Program Schedule for April 18, 2026
15.3 | Cox 108 | Charter Digital 120 | FiOS 462
12:00
Lyla and Everett learn Double Dutch to become part of the neighborhood crew.

1:00
Omni and Onom must track down a mysterious creature that has a very peculiar habit.

1:30
Martin and Chris find a hermit crab and the team explores the world of this shell changing creature.

2:00
Martin and Chris realize that the Hummingbird might be the ultimate flier in the Creature world.

3:00
It is Luke's turn with the hamsters and he's planning the best weekend ever.

3:30
The Brain won't go to Waterworld. Will Arthur be funny when he performs as a carnival clown?

4:00
ATV riders ruin the gang's day while hiking Mighty Mountain. / The crew splits up after an argument.

4:30
Sparks' Crew notice that half the moon seems to be gone so they fly to the moon to investigate.

5:00
The CyberSquad goes to Crestwood Park to investigate a mysterious creature.

5:30
Leo travels to the Louisiana Bayou to meet his pen pal, who seems too exciting to be true.

6:30
The Conductor decides to use the Drill Train to tunnel into the future to rescue his missing father!

7:00
Pinkalicious learns that Kendra has never celebrated a birthday so she decides to throw her a party!

7:30
Peg and the dinosaurs search the jungle for Cat and Minkus, his imaginary monkey.

8:00
Elmo shares his scooter with Zoe and learns how to be patient and wait for his turn.

8:30
Phoebe decides to go play by herself after a disagreement on the playground.

9:00
The Wombats work on a new ending for a favorite story. Plus, Zeke learns to count to ten.

9:30
The Wombats go on a treasure hunt. / Can Kaya learn to tell, not show, her cooking class?

10:00
Daniel and his friends learn to play T-ball and Max takes a trip to the library.

10:30
Daniel is scared to get a shot at the doctor but he finds that the shot was not so bad after all!

11:00
Carl makes a new friend, and Lotta is copying everything Nico does.

11:30
George and the Man with the Yellow Hat visit the Clown College for Pepe El Loco's Big Show.

12:00
Donkey makes Grampy a special card. / The pals help Harriett with an invention for penguins.

12:30
Elinor and her friends have a fun adventure when they go camping with Ranger Rabbit to Hidden Lake.

1:30
Tia needs someone to take care of Benito, her puppy. This sounds like the perfect job for Rosie!

2:00
Tiddalick the frog's puddle jumping is using up water and leaving his neighbors in the dust.

2:30
Our heroes meet George Washington, one of the greatest leaders in the history of the United States.

3:00
Nature Cat rises to the occasion when Sandos tries to steal everyone's powers.

4:00
Lyla overcomes her fear of rock-climbing with Everett's help.

4:30
George learns how to use found objects for his art project.

5:00
To get to a party, Omni and Osric must stop a mysterious villain.

5:30
Martin and Chris challenge Koki and Aviva to a contest about who has the most challenging job.

6:00
Zach Varmitech has decided to "catnap" a Black Jaguar to use as a symbol for his new spybots.

6:30
Benny finds a new hero in his mail carrier, Ms. Hughes.

7:00
After scooters break in Botsburg, the Squad starts a community Fix-It Clinic.

7:30
The CyberSquad use time travel help Hacker learn why his pet smirble loves a healthy park.

8:00
The Cybersquad helps Bernice investigate why Stellandia is heating up.

9:00
Hacker captures the CyberSquad on the Wreaker but needs help when the Wreaker runs out of full!

9:30
A test drive to Mars - usually a simple trip - is complicated by the new saucer dashboard.

10:00
Tiddalick the frog's puddle jumping is using up water and leaving his neighbors in the dust.

10:30
Our heroes meet George Washington, one of the greatest leaders in the history of the United States.

11:00
Nature Cat rises to the occasion when Sandos tries to steal everyone's powers.


Lyla and Everett learn Double Dutch to become part of the neighborhood crew.

The Hunters head to a nearby mountain to learn about snow.

Omni and Onom must track down a mysterious creature that has a very peculiar habit.

Martin and Chris find a hermit crab and the team explores the world of this shell changing creature.

Martin and Chris realize that the Hummingbird might be the ultimate flier in the Creature world.

The Hunters head to a nearby mountain to learn about snow.

It is Luke's turn with the hamsters and he's planning the best weekend ever.

The Brain won't go to Waterworld. Will Arthur be funny when he performs as a carnival clown?

ATV riders ruin the gang's day while hiking Mighty Mountain. / The crew splits up after an argument.

Sparks' Crew notice that half the moon seems to be gone so they fly to the moon to investigate.

The CyberSquad goes to Crestwood Park to investigate a mysterious creature.

Leo travels to the Louisiana Bayou to meet his pen pal, who seems too exciting to be true.


The Conductor decides to use the Drill Train to tunnel into the future to rescue his missing father!

Pinkalicious learns that Kendra has never celebrated a birthday so she decides to throw her a party!

Peg and the dinosaurs search the jungle for Cat and Minkus, his imaginary monkey.

Elmo shares his scooter with Zoe and learns how to be patient and wait for his turn.

Phoebe decides to go play by herself after a disagreement on the playground.

The Wombats work on a new ending for a favorite story. Plus, Zeke learns to count to ten.

The Wombats go on a treasure hunt. / Can Kaya learn to tell, not show, her cooking class?

Daniel and his friends learn to play T-ball and Max takes a trip to the library.

Daniel is scared to get a shot at the doctor but he finds that the shot was not so bad after all!

Carl makes a new friend, and Lotta is copying everything Nico does.

George and the Man with the Yellow Hat visit the Clown College for Pepe El Loco's Big Show.

Donkey makes Grampy a special card. / The pals help Harriett with an invention for penguins.

Elinor and her friends have a fun adventure when they go camping with Ranger Rabbit to Hidden Lake.

Tia needs someone to take care of Benito, her puppy. This sounds like the perfect job for Rosie!

Tiddalick the frog's puddle jumping is using up water and leaving his neighbors in the dust.

Our heroes meet George Washington, one of the greatest leaders in the history of the United States.

Nature Cat rises to the occasion when Sandos tries to steal everyone's powers.

Lyla overcomes her fear of rock-climbing with Everett's help.

George learns how to use found objects for his art project.

To get to a party, Omni and Osric must stop a mysterious villain.

Martin and Chris challenge Koki and Aviva to a contest about who has the most challenging job.

Zach Varmitech has decided to "catnap" a Black Jaguar to use as a symbol for his new spybots.

Benny finds a new hero in his mail carrier, Ms. Hughes.

After scooters break in Botsburg, the Squad starts a community Fix-It Clinic.

The CyberSquad use time travel help Hacker learn why his pet smirble loves a healthy park.

The Cybersquad helps Bernice investigate why Stellandia is heating up.

Hacker captures the CyberSquad on the Wreaker but needs help when the Wreaker runs out of full!

A test drive to Mars - usually a simple trip - is complicated by the new saucer dashboard.

Tiddalick the frog's puddle jumping is using up water and leaving his neighbors in the dust.

Our heroes meet George Washington, one of the greatest leaders in the history of the United States.

Nature Cat rises to the occasion when Sandos tries to steal everyone's powers.
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