Not So Splash - In the middle of summer, Olive and Otto must figure out why parts of the town are turning snowy and cold. Curriculum: Measurement; using a thermometer and comparing temperatures.By the Book - Olive and Otto interrogate two suspects to figure out which one is innocent and which one is guilty. Curriculum: Measurement; time.
Dance Like Nobody is Watching - When the alarm system at Headquarters is triggered, Olive, Otto, Ms. O, and Oscar must avoid a series of booby traps in order to shut it off. Curriculum: Algebraic thinking; pattern recognition and extension. Recipe for Disaster - Olive and Otto explain to Ms. O how a case went wrong, each in their own way. Curriculum: Number operations; determining unknown number in an equation.
Trading Places - A villain uses one of Oscar's gadgets to cause destruction around town, which eventually leads to Olive getting kicked off the squad. Curriculum: Numbers and counting; understanding place value.Bad Lemonade - Olive and Otto are called in to help when Polly Graph mysteriously quits her lemonade stand. Curriculum: Data collection and analysis; creating and interpreting bar graphs and pictographs
Trading Places - A villain uses one of Oscar's gadgets to cause destruction around town, which eventually leads to Olive getting kicked off the squad. Curriculum: Numbers and counting; understanding place value.Bad Lemonade - Olive and Otto are called in to help when Polly Graph mysteriously quits her lemonade stand. Curriculum: Data collection and analysis; creating and interpreting bar graphs and pictographs
Training Day - In this half-hour episode, Olive tells the story of what happened to her old partner. Curriculum: Algebraic thinking; deductive reasoning with number operations.
Training Day - In this half-hour episode, Olive tells the story of what happened to her old partner. Curriculum: Algebraic thinking; deductive reasoning with number operations.
Robert Plant - Olive and Otto must find a way to stop Obfusco's plant from taking over headquarters. Curriculum: Geometry and spatial sense; understand that maps provide information about direction and distance.Game Time - When Otto gets trapped inside a video game it's up to Olive to rescue him. Curriculum: Measurement; identify value of coins and combinations to make a dollar.
Robert Plant - Olive and Otto must find a way to stop Obfusco's plant from taking over headquarters. Curriculum: Geometry and spatial sense; understand that maps provide information about direction and distance.Game Time - When Otto gets trapped inside a video game it's up to Olive to rescue him. Curriculum: Measurement; identify value of coins and combinations to make a dollar.
Trading Places - A villain uses one of Oscar's gadgets to cause destruction around town, which eventually leads to Olive getting kicked off the squad. Curriculum: Numbers and counting; understanding place value.Bad Lemonade - Olive and Otto are called in to help when Polly Graph mysteriously quits her lemonade stand. Curriculum: Data collection and analysis; creating and interpreting bar graphs and pictographs
Trading Places - A villain uses one of Oscar's gadgets to cause destruction around town, which eventually leads to Olive getting kicked off the squad. Curriculum: Numbers and counting; understanding place value.Bad Lemonade - Olive and Otto are called in to help when Polly Graph mysteriously quits her lemonade stand. Curriculum: Data collection and analysis; creating and interpreting bar graphs and pictographs
Happy Halfiversary - The agents celebrate an important milestone in their partnership. Curriculum: Using a calendar; Understanding how many days in a week and how many months in a year. Good Egg Bad Egg - The agents try to determine what kind of creature will hatch from an egg. Curriculum: Data Analysis and Measurement.
Undercover Olive - In this half-hour episode, Olive goes undercover in a high-stakes "Rock, Paper, Scissors" game. Curriculum: Data collection and analysis; solving simple probability problems.
Undercover Olive - In this half-hour episode, Olive goes undercover in a high-stakes "Rock, Paper, Scissors" game. Curriculum: Data collection and analysis; solving simple probability problems.
Happy Halfiversary - The agents celebrate an important milestone in their partnership. Curriculum: Using a calendar; Understanding how many days in a week and how many months in a year. Good Egg Bad Egg - The agents try to determine what kind of creature will hatch from an egg. Curriculum: Data Analysis and Measurement.
Night Shift - The agents discover things are very different at Odd Squad at night. Curriculum: Mapping; Using Coordinates. Put Me In Coach - Coach O determines which agents get to visit the unicorns in Cloud Town. Curriculum: Measurement; Using a pan balance to measure relative weight.
