Program Schedule for May 17, 2026
15.3 | Cox 108 | Charter Digital 120 | FiOS 462
12:00
Lyla needs to figure out the right ingredients so she can make a delicious cake.

12:30
Mr. Ratburn decides it's time for his class to learn about money or, rather, the lack of it.

1:00
The Terrible Three have broken into HQ and the agents must figure out how to get rid of them.

1:30
Chris and Martin learn about the endangered Orangutan in the deep forests of Borneo.

2:00
The Kratt brothers' sub loses power and they are trapped on the ocean floor of the deep sea.

2:30
Lily enlists her family to create a weather-proof library.

3:00
The CyberSquad helps Stellandia's beetles set up a court with fractions to defeat Hacker.

3:30
The CyberSquad races through a fizzy Asteroid Belt to get back the CyberStar.

4:00
The Hunter family makes sure they and their neighbors are prepared for a hurricane.

4:30
Lily enlists her family to create a weather-proof library.

5:00
The kids must use solar energy to solve some problems while camping in the wilderness on Camptopia.

5:30
The kids travel to outer space to confirm the amazing fact that there is no sound in outer space.

6:30
Buddy and Don become detectives when some of the unhatched eggs they found on the beach are stolen.

7:00
Pinkalicious and Peter learn how to use their voices to create characters with distinct traits.

7:30
Peg and Cat use Ninja skills to help Aki pursue a tricky thief through the Japanese countryside.

8:00
Alan, Elmo, and Charlie celebrate Lunar New Year with Ji-Young and Qui.

8:30
Phoebe, Jay, and Lupe get to practice their fire safety plan when the Fire Inspector visits.

9:00
When Zeke's stuffy goes missing, it's all hands-on deck to retrace their steps.

9:30
Zadie and Malik design a faster route to Sammy so their ice cream doesn't melt along the way.

10:00
The Neighborhood celebrates Dr. Anna and Baker Aker's wedding!

10:30
When Daniel's pet fish dies, he begins to ask questions to help him understand what death means.

11:00
Carl learns about Sheldon's fear. / Carl is excited to start a butterfly collection.

11:30
George starts a rock collection and finds a very special one with beautiful crystals inside.

12:00
A Quick Quack Pack helps Duck Duck fly faster and farther with the bigger birds.

12:30
Milo, Lofty, and Lark learn to play to their strengths for their upcoming football game.

1:00
The kids travel to Moose Mountain with Dr. June Groundhog to retrieve Ari's plushie.

2:00
The Super Readers explore ancient Egypt and help Naila unravel a mysterious code to find a treasure.

2:30
Brad discovers how being prepared can help him stay calm when he's feeling nervous.

3:00
It's a cold winter and Molly is set on finding a hot springs Grandpa Nat once found in a blizzard.

4:00
Lyla, Louis, and Stu set out to explore the neighborhood to track down a missing package.

4:30
A brand new candy bar is in town! But why is it making everyone act so strangely?

5:00
The agents are called in to help when Ohlm and Orchid have problems working together.

5:30
Aviva wants to build a food web for the African savannah. She devises a game for Martin and Chris.

6:30
Benny is convinced he'll have snow on his birthday. As Benny plans a winter themed party.

7:00
The CyberSquad helps Stellandia's beetles set up a court with fractions to defeat Hacker.

7:30
The CyberSquad races through a fizzy Asteroid Belt to get back the CyberStar.

8:00
The Hunter family makes sure they and their neighbors are prepared for a hurricane.

8:30
Lily enlists her family to create a weather-proof library.

9:00
Motherboard invites the kids to have a slumber party with Digit in the refurbished Control Central!

9:30
Sydney tells Jet stories about a local pioneer who went by the nickname "Lone Star."

10:00
The Super Readers explore ancient Egypt and help Naila unravel a mysterious code to find a treasure.

10:30
Brad discovers how being prepared can help him stay calm when he's feeling nervous.

11:00
It's a cold winter and Molly is set on finding a hot springs Grandpa Nat once found in a blizzard.


Lyla needs to figure out the right ingredients so she can make a delicious cake.

Mr. Ratburn decides it's time for his class to learn about money or, rather, the lack of it.

The Terrible Three have broken into HQ and the agents must figure out how to get rid of them.

Chris and Martin learn about the endangered Orangutan in the deep forests of Borneo.

The Kratt brothers' sub loses power and they are trapped on the ocean floor of the deep sea.

Lily enlists her family to create a weather-proof library.

The CyberSquad helps Stellandia's beetles set up a court with fractions to defeat Hacker.

The CyberSquad races through a fizzy Asteroid Belt to get back the CyberStar.

The Hunter family makes sure they and their neighbors are prepared for a hurricane.

Lily enlists her family to create a weather-proof library.

The kids must use solar energy to solve some problems while camping in the wilderness on Camptopia.

The kids travel to outer space to confirm the amazing fact that there is no sound in outer space.


Buddy and Don become detectives when some of the unhatched eggs they found on the beach are stolen.

Pinkalicious and Peter learn how to use their voices to create characters with distinct traits.

Peg and Cat use Ninja skills to help Aki pursue a tricky thief through the Japanese countryside.

Alan, Elmo, and Charlie celebrate Lunar New Year with Ji-Young and Qui.

Phoebe, Jay, and Lupe get to practice their fire safety plan when the Fire Inspector visits.

When Zeke's stuffy goes missing, it's all hands-on deck to retrace their steps.

Zadie and Malik design a faster route to Sammy so their ice cream doesn't melt along the way.

The Neighborhood celebrates Dr. Anna and Baker Aker's wedding!

When Daniel's pet fish dies, he begins to ask questions to help him understand what death means.

Carl learns about Sheldon's fear. / Carl is excited to start a butterfly collection.

George starts a rock collection and finds a very special one with beautiful crystals inside.

A Quick Quack Pack helps Duck Duck fly faster and farther with the bigger birds.

Milo, Lofty, and Lark learn to play to their strengths for their upcoming football game.

The kids travel to Moose Mountain with Dr. June Groundhog to retrieve Ari's plushie.


The Super Readers explore ancient Egypt and help Naila unravel a mysterious code to find a treasure.

Brad discovers how being prepared can help him stay calm when he's feeling nervous.

It's a cold winter and Molly is set on finding a hot springs Grandpa Nat once found in a blizzard.


Lyla, Louis, and Stu set out to explore the neighborhood to track down a missing package.

A brand new candy bar is in town! But why is it making everyone act so strangely?

The agents are called in to help when Ohlm and Orchid have problems working together.

Aviva wants to build a food web for the African savannah. She devises a game for Martin and Chris.

Chris and Martin learn how the oceans and forests work together.

Benny is convinced he'll have snow on his birthday. As Benny plans a winter themed party.

The CyberSquad helps Stellandia's beetles set up a court with fractions to defeat Hacker.

The CyberSquad races through a fizzy Asteroid Belt to get back the CyberStar.

The Hunter family makes sure they and their neighbors are prepared for a hurricane.

Lily enlists her family to create a weather-proof library.

Motherboard invites the kids to have a slumber party with Digit in the refurbished Control Central!

Sydney tells Jet stories about a local pioneer who went by the nickname "Lone Star."

The Super Readers explore ancient Egypt and help Naila unravel a mysterious code to find a treasure.

Brad discovers how being prepared can help him stay calm when he's feeling nervous.

It's a cold winter and Molly is set on finding a hot springs Grandpa Nat once found in a blizzard.

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