparison. The One that Got Away - The only thing that can bring Ms. O's old partner O'Donahue out of retirement is the very thing that put him there in the first place: a mysterious villain and a case that's gone unsolved for years. Curriculum: Number operations; greater than and less than.

Wednesday, November 22nd

4:00am on
Runtime: 00:28:55
Widescreen

Drop Gadget Repeat/20 Questions

Drop Gadget Repeat - The agents try to escape from a time loop. Curriculum: Addition. 20 Questions - A villain sets off a backwards bubble. Curriculum: Numerical relations; Using a number line; Understanding greater than/less than.

4:30am on
Runtime: 00:28:55
Widescreen

The Odd Antidote/The One That Got Away

The Odd Antidote - When Ms. O has bizarre side effects after being sprayed by a weird plant, Olive and Otto must travel around town finding the correct measurements of the ingredients for the medicine to cure her, all while keeping Ms. O's condition a secret from her. Curriculum: Measuring, comparison. The One that Got Away - The only thing that can bring Ms. O's old partner O'Donahue out of retirement is the very thing that put him there in the first place: a mysterious villain and a case that's gone unsolved for years. Curriculum: Number operations; greater than and less than.

8:00am on
Runtime: 00:28:46
Widescreen

How to Interrogate A Unicorn/The Briefcase

How to Interrogate a Unicorn - When characters escape their books in the library, Olive and Otto must figure out how and why it's happening and put a stop to it. Curriculum: Sorting and classifying; data collection and analysis. The Briefcase - When Ms. O's important briefcase is stolen by a shape shifter, Olive and Otto must get it back. Curriculum: Comparing relative weights of object.

2:30pm on
Runtime: 00:28:46
Widescreen

Best Seats in the House/Agent Obfusco

Best Seats in the House - Olive and Otto battle Oren and Olaf for the best chairs at Odd Squad while Ms. O and Oscar run a top secret mission. Curriculum: Calendar. Agent Obfusco - Olive and Otto become concerned when they find out their Odd Squad test is being administered by Agent Obfusco - a mysterious agent who speaks only in word problems. Curriculum: Logic problems.

8:00pm on
Runtime: 00:28:55
Widescreen

High Maintenance/Not Ok Computer

High Maintenance - Agents switch jobs with the maintenance department for a day. Curriculum: Word problems involving multi-addend addition and multiplication. Not OK Computer - The agents get trapped in a computer. Curriculum: Using standard to measure length and capacity.

8:30pm on
Runtime: 00:28:55
Widescreen

Robert Plant/Game Time

Robert Plant - Olive and Otto must find a way to stop Obfusco's plant from taking over headquarters. Curriculum: Geometry and spatial sense; understand that maps provide information about direction and distance. Game Time - When Otto gets trapped inside a video game it's up to Olive to rescue him. Curriculum: Measurement; identify value of coins and combinations to make a dollar.

Thursday, November 23rd

4:00am on
Runtime: 00:28:55
Widescreen

High Maintenance/Not Ok Computer

High Maintenance - Agents switch jobs with the maintenance department for a day. Curriculum: Word problems involving multi-addend addition and multiplication. Not OK Computer - The agents get trapped in a computer. Curriculum: Using standard to measure length and capacity.

4:30am on
Runtime: 00:28:55
Widescreen

Robert Plant/Game Time

Robert Plant - Olive and Otto must find a way to stop Obfusco's plant from taking over headquarters. Curriculum: Geometry and spatial sense; understand that maps provide information about direction and distance. Game Time - When Otto gets trapped inside a video game it's up to Olive to rescue him. Curriculum: Measurement; identify value of coins and combinations to make a dollar.

8:00am on
Runtime: 00:28:46
Widescreen

Life of O'brian/Whatever Happened to Agent Oz?

Life of O'Brian - When a miffed O'Brian won't let Olive access the tubes, she has to solve the mystery of what she did to upset him. Curriculum: Time. Whatever Happened to Agent Oz? - Olive tells Otto the story of what happened to Octavia's partner, Agent Oz. Curriculum: Estimation.