Oscar of All Trades - Oscar tells Olive about his early days at Odd Squad. Curriculum: Numbers and counting; estimating.Swamps 'N' Gators - Olive and Otto get trapped inside a board game. Curriculum: Number counting and operations; recognizing the number items in a set and adding and subtracting.
Oscar of All Trades - Oscar tells Olive about his early days at Odd Squad. Curriculum: Numbers and counting; estimating.Swamps 'N' Gators - Olive and Otto get trapped inside a board game. Curriculum: Number counting and operations; recognizing the number items in a set and adding and subtracting.
Night Shift - The agents discover things are very different at Odd Squad at night. Curriculum: Mapping; Using Coordinates. Put Me In Coach - Coach O determines which agents get to visit the unicorns in Cloud Town. Curriculum: Measurement; Using a pan balance to measure relative weight.
Extreme Cakeover - When a virus that turns people into cakes spreads through Headquarters, the agents try to contain the outbreak. Curriculum: Data analysis; Sorting and classifying. A Job Well Undone - The agents compete to win Agents of the Month. Curriculum: Word problems involving numerical relations; Using a number line.
The Curious Case of Pirate-itis - Otto and Oscar try to stop Olive from turning into a pirate. Curriculum: Geometry; identifying three-dimensional shapes and comparing them to two-dimensional shapes.Oscar the Couch - Oscar accidentally turns himself into a couch. Curriculum: Number operations; solving addition and subtraction word problems.
The Curious Case of Pirate-itis - Otto and Oscar try to stop Olive from turning into a pirate. Curriculum: Geometry; identifying three-dimensional shapes and comparing them to two-dimensional shapes.Oscar the Couch - Oscar accidentally turns himself into a couch. Curriculum: Number operations; solving addition and subtraction word problems.
Extreme Cakeover - When a virus that turns people into cakes spreads through Headquarters, the agents try to contain the outbreak. Curriculum: Data analysis; Sorting and classifying. A Job Well Undone - The agents compete to win Agents of the Month. Curriculum: Word problems involving numerical relations; Using a number line.
Hold the Door - When a young agent in training gets lost in headquarters, Olive and Otto must find him before Ms. O finds out. Curriculum: Number operations; working with addition and subtraction equations. Flatastrophe - Olive and Otto must stop Fladam, a villain with a vendetta against cubes. Curriculum: Geometry; identifying and comparing 2-dimensional and 3-dimensional shapes.
No Ifs, Ands, or Robots - Chaos ensues when one of Oscar's Oscarbots malfunctions. Curriculum: Algebraic thinking: identifying and extending number patterns; geometry: recognizing rectangular prisms.Worst First Day Ever - When Agent Ori's first day on the job turns into a worst-case scenario, other Odd Squad agents share their own 'worst first day ever' stories. Curriculum: Partitioning/dividing; addition/subtraction.
No Ifs, Ands, or Robots - Chaos ensues when one of Oscar's Oscarbots malfunctions. Curriculum: Algebraic thinking: identifying and extending number patterns; geometry: recognizing rectangular prisms.Worst First Day Ever - When Agent Ori's first day on the job turns into a worst-case scenario, other Odd Squad agents share their own 'worst first day ever' stories. Curriculum: Partitioning/dividing; addition/subtraction.
Hold the Door - When a young agent in training gets lost in headquarters, Olive and Otto must find him before Ms. O finds out. Curriculum: Number operations; working with addition and subtraction equations. Flatastrophe - Olive and Otto must stop Fladam, a villain with a vendetta against cubes. Curriculum: Geometry; identifying and comparing 2-dimensional and 3-dimensional shapes.
Puppet Show - Olive and Otto have to crack a case in which a group of people have been turned into puppets. Curriculum: Measurement; telling time and ordering events. Mystic Egg Pizza - With the help of Odd Squad, Delivery Debbie and Delivery Doug must figure out why their food is disappearing. Curriculum: Number operations; beginning understanding of fraction.
Disorder in the Court - In this half-hour episode, Olive is put on trial for causing oddness. Curriculum: Measurement; telling time on an analog clock.
Disorder in the Court - In this half-hour episode, Olive is put on trial for causing oddness. Curriculum: Measurement; telling time on an analog clock.
