WHRO MEDIA EDUCATE CORPORATE SUPPORT US COMMUNITY ENGAGEMENT DONATE CONTACT US ENEWS SIGN IN

ODD SQUAD

WATCH NOW ON DEMAND

Friday, October 19th

4:00am on
Runtime: 00:28:55
Widescreen

O Is for Opposite/Agent Oksana's Kitchen Nightmares

O is for Opposite - When Ms. O gets trapped in a mirror, an opposite Ms. O enters the real world. Curriculum: Data analysis and graphing; Prediction and probability. Agent Oksana's Kitchen Nightmares - The agents try to resolve a disagreement between Ms. O and Oksana. Curriculum: Estimation; Skip counting.

4:30am on
Runtime: 00:28:55
Widescreen

Rookie Night/Who Let The Doug Out?

Rookie Night - It's party time for all the new agents at Odd Squad. Curriculum: Temperature: Using a thermometer; Associating different climates/seasons with degrees. Who Let The Doug Out? - Delivery Doug needs help with an egg situation.

3:00pm on
Runtime: 00:28:46
Widescreen

Rookie Night/Who Let The Doug Out?

Rookie Night - It's party time for all the new agents at Odd Squad. Curriculum: Temperature: Using a thermometer; Associating different climates/seasons with degrees. Who Let The Doug Out? - Delivery Doug needs help with an egg situation.

7:30pm on
Runtime: 00:28:55
Widescreen
Watch Now!

Haunt Squad/Safe House in the Woods

Haunt Squad - Odd Squad is haunted by a ghost. Curriculum: algebraic thinking - patterns. Safe House in the Woods - Owen and new recruit Ozlyn wait out a storm while transporting a creature. Curriculum: measurement - capacity.

Saturday, October 20th

3:30am on
Runtime: 00:28:55
Widescreen
Watch Now!

Haunt Squad/Safe House in the Woods

Haunt Squad - Odd Squad is haunted by a ghost. Curriculum: algebraic thinking - patterns. Safe House in the Woods - Owen and new recruit Ozlyn wait out a storm while transporting a creature. Curriculum: measurement - capacity.

7:30pm on
Runtime: 00:28:55
Widescreen
Watch Now!

Haunt Squad/Safe House in the Woods

Haunt Squad - Odd Squad is haunted by a ghost. Curriculum: algebraic thinking - patterns. Safe House in the Woods - Owen and new recruit Ozlyn wait out a storm while transporting a creature. Curriculum: measurement - capacity.

Sunday, October 21st

3:30am on
Runtime: 00:28:55
Widescreen
Watch Now!

Haunt Squad/Safe House in the Woods

Haunt Squad - Odd Squad is haunted by a ghost. Curriculum: algebraic thinking - patterns. Safe House in the Woods - Owen and new recruit Ozlyn wait out a storm while transporting a creature. Curriculum: measurement - capacity.

11:00am on
Runtime: 00:28:46
Widescreen

The Cherry-On-Top-Inator/Sir

The Cherry-On-Top-Inator - Agents recall how a beloved gadget helped them. Curriculum: Prediction and probability. Sir - The agents bring someone with an odd problem back to headquarters. Curriculum: Time.

7:30pm on
Runtime: 00:28:55
Widescreen
Watch Now!

Haunt Squad/Safe House in the Woods

Haunt Squad - Odd Squad is haunted by a ghost. Curriculum: algebraic thinking - patterns. Safe House in the Woods - Owen and new recruit Ozlyn wait out a storm while transporting a creature. Curriculum: measurement - capacity.

Monday, October 22nd

3:30am on
Runtime: 00:28:55
Widescreen
Watch Now!

Haunt Squad/Safe House in the Woods

Haunt Squad - Odd Squad is haunted by a ghost. Curriculum: algebraic thinking - patterns. Safe House in the Woods - Owen and new recruit Ozlyn wait out a storm while transporting a creature. Curriculum: measurement - capacity.

3:00pm on
Runtime: 00:28:46
Widescreen

Orchid's Almost Half Hour Talent Show/The Perfect Score

Orchid's Almost Half Hour Talent Show - All the agents want to be a part of Orchid's talent show. Curriculum: Fair sharing; Equi-partitioning. The Perfect Score - It's villain report card day at Odd Squad. Curriculum: Word problems involving addition and numerical relations; Using a number line.

8:00pm on
Runtime: 00:28:55
Widescreen

It Takes Goo to Make A Feud Go Right/Friends of Odd Squad NEW

It Takes Goo to Make a Feud Go Right - Olympia and Otis are tasked with calling a truce between feuding guests. Curriculum: using a Venn diagram, 3D shapes: spheres and cubes. Friends of Odd Squad - Ms. O leaves headquarters in the hands of an unlikely crew. Curriculum: spatial sense: mapping; position, location and direction.

8:30pm on
Runtime: 00:28:55
Widescreen

Saving Agent Orson/The Scientist NEW

Saving Agent Orson - The agents try and stop baby Agent Orson from getting kicked off the squad. Curriculum: using bar graphs, pie charts and Venn diagrams to sort, classify and analyze data. The Scientist - Oona gets zapped to an alternate dimension. Curriculum: place value, number operations.

Tuesday, October 23rd

4:00am on
Runtime: 00:28:55
Widescreen

It Takes Goo to Make A Feud Go Right/Friends of Odd Squad

It Takes Goo to Make a Feud Go Right - Olympia and Otis are tasked with calling a truce between feuding guests. Curriculum: using a Venn diagram, 3D shapes: spheres and cubes. Friends of Odd Squad - Ms. O leaves headquarters in the hands of an unlikely crew. Curriculum: spatial sense: mapping; position, location and direction.

4:30am on
Runtime: 00:28:55
Widescreen

Saving Agent Orson/The Scientist

Saving Agent Orson - The agents try and stop baby Agent Orson from getting kicked off the squad. Curriculum: using bar graphs, pie charts and Venn diagrams to sort, classify and analyze data. The Scientist - Oona gets zapped to an alternate dimension. Curriculum: place value, number operations.

