And Then They Were Puppies - When every agent turns into a puppy, it's up to Agent Ohlm to save the day. Curriculum: Understanding maps; Position, location and directionA Case of the Sillies - Dr. O gets an odd illness called the Sillies. Curriculum: Measurement; Using standard measurement to measure capacity and length.
Happy Halfiversary - The agents celebrate an important milestone in their partnership. Curriculum: Using a calendar; Understanding how many days in a week and how many months in a year.Good Egg Bad Egg - The agents try to determine what kind of creature will hatch from an egg. Curriculum: Data Analysis and Measurement.
Happy Halfiversary - The agents celebrate an important milestone in their partnership. Curriculum: Using a calendar; Understanding how many days in a week and how many months in a year.Good Egg Bad Egg - The agents try to determine what kind of creature will hatch from an egg. Curriculum: Data Analysis and Measurement.
Music of Sound - The Mobile Unit must convince Soundcheck to get back together again. Curriculum: Venn Diagrams, Sound.
My Better Half - When symmetrical objects become vandalized, Olive and Otto must figure out why. Curriculum: Geometry and spatial Sense; symmetry. The Confalones - Olive and Otto are called in to help when objects and, eventually, people start disappearing inside an Italian restaurant. Curriculum: Rounding numbers.
Night Shift - The agents discover things are very different at Odd Squad at night. Curriculum: Mapping; Using Coordinates.Put Me In Coach - Coach O determines which agents get to visit the unicorns in Cloud Town. Curriculum: Measurement; Using a pan balance to measure relative weight.
Night Shift - The agents discover things are very different at Odd Squad at night. Curriculum: Mapping; Using Coordinates.Put Me In Coach - Coach O determines which agents get to visit the unicorns in Cloud Town. Curriculum: Measurement; Using a pan balance to measure relative weight.
My Better Half - When symmetrical objects become vandalized, Olive and Otto must figure out why. Curriculum: Geometry and spatial Sense; symmetry. The Confalones - Olive and Otto are called in to help when objects and, eventually, people start disappearing inside an Italian restaurant. Curriculum: Rounding numbers.
Sample of New York - The Mobile Unit reports to the New York City Odd Squad to help with a big problem. Curriculum: Sample Size. It's Not Easy Being Chill - An agent-in-training visits the Mobile Unit. Curriculum: Fractions.
The Voice - A villain steals Ms. O's voice. Curriculum: Understanding wholes and halves.Problem Partners - The agents are called in to help when Ohlm and Orchid have problems working together. Curriculum: Rounding to the nearest 10; Odd and even numbers.
The Voice - A villain steals Ms. O's voice. Curriculum: Understanding wholes and halves.Problem Partners - The agents are called in to help when Ohlm and Orchid have problems working together. Curriculum: Rounding to the nearest 10; Odd and even numbers.
Sample of New York - The Mobile Unit reports to the New York City Odd Squad to help with a big problem. Curriculum: Sample Size. It's Not Easy Being Chill - An agent-in-training visits the Mobile Unit. Curriculum: Fractions.
The Agents organize a party for villains in order to have a day off from oddness, but only if they succeed in making them happy. / Agent Overhill is retiring but has one last villain to catch before the end of the day.
Oona and the Oonabots - Oona uses her Oonabots to fix an odd problem. Curriculum: Coding; Spatial reasoning.The Ninja Situation - Odd Squad must go undercover to recover a stolen gadget. Curriculum: Fractions: partitioning simple shapes into halves, thirds, fourths, sixths and eighths.
Oona and the Oonabots - Oona uses her Oonabots to fix an odd problem. Curriculum: Coding; Spatial reasoning.The Ninja Situation - Odd Squad must go undercover to recover a stolen gadget. Curriculum: Fractions: partitioning simple shapes into halves, thirds, fourths, sixths and eighths.
The Agents organize a party for villains in order to have a day off from oddness, but only if they succeed in making them happy. / Agent Overhill is retiring but has one last villain to catch before the end of the day.
Skip Day - When Olive catches a case of The Skips and goes missing, rookie agent Otto must solve his first case by himself. Curriculum: Counting and cardinality; counting by threes; pattern recognition. The Great Grinaldi - Otto rushes to finish a case so he can see his favorite magician, The Great Grinaldi, perform. Curriculum: Fractions.
O is for Opposite - When Ms. O gets trapped in a mirror, an opposite Ms. O enters the real world. Curriculum: Data analysis and graphing; Prediction and probability.Agent Oksana's Kitchen Nightmares - The agents try to resolve a disagreement between Ms. O and Oksana. Curriculum: Estimation; Skip counting.
O is for Opposite - When Ms. O gets trapped in a mirror, an opposite Ms. O enters the real world. Curriculum: Data analysis and graphing; Prediction and probability.Agent Oksana's Kitchen Nightmares - The agents try to resolve a disagreement between Ms. O and Oksana. Curriculum: Estimation; Skip counting.
Skip Day - When Olive catches a case of The Skips and goes missing, rookie agent Otto must solve his first case by himself. Curriculum: Counting and cardinality; counting by threes; pattern recognition. The Great Grinaldi - Otto rushes to finish a case so he can see his favorite magician, The Great Grinaldi, perform. Curriculum: Fractions.
The Trouble with Centigurps - When Otto accidentally releases 100 small furry creatures in headquarters, he recruits Oscar to help get them back before Ms. O finds out. Curriculum: Counting and cardinality; counting by 2's, 5's and 10's to 100. Totally Odd Squad - In a flashback episode, Ms. O tells the story of how she defeated a villain called the Patternista back when she was an agent. Curriculum: Pattern recognition.
Rookie Night - It's party time for all the new agents at Odd Squad. Curriculum: Temperature: Using a thermometer; Associating different climates/seasons with degrees.Who Let The Doug Out? - Delivery Doug needs help with an egg situation.