Undercover Olive - In this half-hour episode, Olive goes undercover in a high-stakes "Rock, Paper, Scissors" game. Curriculum: Data collection and analysis; solving simple probability problems.
Undercover Olive - In this half-hour episode, Olive goes undercover in a high-stakes "Rock, Paper, Scissors" game. Curriculum: Data collection and analysis; solving simple probability problems.
The Curious Case of Pirate-itis - Otto and Oscar try to stop Olive from turning into a pirate. Curriculum: Geometry; identifying three-dimensional shapes and comparing them to two-dimensional shapes.Oscar the Couch - Oscar accidentally turns himself into a couch. Curriculum: Number operations; solving addition and subtraction word problems.
The Curious Case of Pirate-itis - Otto and Oscar try to stop Olive from turning into a pirate. Curriculum: Geometry; identifying three-dimensional shapes and comparing them to two-dimensional shapes.Oscar the Couch - Oscar accidentally turns himself into a couch. Curriculum: Number operations; solving addition and subtraction word problems.
Puppet Show - Olive and Otto have to crack a case in which a group of people have been turned into puppets. Curriculum: Measurement; telling time and ordering events. Mystic Egg Pizza - With the help of Odd Squad, Delivery Debbie and Delivery Doug must figure out why their food is disappearing. Curriculum: Number operations; beginning understanding of fraction.
6:00 to 6:05 - In this half-hour episode, dinosaurs break out of the dinosaur room in headquarters and Olive and Otto must travel back in time to save the day. Curriculum: Measurement; telling time on an analog clock.
Olive and Otto in Shmumberland - When Olive and Otto get zapped into a comic book, Olive must use her knowledge of the comic book to escape. Curriculum: Number operations; solving addition and subtraction problems using a number line and other strategies.
Olive and Otto in Shmumberland - When Olive and Otto get zapped into a comic book, Olive must use her knowledge of the comic book to escape. Curriculum: Number operations; solving addition and subtraction problems using a number line and other strategies.
6:00 to 6:05 - In this half-hour episode, dinosaurs break out of the dinosaur room in headquarters and Olive and Otto must travel back in time to save the day. Curriculum: Measurement; telling time on an analog clock.
The Potato Ultimato - When Otto starts shrinking, Olaf leads Olive and Oren on a quest for the only known cure - the magical Growing Potato. Curriculum: Measurement: using standard length measurements and estimating length. A Fistful of Fruit Juice - Ms. O tells Olive and Otto the story of how she first joined up with Odd Squad. Curriculum: Algebraic thinking; understanding odd and even number patterns.
O vs. The Ballcano - When the ball pit starts to overflow, Odd Squad must stop headquarters from being destroyed. Curriculum: Measurement; using a pan balance to compare and balance weights.Assistants' Creed - Two of Ms. O's assistants accidentally find themselves on a mission. Curriculum: Number operations; adding different numbers to get to the same sum.
O vs. The Ballcano - When the ball pit starts to overflow, Odd Squad must stop headquarters from being destroyed. Curriculum: Measurement; using a pan balance to compare and balance weights.Assistants' Creed - Two of Ms. O's assistants accidentally find themselves on a mission. Curriculum: Number operations; adding different numbers to get to the same sum.
The Potato Ultimato - When Otto starts shrinking, Olaf leads Olive and Oren on a quest for the only known cure - the magical Growing Potato. Curriculum: Measurement: using standard length measurements and estimating length. A Fistful of Fruit Juice - Ms. O tells Olive and Otto the story of how she first joined up with Odd Squad. Curriculum: Algebraic thinking; understanding odd and even number patterns.
Now You Don't See Me - Olive and Otto must stop a villain who has turned townspeople and Odd Squad agents invisible. Curriculum: Algebraic thinking; deductive reasoning using clues, rules and patterns to solve mathematical problems.Moustache Confidential - When Agent Obfusco's moustache is stolen, it's up to Olive and Otto to get it back. Curriculum: Data collection and analysis; collecting data to answer questions and using tally marks to record data.
Now You Don't See Me - Olive and Otto must stop a villain who has turned townspeople and Odd Squad agents invisible. Curriculum: Algebraic thinking; deductive reasoning using clues, rules and patterns to solve mathematical problems.Moustache Confidential - When Agent Obfusco's moustache is stolen, it's up to Olive and Otto to get it back. Curriculum: Data collection and analysis; collecting data to answer questions and using tally marks to record data.