8:00am on
Runtime: 00:28:46
Widescreen

It Takes Goo to Make A Feud Go Right/Friends of Odd Squad NEW

It Takes Goo to Make a Feud Go Right - Olympia and Otis are tasked with calling a truce between feuding guests. Curriculum: using a Venn diagram, 3D shapes: spheres and cubes. Friends of Odd Squad - Ms. O leaves headquarters in the hands of an unlikely crew. Curriculum: spatial sense: mapping; position, location and direction.

3:00pm on
Runtime: 00:28:46
Widescreen

Saving Agent Orson/The Scientist NEW

Saving Agent Orson - The agents try and stop baby Agent Orson from getting kicked off the squad. Curriculum: using bar graphs, pie charts and Venn diagrams to sort, classify and analyze data. The Scientist - Oona gets zapped to an alternate dimension. Curriculum: place value, number operations.

8:00pm on
Runtime: 00:28:55
Widescreen

The Cherry-On-Top-Inator/Sir

The Cherry-On-Top-Inator - Agents recall how a beloved gadget helped them. Curriculum: Prediction and probability. Sir - The agents bring someone with an odd problem back to headquarters. Curriculum: Time.

8:30pm on
Runtime: 00:28:55
Widescreen

Orchid's Almost Half Hour Talent Show/The Perfect Score

Orchid's Almost Half Hour Talent Show - All the agents want to be a part of Orchid's talent show. Curriculum: Fair sharing; Equi-partitioning. The Perfect Score - It's villain report card day at Odd Squad. Curriculum: Word problems involving addition and numerical relations; Using a number line.

Wednesday, October 24th

4:00am on
Runtime: 00:28:55
Widescreen

The Cherry-On-Top-Inator/Sir

The Cherry-On-Top-Inator - Agents recall how a beloved gadget helped them. Curriculum: Prediction and probability. Sir - The agents bring someone with an odd problem back to headquarters. Curriculum: Time.

4:30am on
Runtime: 00:28:55
Widescreen

Orchid's Almost Half Hour Talent Show/The Perfect Score

Orchid's Almost Half Hour Talent Show - All the agents want to be a part of Orchid's talent show. Curriculum: Fair sharing; Equi-partitioning. The Perfect Score - It's villain report card day at Odd Squad. Curriculum: Word problems involving addition and numerical relations; Using a number line.

8:00am on
Runtime: 00:28:46
Widescreen

The Voice/Problem Partners

The Voice - A villain steals Ms. O's voice. Curriculum: Understanding wholes and halves. Problem Partners - The agents are called in to help when Ohlm and Orchid have problems working together. Curriculum: Rounding to the nearest 10; Odd and even numbers.

3:00pm on
Runtime: 00:28:46
Widescreen
Watch Now!

Haunt Squad/Safe House in the Woods

Haunt Squad - Odd Squad is haunted by a ghost. Curriculum: algebraic thinking - patterns. Safe House in the Woods - Owen and new recruit Ozlyn wait out a storm while transporting a creature. Curriculum: measurement - capacity.

8:00pm on
Runtime: 00:28:55
Widescreen

The Voice/Problem Partners

The Voice - A villain steals Ms. O's voice. Curriculum: Understanding wholes and halves. Problem Partners - The agents are called in to help when Ohlm and Orchid have problems working together. Curriculum: Rounding to the nearest 10; Odd and even numbers.

8:30pm on
Runtime: 00:28:55
Widescreen
Watch Now!

Oona and the Oonabots/The Ninja Situation

Oona and the Oonabots - Oona uses her Oonabots to fix an odd problem. Curriculum: Coding; Spatial reasoning. The Ninja Situation - Odd Squad must go undercover to recover a stolen gadget. Curriculum: Fractions: partitioning simple shapes into halves, thirds, fourths, sixths and eighths.

Thursday, October 25th

4:00am on
Runtime: 00:28:55
Widescreen

The Voice/Problem Partners

The Voice - A villain steals Ms. O's voice. Curriculum: Understanding wholes and halves. Problem Partners - The agents are called in to help when Ohlm and Orchid have problems working together. Curriculum: Rounding to the nearest 10; Odd and even numbers.

4:30am on
Runtime: 00:28:55
Widescreen
Watch Now!

Oona and the Oonabots/The Ninja Situation

Oona and the Oonabots - Oona uses her Oonabots to fix an odd problem. Curriculum: Coding; Spatial reasoning. The Ninja Situation - Odd Squad must go undercover to recover a stolen gadget. Curriculum: Fractions: partitioning simple shapes into halves, thirds, fourths, sixths and eighths.

8:00am on
Runtime: 00:28:46
Widescreen
Watch Now!

Oona and the Oonabots/The Ninja Situation

Oona and the Oonabots - Oona uses her Oonabots to fix an odd problem. Curriculum: Coding; Spatial reasoning. The Ninja Situation - Odd Squad must go undercover to recover a stolen gadget. Curriculum: Fractions: partitioning simple shapes into halves, thirds, fourths, sixths and eighths.

3:00pm on
Runtime: 00:28:46
Widescreen

Breakfast Club/Dr. O: Party Time, Excellent

The Breakfast Club - Delivery Debbie goes undercover to stop a group of villains. Curriculum: hundreds chart, odd and even numbers, greater/less than, two-digit numbers, place value. Dr. O: Party Time, Excellent - When Olympia finds out Dr. O is leaving, she struggles to throw the best goodbye party ever. Curriculum: money, subtraction.

8:00pm on
Runtime: 00:28:55
Widescreen

It Takes Goo to Make A Feud Go Right/Friends of Odd Squad

It Takes Goo to Make a Feud Go Right - Olympia and Otis are tasked with calling a truce between feuding guests. Curriculum: using a Venn diagram, 3D shapes: spheres and cubes. Friends of Odd Squad - Ms. O leaves headquarters in the hands of an unlikely crew. Curriculum: spatial sense: mapping; position, location and direction.

8:30pm on
Runtime: 00:28:55
Widescreen

Saving Agent Orson/The Scientist

Saving Agent Orson - The agents try and stop baby Agent Orson from getting kicked off the squad. Curriculum: using bar graphs, pie charts and Venn diagrams to sort, classify and analyze data. The Scientist - Oona gets zapped to an alternate dimension. Curriculum: place value, number operations.