Rookie Night - It's party time for all the new agents at Odd Squad. Curriculum: Temperature: Using a thermometer; Associating different climates/seasons with degrees.Who Let The Doug Out? - Delivery Doug needs help with an egg situation.
The Voice - A villain steals Ms. O's voice. Curriculum: Understanding wholes and halves.Problem Partners - The agents are called in to help when Ohlm and Orchid have problems working together. Curriculum: Rounding to the nearest 10; Odd and even numbers.
The Voice - A villain steals Ms. O's voice. Curriculum: Understanding wholes and halves.Problem Partners - The agents are called in to help when Ohlm and Orchid have problems working together. Curriculum: Rounding to the nearest 10; Odd and even numbers.
Oona and the Oonabots - Oona uses her Oonabots to fix an odd problem. Curriculum: Coding; Spatial reasoning.The Ninja Situation - Odd Squad must go undercover to recover a stolen gadget. Curriculum: Fractions: partitioning simple shapes into halves, thirds, fourths, sixths and eighths.
Oona and the Oonabots - Oona uses her Oonabots to fix an odd problem. Curriculum: Coding; Spatial reasoning.The Ninja Situation - Odd Squad must go undercover to recover a stolen gadget. Curriculum: Fractions: partitioning simple shapes into halves, thirds, fourths, sixths and eighths.
The Trouble with Centigurps - When Otto accidentally releases 100 small furry creatures in headquarters, he recruits Oscar to help get them back before Ms. O finds out. Curriculum: Counting and cardinality; counting by 2's, 5's and 10's to 100. Totally Odd Squad - In a flashback episode, Ms. O tells the story of how she defeated a villain called the Patternista back when she was an agent. Curriculum: Pattern recognition.
In this two-part episode, agents struggle with a case while Oscar interviews candidates to run the Odd Squad Creature Room. Curriculum: Data and charts.
The Cherry-On-Top-Inator - Agents recall how a beloved gadget helped them. Curriculum: Prediction and probability.Sir - The agents bring someone with an odd problem back to headquarters. Curriculum: Time.
The Cherry-On-Top-Inator - Agents recall how a beloved gadget helped them. Curriculum: Prediction and probability.Sir - The agents bring someone with an odd problem back to headquarters. Curriculum: Time.
In this two-part episode, agents struggle with a case while Oscar interviews candidates to run the Odd Squad Creature Room. Curriculum: Data and charts.
Back to the Past - When the agents are accidentally transported to the future, they need to figure out what day it is or risk a time-tastrophe! Curriculum: Using a calendar, understanding the concept of past, present and future. Odd Squad Needs You - When Odd Squad is asked to make a recruitment commercial, Ms. O proves difficult. Curriculum: Time-learning how many seconds equal a minute, exploring what you can do in 1 minute.
Orchid's Almost Half Hour Talent Show - All the agents want to be a part of Orchid's talent show. Curriculum: Fair sharing; Equi-partitioning.The Perfect Score - It's villain report card day at Odd Squad. Curriculum: Word problems involving addition and numerical relations; Using a number line.
Orchid's Almost Half Hour Talent Show - All the agents want to be a part of Orchid's talent show. Curriculum: Fair sharing; Equi-partitioning.The Perfect Score - It's villain report card day at Odd Squad. Curriculum: Word problems involving addition and numerical relations; Using a number line.
Back to the Past - When the agents are accidentally transported to the future, they need to figure out what day it is or risk a time-tastrophe! Curriculum: Using a calendar, understanding the concept of past, present and future. Odd Squad Needs You - When Odd Squad is asked to make a recruitment commercial, Ms. O proves difficult. Curriculum: Time-learning how many seconds equal a minute, exploring what you can do in 1 minute.
The Sandwich Project - When members of the Mobile Unit get turned into sandwiches, The Big O comes to the rescue. Curriculum: Time - Order of Events. Wax On Wax Odd - The Mobile Unit faces a series of odd challenges that only Orla knows how to stop. Curriculum: Calendar.
Odd Squad recruits the best Agent in the world to help resolve the spike in oddness, or so they think. / Ozzie and Orli must work together to stop the Icy Mousey that has escaped and is freezing Agents.
Odd Squad recruits the best Agent in the world to help resolve the spike in oddness, or so they think. / Ozzie and Orli must work together to stop the Icy Mousey that has escaped and is freezing Agents.
The Sandwich Project - When members of the Mobile Unit get turned into sandwiches, The Big O comes to the rescue. Curriculum: Time - Order of Events. Wax On Wax Odd - The Mobile Unit faces a series of odd challenges that only Orla knows how to stop. Curriculum: Calendar.
Teach a Man to Ice Fish - The Mobile Unit must teach the agents in the Odd Squad Arctic office how to solve a case for themselves. Curriculum: Addition Patterns, Force and Friction.
The Breakfast Club - Delivery Debbie goes undercover to stop a group of villains. Curriculum: hundreds chart, odd and even numbers, greater/less than, two-digit numbers, place value.Dr. O: Party Time, Excellent - When Olympia finds out Dr. O is leaving, she struggles to throw the best goodbye party ever. Curriculum: money, subtraction.
The Breakfast Club - Delivery Debbie goes undercover to stop a group of villains. Curriculum: hundreds chart, odd and even numbers, greater/less than, two-digit numbers, place value.Dr. O: Party Time, Excellent - When Olympia finds out Dr. O is leaving, she struggles to throw the best goodbye party ever. Curriculum: money, subtraction.
Teach a Man to Ice Fish - The Mobile Unit must teach the agents in the Odd Squad Arctic office how to solve a case for themselves. Curriculum: Addition Patterns, Force and Friction.