O is Not for Over - Olive and Otto face their biggest challenge yet. Curriculum: Algebraic thinking; identifying and extending patterns and using deductive reasoning to solve problems.
O is Not for Over - Olive and Otto face their biggest challenge yet. Curriculum: Algebraic thinking; identifying and extending patterns and using deductive reasoning to solve problems.
There Might Be Dragons - When the power goes out in headquarters, Odd Squad must figure out a way to control the temperature of dragon eggs. Curriculum: Measurement; using a thermometer and comparing temperatures.Dawn of the Read - Odd Squad takes on a page-turner of a case at the local library, where books are mysteriously coming to life. Curriculum: Algebraic thinking; identifying number patterns; using deductive reasoning to solve problems.
There Might Be Dragons - When the power goes out in headquarters, Odd Squad must figure out a way to control the temperature of dragon eggs. Curriculum: Measurement; using a thermometer and comparing temperatures.Dawn of the Read - Odd Squad takes on a page-turner of a case at the local library, where books are mysteriously coming to life. Curriculum: Algebraic thinking; identifying number patterns; using deductive reasoning to solve problems.
O vs. The Ballcano - When the ball pit starts to overflow, Odd Squad must stop headquarters from being destroyed. Curriculum: Measurement; using a pan balance to compare and balance weights.Assistants' Creed - Two of Ms. O's assistants accidentally find themselves on a mission. Curriculum: Number operations; adding different numbers to get to the same sum.
O vs. The Ballcano - When the ball pit starts to overflow, Odd Squad must stop headquarters from being destroyed. Curriculum: Measurement; using a pan balance to compare and balance weights.Assistants' Creed - Two of Ms. O's assistants accidentally find themselves on a mission. Curriculum: Number operations; adding different numbers to get to the same sum.
O is Not for Over - Olive and Otto face their biggest challenge yet. Curriculum: Algebraic thinking; identifying and extending patterns and using deductive reasoning to solve problems.
O is Not for Over - Olive and Otto face their biggest challenge yet. Curriculum: Algebraic thinking; identifying and extending patterns and using deductive reasoning to solve problems.
Odd Squad recruits the best Agent in the world to help resolve the spike in oddness, or so they think. / Ozzie and Orli must work together to stop the Icy Mousey that has escaped and is freezing Agents.
Negative Town - The agents go to Negative Town to track down a villain. Curriculum: negative numbers.License to Science - Oona must pass her lab director's test or risk getting kicked off Odd Squad. Curriculum: odd and even numbers, early algebra, addition and subtraction.
Negative Town - The agents go to Negative Town to track down a villain. Curriculum: negative numbers.License to Science - Oona must pass her lab director's test or risk getting kicked off Odd Squad. Curriculum: odd and even numbers, early algebra, addition and subtraction.
Soundcheck Part Deux - When the members of Soundcheck go missing, Otto and Olive must bring them back together in time for their big concert. Curriculum: Data collection and analysis; using data to make predictions. Jinx - When all of Odd Squad comes down with a case of the jinx, it's up to Oscar and Dr. O to save the day. Curriculum: Algebraic thinking; using transitive reasoning to solve word problems.
Two Agents and a Baby - Olympia and Otis are forced to babysit Baby Genius. Curriculum: solving for an unknown number, early multiplication, early division.Ocean and the Fly - Oona tells the story of when she switched bodies with a fly. Curriculum: measuring length and circumference.
Two Agents and a Baby - Olympia and Otis are forced to babysit Baby Genius. Curriculum: solving for an unknown number, early multiplication, early division.Ocean and the Fly - Oona tells the story of when she switched bodies with a fly. Curriculum: measuring length and circumference.
Training Day - In this half-hour episode, Olive tells the story of what happened to her old partner. Curriculum: Algebraic thinking; deductive reasoning with number operations.
Odd Beginnings - Agents Opal and Omar uncover the location of a legendary odd artifact. Curriculum: Measurement, Simple Machines.
Odd Beginnings - Agents Opal and Omar uncover the location of a legendary odd artifact. Curriculum: Measurement, Simple Machines.