Friday, October 26th

4:00am on
Runtime: 00:28:55
Widescreen

It Takes Goo to Make A Feud Go Right/Friends of Odd Squad

It Takes Goo to Make a Feud Go Right - Olympia and Otis are tasked with calling a truce between feuding guests. Curriculum: using a Venn diagram, 3D shapes: spheres and cubes. Friends of Odd Squad - Ms. O leaves headquarters in the hands of an unlikely crew. Curriculum: spatial sense: mapping; position, location and direction.

4:30am on
Runtime: 00:28:55
Widescreen

Saving Agent Orson/The Scientist

Saving Agent Orson - The agents try and stop baby Agent Orson from getting kicked off the squad. Curriculum: using bar graphs, pie charts and Venn diagrams to sort, classify and analyze data. The Scientist - Oona gets zapped to an alternate dimension. Curriculum: place value, number operations.

3:00pm on
Runtime: 00:28:46
Widescreen

Negative Town/License to Science

Negative Town - The agents go to Negative Town to track down a villain. Curriculum: negative numbers. License to Science - Oona must pass her lab director's test or risk getting kicked off Odd Squad. Curriculum: odd and even numbers, early algebra, addition and subtraction.

Monday, October 29th

8:00am on
Runtime: 00:28:46
Widescreen

Saving Agent Orson/The Scientist

Saving Agent Orson - The agents try and stop baby Agent Orson from getting kicked off the squad. Curriculum: using bar graphs, pie charts and Venn diagrams to sort, classify and analyze data. The Scientist - Oona gets zapped to an alternate dimension. Curriculum: place value, number operations.

3:00pm on
Runtime: 00:28:46
Widescreen

It Takes Goo to Make A Feud Go Right/Friends of Odd Squad

It Takes Goo to Make a Feud Go Right - Olympia and Otis are tasked with calling a truce between feuding guests. Curriculum: using a Venn diagram, 3D shapes: spheres and cubes. Friends of Odd Squad - Ms. O leaves headquarters in the hands of an unlikely crew. Curriculum: spatial sense: mapping; position, location and direction.

8:00pm on
Runtime: 00:28:55
Widescreen

Breakfast Club/Dr. O: Party Time, Excellent

The Breakfast Club - Delivery Debbie goes undercover to stop a group of villains. Curriculum: hundreds chart, odd and even numbers, greater/less than, two-digit numbers, place value. Dr. O: Party Time, Excellent - When Olympia finds out Dr. O is leaving, she struggles to throw the best goodbye party ever. Curriculum: money, subtraction.

8:30pm on
Runtime: 00:28:55
Widescreen

Xs and Os/Dr. O No

Tuesday, October 30th

4:00am on
Runtime: 00:28:55
Widescreen

Breakfast Club/Dr. O: Party Time, Excellent

The Breakfast Club - Delivery Debbie goes undercover to stop a group of villains. Curriculum: hundreds chart, odd and even numbers, greater/less than, two-digit numbers, place value. Dr. O: Party Time, Excellent - When Olympia finds out Dr. O is leaving, she struggles to throw the best goodbye party ever. Curriculum: money, subtraction.

4:30am on
Runtime: 00:28:55
Widescreen

Xs and Os/Dr. O No

8:00am on
Runtime: 00:28:46
Widescreen

Two Agents and a Baby/Ocean and the Fly

Two Agents and a Baby - Olympia and Otis are forced to babysit Baby Genius. Curriculum: solving for an unknown number, early multiplication, early division. Ocean and the Fly - Oona tells the story of when she switched bodies with a fly. Curriculum: measuring length and circumference.

3:00pm on
Runtime: 00:28:46
Widescreen

Hands on a Desk Chair/There's No 'o' In Obot

Hands on a Desk Chair - When Ms. O leaves to conduct a super-secret mission, the agents compete to figure out who is in charge. Curriculum: grouping and early division. There's No 'O' in Obot - Otis and Olympia are stuck with a new robot partner. Curriculum: data collection and analysis, using charts to analyze data.

8:00pm on
Runtime: 00:28:55
Widescreen

Negative Town/License to Science

Negative Town - The agents go to Negative Town to track down a villain. Curriculum: negative numbers. License to Science - Oona must pass her lab director's test or risk getting kicked off Odd Squad. Curriculum: odd and even numbers, early algebra, addition and subtraction.

8:30pm on
Runtime: 00:28:55
Widescreen

It Takes Goo to Make A Feud Go Right/Friends of Odd Squad

It Takes Goo to Make a Feud Go Right - Olympia and Otis are tasked with calling a truce between feuding guests. Curriculum: using a Venn diagram, 3D shapes: spheres and cubes. Friends of Odd Squad - Ms. O leaves headquarters in the hands of an unlikely crew. Curriculum: spatial sense: mapping; position, location and direction.

Wednesday, October 31st

4:00am on
Runtime: 00:28:55
Widescreen

Negative Town/License to Science

Negative Town - The agents go to Negative Town to track down a villain. Curriculum: negative numbers. License to Science - Oona must pass her lab director's test or risk getting kicked off Odd Squad. Curriculum: odd and even numbers, early algebra, addition and subtraction.

4:30am on
Runtime: 00:28:55
Widescreen

It Takes Goo to Make A Feud Go Right/Friends of Odd Squad

It Takes Goo to Make a Feud Go Right - Olympia and Otis are tasked with calling a truce between feuding guests. Curriculum: using a Venn diagram, 3D shapes: spheres and cubes. Friends of Odd Squad - Ms. O leaves headquarters in the hands of an unlikely crew. Curriculum: spatial sense: mapping; position, location and direction.

3:00pm on
Runtime: 00:28:46
Widescreen
Watch Now!

Haunt Squad/Safe House in the Woods

Haunt Squad - Odd Squad is haunted by a ghost. Curriculum: algebraic thinking - patterns. Safe House in the Woods - Owen and new recruit Ozlyn wait out a storm while transporting a creature. Curriculum: measurement - capacity.

8:00pm on
Runtime: 00:28:55
Widescreen

Two Agents and a Baby/Ocean and the Fly

Two Agents and a Baby - Olympia and Otis are forced to babysit Baby Genius. Curriculum: solving for an unknown number, early multiplication, early division. Ocean and the Fly - Oona tells the story of when she switched bodies with a fly. Curriculum: measuring length and circumference.