2:30pm on
Runtime: 00:28:46
Widescreen

The Jackies/Invasion of the Body Switchers

The Jackies - Ms. O and her team will stop at nothing to win their very first Jackie Award. Curriculum: Greater than and less than. Invasion of the Body Switchers - When Ms. O and Oscar accidentally switch bodies, Olive and Otto must set things right before the entire Odd Squad team finds out what happened. Curriculum: Geometry.

8:00pm on
Runtime: 00:28:55
Widescreen

O Is for Opposite/Agent Oksana's Kitchen Nightmares

O is for Opposite - When Ms. O gets trapped in a mirror, an opposite Ms. O enters the real world. Curriculum: Data analysis and graphing; Prediction and probability. Agent Oksana's Kitchen Nightmares - The agents try to resolve a disagreement between Ms. O and Oksana. Curriculum: Estimation; Skip counting.

8:30pm on
Runtime: 00:28:55
Widescreen

How to Interrogate A Unicorn/The Briefcase

How to Interrogate a Unicorn - When characters escape their books in the library, Olive and Otto must figure out how and why it's happening and put a stop to it. Curriculum: Sorting and classifying; data collection and analysis. The Briefcase - When Ms. O's important briefcase is stolen by a shape shifter, Olive and Otto must get it back. Curriculum: Comparing relative weights of object.

Friday, November 24th

4:00am on
Runtime: 00:28:55
Widescreen

O Is for Opposite/Agent Oksana's Kitchen Nightmares

O is for Opposite - When Ms. O gets trapped in a mirror, an opposite Ms. O enters the real world. Curriculum: Data analysis and graphing; Prediction and probability. Agent Oksana's Kitchen Nightmares - The agents try to resolve a disagreement between Ms. O and Oksana. Curriculum: Estimation; Skip counting.

4:30am on
Runtime: 00:28:55
Widescreen

How to Interrogate A Unicorn/The Briefcase

How to Interrogate a Unicorn - When characters escape their books in the library, Olive and Otto must figure out how and why it's happening and put a stop to it. Curriculum: Sorting and classifying; data collection and analysis. The Briefcase - When Ms. O's important briefcase is stolen by a shape shifter, Olive and Otto must get it back. Curriculum: Comparing relative weights of object.

8:00am on
Runtime: 00:28:46
Widescreen

The Odd Antidote/The One That Got Away

The Odd Antidote - When Ms. O has bizarre side effects after being sprayed by a weird plant, Olive and Otto must travel around town finding the correct measurements of the ingredients for the medicine to cure her, all while keeping Ms. O's condition a secret from her. Curriculum: Measuring, comparison. The One that Got Away - The only thing that can bring Ms. O's old partner O'Donahue out of retirement is the very thing that put him there in the first place: a mysterious villain and a case that's gone unsolved for years. Curriculum: Number operations; greater than and less than.

2:30pm on
Runtime: 00:28:46
Widescreen

Odd Outbreak/The Perfect Lunch

Odd Outbreak - Dr. O takes the lead on the case of a strange medical crisis that causes chaos right in the middle of Odd Squad HQ. Curriculum: Data collection and analysis. The Perfect Lunch - Olive and Otto help Ms. O host a lunch for some very important but easily offended guests. Curriculum: Weight; algebraic thinking; deductive reasoning.

Monday, November 27th

8:00am on
Runtime: 00:28:46
Widescreen

Rise of the Hydraclops/O Is Not for Old

Rise of the Hydraclops - In order to save humanity, Olive and Otto must locate a treasure chest that Oscar buried. Curriculum: Measurement; length. O is Not for Old - The agents throw a surprise party for Ms. O. Curriculum: Data collection and analysis; using tally marks to record data.

2:30pm on
Runtime: 00:28:46
Widescreen

Dance Like Nobody Is Watching/Recipe for Disaster

Dance Like Nobody is Watching - When the alarm system at Headquarters is triggered, Olive, Otto, Ms. O, and Oscar must avoid a series of booby traps in order to shut it off. Curriculum: Algebraic thinking; pattern recognition and extension. Recipe for Disaster - Olive and Otto explain to Ms. O how a case went wrong, each in their own way. Curriculum: Number operations; determining unknown number in an equation.