Three's Company - Ms. O gets kicked out of her office due to odd infestations. Curriculum: Combining 3-D shapes. Behind Enemy Mimes - Ms. O needs the agents' help to track down her old partner, O'Donahue. Curriculum: Grouping; Multiplication.
Odd Beginnings - Agents Opal and Omar uncover the location of a legendary odd artifact. Curriculum: Measurement, Simple Machines.
Odd Beginnings - Agents Opal and Omar uncover the location of a legendary odd artifact. Curriculum: Measurement, Simple Machines.
Drop Gadget Repeat - The agents try to escape from a time loop. Curriculum: Addition. 20 Questions - A villain sets off a backwards bubble. Curriculum: Numerical relations; Using a number line; Understanding greater than/less than.
Hands on a Desk Chair - When Ms. O leaves to conduct a super-secret mission, the agents compete to figure out who is in charge. Curriculum: grouping and early division.There's No 'O' in Obot - Otis and Olympia are stuck with a new robot partner. Curriculum: data collection and analysis, using charts to analyze data.
Hands on a Desk Chair - When Ms. O leaves to conduct a super-secret mission, the agents compete to figure out who is in charge. Curriculum: grouping and early division.There's No 'O' in Obot - Otis and Olympia are stuck with a new robot partner. Curriculum: data collection and analysis, using charts to analyze data.
Two Agents and a Baby - Olympia and Otis are forced to babysit Baby Genius. Curriculum: solving for an unknown number, early multiplication, early division.Ocean and the Fly - Oona tells the story of when she switched bodies with a fly. Curriculum: measuring length and circumference.
Two Agents and a Baby - Olympia and Otis are forced to babysit Baby Genius. Curriculum: solving for an unknown number, early multiplication, early division.Ocean and the Fly - Oona tells the story of when she switched bodies with a fly. Curriculum: measuring length and circumference.
Hands on a Desk Chair - When Ms. O leaves to conduct a super-secret mission, the agents compete to figure out who is in charge. Curriculum: grouping and early division.There's No 'O' in Obot - Otis and Olympia are stuck with a new robot partner. Curriculum: data collection and analysis, using charts to analyze data.
Hands on a Desk Chair - When Ms. O leaves to conduct a super-secret mission, the agents compete to figure out who is in charge. Curriculum: grouping and early division.There's No 'O' in Obot - Otis and Olympia are stuck with a new robot partner. Curriculum: data collection and analysis, using charts to analyze data.
Orli wants to go on a tour of her new hometown, but it is delayed when The Trifler is turning things into trifle. / Party Agents arrive with a huge party box. However, the key keeper, who happens to be Ozzie, is missing along with the key.
Shapely University - Agents compete against rival Odd Squad agents to solve an odd problem. Curriculum: geometry and spatial sense, parallel lines, parallelograms.Slow Day - Otis and Olympia investigate why people in town are stuck in slow motion. Curriculum: data collection and analysis, geometry and spatial skills, understanding maps.
Shapely University - Agents compete against rival Odd Squad agents to solve an odd problem. Curriculum: geometry and spatial sense, parallel lines, parallelograms.Slow Day - Otis and Olympia investigate why people in town are stuck in slow motion. Curriculum: data collection and analysis, geometry and spatial skills, understanding maps.
Trading Places - A villain uses one of Oscar's gadgets to cause destruction around town, which eventually leads to Olive getting kicked off the squad. Curriculum: Numbers and counting; understanding place value. Bad Lemonade - Olive and Otto are called in to help when Polly Graph mysteriously quits her lemonade stand. Curriculum: Data collection and analysis; creating and interpreting bar graphs and pictographs
Villains in Need are Villains Indeed - Odd Squad and villains work together to stop a giant robot. Curriculum: coding, code-breaking and computational thinking, mapping.Happily Ever Odd - The agents accidentally lose someone in headquarters. Curriculum: early algebra- solving for an unknown in the middle of an equation.
Villains in Need are Villains Indeed - Odd Squad and villains work together to stop a giant robot. Curriculum: coding, code-breaking and computational thinking, mapping.Happily Ever Odd - The agents accidentally lose someone in headquarters. Curriculum: early algebra- solving for an unknown in the middle of an equation.