8:30pm on
Runtime: 00:28:55
Widescreen

Saving Agent Orson/The Scientist

Saving Agent Orson - The agents try and stop baby Agent Orson from getting kicked off the squad. Curriculum: using bar graphs, pie charts and Venn diagrams to sort, classify and analyze data. The Scientist - Oona gets zapped to an alternate dimension. Curriculum: place value, number operations.

Thursday, November 1st

4:00am on
Runtime: 00:28:55
Widescreen

Two Agents and a Baby/Ocean and the Fly

Two Agents and a Baby - Olympia and Otis are forced to babysit Baby Genius. Curriculum: solving for an unknown number, early multiplication, early division. Ocean and the Fly - Oona tells the story of when she switched bodies with a fly. Curriculum: measuring length and circumference.

4:30am on
Runtime: 00:28:55
Widescreen

Saving Agent Orson/The Scientist

Saving Agent Orson - The agents try and stop baby Agent Orson from getting kicked off the squad. Curriculum: using bar graphs, pie charts and Venn diagrams to sort, classify and analyze data. The Scientist - Oona gets zapped to an alternate dimension. Curriculum: place value, number operations.

8:00am on
Runtime: 00:28:46
Widescreen
Watch Now!

Haunt Squad/Safe House in the Woods

Haunt Squad - Odd Squad is haunted by a ghost. Curriculum: algebraic thinking - patterns. Safe House in the Woods - Owen and new recruit Ozlyn wait out a storm while transporting a creature. Curriculum: measurement - capacity.

3:00pm on
Runtime: 00:28:46
Widescreen

Villains In Need Are Villains Indeed/Happily Ever Odd

Villains in Need are Villains Indeed - Odd Squad and villains work together to stop a giant robot. Curriculum: coding, code-breaking and computational thinking, mapping. Happily Ever Odd - The agents accidentally lose someone in headquarters. Curriculum: early algebra- solving for an unknown in the middle of an equation.

8:00pm on
Runtime: 00:28:55
Widescreen

Hands on a Desk Chair/There's No 'o' In Obot

Hands on a Desk Chair - When Ms. O leaves to conduct a super-secret mission, the agents compete to figure out who is in charge. Curriculum: grouping and early division. There's No 'O' in Obot - Otis and Olympia are stuck with a new robot partner. Curriculum: data collection and analysis, using charts to analyze data.

8:30pm on
Runtime: 00:28:55
Widescreen

Shapely University/Slow Day

Shapely University - Agents compete against rival Odd Squad agents to solve an odd problem. Curriculum: geometry and spatial sense, parallel lines, parallelograms. Slow Day - Otis and Olympia investigate why people in town are stuck in slow motion. Curriculum: data collection and analysis, geometry and spatial skills, understanding maps.

Friday, November 2nd

4:00am on
Runtime: 00:28:55
Widescreen

Hands on a Desk Chair/There's No 'o' In Obot

Hands on a Desk Chair - When Ms. O leaves to conduct a super-secret mission, the agents compete to figure out who is in charge. Curriculum: grouping and early division. There's No 'O' in Obot - Otis and Olympia are stuck with a new robot partner. Curriculum: data collection and analysis, using charts to analyze data.

4:30am on
Runtime: 00:28:55
Widescreen

Shapely University/Slow Day

Shapely University - Agents compete against rival Odd Squad agents to solve an odd problem. Curriculum: geometry and spatial sense, parallel lines, parallelograms. Slow Day - Otis and Olympia investigate why people in town are stuck in slow motion. Curriculum: data collection and analysis, geometry and spatial skills, understanding maps.

8:00am on
Runtime: 00:28:46
Widescreen

Where There's A Wolf, There's A Way/New Jacket Required

Where There's a Wolf, There's a Way - Otis and Olympia stop werewolf Olaf from turning back into a boy. Curriculum: money, subtraction strategies. New Jacket Required - Otis struggles with his new high-tech agent's jacket. Curriculum: negative numbers and simple operations.

3:00pm on
Runtime: 00:28:46
Widescreen

Deposit Slip Up/Villains Always Win

Deposit Slip Up - Odd Squad builds an exact replica of the villain's vault to intercept a jetpack. Curriculum: symmetry and lines of symmetry. Villains Always Win - Olympia tries to win back a stolen gadget on a villain game show. Curriculum: Temperature at which water freezes.

Sunday, November 4th

11:00am on
Runtime: 00:28:46
Widescreen

Other Olympia/Total Zeros

Other Olympia - Agent Olympia is not happy when an agent with the same name shows up at headquarters. Curriculum: measuring temperature. Total Zeroes - Ms. O tells Olympia and Otis a story about a famous villain duo. Curriculum: adding, subtracting and multiplying by zero.

Monday, November 5th

8:00am on
Runtime: 00:28:46
Widescreen

Other Olympia/Total Zeros

Other Olympia - Agent Olympia is not happy when an agent with the same name shows up at headquarters. Curriculum: measuring temperature. Total Zeroes - Ms. O tells Olympia and Otis a story about a famous villain duo. Curriculum: adding, subtracting and multiplying by zero.

3:00pm on
Runtime: 00:28:46
Widescreen

Zero Effect/Bad Luck Bears

Zero Effect - Olive and Otto must stop zeroes from disappearing before the missing zeroes destroy the town... and Otto turns into a baby. Curriculum: Numbers and counting; place value. Bad Luck Bears - When odd things start happening to the Bears basketball team, Olive and Otto must set things straight before the big game. Curriculum: Number operations; addition problems with different addend combinations.

8:00pm on
Runtime: 00:28:55
Widescreen

Villains In Need Are Villains Indeed/Happily Ever Odd

Villains in Need are Villains Indeed - Odd Squad and villains work together to stop a giant robot. Curriculum: coding, code-breaking and computational thinking, mapping. Happily Ever Odd - The agents accidentally lose someone in headquarters. Curriculum: early algebra- solving for an unknown in the middle of an equation.

8:30pm on
Runtime: 00:28:55
Widescreen
Watch Now!