Oswald in the Machine - Oswald has to go undercover as a robot to enter a villain warehouse run by robots. Curriculum: Coding. The B-Team - The Mobile Unit learns how things might have been if they hadn't joined the team. Curriculum: Addition and Doubling.
Orchid's Almost Half Hour Talent Show - All the agents want to be a part of Orchid's talent show. Curriculum: Fair sharing; Equi-partitioning.The Perfect Score - It's villain report card day at Odd Squad. Curriculum: Word problems involving addition and numerical relations; Using a number line.
Orchid's Almost Half Hour Talent Show - All the agents want to be a part of Orchid's talent show. Curriculum: Fair sharing; Equi-partitioning.The Perfect Score - It's villain report card day at Odd Squad. Curriculum: Word problems involving addition and numerical relations; Using a number line.
The Breakfast Club - Delivery Debbie goes undercover to stop a group of villains. Curriculum: hundreds chart, odd and even numbers, greater/less than, two-digit numbers, place value.Dr. O: Party Time, Excellent - When Olympia finds out Dr. O is leaving, she struggles to throw the best goodbye party ever. Curriculum: money, subtraction.
The Breakfast Club - Delivery Debbie goes undercover to stop a group of villains. Curriculum: hundreds chart, odd and even numbers, greater/less than, two-digit numbers, place value.Dr. O: Party Time, Excellent - When Olympia finds out Dr. O is leaving, she struggles to throw the best goodbye party ever. Curriculum: money, subtraction.
Oswald in the Machine - Oswald has to go undercover as a robot to enter a villain warehouse run by robots. Curriculum: Coding. The B-Team - The Mobile Unit learns how things might have been if they hadn't joined the team. Curriculum: Addition and Doubling.
Mid-Day in the Garden of Good and Odd - When things in town get covered in jam, the agents turn to Odd Todd for help. Curriculum: Solving codes using patterns and addition. Failure to Lunch - When the agents go to lunch, they struggle to relax and ignore the oddness. Curriculum: Measurement.
Orli wants to go on a tour of her new hometown, but it is delayed when The Trifler is turning things into trifle. / Party Agents arrive with a huge party box. However, the key keeper, who happens to be Ozzie, is missing along with the key.
Orli wants to go on a tour of her new hometown, but it is delayed when The Trifler is turning things into trifle. / Party Agents arrive with a huge party box. However, the key keeper, who happens to be Ozzie, is missing along with the key.
Mid-Day in the Garden of Good and Odd - When things in town get covered in jam, the agents turn to Odd Todd for help. Curriculum: Solving codes using patterns and addition. Failure to Lunch - When the agents go to lunch, they struggle to relax and ignore the oddness. Curriculum: Measurement.
The O Team - Security agents Owen and Ohio secretly provide backup on a case so they can have a pizza party. Curriculum: Symmetry. Show Me The Money - When an unlucky coin is accidentally released into the public, the agents must retrieve it before the world ends. Curriculum: Money.
Opie has been promoted to Head of the Department of Help, but Ozzie is torn between solving oddness or helping Opie. / Ozzie has Bad luck-itis that could destroy HQ. Orli and Osgood look for ingredients for the antidote.
Opie has been promoted to Head of the Department of Help, but Ozzie is torn between solving oddness or helping Opie. / Ozzie has Bad luck-itis that could destroy HQ. Orli and Osgood look for ingredients for the antidote.
The O Team - Security agents Owen and Ohio secretly provide backup on a case so they can have a pizza party. Curriculum: Symmetry. Show Me The Money - When an unlucky coin is accidentally released into the public, the agents must retrieve it before the world ends. Curriculum: Money.
Oz from The Movie Star dimension comes to help Orli find out who is turning the townspeople purple. / Three young villains have been causing havoc, but what do they want and why does Ozzie know them?
Oz from The Movie Star dimension comes to help Orli find out who is turning the townspeople purple. / Three young villains have been causing havoc, but what do they want and why does Ozzie know them?
The Weight of the World Depends on Orla - Orla shares the story of how she was chosen to protect the 44-leaf clover. Curriculum: Measurement Weight / Density. Substitute Agents - With the Mobile Unit agents in trouble, Oxley and Olanda must come to the rescue. Curriculum: Prediction and Probability.
Oz from The Movie Star dimension comes to help Orli find out who is turning the townspeople purple. / Three young villains have been causing havoc, but what do they want and why does Ozzie know them?
Oz from The Movie Star dimension comes to help Orli find out who is turning the townspeople purple. / Three young villains have been causing havoc, but what do they want and why does Ozzie know them?
The Weight of the World Depends on Orla - Orla shares the story of how she was chosen to protect the 44-leaf clover. Curriculum: Measurement Weight / Density. Substitute Agents - With the Mobile Unit agents in trouble, Oxley and Olanda must come to the rescue. Curriculum: Prediction and Probability.
16-and-a-Half Blocks - The Mobile Unit must bring a villain to The Big O's safe house. Curriculum: Mapping. Follow the Leader - The Mobile Unit goes undercover as villains to try and stop The Shadow. Curriculum: Deductive Reasoning.
Orli has joined too many clubs but needs to help Orwell keep HQ running. Does she have time for everything? / Onom and Orwell must wait for The Oddness Monster to wake up to lure it back to sleep before it can destroy HQ.
Orli has joined too many clubs but needs to help Orwell keep HQ running. Does she have time for everything? / Onom and Orwell must wait for The Oddness Monster to wake up to lure it back to sleep before it can destroy HQ.
Opie has been promoted to Head of the Department of Help, but Ozzie is torn between solving oddness or helping Opie. / Ozzie has Bad luck-itis that could destroy HQ. Orli and Osgood look for ingredients for the antidote.