Robert Plant - Olive and Otto must find a way to stop Obfusco's plant from taking over headquarters. Curriculum: Geometry and spatial sense; understand that maps provide information about direction and distance. Game Time - When Otto gets trapped inside a video game it's up to Olive to rescue him. Curriculum: Measurement; identify value of coins and combinations to make a dollar.
Odd Squad in the Shadows - The Mobile Unit reports to the Odd Squad office in North Carolina to help them stop a villain. Curriculum: Symmetry, Shadows.
Odd Squad in the Shadows - The Mobile Unit reports to the Odd Squad office in North Carolina to help them stop a villain. Curriculum: Symmetry, Shadows.
High Maintenance - Agents switch jobs with the maintenance department for a day. Curriculum: Word problems involving multi-addend addition and multiplication. Not OK Computer - The agents get trapped in a computer. Curriculum: Using standard to measure length and capacity.
Who Is Agent Otis? - Olympia discovers a secret about her partner. Curriculum: charts, line graphs, data analysis and collection.
Who Is Agent Otis? - Olympia discovers a secret about her partner. Curriculum: charts, line graphs, data analysis and collection.
O is for Opposite - When Ms. O gets trapped in a mirror, an opposite Ms. O enters the real world. Curriculum: Data analysis and graphing; Prediction and probability. Agent Oksana's Kitchen Nightmares - The agents try to resolve a disagreement between Ms. O and Oksana. Curriculum: Estimation; Skip counting.
Odds and Ends - The agents must come together to battle a common enemy. Curriculum: charts, line graphs, data analysis and collection.
Odds and Ends - The agents must come together to battle a common enemy. Curriculum: charts, line graphs, data analysis and collection.
Shapely University - Agents compete against rival Odd Squad agents to solve an odd problem. Curriculum: geometry and spatial sense, parallel lines, parallelograms.Slow Day - Otis and Olympia investigate why people in town are stuck in slow motion. Curriculum: data collection and analysis, geometry and spatial skills, understanding maps.
Shapely University - Agents compete against rival Odd Squad agents to solve an odd problem. Curriculum: geometry and spatial sense, parallel lines, parallelograms.Slow Day - Otis and Olympia investigate why people in town are stuck in slow motion. Curriculum: data collection and analysis, geometry and spatial skills, understanding maps.
Villains in Need are Villains Indeed - Odd Squad and villains work together to stop a giant robot. Curriculum: coding, code-breaking and computational thinking, mapping.Happily Ever Odd - The agents accidentally lose someone in headquarters. Curriculum: early algebra- solving for an unknown in the middle of an equation.
Villains in Need are Villains Indeed - Odd Squad and villains work together to stop a giant robot. Curriculum: coding, code-breaking and computational thinking, mapping.Happily Ever Odd - The agents accidentally lose someone in headquarters. Curriculum: early algebra- solving for an unknown in the middle of an equation.
Opie has been promoted to Head of the Department of Help, but Ozzie is torn between solving oddness or helping Opie. / Ozzie has Bad luck-itis that could destroy HQ. Orli and Osgood look for ingredients for the antidote.
Haunt Squad - Odd Squad is haunted by a ghost. Curriculum: algebraic thinking - patterns.Safe House in the Woods - Owen and new recruit Ozlyn wait out a storm while transporting a creature. Curriculum: measurement - capacity.
Haunt Squad - Odd Squad is haunted by a ghost. Curriculum: algebraic thinking - patterns.Safe House in the Woods - Owen and new recruit Ozlyn wait out a storm while transporting a creature. Curriculum: measurement - capacity.
O Games - In this half-hour episode, Odd Squad agents compete in Olympic style games to determine who gets to be Ms. O for the day. Curriculum: Algebraic thinking; skip counting by 2s, 5s and 10s.
Where There's a Wolf, There's a Way - Otis and Olympia stop werewolf Olaf from turning back into a boy. Curriculum: money, subtraction strategies.New Jacket Required - Otis struggles with his new high-tech agent's jacket. Curriculum: negative numbers and simple operations.
Where There's a Wolf, There's a Way - Otis and Olympia stop werewolf Olaf from turning back into a boy. Curriculum: money, subtraction strategies.New Jacket Required - Otis struggles with his new high-tech agent's jacket. Curriculum: negative numbers and simple operations.