8:00pm on
Runtime: 00:28:55
Widescreen

Rookie Night/Who Let The Doug Out?

Rookie Night - It's party time for all the new agents at Odd Squad. Curriculum: Temperature: Using a thermometer; Associating different climates/seasons with degrees. Who Let The Doug Out? - Delivery Doug needs help with an egg situation.

8:30pm on
Runtime: 00:28:55
Widescreen

Soundcheck Part Deux/Jinx

Soundcheck Part Deux - When the members of Soundcheck go missing, Otto and Olive must bring them back together in time for their big concert. Curriculum: Data collection and analysis; using data to make predictions. Jinx - When all of Odd Squad comes down with a case of the jinx, it's up to Oscar and Dr. O to save the day. Curriculum: Algebraic thinking; using transitive reasoning to solve word problems.

Tuesday, November 28th

4:00am on
Runtime: 00:28:55
Widescreen

Rookie Night/Who Let The Doug Out?

Rookie Night - It's party time for all the new agents at Odd Squad. Curriculum: Temperature: Using a thermometer; Associating different climates/seasons with degrees. Who Let The Doug Out? - Delivery Doug needs help with an egg situation.

4:30am on
Runtime: 00:28:55
Widescreen

Soundcheck Part Deux/Jinx

Soundcheck Part Deux - When the members of Soundcheck go missing, Otto and Olive must bring them back together in time for their big concert. Curriculum: Data collection and analysis; using data to make predictions. Jinx - When all of Odd Squad comes down with a case of the jinx, it's up to Oscar and Dr. O to save the day. Curriculum: Algebraic thinking; using transitive reasoning to solve word problems.

8:00am on
Runtime: 00:28:46
Widescreen

Hold The Door/Flatastrophe

Hold the Door - When a young agent in training gets lost in headquarters, Olive and Otto must find him before Ms. O finds out. Curriculum: Number operations; working with addition and subtraction equations. Flatastrophe - Olive and Otto must stop Fladam, a villain with a vendetta against cubes. Curriculum: Geometry; identifying and comparing 2-dimensional and 3-dimensional shapes.

2:30pm on
Runtime: 00:28:46
Widescreen

Puppet Show/Mystic Egg Pizza

Puppet Show - Olive and Otto have to crack a case in which a group of people have been turned into puppets. Curriculum: Measurement; telling time and ordering events. Mystic Egg Pizza - With the help of Odd Squad, Delivery Debbie and Delivery Doug must figure out why their food is disappearing. Curriculum: Number operations; beginning understanding of fraction.

8:00pm on
Runtime: 00:28:55
Widescreen

The Cherry-On-Top-Inator/Sir

The Cherry-On-Top-Inator - Agents recall how a beloved gadget helped them. Curriculum: Prediction and probability. Sir - The agents bring someone with an odd problem back to headquarters. Curriculum: Time.

8:30pm on
Runtime: 00:28:55
Widescreen

The Trouble with Centigurps/Totally Odd Squad

The Trouble with Centigurps - When Otto accidentally releases 100 small furry creatures in headquarters, he recruits Oscar to help get them back before Ms. O finds out. Curriculum: Counting and cardinality; counting by 2's, 5's and 10's to 100. Totally Odd Squad - In a flashback episode, Ms. O tells the story of how she defeated a villain called the Patternista back when she was an agent. Curriculum: Pattern recognition.

Wednesday, November 29th

4:00am on
Runtime: 00:28:55
Widescreen

The Cherry-On-Top-Inator/Sir

The Cherry-On-Top-Inator - Agents recall how a beloved gadget helped them. Curriculum: Prediction and probability. Sir - The agents bring someone with an odd problem back to headquarters. Curriculum: Time.

4:30am on
Runtime: 00:28:55
Widescreen

The Trouble with Centigurps/Totally Odd Squad

The Trouble with Centigurps - When Otto accidentally releases 100 small furry creatures in headquarters, he recruits Oscar to help get them back before Ms. O finds out. Curriculum: Counting and cardinality; counting by 2's, 5's and 10's to 100. Totally Odd Squad - In a flashback episode, Ms. O tells the story of how she defeated a villain called the Patternista back when she was an agent. Curriculum: Pattern recognition.