Opie has been promoted to Head of the Department of Help, but Ozzie is torn between solving oddness or helping Opie. / Ozzie has Bad luck-itis that could destroy HQ. Orli and Osgood look for ingredients for the antidote.
16-and-a-Half Blocks - The Mobile Unit must bring a villain to The Big O's safe house. Curriculum: Mapping. Follow the Leader - The Mobile Unit goes undercover as villains to try and stop The Shadow. Curriculum: Deductive Reasoning.
Oscar Strikes Back - In this two-part episode, Oscar attends a gathering of Odd Squad scientists called Lab-Con at Odd Squad Academy. Curriculum: Place value and multi-addend addition.
When the museum reports missing shapes, Ozzie and Orli think they know the villains who are responsible. / Miss Information uses bar graphs to spread false data about Odd Squad to the town.
When the museum reports missing shapes, Ozzie and Orli think they know the villains who are responsible. / Miss Information uses bar graphs to spread false data about Odd Squad to the town.
Oscar Strikes Back - In this two-part episode, Oscar attends a gathering of Odd Squad scientists called Lab-Con at Odd Squad Academy. Curriculum: Place value and multi-addend addition.
Olympia's Day: When a new room opens up in headquarters, all the agents want a piece. Curriculum: Fractions. Otis's Day: Getting a villain back to headquarters proves cumbersome when the tubes are down for maintenance. Curriculum: Measurement; Money.
Captain O tells a story about when she faced Dottie Doubloon, who covered islands in polka dots. / An interdimensional clam needs to be returned to its rightful home, but the Odd Squad lifts (elevators) aren't as simple as Orli thinks.
Captain O tells a story about when she faced Dottie Doubloon, who covered islands in polka dots. / An interdimensional clam needs to be returned to its rightful home, but the Odd Squad lifts (elevators) aren't as simple as Orli thinks.
Olympia's Day: When a new room opens up in headquarters, all the agents want a piece. Curriculum: Fractions. Otis's Day: Getting a villain back to headquarters proves cumbersome when the tubes are down for maintenance. Curriculum: Measurement; Money.
How to Interrogate a Unicorn - When characters escape their books in the library, Olive and Otto must figure out how and why it's happening and put a stop to it. Curriculum: Sorting and classifying; data collection and analysis. The Briefcase - When Ms. O's important briefcase is stolen by a shape shifter, Olive and Otto must get it back. Curriculum: Comparing relative weights of object.
Orli has joined too many clubs but needs to help Orwell keep HQ running. Does she have time for everything? / Onom and Orwell must wait for The Oddness Monster to wake up to lure it back to sleep before it can destroy HQ.
Orli has joined too many clubs but needs to help Orwell keep HQ running. Does she have time for everything? / Onom and Orwell must wait for The Oddness Monster to wake up to lure it back to sleep before it can destroy HQ.
How to Interrogate a Unicorn - When characters escape their books in the library, Olive and Otto must figure out how and why it's happening and put a stop to it. Curriculum: Sorting and classifying; data collection and analysis. The Briefcase - When Ms. O's important briefcase is stolen by a shape shifter, Olive and Otto must get it back. Curriculum: Comparing relative weights of object.
Best Seats in the House - Olive and Otto battle Oren and Olaf for the best chairs at Odd Squad while Ms. O and Oscar run a top secret mission. Curriculum: Calendar. Agent Obfusco - Olive and Otto become concerned when they find out their Odd Squad test is being administered by Agent Obfusco - a mysterious agent who speaks only in word problems. Curriculum: Logic problems.
The Agents organize a party for villains in order to have a day off from oddness, but only if they succeed in making them happy. / Agent Overhill is retiring but has one last villain to catch before the end of the day.
The Agents organize a party for villains in order to have a day off from oddness, but only if they succeed in making them happy. / Agent Overhill is retiring but has one last villain to catch before the end of the day.
Best Seats in the House - Olive and Otto battle Oren and Olaf for the best chairs at Odd Squad while Ms. O and Oscar run a top secret mission. Curriculum: Calendar. Agent Obfusco - Olive and Otto become concerned when they find out their Odd Squad test is being administered by Agent Obfusco - a mysterious agent who speaks only in word problems. Curriculum: Logic problems.
Life of O'Brian - When a miffed O'Brian won't let Olive access the tubes, she has to solve the mystery of what she did to upset him. Curriculum: Time. Whatever Happened to Agent Oz? - Olive tells Otto the story of what happened to Octavia's partner, Agent Oz. Curriculum: Estimation.
Odd Squad Agents help an unlikely villain win the ultimate villain prize, but are they up to the challenge? / An angry Huggle Monster wants her eggs back faster than Onom can deliver them. Can Orli and Ozzie hold off the flying beast?
Odd Squad Agents help an unlikely villain win the ultimate villain prize, but are they up to the challenge? / An angry Huggle Monster wants her eggs back faster than Onom can deliver them. Can Orli and Ozzie hold off the flying beast?
Captain O tells a story about when she faced Dottie Doubloon, who covered islands in polka dots. / An interdimensional clam needs to be returned to its rightful home, but the Odd Squad lifts (elevators) aren't as simple as Orli thinks.
Captain O tells a story about when she faced Dottie Doubloon, who covered islands in polka dots. / An interdimensional clam needs to be returned to its rightful home, but the Odd Squad lifts (elevators) aren't as simple as Orli thinks.
The Agents organize a party for villains in order to have a day off from oddness, but only if they succeed in making them happy. / Agent Overhill is retiring but has one last villain to catch before the end of the day.
The Agents organize a party for villains in order to have a day off from oddness, but only if they succeed in making them happy. / Agent Overhill is retiring but has one last villain to catch before the end of the day.