Not So Splash - In the middle of summer, Olive and Otto investigate why parts of town are turning snowy and cold. Curriculum: Measurement; comparing temperatures and using a thermometer. Switch Your Partner Round and Round - Olive and Otto discover what life would have been like if Ms. O has assigned them different partners. Curriculum: Measurement; using standard measurements to compare capacity.
Deposit Slip Up - Odd Squad builds an exact replica of the villain's vault to intercept a jetpack. Curriculum: symmetry and lines of symmetry.Villains Always Win - Olympia tries to win back a stolen gadget on a villain game show. Curriculum: Temperature at which water freezes.
Deposit Slip Up - Odd Squad builds an exact replica of the villain's vault to intercept a jetpack. Curriculum: symmetry and lines of symmetry.Villains Always Win - Olympia tries to win back a stolen gadget on a villain game show. Curriculum: Temperature at which water freezes.
Rookie Night - It's party time for all the new agents at Odd Squad. Curriculum: Temperature: Using a thermometer; Associating different climates/seasons with degrees. Who Let The Doug Out? - Delivery Doug needs help with an egg situation.
Portalandia - The Mobile Unit's first case is to return a plant to the 17th dimension. Curriculum: Tessellation. Slides and Ladders - Oswald must learn everything he can about the Mobile Unit van before an important interview. Curriculum: Negative Numbers.
Portalandia - The Mobile Unit's first case is to return a plant to the 17th dimension. Curriculum: Tessellation. Slides and Ladders - Oswald must learn everything he can about the Mobile Unit van before an important interview. Curriculum: Negative Numbers.
Not So Splash - In the middle of summer, Olive and Otto must figure out why parts of the town are turning snowy and cold. Curriculum: Measurement; using a thermometer and comparing temperatures. By the Book - Olive and Otto interrogate two suspects to figure out which one is innocent and which one is guilty. Curriculum: Measurement; time.
Not So Splash - In the middle of summer, Olive and Otto must figure out why parts of the town are turning snowy and cold. Curriculum: Measurement; using a thermometer and comparing temperatures.By the Book - Olive and Otto interrogate two suspects to figure out which one is innocent and which one is guilty. Curriculum: Measurement; time.
Not So Splash - In the middle of summer, Olive and Otto must figure out why parts of the town are turning snowy and cold. Curriculum: Measurement; using a thermometer and comparing temperatures.By the Book - Olive and Otto interrogate two suspects to figure out which one is innocent and which one is guilty. Curriculum: Measurement; time.
Where There's a Wolf, There's a Way - Otis and Olympia stop werewolf Olaf from turning back into a boy. Curriculum: money, subtraction strategies.New Jacket Required - Otis struggles with his new high-tech agent's jacket. Curriculum: negative numbers and simple operations.
Where There's a Wolf, There's a Way - Otis and Olympia stop werewolf Olaf from turning back into a boy. Curriculum: money, subtraction strategies.New Jacket Required - Otis struggles with his new high-tech agent's jacket. Curriculum: negative numbers and simple operations.
Not So Splash - In the middle of summer, Olive and Otto must figure out why parts of the town are turning snowy and cold. Curriculum: Measurement; using a thermometer and comparing temperatures.By the Book - Olive and Otto interrogate two suspects to figure out which one is innocent and which one is guilty. Curriculum: Measurement; time.
Not So Splash - In the middle of summer, Olive and Otto must figure out why parts of the town are turning snowy and cold. Curriculum: Measurement; using a thermometer and comparing temperatures.By the Book - Olive and Otto interrogate two suspects to figure out which one is innocent and which one is guilty. Curriculum: Measurement; time.
When the museum reports missing shapes, Ozzie and Orli think they know the villains who are responsible. / Miss Information uses bar graphs to spread false data about Odd Squad to the town.
Running on Empty - The Mobile Unit must return a blob to London, but their van has run into trouble. Curriculum: Liquid Measurement, Porous Vs Non-Porous.
Running on Empty - The Mobile Unit must return a blob to London, but their van has run into trouble. Curriculum: Liquid Measurement, Porous Vs Non-Porous.
In this half-hour episode, the tube system breaks and Olive and Otto are left stranded in a dangerous forest. Curriculum: Geometry and spatial sense: using a map to identify landmarks and navigate to a location.