Haunt Squad/Safe House in the Woods

Haunt Squad - Odd Squad is haunted by a ghost. Curriculum: algebraic thinking - patterns. Safe House in the Woods - Owen and new recruit Ozlyn wait out a storm while transporting a creature. Curriculum: measurement - capacity.

Tuesday, November 6th

4:00am on
Runtime: 00:28:55
Widescreen

Villains In Need Are Villains Indeed/Happily Ever Odd

Villains in Need are Villains Indeed - Odd Squad and villains work together to stop a giant robot. Curriculum: coding, code-breaking and computational thinking, mapping. Happily Ever Odd - The agents accidentally lose someone in headquarters. Curriculum: early algebra- solving for an unknown in the middle of an equation.

4:30am on
Runtime: 00:28:55
Widescreen
Watch Now!

Haunt Squad/Safe House in the Woods

Haunt Squad - Odd Squad is haunted by a ghost. Curriculum: algebraic thinking - patterns. Safe House in the Woods - Owen and new recruit Ozlyn wait out a storm while transporting a creature. Curriculum: measurement - capacity.

8:00pm on
Runtime: 00:28:55
Widescreen

Where There's A Wolf, There's A Way/New Jacket Required

Where There's a Wolf, There's a Way - Otis and Olympia stop werewolf Olaf from turning back into a boy. Curriculum: money, subtraction strategies. New Jacket Required - Otis struggles with his new high-tech agent's jacket. Curriculum: negative numbers and simple operations.

8:30pm on
Runtime: 00:28:55
Widescreen

Deposit Slip Up/Villains Always Win

Deposit Slip Up - Odd Squad builds an exact replica of the villain's vault to intercept a jetpack. Curriculum: symmetry and lines of symmetry. Villains Always Win - Olympia tries to win back a stolen gadget on a villain game show. Curriculum: Temperature at which water freezes.

Wednesday, November 7th

4:00am on
Runtime: 00:28:55
Widescreen

Where There's A Wolf, There's A Way/New Jacket Required

Where There's a Wolf, There's a Way - Otis and Olympia stop werewolf Olaf from turning back into a boy. Curriculum: money, subtraction strategies. New Jacket Required - Otis struggles with his new high-tech agent's jacket. Curriculum: negative numbers and simple operations.

4:30am on
Runtime: 00:28:55
Widescreen

Deposit Slip Up/Villains Always Win

Deposit Slip Up - Odd Squad builds an exact replica of the villain's vault to intercept a jetpack. Curriculum: symmetry and lines of symmetry. Villains Always Win - Olympia tries to win back a stolen gadget on a villain game show. Curriculum: Temperature at which water freezes.

8:00pm on
Runtime: 00:28:55
Widescreen

Other Olympia/Total Zeros

Other Olympia - Agent Olympia is not happy when an agent with the same name shows up at headquarters. Curriculum: measuring temperature. Total Zeroes - Ms. O tells Olympia and Otis a story about a famous villain duo. Curriculum: adding, subtracting and multiplying by zero.

8:30pm on
Runtime: 00:28:55
Widescreen

It Takes Goo to Make A Feud Go Right/Friends of Odd Squad

It Takes Goo to Make a Feud Go Right - Olympia and Otis are tasked with calling a truce between feuding guests. Curriculum: using a Venn diagram, 3D shapes: spheres and cubes. Friends of Odd Squad - Ms. O leaves headquarters in the hands of an unlikely crew. Curriculum: spatial sense: mapping; position, location and direction.

Thursday, November 8th

4:00am on
Runtime: 00:28:55
Widescreen

Other Olympia/Total Zeros

Other Olympia - Agent Olympia is not happy when an agent with the same name shows up at headquarters. Curriculum: measuring temperature. Total Zeroes - Ms. O tells Olympia and Otis a story about a famous villain duo. Curriculum: adding, subtracting and multiplying by zero.

4:30am on
Runtime: 00:28:55
Widescreen

It Takes Goo to Make A Feud Go Right/Friends of Odd Squad

It Takes Goo to Make a Feud Go Right - Olympia and Otis are tasked with calling a truce between feuding guests. Curriculum: using a Venn diagram, 3D shapes: spheres and cubes. Friends of Odd Squad - Ms. O leaves headquarters in the hands of an unlikely crew. Curriculum: spatial sense: mapping; position, location and direction.

8:00pm on
Runtime: 00:28:55
Widescreen

Saving Agent Orson/The Scientist

Saving Agent Orson - The agents try and stop baby Agent Orson from getting kicked off the squad. Curriculum: using bar graphs, pie charts and Venn diagrams to sort, classify and analyze data. The Scientist - Oona gets zapped to an alternate dimension. Curriculum: place value, number operations.

8:30pm on
Runtime: 00:28:55
Widescreen

First Day

In this two-part episode, agents struggle with a case while Oscar interviews candidates to run the Odd Squad Creature Room. Curriculum: Data and charts.

Friday, November 9th

4:00am on
Runtime: 00:28:55
Widescreen

Saving Agent Orson/The Scientist

Saving Agent Orson - The agents try and stop baby Agent Orson from getting kicked off the squad. Curriculum: using bar graphs, pie charts and Venn diagrams to sort, classify and analyze data. The Scientist - Oona gets zapped to an alternate dimension. Curriculum: place value, number operations.

4:30am on
Runtime: 00:28:55
Widescreen

First Day

In this two-part episode, agents struggle with a case while Oscar interviews candidates to run the Odd Squad Creature Room. Curriculum: Data and charts.

Sunday, November 11th

11:00am on
Runtime: 00:28:46
Widescreen

Zero Effect/Bad Luck Bears

Zero Effect - Olive and Otto must stop zeroes from disappearing before the missing zeroes destroy the town... and Otto turns into a baby. Curriculum: Numbers and counting; place value. Bad Luck Bears - When odd things start happening to the Bears basketball team, Olive and Otto must set things straight before the big game. Curriculum: Number operations; addition problems with different addend combinations.

Monday, November 12th

8:00pm on
Runtime: 00:28:55
Widescreen

Back to the Past/Odd Squad Needs You

Back to the Past - When the agents are accidentally transported to the future, they need to figure out what day it is or risk a time-tastrophe! Curriculum: Using a calendar, understanding the concept of past, present and future. Odd Squad Needs You - When Odd Squad is asked to make a recruitment commercial, Ms. O proves difficult. Curriculum: Time-learning how many seconds equal a minute, exploring what you can do in 1 minute.