Life of O'Brian - When a miffed O'Brian won't let Olive access the tubes, she has to solve the mystery of what she did to upset him. Curriculum: Time. Whatever Happened to Agent Oz? - Olive tells Otto the story of what happened to Octavia's partner, Agent Oz. Curriculum: Estimation.
Odd in 60 Seconds - The Mobile Unit is called to Odd Squad's top-secret security facility. Curriculum: Time - One Minute. Villain Networking - The Shadow tries to convince villains to join her Villain Network. Curriculum: Line Graphs.
Odd in 60 Seconds - The Mobile Unit is called to Odd Squad's top-secret security facility. Curriculum: Time - One Minute. Villain Networking - The Shadow tries to convince villains to join her Villain Network. Curriculum: Line Graphs.
Mr. Unpredictable - A new villain named Mr. Unpredictable challenges the Mobile Unit. Curriculum: Number Patterns. Down the Tubes - The Odd Squad tube system has mysteriously been shut down. Curriculum: Addition Combos of 10.
Opie is hosting the Odd Squad Superfan tour but finds out a villain has joined in disguise. Can she catch them? / After finding out about Club 37, Orli and Ozzie must solve a total of 37 cases to be granted access.
Opie is hosting the Odd Squad Superfan tour but finds out a villain has joined in disguise. Can she catch them? / After finding out about Club 37, Orli and Ozzie must solve a total of 37 cases to be granted access.
Mr. Unpredictable - A new villain named Mr. Unpredictable challenges the Mobile Unit. Curriculum: Number Patterns. Down the Tubes - The Odd Squad tube system has mysteriously been shut down. Curriculum: Addition Combos of 10.
The Terrible Three have broken into HQ and are planning ultimate oddness, but where are they hiding? / The Agents must close the containment units before oddness takes over the whole town, can they find enough kids to help them?
Orli must find her way to the Odd Squad test center, while villains try to stop her from making it on time. / Ostin and Olyla tell the others the story of how they learned to love singing and dancing because of a villain.
Orli must find her way to the Odd Squad test center, while villains try to stop her from making it on time. / Ostin and Olyla tell the others the story of how they learned to love singing and dancing because of a villain.
The Terrible Three have broken into HQ and are planning ultimate oddness, but where are they hiding? / The Agents must close the containment units before oddness takes over the whole town, can they find enough kids to help them?
And Then They Were Puppies - When every agent turns into a puppy, it's up to Agent Ohlm to save the day. Curriculum: Understanding maps; Position, location and direction A Case of the Sillies - Dr. O gets an odd illness called the Sillies. Curriculum: Measurement; Using standard measurement to measure capacity and length.
Soundcheck Part Deux - When the members of Soundcheck go missing, Otto and Olive must bring them back together in time for their big concert. Curriculum: Data collection and analysis; using data to make predictions.Jinx - When all of Odd Squad comes down with a case of the jinx, it's up to Oscar and Dr. O to save the day. Curriculum: Algebraic thinking; using transitive reasoning to solve word problems.
Soundcheck Part Deux - When the members of Soundcheck go missing, Otto and Olive must bring them back together in time for their big concert. Curriculum: Data collection and analysis; using data to make predictions.Jinx - When all of Odd Squad comes down with a case of the jinx, it's up to Oscar and Dr. O to save the day. Curriculum: Algebraic thinking; using transitive reasoning to solve word problems.
Flawed Squad - The Villains team up to break into Odd Squad headquarters. Curriculum: Data Collection and analysis; Using tally marks to track data; Graphing. The Creature Whisperer - The agents struggle to catch an odd creature. Curriculum: Composition and Decomposition of 2D shapes.
The Potato Ultimato - When Otto starts shrinking, Olaf leads Olive and Oren on a quest for the only known cure - the magical Growing Potato. Curriculum: Measurement: using standard length measurements and estimating length.A Fistful of Fruit Juice - Ms. O tells Olive and Otto the story of how she first joined up with Odd Squad. Curriculum: Algebraic thinking; understanding odd and even number patterns.
The Potato Ultimato - When Otto starts shrinking, Olaf leads Olive and Oren on a quest for the only known cure - the magical Growing Potato. Curriculum: Measurement: using standard length measurements and estimating length.A Fistful of Fruit Juice - Ms. O tells Olive and Otto the story of how she first joined up with Odd Squad. Curriculum: Algebraic thinking; understanding odd and even number patterns.
Opie is hosting the Odd Squad Superfan tour but finds out a villain has joined in disguise. Can she catch them? / After finding out about Club 37, Orli and Ozzie must solve a total of 37 cases to be granted access.
Opie is hosting the Odd Squad Superfan tour but finds out a villain has joined in disguise. Can she catch them? / After finding out about Club 37, Orli and Ozzie must solve a total of 37 cases to be granted access.
Soundcheck Part Deux - When the members of Soundcheck go missing, Otto and Olive must bring them back together in time for their big concert. Curriculum: Data collection and analysis; using data to make predictions.Jinx - When all of Odd Squad comes down with a case of the jinx, it's up to Oscar and Dr. O to save the day. Curriculum: Algebraic thinking; using transitive reasoning to solve word problems.
Soundcheck Part Deux - When the members of Soundcheck go missing, Otto and Olive must bring them back together in time for their big concert. Curriculum: Data collection and analysis; using data to make predictions.Jinx - When all of Odd Squad comes down with a case of the jinx, it's up to Oscar and Dr. O to save the day. Curriculum: Algebraic thinking; using transitive reasoning to solve word problems.
The Terrible Three have broken into HQ and are planning ultimate oddness, but where are they hiding? / The Agents must close the containment units before oddness takes over the whole town, can they find enough kids to help them?
The Terrible Three have broken into HQ and are planning ultimate oddness, but where are they hiding? / The Agents must close the containment units before oddness takes over the whole town, can they find enough kids to help them?