8:00am on
Runtime: 00:28:46
Widescreen

6:00 to 6:05

6:00 to 6:05 - In this half-hour episode, dinosaurs break out of the dinosaur room in headquarters and Olive and Otto must travel back in time to save the day. Curriculum: Measurement; telling time on an analog clock.

2:30pm on
Runtime: 00:28:46
Widescreen

The Potato Ultimato/A Fistful of Fruit Juice

The Potato Ultimato - When Otto starts shrinking, Olaf leads Olive and Oren on a quest for the only known cure - the magical Growing Potato. Curriculum: Measurement: using standard length measurements and estimating length. A Fistful of Fruit Juice - Ms. O tells Olive and Otto the story of how she first joined up with Odd Squad. Curriculum: Algebraic thinking; understanding odd and even number patterns.

8:00pm on
Runtime: 00:28:55
Widescreen

O Is for Opposite/Agent Oksana's Kitchen Nightmares

O is for Opposite - When Ms. O gets trapped in a mirror, an opposite Ms. O enters the real world. Curriculum: Data analysis and graphing; Prediction and probability. Agent Oksana's Kitchen Nightmares - The agents try to resolve a disagreement between Ms. O and Oksana. Curriculum: Estimation; Skip counting.

8:30pm on
Runtime: 00:28:55
Widescreen

Orchid's Almost Half Hour Talent Show/The Perfect Score

Orchid's Almost Half Hour Talent Show - All the agents want to be a part of Orchid's talent show. Curriculum: Fair sharing; Equi-partitioning. The Perfect Score - It's villain report card day at Odd Squad. Curriculum: Word problems involving addition and numerical relations; Using a number line.

Thursday, November 30th

4:00am on
Runtime: 00:28:55
Widescreen

O Is for Opposite/Agent Oksana's Kitchen Nightmares

O is for Opposite - When Ms. O gets trapped in a mirror, an opposite Ms. O enters the real world. Curriculum: Data analysis and graphing; Prediction and probability. Agent Oksana's Kitchen Nightmares - The agents try to resolve a disagreement between Ms. O and Oksana. Curriculum: Estimation; Skip counting.

4:30am on
Runtime: 00:28:55
Widescreen

Orchid's Almost Half Hour Talent Show/The Perfect Score

Orchid's Almost Half Hour Talent Show - All the agents want to be a part of Orchid's talent show. Curriculum: Fair sharing; Equi-partitioning. The Perfect Score - It's villain report card day at Odd Squad. Curriculum: Word problems involving addition and numerical relations; Using a number line.

8:00am on
Runtime: 00:28:46
Widescreen

Soundcheck Part Deux/Jinx

Soundcheck Part Deux - When the members of Soundcheck go missing, Otto and Olive must bring them back together in time for their big concert. Curriculum: Data collection and analysis; using data to make predictions. Jinx - When all of Odd Squad comes down with a case of the jinx, it's up to Oscar and Dr. O to save the day. Curriculum: Algebraic thinking; using transitive reasoning to solve word problems.

2:30pm on
Runtime: 00:28:46
Widescreen

Training Day

Training Day - In this half-hour episode, Olive tells the story of what happened to her old partner. Curriculum: Algebraic thinking; deductive reasoning with number operations.

8:00pm on
Runtime: 00:28:55
Widescreen

The Voice/Problem Partners

The Voice - A villain steals Ms. O's voice. Curriculum: Understanding wholes and halves. Problem Partners - The agents are called in to help when Ohlm and Orchid have problems working together. Curriculum: Rounding to the nearest 10; Odd and even numbers.

8:30pm on
Runtime: 00:28:55
Widescreen

Rookie Night/Who Let The Doug Out?

Rookie Night - It's party time for all the new agents at Odd Squad. Curriculum: Temperature: Using a thermometer; Associating different climates/seasons with degrees. Who Let The Doug Out? - Delivery Doug needs help with an egg situation.