8:30pm on
Runtime: 00:28:55
Widescreen

Mid-Day in the Garden of Good and Odd/Failure to Lunch

Mid-Day in the Garden of Good and Odd - When things in town get covered in jam, the agents turn to Odd Todd for help. Curriculum: Solving codes using patterns and addition. Failure to Lunch - When the agents go to lunch, they struggle to relax and ignore the oddness. Curriculum: Measurement.

Tuesday, November 13th

4:00am on
Runtime: 00:28:55
Widescreen

Back to the Past/Odd Squad Needs You

Back to the Past - When the agents are accidentally transported to the future, they need to figure out what day it is or risk a time-tastrophe! Curriculum: Using a calendar, understanding the concept of past, present and future. Odd Squad Needs You - When Odd Squad is asked to make a recruitment commercial, Ms. O proves difficult. Curriculum: Time-learning how many seconds equal a minute, exploring what you can do in 1 minute.

4:30am on
Runtime: 00:28:55
Widescreen

Mid-Day in the Garden of Good and Odd/Failure to Lunch

Mid-Day in the Garden of Good and Odd - When things in town get covered in jam, the agents turn to Odd Todd for help. Curriculum: Solving codes using patterns and addition. Failure to Lunch - When the agents go to lunch, they struggle to relax and ignore the oddness. Curriculum: Measurement.

8:00pm on
Runtime: 00:28:55
Widescreen

The O Team/Show Me The Money

The O Team - Security agents Owen and Ohio secretly provide backup on a case so they can have a pizza party. Curriculum: Symmetry. Show Me The Money - When an unlucky coin is accidentally released into the public, the agents must retrieve it before the world ends. Curriculum: Money.

8:30pm on
Runtime: 00:28:55
Widescreen

Oscar Strikes Back

Oscar Strikes Back - In this two-part episode, Oscar attends a gathering of Odd Squad scientists called Lab-Con at Odd Squad Academy. Curriculum: Place value and multi-addend addition.

Wednesday, November 14th

4:00am on
Runtime: 00:28:55
Widescreen

The O Team/Show Me The Money

The O Team - Security agents Owen and Ohio secretly provide backup on a case so they can have a pizza party. Curriculum: Symmetry. Show Me The Money - When an unlucky coin is accidentally released into the public, the agents must retrieve it before the world ends. Curriculum: Money.

4:30am on
Runtime: 00:28:55
Widescreen

Oscar Strikes Back

Oscar Strikes Back - In this two-part episode, Oscar attends a gathering of Odd Squad scientists called Lab-Con at Odd Squad Academy. Curriculum: Place value and multi-addend addition.

8:00pm on
Runtime: 00:28:55
Widescreen

Olympia's Day/Otis's Day

Olympia's Day: When a new room opens up in headquarters, all the agents want a piece. Curriculum: Fractions. Otis's Day: Getting a villain back to headquarters proves cumbersome when the tubes are down for maintenance. Curriculum: Measurement; Money.

8:30pm on
Runtime: 00:28:55
Widescreen

And Then They Were Puppies/A Case of the Sillies

And Then They Were Puppies - When every agent turns into a puppy, it's up to Agent Ohlm to save the day. Curriculum: Understanding maps; Position, location and direction A Case of the Sillies - Dr. O gets an odd illness called the Sillies. Curriculum: Measurement; Using standard measurement to measure capacity and length.

Thursday, November 15th

4:00am on
Runtime: 00:28:55
Widescreen

Olympia's Day/Otis's Day

Olympia's Day: When a new room opens up in headquarters, all the agents want a piece. Curriculum: Fractions. Otis's Day: Getting a villain back to headquarters proves cumbersome when the tubes are down for maintenance. Curriculum: Measurement; Money.

4:30am on
Runtime: 00:28:55
Widescreen

And Then They Were Puppies/A Case of the Sillies

And Then They Were Puppies - When every agent turns into a puppy, it's up to Agent Ohlm to save the day. Curriculum: Understanding maps; Position, location and direction A Case of the Sillies - Dr. O gets an odd illness called the Sillies. Curriculum: Measurement; Using standard measurement to measure capacity and length.

8:00pm on
Runtime: 00:28:55
Widescreen

Flawed Squad/The Creature Whisperer

Flawed Squad - The Villains team up to break into Odd Squad headquarters. Curriculum: Data Collection and analysis; Using tally marks to track data; Graphing. The Creature Whisperer - The agents struggle to catch an odd creature. Curriculum: Composition and Decomposition of 2D shapes.

8:30pm on
Runtime: 00:28:55
Widescreen

Happy Halfiversary/Good Egg Bad Egg

Happy Halfiversary - The agents celebrate an important milestone in their partnership. Curriculum: Using a calendar; Understanding how many days in a week and how many months in a year. Good Egg Bad Egg - The agents try to determine what kind of creature will hatch from an egg. Curriculum: Data Analysis and Measurement.

Friday, November 16th

4:00am on
Runtime: 00:28:55
Widescreen

Flawed Squad/The Creature Whisperer

Flawed Squad - The Villains team up to break into Odd Squad headquarters. Curriculum: Data Collection and analysis; Using tally marks to track data; Graphing. The Creature Whisperer - The agents struggle to catch an odd creature. Curriculum: Composition and Decomposition of 2D shapes.

4:30am on
Runtime: 00:28:55
Widescreen

Happy Halfiversary/Good Egg Bad Egg

Happy Halfiversary - The agents celebrate an important milestone in their partnership. Curriculum: Using a calendar; Understanding how many days in a week and how many months in a year. Good Egg Bad Egg - The agents try to determine what kind of creature will hatch from an egg. Curriculum: Data Analysis and Measurement.

Sunday, November 18th

11:00am on
Runtime: 00:28:46
Widescreen

The Trouble with Centigurps/Totally Odd Squad

The Trouble with Centigurps - When Otto accidentally releases 100 small furry creatures in headquarters, he recruits Oscar to help get them back before Ms. O finds out. Curriculum: Counting and cardinality; counting by 2's, 5's and 10's to 100. Totally Odd Squad - In a flashback episode, Ms. O tells the story of how she defeated a villain called the Patternista back when she was an agent. Curriculum: Pattern recognition.