Not So Splash - In the middle of summer, Olive and Otto investigate why parts of town are turning snowy and cold. Curriculum: Measurement; comparing temperatures and using a thermometer.Switch Your Partner Round and Round - Olive and Otto discover what life would have been like if Ms. O has assigned them different partners. Curriculum: Measurement; using standard measurements to compare capacity.
Not So Splash - In the middle of summer, Olive and Otto investigate why parts of town are turning snowy and cold. Curriculum: Measurement; comparing temperatures and using a thermometer.Switch Your Partner Round and Round - Olive and Otto discover what life would have been like if Ms. O has assigned them different partners. Curriculum: Measurement; using standard measurements to compare capacity.
6:00 to 6:05 - In this half-hour episode, dinosaurs break out of the dinosaur room in headquarters and Olive and Otto must travel back in time to save the day. Curriculum: Measurement; telling time on an analog clock.
6:00 to 6:05 - In this half-hour episode, dinosaurs break out of the dinosaur room in headquarters and Olive and Otto must travel back in time to save the day. Curriculum: Measurement; telling time on an analog clock.
The Jackies - Ms. O and her team will stop at nothing to win their very first Jackie Award. Curriculum: Greater than and less than. Invasion of the Body Switchers - When Ms. O and Oscar accidentally switch bodies, Olive and Otto must set things right before the entire Odd Squad team finds out what happened. Curriculum: Geometry.
In this half-hour episode, the tube system breaks and Olive and Otto are left stranded in a dangerous forest. Curriculum: Geometry and spatial sense: using a map to identify landmarks and navigate to a location.
In this half-hour episode, the tube system breaks and Olive and Otto are left stranded in a dangerous forest. Curriculum: Geometry and spatial sense: using a map to identify landmarks and navigate to a location.
The Odd Antidote - When Ms. O has bizarre side effects after being sprayed by a weird plant, Olive and Otto must travel around town finding the correct measurements of the ingredients for the medicine to cure her, all while keeping Ms. O's condition a secret from her. Curriculum: Measuring, comparison. The One that Got Away - The only thing that can bring Ms. O's old partner O'Donahue out of retirement is the very thing that put him there in the first place: a mysterious villain and a case that's gone unsolved for years. Curriculum: Number operations; greater than and less than.
O Games - In this half-hour episode, Odd Squad agents compete in Olympic style games to determine who gets to be Ms. O for the day. Curriculum: Algebraic thinking; skip counting by 2s, 5s and 10s.
O Games - In this half-hour episode, Odd Squad agents compete in Olympic style games to determine who gets to be Ms. O for the day. Curriculum: Algebraic thinking; skip counting by 2s, 5s and 10s.
The Terrible Three have broken into HQ and are planning ultimate oddness, but where are they hiding? / The Agents must close the containment units before oddness takes over the whole town, can they find enough kids to help them?
The Terrible Three have broken into HQ and are planning ultimate oddness, but where are they hiding? / The Agents must close the containment units before oddness takes over the whole town, can they find enough kids to help them?
6:00 to 6:05 - In this half-hour episode, dinosaurs break out of the dinosaur room in headquarters and Olive and Otto must travel back in time to save the day. Curriculum: Measurement; telling time on an analog clock.
6:00 to 6:05 - In this half-hour episode, dinosaurs break out of the dinosaur room in headquarters and Olive and Otto must travel back in time to save the day. Curriculum: Measurement; telling time on an analog clock.
Odd Outbreak - Dr. O takes the lead on the case of a strange medical crisis that causes chaos right in the middle of Odd Squad HQ. Curriculum: Data collection and analysis. The Perfect Lunch - Olive and Otto help Ms. O host a lunch for some very important but easily offended guests. Curriculum: Weight; algebraic thinking; deductive reasoning.
Rise of the Hydraclops - In order to save humanity, Olive and Otto must locate a treasure chest that Oscar buried. Curriculum: Measurement; length. O is Not for Old - The agents throw a surprise party for Ms. O. Curriculum: Data collection and analysis; using tally marks to record data.
Robert Plant - Olive and Otto must find a way to stop Obfusco's plant from taking over headquarters. Curriculum: Geometry and spatial sense; understand that maps provide information about direction and distance.Game Time - When Otto gets trapped inside a video game it's up to Olive to rescue him. Curriculum: Measurement; identify value of coins and combinations to make a dollar.
Robert Plant - Olive and Otto must find a way to stop Obfusco's plant from taking over headquarters. Curriculum: Geometry and spatial sense; understand that maps provide information about direction and distance.Game Time - When Otto gets trapped inside a video game it's up to Olive to rescue him. Curriculum: Measurement; identify value of coins and combinations to make a dollar.
Dance Like Nobody is Watching - When the alarm system at Headquarters is triggered, Olive, Otto, Ms. O, and Oscar must avoid a series of booby traps in order to shut it off. Curriculum: Algebraic thinking; pattern recognition and extension. Recipe for Disaster - Olive and Otto explain to Ms. O how a case went wrong, each in their own way. Curriculum: Number operations; determining unknown number in an equation.
Not So Splash - In the middle of summer, Olive and Otto must figure out why parts of the town are turning snowy and cold. Curriculum: Measurement; using a thermometer and comparing temperatures.By the Book - Olive and Otto interrogate two suspects to figure out which one is innocent and which one is guilty. Curriculum: Measurement; time.
Not So Splash - In the middle of summer, Olive and Otto must figure out why parts of the town are turning snowy and cold. Curriculum: Measurement; using a thermometer and comparing temperatures.By the Book - Olive and Otto interrogate two suspects to figure out which one is innocent and which one is guilty. Curriculum: Measurement; time.