Orla's Birthday - Omar and Oswald search for the perfect gifts for Orla's 500th birthday. Curriculum: Mapping. Jeremy - The Mobile Unit is accidentally locked out of their van. Curriculum: Word Problems.
Orla's Birthday - Omar and Oswald search for the perfect gifts for Orla's 500th birthday. Curriculum: Mapping. Jeremy - The Mobile Unit is accidentally locked out of their van. Curriculum: Word Problems.
The Curious Case of Pirate-itis - Otto and Oscar try to stop Olive from turning into a pirate. Curriculum: Geometry; identifying three-dimensional shapes and comparing them to two-dimensional shapes. Oscar the Couch - Oscar accidentally turns himself into a couch. Curriculum: Number operations; solving addition and subtraction word problems.
Other Olympia - Agent Olympia is not happy when an agent with the same name shows up at headquarters. Curriculum: measuring temperature.Total Zeroes - Ms. O tells Olympia and Otis a story about a famous villain duo. Curriculum: adding, subtracting and multiplying by zero.
Other Olympia - Agent Olympia is not happy when an agent with the same name shows up at headquarters. Curriculum: measuring temperature.Total Zeroes - Ms. O tells Olympia and Otis a story about a famous villain duo. Curriculum: adding, subtracting and multiplying by zero.
The Cherry-On-Top-Inator - Agents recall how a beloved gadget helped them. Curriculum: Prediction and probability. Sir - The agents bring someone with an odd problem back to headquarters. Curriculum: Time.
It Takes Goo to Make a Feud Go Right - Olympia and Otis are tasked with calling a truce between feuding guests. Curriculum: using a Venn diagram, 3D shapes: spheres and cubes.Friends of Odd Squad - Ms. O leaves headquarters in the hands of an unlikely crew. Curriculum: spatial sense: mapping; position, location and direction.
It Takes Goo to Make a Feud Go Right - Olympia and Otis are tasked with calling a truce between feuding guests. Curriculum: using a Venn diagram, 3D shapes: spheres and cubes.Friends of Odd Squad - Ms. O leaves headquarters in the hands of an unlikely crew. Curriculum: spatial sense: mapping; position, location and direction.
Orchid's Almost Half Hour Talent Show - All the agents want to be a part of Orchid's talent show. Curriculum: Fair sharing; Equi-partitioning. The Perfect Score - It's villain report card day at Odd Squad. Curriculum: Word problems involving addition and numerical relations; Using a number line.
Saving Agent Orson - The agents try and stop baby Agent Orson from getting kicked off the squad. Curriculum: using bar graphs, pie charts and Venn diagrams to sort, classify and analyze data.The Scientist - Oona gets zapped to an alternate dimension. Curriculum: place value, number operations.
Saving Agent Orson - The agents try and stop baby Agent Orson from getting kicked off the squad. Curriculum: using bar graphs, pie charts and Venn diagrams to sort, classify and analyze data.The Scientist - Oona gets zapped to an alternate dimension. Curriculum: place value, number operations.
Running on Empty - The Mobile Unit must return a blob to London, but their van has run into trouble. Curriculum: Liquid Measurement, Porous Vs Non-Porous.
Running on Empty - The Mobile Unit must return a blob to London, but their van has run into trouble. Curriculum: Liquid Measurement, Porous Vs Non-Porous.
Orla's Birthday - Omar and Oswald search for the perfect gifts for Orla's 500th birthday. Curriculum: Mapping. Jeremy - The Mobile Unit is accidentally locked out of their van. Curriculum: Word Problems.
Orla's Birthday - Omar and Oswald search for the perfect gifts for Orla's 500th birthday. Curriculum: Mapping. Jeremy - The Mobile Unit is accidentally locked out of their van. Curriculum: Word Problems.
Captain O tells a story about when she faced Dottie Doubloon, who covered islands in polka dots. / An interdimensional clam needs to be returned to its rightful home, but the Odd Squad lifts (elevators) aren't as simple as Orli thinks.
The Thrill of the Face - The Mobile Unit returns to the Museum of Natural Odd to battle a stone warrior. Curriculum: Algebraic. Thinking Raising the Bar - Opal and Orla head to The Valley of Odd to solve as much oddness as possible. Curriculum: Graphing.
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