Monday, November 19th

8:00pm on
Runtime: 00:28:55
Widescreen

Night Shift/Put Me In Coach

Night Shift - The agents discover things are very different at Odd Squad at night. Curriculum: Mapping; Using Coordinates. Put Me In Coach - Coach O determines which agents get to visit the unicorns in Cloud Town. Curriculum: Measurement; Using a pan balance to measure relative weight.

8:30pm on
Runtime: 00:28:55
Widescreen

Extreme Cakeover/A Job Well Undone

Extreme Cakeover - When a virus that turns people into cakes spreads through Headquarters, the agents try to contain the outbreak. Curriculum: Data analysis; Sorting and classifying. A Job Well Undone - The agents compete to win Agents of the Month. Curriculum: Word problems involving numerical relations; Using a number line.

Tuesday, November 20th

4:00am on
Runtime: 00:28:55
Widescreen

Night Shift/Put Me In Coach

Night Shift - The agents discover things are very different at Odd Squad at night. Curriculum: Mapping; Using Coordinates. Put Me In Coach - Coach O determines which agents get to visit the unicorns in Cloud Town. Curriculum: Measurement; Using a pan balance to measure relative weight.

4:30am on
Runtime: 00:28:55
Widescreen

Extreme Cakeover/A Job Well Undone

Extreme Cakeover - When a virus that turns people into cakes spreads through Headquarters, the agents try to contain the outbreak. Curriculum: Data analysis; Sorting and classifying. A Job Well Undone - The agents compete to win Agents of the Month. Curriculum: Word problems involving numerical relations; Using a number line.

8:00pm on
Runtime: 00:28:55
Widescreen

Three's Company/Behind Enemy Mimes

Three's Company - Ms. O gets kicked out of her office due to odd infestations. Curriculum: Combining 3-D shapes. Behind Enemy Mimes - Ms. O needs the agents' help to track down her old partner, O'Donahue. Curriculum: Grouping; Multiplication.

8:30pm on
Runtime: 00:28:55
Widescreen

Drop Gadget Repeat/20 Questions

Drop Gadget Repeat - The agents try to escape from a time loop. Curriculum: Addition. 20 Questions - A villain sets off a backwards bubble. Curriculum: Numerical relations; Using a number line; Understanding greater than/less than.

Wednesday, November 21st

4:00am on
Runtime: 00:28:55
Widescreen

Three's Company/Behind Enemy Mimes

Three's Company - Ms. O gets kicked out of her office due to odd infestations. Curriculum: Combining 3-D shapes. Behind Enemy Mimes - Ms. O needs the agents' help to track down her old partner, O'Donahue. Curriculum: Grouping; Multiplication.

4:30am on
Runtime: 00:28:55
Widescreen

Drop Gadget Repeat/20 Questions

Drop Gadget Repeat - The agents try to escape from a time loop. Curriculum: Addition. 20 Questions - A villain sets off a backwards bubble. Curriculum: Numerical relations; Using a number line; Understanding greater than/less than.

8:00pm on
Runtime: 00:28:55
Widescreen

High Maintenance/Not Ok Computer

High Maintenance - Agents switch jobs with the maintenance department for a day. Curriculum: Word problems involving multi-addend addition and multiplication. Not OK Computer - The agents get trapped in a computer. Curriculum: Using standard to measure length and capacity.

8:30pm on
Runtime: 00:28:55
Widescreen

O Is for Opposite/Agent Oksana's Kitchen Nightmares

O is for Opposite - When Ms. O gets trapped in a mirror, an opposite Ms. O enters the real world. Curriculum: Data analysis and graphing; Prediction and probability. Agent Oksana's Kitchen Nightmares - The agents try to resolve a disagreement between Ms. O and Oksana. Curriculum: Estimation; Skip counting.

Thursday, November 22nd

4:00am on
Runtime: 00:28:55
Widescreen

High Maintenance/Not Ok Computer

High Maintenance - Agents switch jobs with the maintenance department for a day. Curriculum: Word problems involving multi-addend addition and multiplication. Not OK Computer - The agents get trapped in a computer. Curriculum: Using standard to measure length and capacity.

4:30am on
Runtime: 00:28:55
Widescreen

O Is for Opposite/Agent Oksana's Kitchen Nightmares

O is for Opposite - When Ms. O gets trapped in a mirror, an opposite Ms. O enters the real world. Curriculum: Data analysis and graphing; Prediction and probability. Agent Oksana's Kitchen Nightmares - The agents try to resolve a disagreement between Ms. O and Oksana. Curriculum: Estimation; Skip counting.

8:00pm on
Runtime: 00:28:55
Widescreen

Rookie Night/Who Let The Doug Out?

Rookie Night - It's party time for all the new agents at Odd Squad. Curriculum: Temperature: Using a thermometer; Associating different climates/seasons with degrees. Who Let The Doug Out? - Delivery Doug needs help with an egg situation.

8:30pm on
Runtime: 00:28:55
Widescreen

The Cherry-On-Top-Inator/Sir

The Cherry-On-Top-Inator - Agents recall how a beloved gadget helped them. Curriculum: Prediction and probability. Sir - The agents bring someone with an odd problem back to headquarters. Curriculum: Time.

Friday, November 23rd

4:00am on
Runtime: 00:28:55
Widescreen

Rookie Night/Who Let The Doug Out?

Rookie Night - It's party time for all the new agents at Odd Squad. Curriculum: Temperature: Using a thermometer; Associating different climates/seasons with degrees. Who Let The Doug Out? - Delivery Doug needs help with an egg situation.

4:30am on
Runtime: 00:28:55
Widescreen

The Cherry-On-Top-Inator/Sir

The Cherry-On-Top-Inator - Agents recall how a beloved gadget helped them. Curriculum: Prediction and probability. Sir - The agents bring someone with an odd problem back to headquarters. Curriculum: Time.