Trading Places - A villain uses one of Oscar's gadgets to cause destruction around town, which eventually leads to Olive getting kicked off the squad. Curriculum: Numbers and counting; understanding place value.Bad Lemonade - Olive and Otto are called in to help when Polly Graph mysteriously quits her lemonade stand. Curriculum: Data collection and analysis; creating and interpreting bar graphs and pictographs
Trading Places - A villain uses one of Oscar's gadgets to cause destruction around town, which eventually leads to Olive getting kicked off the squad. Curriculum: Numbers and counting; understanding place value.Bad Lemonade - Olive and Otto are called in to help when Polly Graph mysteriously quits her lemonade stand. Curriculum: Data collection and analysis; creating and interpreting bar graphs and pictographs
Training Day - In this half-hour episode, Olive tells the story of what happened to her old partner. Curriculum: Algebraic thinking; deductive reasoning with number operations.
Training Day - In this half-hour episode, Olive tells the story of what happened to her old partner. Curriculum: Algebraic thinking; deductive reasoning with number operations.
Robert Plant - Olive and Otto must find a way to stop Obfusco's plant from taking over headquarters. Curriculum: Geometry and spatial sense; understand that maps provide information about direction and distance.Game Time - When Otto gets trapped inside a video game it's up to Olive to rescue him. Curriculum: Measurement; identify value of coins and combinations to make a dollar.
Robert Plant - Olive and Otto must find a way to stop Obfusco's plant from taking over headquarters. Curriculum: Geometry and spatial sense; understand that maps provide information about direction and distance.Game Time - When Otto gets trapped inside a video game it's up to Olive to rescue him. Curriculum: Measurement; identify value of coins and combinations to make a dollar.
Trading Places - A villain uses one of Oscar's gadgets to cause destruction around town, which eventually leads to Olive getting kicked off the squad. Curriculum: Numbers and counting; understanding place value.Bad Lemonade - Olive and Otto are called in to help when Polly Graph mysteriously quits her lemonade stand. Curriculum: Data collection and analysis; creating and interpreting bar graphs and pictographs
Trading Places - A villain uses one of Oscar's gadgets to cause destruction around town, which eventually leads to Olive getting kicked off the squad. Curriculum: Numbers and counting; understanding place value.Bad Lemonade - Olive and Otto are called in to help when Polly Graph mysteriously quits her lemonade stand. Curriculum: Data collection and analysis; creating and interpreting bar graphs and pictographs
Happy Halfiversary - The agents celebrate an important milestone in their partnership. Curriculum: Using a calendar; Understanding how many days in a week and how many months in a year. Good Egg Bad Egg - The agents try to determine what kind of creature will hatch from an egg. Curriculum: Data Analysis and Measurement.
Undercover Olive - In this half-hour episode, Olive goes undercover in a high-stakes "Rock, Paper, Scissors" game. Curriculum: Data collection and analysis; solving simple probability problems.
Undercover Olive - In this half-hour episode, Olive goes undercover in a high-stakes "Rock, Paper, Scissors" game. Curriculum: Data collection and analysis; solving simple probability problems.
Night Shift - The agents discover things are very different at Odd Squad at night. Curriculum: Mapping; Using Coordinates. Put Me In Coach - Coach O determines which agents get to visit the unicorns in Cloud Town. Curriculum: Measurement; Using a pan balance to measure relative weight.
Oscar of All Trades - Oscar tells Olive about his early days at Odd Squad. Curriculum: Numbers and counting; estimating.Swamps 'N' Gators - Olive and Otto get trapped inside a board game. Curriculum: Number counting and operations; recognizing the number items in a set and adding and subtracting.
Oscar of All Trades - Oscar tells Olive about his early days at Odd Squad. Curriculum: Numbers and counting; estimating.Swamps 'N' Gators - Olive and Otto get trapped inside a board game. Curriculum: Number counting and operations; recognizing the number items in a set and adding and subtracting.
Extreme Cakeover - When a virus that turns people into cakes spreads through Headquarters, the agents try to contain the outbreak. Curriculum: Data analysis; Sorting and classifying. A Job Well Undone - The agents compete to win Agents of the Month. Curriculum: Word problems involving numerical relations; Using a number line.
The Curious Case of Pirate-itis - Otto and Oscar try to stop Olive from turning into a pirate. Curriculum: Geometry; identifying three-dimensional shapes and comparing them to two-dimensional shapes.Oscar the Couch - Oscar accidentally turns himself into a couch. Curriculum: Number operations; solving addition and subtraction word problems.
The Curious Case of Pirate-itis - Otto and Oscar try to stop Olive from turning into a pirate. Curriculum: Geometry; identifying three-dimensional shapes and comparing them to two-dimensional shapes.Oscar the Couch - Oscar accidentally turns himself into a couch. Curriculum: Number operations; solving addition and subtraction word problems.
Hold the Door - When a young agent in training gets lost in headquarters, Olive and Otto must find him before Ms. O finds out. Curriculum: Number operations; working with addition and subtraction equations. Flatastrophe - Olive and Otto must stop Fladam, a villain with a vendetta against cubes. Curriculum: Geometry; identifying and comparing 2-dimensional and 3-dimensional shapes.
No Ifs, Ands, or Robots - Chaos ensues when one of Oscar's Oscarbots malfunctions. Curriculum: Algebraic thinking: identifying and extending number patterns; geometry: recognizing rectangular prisms.Worst First Day Ever - When Agent Ori's first day on the job turns into a worst-case scenario, other Odd Squad agents share their own 'worst first day ever' stories. Curriculum: Partitioning/dividing; addition/subtraction.