Sunday, November 25th

11:00am on
Runtime: 00:28:46
Widescreen

Dance Like Nobody Is Watching/Recipe for Disaster

Dance Like Nobody is Watching - When the alarm system at Headquarters is triggered, Olive, Otto, Ms. O, and Oscar must avoid a series of booby traps in order to shut it off. Curriculum: Algebraic thinking; pattern recognition and extension. Recipe for Disaster - Olive and Otto explain to Ms. O how a case went wrong, each in their own way. Curriculum: Number operations; determining unknown number in an equation.

Monday, November 26th

8:00pm on
Runtime: 00:28:55
Widescreen

Orchid's Almost Half Hour Talent Show/The Perfect Score

Orchid's Almost Half Hour Talent Show - All the agents want to be a part of Orchid's talent show. Curriculum: Fair sharing; Equi-partitioning. The Perfect Score - It's villain report card day at Odd Squad. Curriculum: Word problems involving addition and numerical relations; Using a number line.

8:30pm on
Runtime: 00:28:55
Widescreen

The Voice/Problem Partners

The Voice - A villain steals Ms. O's voice. Curriculum: Understanding wholes and halves. Problem Partners - The agents are called in to help when Ohlm and Orchid have problems working together. Curriculum: Rounding to the nearest 10; Odd and even numbers.

Tuesday, November 27th

4:00am on
Runtime: 00:28:55
Widescreen

Orchid's Almost Half Hour Talent Show/The Perfect Score

Orchid's Almost Half Hour Talent Show - All the agents want to be a part of Orchid's talent show. Curriculum: Fair sharing; Equi-partitioning. The Perfect Score - It's villain report card day at Odd Squad. Curriculum: Word problems involving addition and numerical relations; Using a number line.

4:30am on
Runtime: 00:28:55
Widescreen

The Voice/Problem Partners

The Voice - A villain steals Ms. O's voice. Curriculum: Understanding wholes and halves. Problem Partners - The agents are called in to help when Ohlm and Orchid have problems working together. Curriculum: Rounding to the nearest 10; Odd and even numbers.

8:00pm on
Runtime: 00:28:55
Widescreen
Watch Now!

Oona and the Oonabots/The Ninja Situation

Oona and the Oonabots - Oona uses her Oonabots to fix an odd problem. Curriculum: Coding; Spatial reasoning. The Ninja Situation - Odd Squad must go undercover to recover a stolen gadget. Curriculum: Fractions: partitioning simple shapes into halves, thirds, fourths, sixths and eighths.

8:30pm on
Runtime: 00:28:55
Widescreen

Breakfast Club/Dr. O: Party Time, Excellent

The Breakfast Club - Delivery Debbie goes undercover to stop a group of villains. Curriculum: hundreds chart, odd and even numbers, greater/less than, two-digit numbers, place value. Dr. O: Party Time, Excellent - When Olympia finds out Dr. O is leaving, she struggles to throw the best goodbye party ever. Curriculum: money, subtraction.

Wednesday, November 28th

4:00am on
Runtime: 00:28:55
Widescreen
Watch Now!

Oona and the Oonabots/The Ninja Situation

Oona and the Oonabots - Oona uses her Oonabots to fix an odd problem. Curriculum: Coding; Spatial reasoning. The Ninja Situation - Odd Squad must go undercover to recover a stolen gadget. Curriculum: Fractions: partitioning simple shapes into halves, thirds, fourths, sixths and eighths.

4:30am on
Runtime: 00:28:55
Widescreen

Breakfast Club/Dr. O: Party Time, Excellent

The Breakfast Club - Delivery Debbie goes undercover to stop a group of villains. Curriculum: hundreds chart, odd and even numbers, greater/less than, two-digit numbers, place value. Dr. O: Party Time, Excellent - When Olympia finds out Dr. O is leaving, she struggles to throw the best goodbye party ever. Curriculum: money, subtraction.

8:00pm on
Runtime: 00:28:55
Widescreen

Xs and Os/Dr. O No

8:30pm on
Runtime: 00:28:55
Widescreen

Negative Town/License to Science

Negative Town - The agents go to Negative Town to track down a villain. Curriculum: negative numbers. License to Science - Oona must pass her lab director's test or risk getting kicked off Odd Squad. Curriculum: odd and even numbers, early algebra, addition and subtraction.

Thursday, November 29th

4:00am on
Runtime: 00:28:55
Widescreen

Xs and Os/Dr. O No

4:30am on
Runtime: 00:28:55
Widescreen

Negative Town/License to Science

Negative Town - The agents go to Negative Town to track down a villain. Curriculum: negative numbers. License to Science - Oona must pass her lab director's test or risk getting kicked off Odd Squad. Curriculum: odd and even numbers, early algebra, addition and subtraction.

8:00pm on
Runtime: 00:28:55
Widescreen

Two Agents and a Baby/Ocean and the Fly

Two Agents and a Baby - Olympia and Otis are forced to babysit Baby Genius. Curriculum: solving for an unknown number, early multiplication, early division. Ocean and the Fly - Oona tells the story of when she switched bodies with a fly. Curriculum: measuring length and circumference.

8:30pm on
Runtime: 00:28:55
Widescreen

Hands on a Desk Chair/There's No 'o' In Obot

Hands on a Desk Chair - When Ms. O leaves to conduct a super-secret mission, the agents compete to figure out who is in charge. Curriculum: grouping and early division. There's No 'O' in Obot - Otis and Olympia are stuck with a new robot partner. Curriculum: data collection and analysis, using charts to analyze data.

Friday, November 30th

4:00am on
Runtime: 00:28:55
Widescreen

Two Agents and a Baby/Ocean and the Fly

Two Agents and a Baby - Olympia and Otis are forced to babysit Baby Genius. Curriculum: solving for an unknown number, early multiplication, early division. Ocean and the Fly - Oona tells the story of when she switched bodies with a fly. Curriculum: measuring length and circumference.

4:30am on
Runtime: 00:28:55
Widescreen

Hands on a Desk Chair/There's No 'o' In Obot

Hands on a Desk Chair - When Ms. O leaves to conduct a super-secret mission, the agents compete to figure out who is in charge. Curriculum: grouping and early division. There's No 'O' in Obot - Otis and Olympia are stuck with a new robot partner. Curriculum: data collection and analysis, using charts to analyze data.