No Ifs, Ands, or Robots - Chaos ensues when one of Oscar's Oscarbots malfunctions. Curriculum: Algebraic thinking: identifying and extending number patterns; geometry: recognizing rectangular prisms.Worst First Day Ever - When Agent Ori's first day on the job turns into a worst-case scenario, other Odd Squad agents share their own 'worst first day ever' stories. Curriculum: Partitioning/dividing; addition/subtraction.
Puppet Show - Olive and Otto have to crack a case in which a group of people have been turned into puppets. Curriculum: Measurement; telling time and ordering events. Mystic Egg Pizza - With the help of Odd Squad, Delivery Debbie and Delivery Doug must figure out why their food is disappearing. Curriculum: Number operations; beginning understanding of fraction.
Disorder in the Court - In this half-hour episode, Olive is put on trial for causing oddness. Curriculum: Measurement; telling time on an analog clock.
Disorder in the Court - In this half-hour episode, Olive is put on trial for causing oddness. Curriculum: Measurement; telling time on an analog clock.
Undercover Olive - In this half-hour episode, Olive goes undercover in a high-stakes "Rock, Paper, Scissors" game. Curriculum: Data collection and analysis; solving simple probability problems.
Undercover Olive - In this half-hour episode, Olive goes undercover in a high-stakes "Rock, Paper, Scissors" game. Curriculum: Data collection and analysis; solving simple probability problems.
The Curious Case of Pirate-itis - Otto and Oscar try to stop Olive from turning into a pirate. Curriculum: Geometry; identifying three-dimensional shapes and comparing them to two-dimensional shapes.Oscar the Couch - Oscar accidentally turns himself into a couch. Curriculum: Number operations; solving addition and subtraction word problems.
The Curious Case of Pirate-itis - Otto and Oscar try to stop Olive from turning into a pirate. Curriculum: Geometry; identifying three-dimensional shapes and comparing them to two-dimensional shapes.Oscar the Couch - Oscar accidentally turns himself into a couch. Curriculum: Number operations; solving addition and subtraction word problems.
6:00 to 6:05 - In this half-hour episode, dinosaurs break out of the dinosaur room in headquarters and Olive and Otto must travel back in time to save the day. Curriculum: Measurement; telling time on an analog clock.
Olive and Otto in Shmumberland - When Olive and Otto get zapped into a comic book, Olive must use her knowledge of the comic book to escape. Curriculum: Number operations; solving addition and subtraction problems using a number line and other strategies.
Olive and Otto in Shmumberland - When Olive and Otto get zapped into a comic book, Olive must use her knowledge of the comic book to escape. Curriculum: Number operations; solving addition and subtraction problems using a number line and other strategies.
The Potato Ultimato - When Otto starts shrinking, Olaf leads Olive and Oren on a quest for the only known cure - the magical Growing Potato. Curriculum: Measurement: using standard length measurements and estimating length. A Fistful of Fruit Juice - Ms. O tells Olive and Otto the story of how she first joined up with Odd Squad. Curriculum: Algebraic thinking; understanding odd and even number patterns.
O vs. The Ballcano - When the ball pit starts to overflow, Odd Squad must stop headquarters from being destroyed. Curriculum: Measurement; using a pan balance to compare and balance weights.Assistants' Creed - Two of Ms. O's assistants accidentally find themselves on a mission. Curriculum: Number operations; adding different numbers to get to the same sum.
O vs. The Ballcano - When the ball pit starts to overflow, Odd Squad must stop headquarters from being destroyed. Curriculum: Measurement; using a pan balance to compare and balance weights.Assistants' Creed - Two of Ms. O's assistants accidentally find themselves on a mission. Curriculum: Number operations; adding different numbers to get to the same sum.
Now You Don't See Me - Olive and Otto must stop a villain who has turned townspeople and Odd Squad agents invisible. Curriculum: Algebraic thinking; deductive reasoning using clues, rules and patterns to solve mathematical problems.Moustache Confidential - When Agent Obfusco's moustache is stolen, it's up to Olive and Otto to get it back. Curriculum: Data collection and analysis; collecting data to answer questions and using tally marks to record data.
Now You Don't See Me - Olive and Otto must stop a villain who has turned townspeople and Odd Squad agents invisible. Curriculum: Algebraic thinking; deductive reasoning using clues, rules and patterns to solve mathematical problems.Moustache Confidential - When Agent Obfusco's moustache is stolen, it's up to Olive and Otto to get it back. Curriculum: Data collection and analysis; collecting data to answer questions and using tally marks to record data.
O is Not for Over - Olive and Otto face their biggest challenge yet. Curriculum: Algebraic thinking; identifying and extending patterns and using deductive reasoning to solve problems.
O is Not for Over - Olive and Otto face their biggest challenge yet. Curriculum: Algebraic thinking; identifying and extending patterns and using deductive reasoning to solve problems.
There Might Be Dragons - When the power goes out in headquarters, Odd Squad must figure out a way to control the temperature of dragon eggs. Curriculum: Measurement; using a thermometer and comparing temperatures.Dawn of the Read - Odd Squad takes on a page-turner of a case at the local library, where books are mysteriously coming to life. Curriculum: Algebraic thinking; identifying number patterns; using deductive reasoning to solve problems.
There Might Be Dragons - When the power goes out in headquarters, Odd Squad must figure out a way to control the temperature of dragon eggs. Curriculum: Measurement; using a thermometer and comparing temperatures.Dawn of the Read - Odd Squad takes on a page-turner of a case at the local library, where books are mysteriously coming to life. Curriculum: Algebraic thinking; identifying number patterns; using deductive reasoning to solve problems.
O vs. The Ballcano - When the ball pit starts to overflow, Odd Squad must stop headquarters from being destroyed. Curriculum: Measurement; using a pan balance to compare and balance weights.Assistants' Creed - Two of Ms. O's assistants accidentally find themselves on a mission. Curriculum: Number operations; adding different numbers to get to the same sum.
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